Lord_Iurus Posted October 26, 2015 Share Posted October 26, 2015 Sort of like how NPCs on some worlds don't actually speak, they just throw up a mission. That actually annoyed me more, because it was required to complete the main expansion plot, as compared to these optional conversations. Link to comment Share on other sites More sharing options...
CarpeSangrea Posted October 26, 2015 Share Posted October 26, 2015 Voice actors are tricky in the games industry. Like 3 weeks ago they went on strike and demanded better cut of total profits or something, as if a voice actor is the key to a game's success up against the dozens or hundreds of devs who labored and toiled to release a finished game. The current strike is mainly regarding working conditions, not money. Only one part of what they were asking for was about money, and that was just residual payments when games do really well. Link to comment Share on other sites More sharing options...
Iryfindel Posted October 26, 2015 Share Posted October 26, 2015 It's supposedly just for Alliance stuff, but I want to make sure, that they know it's NOT OK to cheap out and think they can get away with this for the future and do it for all the conversations including main story ones. And I would even add main companion stories to this as well. No one will like their Vette, Corso, Torian or Elara returning to them in a one-sided, voiceless, uncinematic conversation. Link to comment Share on other sites More sharing options...
MajikMyst Posted October 26, 2015 Share Posted October 26, 2015 I think a large element to the game is lost when our characters and our companions no longer speak.. I understand the new style gives them more room to give us better options.. I am down with that.. But our characters should still speak as with our companions.. Part of their charm is their voice and what they say.. If it isn't broke don't fix it.. Link to comment Share on other sites More sharing options...
astrobearx Posted October 26, 2015 Share Posted October 26, 2015 Well, this is obviously a massive spoiler by you. But yes, SWTOR is no longer a fully voiced MMO, in fact, this is the first time they've dropped voice overs for the protagonist since Dragon Age Origins. Real step backwards in my opinion. Shame. more like a real step forward. lets be real here, one thing that always held this game back was the fact, it required VOs. without VOs, bioware can do so much more. so at the end of the day, which you rather have: more story and content, but less VOs or more VOs, but less content due to the fact everything needs to be VOs? besides, who really listen to the dialogue after the 100x time? Link to comment Share on other sites More sharing options...
hadoken Posted October 26, 2015 Share Posted October 26, 2015 I'm OK with it here and there. And obviously you missed chapters 1-9 if you honestly think your character literally "doesn't speak anymore". I fully expect to be speaking in chapter 10 and on. Link to comment Share on other sites More sharing options...
Cynistra Posted October 26, 2015 Share Posted October 26, 2015 (edited) You guys , have to go back to school choises That made me laugh, but it's not even funny. Edited October 26, 2015 by Cynistra Link to comment Share on other sites More sharing options...
BlaqueStarr Posted November 19, 2015 Share Posted November 19, 2015 I have to say that I was so very disappointed that my character no longer has an actual dialogue with the npc anymore. The voices gave the characters depth that added a dimension that mmorpgs lacked. I actually thought something was wrong with the game when it happened. Really bummed over this Link to comment Share on other sites More sharing options...
khonaan Posted November 19, 2015 Share Posted November 19, 2015 they simply lack time and budget to get this expansion out before the movie... Link to comment Share on other sites More sharing options...
ZanyaCross Posted November 19, 2015 Share Posted November 19, 2015 I wouldn't mind so much if it allowed for richer conversation trees, but I'm not really seeing that so far. Link to comment Share on other sites More sharing options...
demotivator Posted November 19, 2015 Share Posted November 19, 2015 It wouldn't be that bad if the camera angle was half baked and the entire scenes didn't feel like a beta version of the origin story quests. When I first got the initial hut scene I honestly thought it was bugged and was an unfinished portion of the game. Totally immersion breaking and terrible. I'd rather not have alliance dialogue or quests if they cannot be voiced over. Honestly after handing crates to these guys for the 3rd time you will already be skipping their conversation. So I can understand the reasoning behind that decision. Link to comment Share on other sites More sharing options...
WilliamSteeves Posted October 11, 2016 Share Posted October 11, 2016 1. Thing I wish Bio Ware would do is add an option in Setting where you can have Kotor Conv / Swtor Conv and you can choose to make everyone happy Link to comment Share on other sites More sharing options...
Keraejis Posted October 11, 2016 Share Posted October 11, 2016 Considering one of the selling points of the game was the VA, it's almost false advertising now. But then it's probably not a selling point anymore. Sort of like when they changed most MMOs to MMOG from MMORPG. If, and I guess that's a big 'if' you are making a habit of turning in supply crates and doing alerts, then it's actually, not a small part of KotFE. A lot of your time is spent in these dialogues. In my opinion, yes it is jarring and breaks any kind of immersion once you get into the alliance dialogues. The 'more' options that can be available so far are just more ways of doing the one or two options you can already select or just loops back to the first couple of options after asking you why did you even select this option, you should know better that there's still only two or three options real options. I hate that it takes away the chat box, as well. That might work fine in KOTOR where you don't have anyone else to talk to in the game but SWTOR is a little different, since, you know, there are other players in the game you might be planning stuff with while you try to turn in supply crates. Link to comment Share on other sites More sharing options...
NakodaTheJedi Posted October 11, 2016 Share Posted October 11, 2016 they got lazy is all made it sound like kotor convos are the greatest **** in the world lol its not Link to comment Share on other sites More sharing options...
Deewe Posted October 11, 2016 Share Posted October 11, 2016 they got lazy is all made it sound like kotor convos are the greatest **** in the world lol its not Not lazy just not enough $$$. Read a couple of comments lately seems when the team was relocated it got shriek to 20 people. Though take it with a grain of salt... Link to comment Share on other sites More sharing options...
USNJedi Posted October 28, 2019 Share Posted October 28, 2019 This is very disappointing! I preordered the collector’s boxed set of the game and have been a subscriber since. I took a few breaks between content releases and just recently found out that my character is no longer fully voiced. This is a HUGE mistake as the main selling point of this game was it being fully voiced! Link to comment Share on other sites More sharing options...
Nefla Posted October 28, 2019 Share Posted October 28, 2019 This is very disappointing! I preordered the collector’s boxed set of the game and have been a subscriber since. I took a few breaks between content releases and just recently found out that my character is no longer fully voiced. This is a HUGE mistake as the main selling point of this game was it being fully voiced! Luckily that's only for the alliance sidequest stuff, the story expansions after KotET are still fully voiced. Link to comment Share on other sites More sharing options...
sentientomega Posted October 29, 2019 Share Posted October 29, 2019 Luckily that's only for the alliance sidequest stuff, the story expansions after KotET are still fully voiced. Perfectly true, and I think that the KotOR-style conversations were meant to be nostalgic more than anything else. Link to comment Share on other sites More sharing options...
Phenglei Posted October 29, 2019 Share Posted October 29, 2019 It was always a trade-off. If needing one voice actor instead of seventeen to record lines for a conversation makes it easier for them to add content to the game, then I can live with it. If it's a choice between these KOTOR-style conversations and not having your character talk to the NPCs at all, because of the costs of having so many fully animated, voiced-over cutscenes ... Well, these conversations are better than nothing. Link to comment Share on other sites More sharing options...
Nefla Posted October 29, 2019 Share Posted October 29, 2019 It was always a trade-off. If needing one voice actor instead of seventeen to record lines for a conversation makes it easier for them to add content to the game, then I can live with it. If it's a choice between these KOTOR-style conversations and not having your character talk to the NPCs at all, because of the costs of having so many fully animated, voiced-over cutscenes ... Well, these conversations are better than nothing. I wish this game hadn't fallen to the status of "better than nothing" I wish they had used the time and resources they wasted making Anthem on SWtOR instead. Link to comment Share on other sites More sharing options...
americanaussie Posted October 29, 2019 Share Posted October 29, 2019 There was a voice actor strike when those parts were written so they couldn't use the lovely talent of the original voice actors so it was silent. Link to comment Share on other sites More sharing options...
DarthCasus Posted October 29, 2019 Share Posted October 29, 2019 I wish this game hadn't fallen to the status of "better than nothing" I wish they had used the time and resources they wasted making Anthem on SWtOR instead. The time and resources are there, management at BW is notoriously terrible these days and EA has privilege to choose priorities. Anthem was in the works since ME3 was still dropping dlc and all of the gameplay was made just a year before it launched. I recommend the Kotaku article for details and one of the dozen Jimquisition vids to really get what was going on there. There was a voice actor strike when those parts were written so they couldn't use the lovely talent of the original voice actors so it was silent. Precisely this. Link to comment Share on other sites More sharing options...
Nefla Posted October 29, 2019 Share Posted October 29, 2019 The time and resources are there, management at BW is notoriously terrible these days and EA has privilege to choose priorities. Anthem was in the works since ME3 was still dropping dlc and all of the gameplay was made just a year before it launched. I recommend the Kotaku article for details and one of the dozen Jimquisition vids to really get what was going on there. Precisely this. I did read it, total crapshow. I stand by my statement that I wish the resources had gone to SWtOR instead of trying to have the company known for story and character heavy RPGs and ONLY story and character heavy RPGs make some generic looter-shooter. SWtOR has felt neglected for years and we only get a few short scraps of story like once a year. Link to comment Share on other sites More sharing options...
Suzsi Posted October 29, 2019 Share Posted October 29, 2019 It's annoying but thankfully they learned that lesson and stopped doing it. Link to comment Share on other sites More sharing options...
USNJedi Posted October 29, 2019 Share Posted October 29, 2019 I wish this game hadn't fallen to the status of "better than nothing" I wish they had used the time and resources they wasted making Anthem on SWtOR instead. This! I preordered Anthem to support BioWare and because I was hopeful but I played it for a month and then was done. That game is horribad and they should have kept focusing on Dragon Age, Mass Effect, and SWTOR which are all established games with a solid following. Link to comment Share on other sites More sharing options...
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