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DarthCasus

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Everything posted by DarthCasus

  1. I'd like to see, in no specific order: 1. More customizations for existing races. Its been way too long and you'd think that this would be an easy thing to toss in every few months or so, but I guess not. Still, male Togruta missing the longer montrals, Twileks still having 3 faces and lacking colors, Cyborgs missing facial hair, no options to just use the default face that NPCs have for Nautolans, the lack of newer jewelry for Purebloods and so forth would be NICE for the team to touch on. 2. Return of the Dark vs Light galactic system, including the bosses. The system could absolutely do with some revisions and it could be intertwined with Galactic Seasons to drive further interest, as well as a touch up on the token store, obtainable titles/customizations/outfits/etc. It was a cool feature that they did nothing with once it was not new and shiny anymore and that's a shame. 3. Name purge. We've been long overdue for another. 4. New GSF content. A new map, minor tweaks to ship balance, it being added to Galactic Seasons as an alternative form of track progression or having its own season. I may not be the greatest at GSF but I certainly respect the mode and the dedication its small community has had through the years. 5. 'Claim All' button for specific parts of collections, like emotes, flairs, and pets. 6. An update to where Token characters start and what level of character development they can start with. Personally, there is currently no reason to actually use a token as a vet player with a full stable of characters who are invested into different parts of the story. Token characters lack in all aspects. No corresponding titles that make them feel organic, no romance options possible to pick, defaulting alignment to whichever faction one is on, just everything about it feels so stale and deserted as a worthwhile concept. Seriously, just update how they work to make them for palatable. 7. The dev team un-nerfing the Razor's Kickstart tactical (you thought I forgot?!) 8. The ability to change the first advanced class of pre-existing characters from before swapping was introduced. I'm tied to the characters, but not the advanced classes in all cases. 9. Multi-use dyes. Especially the more expensive ones. 10. A reassessment of the leveling experience concerning the timing of some ability unlocks. 11. Revisiting more starter worlds and home worlds. I would LOVE to see what's up on Kaas after so long (its been a while even since that one chapter in Kotet), as well as Coruscant and Korriban still feels like a world the game has yet to do justice to. Give us an operation or something on it, the planet is so iconic and it would make sense for both sides to have reason to draw blood there. 12. New crafting schematics and a far less disorganized system than the one we've been saddled with for so long. Its tedious, outdated, resource intensive for the sake of padding, non-customizable (such as saving favorites, no note tabs, no pinning of resource tallies, etc), still lacking basic improvements like queuing up missions for specific companions to run, and far more. 13. A conclusion to this mediocre story that has been dragging on aimlessly for years. Seriously, I know some of the story team have to be embarrassed with how long its taken to churn out what they have. This is flat out disappointing and already started off on the wrong foot coming off of the conclusion of yet another long drawn out story that actually had a satisfying ending. Why bring in Mandos and Malgus and do so few things of interest with them? Mando politicking and faction wars is cool, but why does the story have to come at the expense of player agency? Why does Malgus have to be thrown into the role of a common cartoon villain with goals that feel so non-threatening? Could it not have gone to a new villain? 14. Bug fixes for longstanding bugs, including those introduced with 7.0. I'd like to sort my bag more than once without needing to close the window and reopen it to press the same button like it used to be. I'd like to accept my rewards from missions while running, emoting, and doing anything else but standing idle like I used to. I'd like to get away using Force Cloak without remaining in combat with a non-moving enemy for 150m. 15. Second names following a space in character names actually being capitalized in the chat box if they are when the person made the name. How has this slipped through the cracks for so long?? šŸ˜­
  2. Would be nice to see acknowledgement of this issue, its super annoying and I'd like to not wait 5 years to see it addressed finally.
  3. One would normally just tell their guild that its not always feasible and be done with it, being a group they belong to for more than rep token donations toward conquest goals, but being glad the whole boost toward personal CQ is thrown away completely is the kind of chaos we can appreciate around here in these trying times.
  4. This was a lot for what little that first sentence was hinting at lmao
  5. A simple reminder pop up would alleviate a lot of the continued confusion about this aspect of an otherwise great feature. Just saying, BioSword.
  6. Its really as clear cut as Janosch put it, no need for blog entries. Imp defaults to full DS decisions with no romances being rekindled/started with Lana/Theron/Koth and with Torian being the chosen option for KOTET for everyone except Sith Warrior, and Pub side defaults to all LS decisions with no romances being rekindled/started with Lana/Theron/Koth and with Vette being the chosen option in KOTET. No changes have been made to the way the tokens operate or the flags they trigger since their introduction, which is my big issue with the tokens in the first place and why I refuse to use another.
  7. It being character bound is exactly why I didn't pursue it. Even when I had the funds for multiple guild runs if I wanted to do it, there were other ways to be pretty/shiny. Would be interesting to see a response from the team on this, they certainly could use some W's considering how dull and lackluster the game has been feeling as of late.
  8. I'm amazed that in the pursuit of increasing mindless grinding, BioSword hasn't leaned on expanding one of the oldest systems of progression in the game: legacy levels! Having been stuck on level 50 for almost a decade now, I haven't ever tasted the supple nectar that is the 16,750 conquest points for the 'Advancement: Legacy' objective, not even once, and I CRAVE it. At this point it doesn't even need to follow the previously established pattern of 10 levels per title. We could just jump by 25's or 50's, with ever increasing levels of titles to match how much of one's life is being thrown away for that seductive purple bar. Mythical, Fabled, Iconic, just something new.
  9. Longtime bug at this point, ever since the inventory UI changes, the sorting button only works once and the tab needs to be closed and reopened again to effectively use the sorting function again. I don't know if its just me, I haven't seen anyone say anything about it thus far but it is really annoying and was not an issue before. Back in ye olden days.
  10. I stated in my original post that I'd only be 4 objectives short of the achievement and I'm certain the seasons won't run back to back. There's always a break and at most, all I am asking for is 1 more week. My life has been crazy in the past few months so I've only now gotten the chance to catch up and knowing I'm locked out of an achievement weeks ahead of the hard lock sucks, so I figured I might as well ask. I dont know why you're blowing my meager (and most likely pointless) request out of proportion as if I wanted to add or someone suggested adding months. BioSword doesn't have to adhere to requests for extensions.
  11. I can't be the only person who finds themselves in a bit of a bind concerning the galactic seasons timer to complete weekly objectives or the reputation. Any chance BioSword could offer to extend the span of time to complete the achievements would be awesome, life was too busy! I'll be just 4 objectives short, I beg of thee šŸ˜­
  12. I haven't crashed this consistently since I ran this game on a rickety 2007 model Dell Inspiron at low graphics, this is ridiculous and the map and mail changes are so obnoxiously awful. Functionality, design, appearance, none of the marks were hit. This is likely to be another case of **** tier changes being made and instead of rolling them back, a few strips of scotch tape will be applied and we're stuck with a Frankenstein change that is never fully delivered upon, like the damn character pane (still missing the view option for outfits instead of instant changing, buttons being too small relative to the window and not adjustable, too few letters allowed for outfits, no way to manually sort, etc.) And then we're going to have to deal with radio silence on the feedback.
  13. Light Side and Dark Side are only flavors of how you can play your [Republic] or [Empire] (factional) characters. The classes fall into either factional side and determine who you can friend or not. The combat styles, regardless of class, has no bearing on who you can friend or not. Ex: A Light Side Mercenary [Smuggler] CAN friend a Dark Side Juggernaut [Jedi Knight] because the core class (story) chosen aligns with each other's factions. Both are Republic, therefore friendable. As opposed to a Dark Sided Commando [Agent], who CAN'T friend a Dark Sided Sage [Consular]. You cannot mail people across factions, even if you're friends with them on another character. And you can only add people from the same server too, to be completely clear on that. With that said, there ARE issues with friending that I have experienced personally and I am pretty sure it was not ALWAYS like that but I could be wrong. Some people I simply cannot friend while they're offline while others I absolutely can. Same server, same faction, not blocked, able to send whispers when they're online and emote at them. I have the right name and everything but I just have to wait for them to pop online, and this sucks so much that I'd given up on adding old friends on new toons incase I missed them logging on months ago.
  14. Breaking News! Imperial acts like an Imperial, more at 10! Quinn, for all the hate he gets, played the part perfectly and I think most people who haven't gotten over this part of the story just can't deal with not having total agency in this situation. Truth is, as we've seen in the story, you do anything to slight a Sith Lord in the least, you're dead. Much easier to headcanon the LS warrior having a respect for Quinn being a respectable player of the Imperial politic game and made submissive again, and the DS warrior needing time to identify a far more suitable punishment than some boring slashing animation striking down someone who could potentially also be your SO. Like really people, get over it. The whole having a vendetta against characters thing also played a part in Bioware's continued lowering of quality story-telling because killing off undesired companions became an emotional crutch for moments in the story, even in cases where it made absolutely no sense (Theron anyone?) Scour the entire interwebs and someone, PLEASE, point me to any thread anywhere that asked for anything resembling the dumpster fire that was Nathema's ending. Needed a weighty ending to a storyline that was necessary to knock the Alliance back down a peg? Throw in a half-assed reveal, make the friendly spy killable, hell make everyone killable, and lose Koth's your ship. What an abysmal insult.
  15. We've been spoiled lol I don't mind it, though it does throw me for a loop when they decide to implement it here but not there. Like for the new GS companions, it was a surprise to see it back but I'm not sure what I'd get out of having my characters speak as well. I'd spacebar after the first time and half the talking is coming via alien language. If this is a cost saving measure, its definitely being used appropriately since the main content is still receiving the full VA treatment. If it makes you quit, it makes you quit. But its a very minor thing to quit over when there's more than hundreds of hours of VA everywhere else ingame.
  16. No one wanted to have to use workarounds for hurdles that have no effective reason to exist and DID NOT exist before in the first place. Anyone still buying that this change will do anything to combat inflation deserves to be mollywopped and laughed at. It's an annoyance at best.
  17. I stopped actively pvping years ago and have largely allowed the pvp seasons to go by without a care for the rewards I couldn't outright purchase, but if these changes came much sooner, I wouldn't be completely turned off from arenas. These are solid, I hope to see more sensible changes make their way down the pipeline.
  18. Un-nerf the Razor's Kickstart tactical you cowards. Let me VROOM VROOM again!
  19. The cantina RPers getting spammed by walls of emotes from legacy-less trolls (and everyone else in the vicinity for that matter) for a few hours certainly would lose out. I recall there being a response to a question about the block filter being circumvented by persistent spammers years ago and nothing has still come of it, unfortunately. This is more of a Bioware-end issue, ignore as a tool doesn't work exactly how it should.
  20. I pay my galactic taxes and this is the service I receive? A decade and some change of the forums operating normally and its undone, potentially by a thread that didn't cause any issues before an upgrade?? Say it ain't so Jackie!
  21. So you're saying there's a chance? šŸ˜ No really, Bioware, can you folk at least be responsive to criticism in some form, or open up and respond to dialogue/feedback? I haven't seen a word on upcoming corrections or additions to the awful new character customizer, let alone new cosmetics to expect, no new races, nothing on a name eligibility checker after more than a decade and making people wing it, etc. It would be one thing if things were so busy with a bustling content schedule pumping out new thing so much that things fall on the backburner, but this feels like one of those things that will lie there for years before being suddenly touched because something adjacent to it was being touched too.
  22. I'm convinced that either there are no tools for the CS to double check our progress/participation, or that I somehow did the Alderaan testing on a second account entirely. I'm not too bothered about it, but it does feel a bit... weird. Totally fine with this being user-error too btw.
  23. In fact, when was the last fight we've been put through where Interrupt, knockback, or targeted stun/mezz was actually rewarded? The learning curve problem has long been an issue I'd largely put in Bioware's ballpark because there hasn't been a push to at least reinforce some of these basic staples to combat at semi-regular intervals in story/daily content. Make a number of interrupts a conquest objective or something. Crank up the old vanilla story bosses (thinking Inq's final boss and their old school 'interrupt or kill me before I kill you' mechanic specifically), SOMETHING. As for OP, I agree with the sentiment that more should be done to cultivate something better than a zombie brained player base of cinematic enjoyers (saying this as a longtime proud casual), but limiting the datacron would do absolutely nothing to stem the tide.
  24. Sometimes I thank the Emperor that Bioware straight up ignores us at times. Bad idea, its your preference, 7.0's version of pruning killed any semblance of fun in the leveling process.
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