Leweegibo Posted October 30, 2015 Share Posted October 30, 2015 Ok, so there are probably a few solutions to this, number one being an item which gives you a buff to continue at the current rate of xp gain or drop your xp gain to something closer to the old rate. The problem is some of us actually want to play the game, not just race to 60. I recently got a friend into the game, he brought his girlfriend along at we have been playing alongside another friend with SWTOR experience. We have no challenge playing the game, by the time we got to Taris we were over levelled, mainly due to gaining over 3 levels running through Hammer Station, so we decided to skip story and only do class quests. We are still gaining ridiculous xp, stupidly we decided to mix it up with some PVP, 90k XP for the daily, literally gained a whole level in the early 30s. Sure it down-levels you to the planet, but to ~2-3 levels over so there is still no challenge. We want to play the game and enjoy it, so far its just been a bombardment of levels and a feeling of losing content as we don't want to be doing Tatooine at 65. My friends havent even tried the space battles content due to it probably giving them 3 levels first go. On top of this, gear just feels completely pointless, there is no sense of accomplishment hitting that mark where you can get those new mods, being able to take on that boss. Please give those who want to play the game the chance to do it at the right level so there is some challenge and fun. It would also be nice to be able to do the FPs at the old levels, getting bolstered to 65 and having level 61 gear drop when you are in the 30s is just disappointing (yes i know the bosses drop the right level gear). Tone it back so that class story and main planet story will scrape you through, not scrape you through the next planet. Link to comment Share on other sites More sharing options...
Styxian Posted October 30, 2015 Share Posted October 30, 2015 /signed. I don't skip content, and generally do everything on each planet (+ flashpoints and space missions). Before 4.0, there was a special item to disable 12x XP from class quests, even with it most quests on each planet were green (3-4 levels under mine) until Belsavis-Corellia. Now, they've taken away the possibility to disable faster XP gain, and - surprise - suddenly I find myself maxed at level 65 before I even start on Makeb (which used to be 50-55 planet). Link to comment Share on other sites More sharing options...
spamspamspambot Posted October 30, 2015 Share Posted October 30, 2015 I for one am all for this. I've hit level 65 while on Yavin, despite having skipped Makeb. I didn't do any dailies, flashpoints, Warzones, GSF or any side quests at all whatsoever, and yet here I am mid Yavin at 65. I haven't even started any KotFE content. Normally I wouldn't complain, but this does damper on things, and takes away the excitement of finally having leveled. Link to comment Share on other sites More sharing options...
DOHboy Posted October 30, 2015 Share Posted October 30, 2015 yet, there are an equal number of posts (roughly) talking about bringing back 12x xp and having to "grind"....if you annoy/upset an equal number of players (both for and against something) odds are, its probably pretty balanced. Link to comment Share on other sites More sharing options...
JSitruc Posted October 30, 2015 Share Posted October 30, 2015 maybe they should add a legacy perk to slow xp gains. The reverse of the perks that increase xp. eh couldnt hurt. but then again, with 4.0, the game isnt supposed to be challenging. Challenge upsets newbsssssss :o Link to comment Share on other sites More sharing options...
JWagner Posted October 30, 2015 Share Posted October 30, 2015 I don't see the issue. Even with level sync holding you down, is there any reason being a lvl 65 would affect your ability to "do everything" on each planet..? It's not like you are so strong it isn't even a challenge anymore. Link to comment Share on other sites More sharing options...
Styxian Posted October 31, 2015 Share Posted October 31, 2015 (edited) yet, there are an equal number of posts (roughly) talking about bringing back 12x xp and having to "grind"....if you annoy/upset an equal number of players (both for and against something) odds are, its probably pretty balanced. It's not about upsetting "balance" (if current state of things can be called such), it's about re-introducing an OPTION to slow down XP gain for those who don't need it at 6x because they don't skip content. Edited October 31, 2015 by Styxian Link to comment Share on other sites More sharing options...
Styxian Posted October 31, 2015 Share Posted October 31, 2015 I don't see the issue. Even with level sync holding you down, is there any reason being a lvl 65 would affect your ability to "do everything" on each planet..? It's not like you are so strong it isn't even a challenge anymore. 1) It doesn't remove my ability to do everything, but it removes any thrill from levelling-up and watching your abilities progress from a good chunk of the game (for example in my case - Makeb and everything following it). All I ask for is an OPTION to level at an even pace with content. I never asked for ultra fast (6x, 12x, whatever) purple mission XP progression, yet now I'm stuck with it. 2) Actually, it IS like am so strong that everything isn't a challenge. But that's another issue and not the topic of this thread, because it has more to do with companion having the stats equal to being outfitted in all-purple maxed-out artifact gear at each level. Link to comment Share on other sites More sharing options...
Leweegibo Posted November 1, 2015 Author Share Posted November 1, 2015 It's not about upsetting "balance" (if current state of things can be called such), it's about re-introducing an OPTION to slow down XP gain for those who don't need it at 6x because they don't skip content. Exactly, please give us the option, along the lines of the White Acute Module which nullified the 12x XP Link to comment Share on other sites More sharing options...
ZealousJedi Posted November 3, 2015 Share Posted November 3, 2015 (edited) It's not about upsetting "balance" (if current state of things can be called such), it's about re-introducing an OPTION to slow down XP gain for those who don't need it at 6x because they don't skip content. Agreed, an option like the White Acute Module we got during 12xp to lower our XP gain to pre-4.0 levels would be great. Alternatively, even a slider option in the options menu so we can customize our XP gains would be nice and it would be the easiest way to make everyone happy, you could have options like: "0.25xp""0.5xp""1x XP""2x XP" An so forth. with options to take it higher or lower than those. As well as a secondary dropdown menu with a few selectable presets, something like: "All Quests" (Heroics + FPs included for those who want a harder levelling experience)"Exploration, Planetary + Class Quests" (Pre-4.0 setting)"Planetary + Class Quests" (Normal 4.0 Setting)"Class Quests only". (12x XP setting) Of course you'd have to have a (de)buff icon, which'd say "This player is earning ???x the rate of normal XP" or something, just to give players some indication of how much XP they're earning. Edited November 3, 2015 by ZealousJedi Link to comment Share on other sites More sharing options...
Reginleifr Posted November 3, 2015 Share Posted November 3, 2015 I'm all for this. When I read about all the changes I wanted to lvl another Agent just for the sake of the new lvling experience. But so far what I got from people was more than unsatisfying because of that Level Bombardment. So I did not. And I always wished for a way to slow down My ExP gain. Even before x12. ^^ Link to comment Share on other sites More sharing options...
just-kid Posted November 3, 2015 Share Posted November 3, 2015 I'd be heavily in favor of this option, I'm running a new character and I either have to skip the planetary quests entirely and only do class quests or be overpowered. It's essentially making me choose between story and gameplay. Link to comment Share on other sites More sharing options...
SelinaH Posted November 3, 2015 Share Posted November 3, 2015 As I stated in another thread, IMO the system is flawed when some players feel that their only option is to forgo doing content in order to have a challenging and enjoyable play experience. I think some form of optional XP toggle or slider would help alleviate the concerns of those players without negatively impacting folks who prefer the current pace of leveling. Link to comment Share on other sites More sharing options...
Ibokagain Posted November 22, 2015 Share Posted November 22, 2015 I agree with OP. I also think there should be a way to actually stop your experience that you can gain. Something perhaps that can be sold on the fleet for "Subs only" or something in your Cartel Market would be nice as well. As I've leveled enough toons to max level and wouldn't mind having some in the "midbee" ranges where they don't gain any more experience. Link to comment Share on other sites More sharing options...
Labrynthina Posted May 14, 2016 Share Posted May 14, 2016 This is still happening, and it annoys me very much! I can manage to stay at the correct level if I skip all side missions, heroics, and flashpoints, but then I'm missing half the game! I'm so tired of feeling constantly under geared and embarrassed to group for tacticals because of it. And I definitely would like the option to slow the experience gain in flashpoints so I can do them as well without pushing myself up too high. I think I gain at least 3 levels in every FP! The main problem, I've found, is the Starter Planet experience gain. Everything after that appears to be normal, but if you are already too high a level it just keeps compounding. I've been considering putting in a Bug Report about this to make sure the devs notice. It started right after they "fixed" the leveling experience so we only had to do Class and Planetary missions to progress, but the Starter Planets are a bit heavy on the exp rewards. Link to comment Share on other sites More sharing options...
xordevoreaux Posted May 14, 2016 Share Posted May 14, 2016 I don't see the issue. Even with level sync holding you down, is there any reason being a lvl 65 would affect your ability to "do everything" on each planet..? It's not like you are so strong it isn't even a challenge anymore. Exactly. Levels aren't important in this game, don't get hung up about them. Link to comment Share on other sites More sharing options...
Gammis Posted December 14, 2017 Share Posted December 14, 2017 I would not be opposed to this either it is really one of the only things holding me from playing at the moment is the amount of exp i get making the immersion game breaking. Link to comment Share on other sites More sharing options...
Joysie Posted December 30, 2017 Share Posted December 30, 2017 Can't you already obtain such an item from that ancient alien on the Fleet?? Saw it the other day, I swear ... Link to comment Share on other sites More sharing options...
BRKMSN Posted December 30, 2017 Share Posted December 30, 2017 You can obtain the token from that creature in the combat section on fleet. It removes any event bonus. I still don't understand why being "over-level" hurts any game playing experience. All you do is make credits faster as a result. If it's a challenge issue, just remove the hilt or barrel from your weapon and be careful how you gear. Don't give gifts to the companions you plan to use while leveling. People are making this into more than it is. It's as if they need something to complain about. Instead of making adjustments to the things a player can control himself / herself, Bioware must come up with a time machine tool that would bring back nostalgia. Remove your barrel / hilt. Don't give comp gifts. Don't log out in rest zones. Enjoy earning credits faster. I swear people must just like dominating lowbie WZs or something and just don't want to gain XP for that and be average at the next tier. Link to comment Share on other sites More sharing options...
Khelekin Posted December 31, 2017 Share Posted December 31, 2017 (edited) You can obtain the token from that creature in the combat section on fleet. It removes any event bonus. I still don't understand why being "over-level" hurts any game playing experience. All you do is make credits faster as a result. If it's a challenge issue, just remove the hilt or barrel from your weapon and be careful how you gear. Don't give gifts to the companions you plan to use while leveling. People are making this into more than it is. It's as if they need something to complain about. Instead of making adjustments to the things a player can control himself / herself, Bioware must come up with a time machine tool that would bring back nostalgia. Remove your barrel / hilt. Don't give comp gifts. Don't log out in rest zones. Enjoy earning credits faster. I swear people must just like dominating lowbie WZs or something and just don't want to gain XP for that and be average at the next tier. Some players like unlocking their characters' potential as they go through the story, not having it all unlocked by the time they finish the 2nd or 3rd zone and being left with nothing to look forward to progression wise for the rest of the game. Also people like collecting gear sets for cosmetic reasons - not quite possible when you jump to the next tier of rewards after doing 2-3 heroic quests / flashpoints. Edited December 31, 2017 by Khelekin Link to comment Share on other sites More sharing options...
BRKMSN Posted December 31, 2017 Share Posted December 31, 2017 Some players like unlocking their characters' potential as they go through the story, not having it all unlocked by the time they finish the 2nd or 3rd zone and being left with nothing to look forward to progression wise for the rest of the game. Also people like collecting gear sets for cosmetic reasons - not quite possible when you jump to the next tier of rewards after doing 2-3 heroic quests / flashpoints. Just because you get a new ability, doesn't mean you have to use it. Having the ability to use it, doesn't mean you have mastered it (for lore or RP relevance). Mission gear rewards are the same no matter what level you are when you do the mission. The only gear that would be effected by level is random loot drops. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted December 31, 2017 Share Posted December 31, 2017 My suspicion is that Americans are too much used to be given far too much experience points anyway. Devs seem to believe that Americans and people in other countries just LOVE BIG numbers. The next step to that would be that dounble XP event. The next logical step would maybe : Why give experience points at all ? I rather prefer the oppiosite : The offline Drakensang games only give a few Experience points. 10 or 20 maximum. Usually only even 5 per enemy, as far as my memory serves me. One plays with a very different mind set instead of getting hundreds of experience points thrown at. Link to comment Share on other sites More sharing options...
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