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Are you having trouble with H2 Star Fortress?


mmobrew

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And that's all nice... but so what? It isn't fun anymore, the above is a slugfest... it is slow, painful, grindy...

 

Yea, yea, I know, EQ and UO were grindy, this isn't the same thing, but you know what? Those games never had a chance of a decent population, they were niche MMOs. SWTOR is trying to appeal to the masses.

 

So, what you're essentially saying is that having to actually PLAY your class and follow game mechanics is painful, grindy, slow etc..

 

Wow... just wow..

 

How about Bioware turns H2 SF into a crew skill ? Yes, this could actually work. We'll send our companions in there and 1 hour later they will return with the loot and stuff.

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See now. When was the last time you've seen any need to distribute tips about gameplay to people? With exception of raiding.

 

Fact there is a valid need for a thread like this now is a very good underlining and reminder why the huge nerf was extremely welcome. and Why game with god companions isn't..much of a game.

- -

 

* Regardless of your class and role, learn to know the moments when you want to kite enemies. You don't always want to just stand there nuking, like some turret. Specially if you are ranged DPS. Snare your enemies, take steps back. Break Line of Sight of ranged enemies, kite them for a while. With exception of end boss, (tough) enemies almost never self heal, so time is in a way almost always on your side. Small things like this buy you time in tough fights. Good cooldowns have time to reset. Your companion has time to heal you. You have time to decide what to attack next.

Edited by Stradlin
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Quote: Originally Posted by Djiini View Post

People think that 'being able to solo it in Operations gear' makes it okay, even though the people complaining were solo players, and it's a solo-based achievement, that now requires a gear level you can only get through tedious, large grouping.

 

I did it in 208 PvP gear. Although that gear requires grouping obviously, the PvE item level is the same as token gear. It's not the gear. Gearing just requires time. I know a lot of people who don't augment or use stims. They are just giving up free damage and mitigation that way. None of those things require a Operation. They just require spending some time getting ready for what is intended to be a very difficult challenge.

 

Yeah Ive done it twice

 

Commando is mix of 216 and 220 crystal gear

Sage is mix of 208 to 220 crystal gear

NO Ops sets

 

So please who say you gotta be uber geared are just making excuses imo

 

its really not that hard if you just think and use your classes abilities

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Haven't had any issue with completing heroic star fortresses this week no.

Did my first run of the week last night and didnt die once, so this patch didnt affect my performance at all on SF H2+

 

Of course you did. You've, painfully, made us aware of how great your skills are over multiple threads and posts.

Edited by Xhelis
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Of course you did. You've, painfully, made us aware of how great your skills are over multiple threads and posts.

 

It has been the subject of painfully many threads too. If people would have just stuck with the official feedback thread amirite.

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The most valuable tip I can give is level your Alliance specialists to 10 so you can get the turret, grenade, datacron, and healing buff in Star Fortresses. The turret and datacron, in particular, can take big chunks out of boss HP. Combine those buffs with Heroic Moment legacy skills, a DPS companion, and your own all-out DPS (with CDs popped and whatnot), Exarchs will melt.

 

Still, don't forget to interrupt Impaling Strikes. Oh, and speaking of Impaling Strikes, if you're melee or are unlucky enough to be in melee range, you can run away while the Exarch performs the move instead of interrupting. It can be risky, but this was helpful on the Voss Exarch who also casts heal (which was a bigger priority in my book).

 

Yes on the 3rd one Alderaan not gone beyond that.

BTW got the specialists to 14-17. comp I was using was lana at influence 32. got to the boss but could not get him below four 5ths of hes health. so did little damage at all. Using 216 armour for the most part and just 2 parts the 206? is it 206? well the ones you get with the common crystals. Lana was killed in less than 20 seconds. I was using her on healing stats.

 

EDIT

I was a commando if that makes any difference. and no not a new player been playing over two years. Also no it was not a start at level 60 but one I had levelled up from level 1.

Edited by DreadtechSavant
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So, what you're essentially saying is that having to actually PLAY your class and follow game mechanics is painful, grindy, slow etc..

 

 

Only bad/brainwashed to use heals only players walked into a Star Fortress and slapped on healmode then went afk.

 

 

Playing a DPS with a Tank/DPS, you have to follow mechanics, you have to play your class. Even with a healcomp you had to do that, unless you planned on just staring angrily at the Exarch until it dropped it's barrier.

 

 

Dual DPS companions couldn't survive against an Exarch for 30 seconds while "broken OP", no way I'm going to bother trying to solo it with a DPS now.

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So much of this is class dependent. high mitigation classes have an easier time since they by rule take less damage. Healers have an easier time staying alive. DPS classes with poor mits and no heals will have the toughest time. It was like this at launch when the game was much harder. All the companion changes do if bring this issue into focus again as it was never fixed in the first place. Had all the classes been balanced around each other instead of adding companions to the equation we wouldn't be having this discussion.

 

Having said all that, I just the other day leveled my free 60 to 65, commando, gunnery, I used crates from some other characters and got influence 10 with the 4 leaders in the base. I used the turret and I was able to complete the h2 star fortress, alderon I believe. The buffs and turrets help a ton. I was wearing 208 gear and I had purchased a 220 barrel since they are only like 2 mil on my server.

 

Bottom line IMO is the companions WERE too powerful but the nerf was too severe. This is a matter of shock to the system. I don't blame the players for this, it is all on BW. They failed to test their game they can deal with the consequences. Test servers exist for a reason. they could have tested companions without revealing the new content they chose not to.

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Interesting reading. I first tried this before the nerf in 192/198 gear and got close to the finish wiping pretty much everything out except the exarch. Had no problems with the paladins or any other boss. I thought I'd come back and try it again when geared. I did that yesterday and could not get the paladins below 12% before getting killed. I tried the comp in healer DPS and tank mode but the paladin just chewed through both us. I couldn't see anything to interrupt and the damage being dished out was to heavy to get healed through. Having read though this I don't think it's do-able after the comp nerf. Edited by coille
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So I find everything up to the Exarch to be pretty faceroll as a sage healer, and I can pretty much keep a companion up indefinitely in the exarch fight, even though comps are giant heal sponges, but the comp DPS (lvl 30 comp) plus what DPS I can toss in while keeping us both alive hasn't been able to drop the Exarch below about 70% through the Exarch's self healing.

 

I'm wondering if I have to switch some of my interrupts from the attacks to the self heals, though I'm not sure I have the spike healing to keep the companion alive in that case.

 

I've got more gearing and datacrons I can do, but the jump in difficulty from everything else to the exarch has me wondering if there's something obvious in terms of mechanics that I'm missing.

 

Or are the Exarchs all just carrying the same kind of wallet that Samuel Jackson has in Pulp Fiction?

 

The Voss and Nar Shadda Exarch are both the chain healing bosses. Even with 4.0 comps, it was a hell of a fight with a non dps class. After the nerf i cant solo those anymore, they heal way to much to even keep up on the DPS, you can interrupt one but they just cast it again right after. Eventually your companion will die from the AEs and junk and its over. Not worth soloing those.

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Interesting reading. I first tried this before the nerf in 192/198 gear and got close to the finish wiping pretty much everything out except the exarch. Had no problems with the paladins or any other boss. I thought I'd come back and try it again when geared. I did that yesterday and could not get the paladins below 12% before getting killed. I tried the comp in healer DPS and tank mode but the paladin just chewed through both us. I couldn't see anything to interrupt and the damage being dished out was to heavy to get healed through. Having read though this I don't think it's do-able after the comp nerf.

 

It is probably still doable, but doable by the majority? not so sure. I could not do Alderaan but have read that others have. Assuming here as not done them but I expect the ones after Alderaan to be harder still.

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People think that 'being able to solo it in Operations gear' makes it okay, even though the people complaining were solo players, and it's a solo-based achievement, that now requires a gear level you can only get through tedious, large grouping.

 

It is incredible how so many people here sincerely feel entire game should be made for them and them alone. Nowhere does it say HC SF2 should be easily soloable. There being a hard mode achi for doing a gimmicky challenge mode doesn't mean you absolutely must be able to do it.

 

I can think of couple of examples from WoW where Blizzard launched expansions with hard mode achis so difficult it wasn't even possible to do them until expansion got more mature. (ie new gear levels introduced, etc.)

Edited by Stradlin
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It is incredible how so many people here sincerely feel entire game should be made for them and them alone. Nowhere does it say HC SF2 should be easily soloable. There being a hard mode achi for doing a gimmicky challenge mode doesn't mean you absolutely must be able to do it.

 

I can think of couple of examples from WoW where Blizzard launched expansions with hard mode achis so difficult it wasn't even possible to do them until expansion got more mature. (ie new gear levels introduced, etc.)

 

Nevermind the obvious fact that you can get a complete set of 208/216 gear from farming planetary heroic weeklies. No group content required.

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