Mubrak Posted October 28, 2015 Share Posted October 28, 2015 (edited) My merc no longer carries his offhand blaster in cutscenes or conversations. Guess it's the same for slingers, sents and marauders? Edited October 28, 2015 by Mubrak Link to comment Share on other sites More sharing options...
umbralillium Posted October 28, 2015 Share Posted October 28, 2015 If you're carrying two of the same blaster, you won't be able to tell, but DW weapons are both showing on one hip. All of the DW characters I've logged into so far have had the same issue since 4.0 dropped last week. Link to comment Share on other sites More sharing options...
Mubrak Posted October 29, 2015 Author Share Posted October 29, 2015 If you're carrying two of the same blaster, you won't be able to tell, but DW weapons are both showing on one hip. All of the DW characters I've logged into so far have had the same issue since 4.0 dropped last week. Hope this issue gets fixed soon... Link to comment Share on other sites More sharing options...
DakotaDoc Posted October 29, 2015 Share Posted October 29, 2015 Yes, this. Link to comment Share on other sites More sharing options...
Mubrak Posted October 29, 2015 Author Share Posted October 29, 2015 Yes, this. Just a PDT-friendly bump for the devs Link to comment Share on other sites More sharing options...
Mubrak Posted October 31, 2015 Author Share Posted October 31, 2015 (edited) So, anyone else annoyed by this bug? Edited October 31, 2015 by Mubrak Link to comment Share on other sites More sharing options...
LtGeneralGezlin Posted October 31, 2015 Share Posted October 31, 2015 So, anyone else annoyed by this bug? I am. (I just found this thread (Posted better than mine was. Lol) It's kind of brought all my class story recordings to a stop, since most of the characters I am working after 12xXP are all (Ironically) Dual welding characters, and this is affecting NPC's as well as PC's. Link to comment Share on other sites More sharing options...
eartharioch Posted October 31, 2015 Share Posted October 31, 2015 Just for fun, agents (operatives, at least), now have a blaster pistol at their side along with the blaster rifle at their back, so there's more cut scene weapon fun. Link to comment Share on other sites More sharing options...
LtGeneralGezlin Posted November 1, 2015 Share Posted November 1, 2015 Just for fun, agents (operatives, at least), now have a blaster pistol at their side along with the blaster rifle at their back, so there's more cut scene weapon fun. I thought it was always like that for the Agent (And the trooper as well), that they both had mystery blasters pop out of nowhere in every cutscene... Link to comment Share on other sites More sharing options...
eartharioch Posted November 1, 2015 Share Posted November 1, 2015 I thought it was always like that for the Agent (And the trooper as well), that they both had mystery blasters pop out of nowhere in every cutscene... The old cut scenes showed us with a pistol *instead* of a rifle. Now I at least have my rifle in the cut scene, but I still wear (and use) a pistol. Although for at least one scene, I draw and fire from a distance closer than rifle length, so it actually looked cool. It would be better, ofc, I knifed the person, since that is actually my off hand. Link to comment Share on other sites More sharing options...
WorldSmasher Posted November 1, 2015 Share Posted November 1, 2015 (edited) I had both weapons in cut-scenes. Then I equipped one of the Niko blasters on his off-hand side. Now his main hand is missing, but the Nikko blaster on the off hand is showing in the cut-scenes. Mine's a smuggler toon. Edited November 1, 2015 by WorldSmasher Link to comment Share on other sites More sharing options...
Mubrak Posted November 3, 2015 Author Share Posted November 3, 2015 I had both weapons in cut-scenes. Then I equipped one of the Niko blasters on his off-hand side. Now his main hand is missing, but the Nikko blaster on the off hand is showing in the cut-scenes. Mine's a smuggler toon. Hopefully this gets fixed in the next patch (10th?) I won't start KotFE on my merc until he's shown properly in cutscenes. Link to comment Share on other sites More sharing options...
Moranae Posted November 3, 2015 Share Posted November 3, 2015 Well for Corso, he is wearing an invisible weapon during the cutscene of the books He told me he was looking desperatly for his rifle but no way he do not find it Link to comment Share on other sites More sharing options...
Mubrak Posted November 13, 2015 Author Share Posted November 13, 2015 Apparently dual wielding companions (Vette) also lose their offhand in conversations, but it's much more annoying when it happens to our characters. please fix that Bioware. Link to comment Share on other sites More sharing options...
LtGeneralGezlin Posted November 15, 2015 Share Posted November 15, 2015 I am hoping this gets fixed in the upcoming patch next week. I've been busy with Legacy of the Void (I know, everyone is playing Fallout 4). I've still got the Knight and Bounty Hunter story to finish recording... among other stuff. lol Link to comment Share on other sites More sharing options...
Mubrak Posted November 18, 2015 Author Share Posted November 18, 2015 Still not fixed. ETA? Link to comment Share on other sites More sharing options...
Mubrak Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) Dual wielding classes still carry no offhand weapon in conversations and cutscenes. Can we get this fixed please? Edited November 25, 2015 by Mubrak Link to comment Share on other sites More sharing options...
Galkiszon Posted November 30, 2015 Share Posted November 30, 2015 Dual wielding classes still carry no offhand weapon in conversations and cutscenes. Can we get this fixed please? Yes, this bug is very annoying, Indeed! Link to comment Share on other sites More sharing options...
yungsantoro Posted December 2, 2015 Share Posted December 2, 2015 I have the same issue with missing offhand blaster and lightsaber since 4.0. Bio-fail forget your crap rewards and fix the damn game! Link to comment Share on other sites More sharing options...
ZanyaCross Posted December 2, 2015 Share Posted December 2, 2015 Noticed this last night on my mara. Link to comment Share on other sites More sharing options...
Loredalso Posted December 2, 2015 Share Posted December 2, 2015 I've been seeing this with my gunslinger and my marauder, too. The gunslinger uses matching pistols, so I didn't know what was wrong at first, but the marauder's mismatched lightsabers clued me in. Oddly enough, the way those lightsabers are merfed together makes for a kinda cool-looking saber in its own right...at least until he somehow magically draws the innards of it while leaving the casing still at his hip. Link to comment Share on other sites More sharing options...
yungsantoro Posted December 3, 2015 Share Posted December 3, 2015 ^^^^^^^^^^^^^^^^bump. Acknowledge and fix! Link to comment Share on other sites More sharing options...
Galkiszon Posted December 9, 2015 Share Posted December 9, 2015 Another patch released and missing second weapon remains still in cutscenes.... :-{ Link to comment Share on other sites More sharing options...
RameiArashi Posted December 9, 2015 Share Posted December 9, 2015 I just noticed my marauder seems to have lost her second lightsaber during cutscenes. Link to comment Share on other sites More sharing options...
Galkiszon Posted December 9, 2015 Share Posted December 9, 2015 This is certainly minor bug but... Very annoying. I hope BioWare won't leave us and fix this someday... I hope. Link to comment Share on other sites More sharing options...
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