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Phenglei

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  1. I am going to miss this game. When it first came out in 2011, I sometimes wound up going to bed at 7 a.m. or 8 a.m. because I had spent the entire night playing the game and just couldn't stop. That ... was a long time ago, and a lot has changed. Honestly, my enthusiasm for SW:TOR has been on life support for a while, and the huge increase in grinding that came after they obliterated the value of "Advancement : Reputation" pretty much pulled the plug on it. And I just do NOT believe their story that omitting that change from the Patch Notes was unintentional. I've spent the past month hoping they would do something to rectify this. They have not, so I finally cancelled my subscription. It's over. Good luck to the rest of you. If you still have fun with this game, then great. I don't anymore.
  2. In a real life casino, breaking even is better than losing. In Nar Shaddaa Nightlife, I would actually rather lose a spin than get my chip refunded. If you lose, then at least you can move on to something else. Getting your chips refunded just extends the length of time you spend clicking on the machine, to no point or purpose. It's just tedious. It's not as if you gain anything from keeping your chips instead of betting them, like you would with real money in a casino. There is literally nothing else you can do with Nar Shaddaa Nightlife chips than bet them on the machines.
  3. I have a Jedi Consular whose Alignment button is set to Dark Side, but who has always chosen Light Side paths in her storyline. I created this character just to see how far I could stretch the disparity between the two. As of now, this Consular has been a total goody-two-shoes throughout her entire storyline. Not only has she always chosen the Light Side options, but she has picked the absolute nicest, kindest, most compassionate dialogue options in every conversation. And yet, she is Dark Side V most of the time, showing visible corruption of the Dark Side. Every now and then, she slips to Dark Side IV when she gains Light Side points from completing a mission, but it never takes long to get back to Dark Side V. I'm not sure what Alignment even means anymore.
  4. It breaks down like this : $ 3 for 250 CC 1.20 cents per Cartel Coin $ 5 for 450 CC 1.11 cents per Cartel Coin $ 10 for 1050 CC 0.95 cents per Cartel Coin $ 20 for 2400 CC 0.83 cents per Cartel Coin $ 40 for 5500 CC 0.73 cents per Cartel Coin $ 100 for 14500 CC 0.69 cents per Cartel Coin (You'll have to add in sales tax, depending on where you live.) My question is : Why would you want them to eliminate volume discounts? So from now on, every Cartel Coin costs 1.20 cents, and there will be no more discounts for buying in large quantities? How would that be better?
  5. Okay, I have to ask ... How have you been checking the Flash Sales up until now? The only place that I know of where the day's Flash Sale is displayed is on the first page of the Cartel Market interface, and you can bring that up with just one click. Or two keypresses (CONTROL-M).
  6. At first, I was a little irked that my Jedi characters would no longer be able to do the "Tython : Mission Complete" daily objective, since Tython only has one repeatable mission, "Chamber of Speech." (The Jedi seemed to get the short end of the stick there, since Korriban, Ord Mantell, and Hutta have two, three, and four Heroics respectively.) Then I remembered that "Chamber of Speech" has a Bonus Mission attached to it, so in fact, a Jedi character can still complete the "Tython : Mission Complete" objective. It seems to me that this change doesn't really affect gameplay very much at all ... which is actually what bothers me about it. Why invest the time and effort to make a change to the game that doesn't actually DO anything? To me, this looks very much like another example of somebody changing the game JUST for the sake of changing things. There's no real constructive value to this. It was called "Galactic Rampage : Defeat Enemies." To be precise, it was a non-repeatable objective (meaning that you could only complete it ONCE per Legacy, during the entire week's Conquest) that required defeating 200 enemies, and gave a really big reward. Once you completed it, it was then followed by an infinitely repeatable objective that also required defeating 200 enemies, but gave a much smaller reward. It looks to me like each week's Conquest has a few non-repeatable Objectives. If you set your Conquest Objectives list to "Sort by Repeatable," you will be able to see all of the non-repeatable ones in one short list. The non-repeatable Objectives seem to change from week to week. Last week, it was "Defeat 200 Enemies" and "Complete 35 Missions." This week, it's "Harvest 30 Resource Nodes" and "Complete 25 Crew Skills Missions." So the "Defeat 200 Enemies" objective will probably return at some point, but again, you'll only be able to do it for the one week.
  7. I don't really hate the new Social UI, but I also don't see any constructive value to it. It looks to me like yet another example of somebody making a change JUST for the sake of changing things. If you're going to invest the time, effort, and resources into changing the game, how about making a change that actually adds something useful to the game?
  8. No, you only do the mission once. There are three different versions of this mission. Which version you get depends on what you say to Padawan Fia when she asks you to take her holorecording to Master Till'in. If you don't ask for any kind of payment for delivering the message, then you get the standard "Hero Worship" mission. If you do ask Fia for something in return, then she will offer to give you a device she's been working on. If you accept that as payment, then you get the "Hero Worship : Gadget" mission. You can also ask Fia for money instead. She will be puzzled, because Jedi aren't supposed to care about wealth, but she will agree to pay you some Credits. That is the "Hero Worship : Credits" mission.
  9. Could we at least get an acknowledgment that they are aware the problem exists?
  10. A few hours ago, I downloaded the update and I was able to log in to the game without any difficulty. But something has happened since then ... I can't even launch the game now. I enter my display name, password, and security key, and then ... nothing. The "PLAY" button remains dark and nothing happens when I click on it. When I try to exit the launcher, it says "You are currently patching. Are you sure you want to exit the SWTOR Launcher?" But I already downloaded the patch a few hours ago. At least, I thought I did. I have no idea what's happening now.
  11. Really? Maybe I'm just not remembering it right. It has been a while. Or perhaps I just have a different idea of what constitutes treating Vette horribly than the game's default settings do.
  12. Yes, that's a problem. They kind of wrote themselves into a corner with the four love interest companions who could die during Knights of the Fallen Empire and Knights of the Eternal Throne. Now, all future appearances of those companions have to be completely optional, which really limits what the developers can do with them. ... Unless ... Unless they came back as Force ghosts. But none of those four were Force-sensitive, and three of them were with player characters who aren't Force-sensitive, either. I don't know if that makes a difference in the lore.
  13. Is it a bug? I always assumed that this was how the game was written. It looks to me, unfortunately, like the returns of your lost companions don't really take into account the choices that you made with them during your original class storyline. As a Sith Warrior, you could treat Vette absolutely horribly during the entire original game, and she will still act thrilled to be reunited with an old friend when you meet her in "Profit and Plunder." At least, that was how it was the last time my friends and I saw it. I also seem to remember Kaliyo being really hostile to the Imperial Agent when they reunite in "Anarchy in Paradise," even if they had a great friendship before ... But then again, it is Kaliyo we're talking about. "Hostile" is what she does.
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