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Lightsaber pike


Dr_Nex

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Just like a smuggler can't figure out how to use two pistols AND a stealth generator- apparently some concepts are just too complex for the characters' brains.

 

All must bow to game design.

 

They've decided to hold the line at "each AC must be instantly identifiable from their weapons." I think it's a little weird myself, but that's why.

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You're telling me my trooper, Hero of the War, who's been trained in 50 different ways to kill someone with his bare hands, can't hold a stick?

 

 

- - - Please excuse the many spelling errors. I'm an idiot. - - -

 

Your telling me, Marauders who are trained for one thing and one thing only, namely, lightsaber combat, bvlls to the wall, can't learn to use double-bladed [pike] sabers?

 

Anyone who says that Darth Maul, who was trained soley in combat from start to finish, would be an Assassin in this game, is reaching and monday morning quarterbacking. Obviously when The phantom menace was made, SWTOR didn't exist yet so making such obstractions shouldn't be attempted. The movies do not adhere to class structure in this game [obviuosly]. Assassins murder people, they don't intentionally engage people in face to face combat [Kennedy, Abraham Lincoln, Martin Luther King Jr., Cesear, Gambino, - no combat involved] - While ninjas could fight that was always a last resort thing and if they were forced to come up against Samurai head on, 9 times out of 10 they lost. - - Given mauls history from novels, comments, and even the cartoon series that goes in depth into his background, he would be without question a Marauder. Yes he was sent to kill people, but he didn't do so employing any stealth what so ever, he didn't stab them in the back, he would walk right up to them and tell them his intentions or straight out challange them to a duel, giving his victims amply opportunity to prepare themself to face him in combat [hell, he walked right up to two jedi at the same time in the movie to fight them both at the same time. No sucker punches, no stealth, no distraction tactics what so ever. His background mirrors the descriptions of Marauders and their purpose to a tee. But, the argument could be made that Marauders are inherently practioners of twin lightsaber combat, much as most Samurai were inherently practioners of Kenjutsu [the martial art of samurai sword fighting with a katana/or Daito], although they did have training as well in the use of the wakizashi. Some small segment of samurai were even practioners in the use of the Yumi [bow and arrow]. But generally speaking, the katana was the iconic and caste based weapon of the samurai class. [This was not the case with female samurai however, who receieved formal training in the use of the tanto and the nagi-anata [pole arm].

 

Asking why a class can't use a certain weapon has no logical basis that could serve to legitimize who can and cannot use a certain weapon. There is no earthly reason why a Bounty Hunter shouldnt be able to use a Blaster rifle or a vibro-sword, why a Jedi shouldn't be able to use a blaster pistol, or why an Assassin shouldnt be able to use a standard lightsaber. Why a stealthy based character type would want to use such a big and showy weapon that draws so much attention by it's very design makes no sense. No of the weapon restrictions do. Why an assassins who's entire purpose is to kill people wouldn't be trained to use a varied assortment of weapon types makes no sense either. If any class should be able to use a larger assortment of weapons, it should be an Assassins [Ninja normally were trained in and employed a mutlitude of weapons - Sword, Tanto [dagger], garote [to strangle people], shurckins [throwing stars], caltrops [little spiky triangles they could throw on the floor so people with get spikes in their feet if they ran after the ninja, even small explosives, [to say nothing of kuji-kiri].

 

I get that BW wants to give everyone their own little nitche and class individuality, and as another poster pointed out, something that could visiably identify what class a player was, the problem with that is they didnt apply the same standard to all the classes, some classes can use more weapons than others. The problem with the "choices" is that in almost all cases the use of the second plausable weapon causes are reduction in a characters effectiveness in combat if they use the variant weapon. If I'm remembering correctly, I think the only exception to this is the Operative who suffers no decrease in effectiveness when he/she uses their vibroknives.

 

To be fair to your point, it can't be argued that there is no precident of non-force users using lightsabers. Examples from canon of non force-users using lightsabers in combat include - Finn - The Force Awakens, Cad Bane, a bouny hunter from the cartoon, Pre Vizsla wielded the darksaber - an ancient and black-bladed lightsaber from the cartoon [it looks like a vibro-sword to me tho, but it's a Lightsaber], and General Grievous in the prequels movies. - There are some other examples but I just wanted to use those from canon.

 

Whether or not non-force users should be able to use lightsabers in the game is a subjective question. I'm sure, as you yourself are, there who those who think non-force users should be able to use lightsabers if they want to, but I'd venture to say, in all probability that there are significantly more who wouldn't feel non-force users should be able to use lightsabers in the game [i myself would fall into this latter category].

 

I do however think there should be more weapon types available to players, even if it was just a blaster pistol or rifle. Its one thing to learn how to shoot, it's quite another thing to find someone to teach a non force user to use a lightsaber and would raise ethical questions I would imagine as canon has it that thru the force the use of a lightsaber is more controlled and thus presents less of a danger to it's user in accidentally hurting themselves with it. As someone who has studied various martial arts, I am of the opinion that it is more difficult to learn to use a sword in combat effectively and safely than it is in becoming more accurate with a firearm. There is far more physicality involved in melee combat than in shooting. I'm not suggesting becoming a good shot with a firearm is easy, but I do believe it is not as involved as physical combat wherein being accurate with your stroke is only a small part of actual physical combat with an opponent right in your face. After all, there is no cover in sword-fights.

Edited by WayOfTheWarriorx
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Yeah I think there should be a non force using melee class. I mean in Star Wars Galaxies we used to have a dedicated non-force melee class in Brawler, which had Pikeman, Fencer, Teras Kasi Artist disciplines to name a few....could be the way to go I guess!
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Maybe it's just me but i don't think a watered down ranged class count's as melee. :D

 

Well, that's what the dev think:

 

Bounty Hunter

  • Missile Blast now has a base range of 10 meters (down from 30 meters).
  • Rail Shot now has a base range of 10 meters (down from 30 meters).

Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Mercenaries maintain their 30 meter range through our reintroduction of “Propulsion Systems.”

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Maybe it's just me but i don't think a watered down ranged class count's as melee. :D

 

Vanguard/Powertech and Operative/Scoundrel are both melee ACs that have some overlap with their ranged counterpart classes. Their primary attacks all happen at the same 5-10 meters as the saber swingers. That's like saying Sage/Sorc is a "ranged-up" version of a melee class.

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Don't you need to be able to use the force to make it? And then it's use is enhanced by your connection to it? If you can handle a lightsaber, why would you need a gun? Why chose to be a meat shield soldier and not a Jedi Commander in the army? :confused:
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Well, that's what the dev think:

 

Frankly i don't care about their stupid distinction of using meters, just becaue you can shoot a rocket launcher at point blank does not make it a melee attack.

 

Vanguard/Powertech and Operative/Scoundrel are both melee ACs that have some overlap with their ranged counterpart classes. Their primary attacks all happen at the same 5-10 meters as the saber swingers. That's like saying Sage/Sorc is a "ranged-up" version of a melee class.

 

Yea, yea heard all that before,as above i don't care about how they make the distinction non of those are melee classes, almost half (mind you iam counting ALL skills not just "advanced" class skills because they are part of that class ) of their skills are ranged (ranged as in using a gun) and they use guns as their MAIN hand weapon on top of that.

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The problem I am going to have with the pike is developer laziness.

 

The weapon does not act like, be similar to, or be effective like a saberstaff or lightsaber is, but they are going to keep that animation type the exact same. This will make the pike a joke, as is tradition.

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Don't you need to be able to use the force to make it? And then it's use is enhanced by your connection to it? If you can handle a lightsaber, why would you need a gun? Why chose to be a meat shield soldier and not a Jedi Commander in the army? :confused:

 

That didn't stop non-Force users from 'creating' their handguns and rifles using the Force in the KoTFE story now, did it?

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