Glower Posted October 24, 2015 Share Posted October 24, 2015 Bioware, please remove cast time from Transpose/Translocate. It is not a very useful ability even without cast time, and with cast time it mostly useless. The ability with 1.5 min cd! For example Rescue/Extrication is instant and on 60 sec cd. Link to comment Share on other sites More sharing options...
NacNak Posted October 24, 2015 Share Posted October 24, 2015 Agreed. Or replace the ability entirely with something that is useful and makes sense in the star wars universe Link to comment Share on other sites More sharing options...
AutoCocker Posted October 24, 2015 Share Posted October 24, 2015 Honestly it's probably the most useless skill in the game at the moment. Just what a tank wants to do; Sit there for 1.5 seconds, trade places with a group member then watch as the boss turns and cleaves the group. Link to comment Share on other sites More sharing options...
Derzelaz Posted October 25, 2015 Share Posted October 25, 2015 A reduced cast time would be idea. 0.5 sec should be fine. Link to comment Share on other sites More sharing options...
Catholicc Posted October 25, 2015 Share Posted October 25, 2015 A reduced cast time would be idea. 0.5 sec should be fine. only if you can cast it while moving. otherwise it's just as useless. especially in pvp where you're constantly moving. Link to comment Share on other sites More sharing options...
Tenacity Posted October 25, 2015 Share Posted October 25, 2015 I think they could've come up with something much better than this for the new ability with KOTFE. Transporters have never had a place in the star wars IP - it's bad enough that bioware put in rakata transporters on belsavis. "Beam me up scotty" does not belong here. I would've preferred a multi-grapple like tanking companions get now, where it pulls all targets in a cone to you and generates high threat. Would've been an amazing tanking move for us. Link to comment Share on other sites More sharing options...
Catholicc Posted October 25, 2015 Share Posted October 25, 2015 I think they could've come up with something much better than this for the new ability with KOTFE. Transporters have never had a place in the star wars IP - it's bad enough that bioware put in rakata transporters on belsavis. "Beam me up scotty" does not belong here. I would've preferred a multi-grapple like tanking companions get now, where it pulls all targets in a cone to you and generates high threat. Would've been an amazing tanking move for us. Isn't quick travel a a "beam me up" ability? Or companion swapping? Multi-grapple would and would not be a good thing...For one, the tank spec already has a forced replacement ability, so two would be overkill.While it might work in pve (to an extent)- in pvp it essentially helps guardians and juggs with leap which then leads to a free dispatch. Not good for a perma-oped class. Last thing they need is another buff. Link to comment Share on other sites More sharing options...
Glower Posted October 25, 2015 Author Share Posted October 25, 2015 I would've preferred a multi-grapple like tanking companions get now, where it pulls all targets in a cone to you and generates high threat. Would've been an amazing tanking move for us. My swtor tanking dream right from 1.0... Link to comment Share on other sites More sharing options...
Retro_Chrome Posted October 26, 2015 Share Posted October 26, 2015 you guys are not thinking outside the box enough transpose is a beautifully op ability and i really hope bio ware doesnt listen to these threads Link to comment Share on other sites More sharing options...
KainrycKarr Posted October 26, 2015 Share Posted October 26, 2015 Dunno about pve, but this is absolutely trash in pvp. I cannot think of a single situation in which this ability, with its cast time and 1.5m cooldown(lol) is really all that useful since you need to be in 15m range to make use of guard and whatnot anyway. Maybe a better tank than me can find use for it in pvp but I just don't see anything there. Not sure what Bioware was thinking with this ability. Link to comment Share on other sites More sharing options...
Catholicc Posted October 27, 2015 Share Posted October 27, 2015 Aside from the VERY rare huttball swap there is not much use in pvp. And no, it does not have much value in PvE either. VG/BH already have two range taunts that they can cycle through and you can also steal aggro back from another player before you complete the cast time for Transpose....so- useless. Link to comment Share on other sites More sharing options...
Tenacity Posted October 27, 2015 Share Posted October 27, 2015 If it didnt have the group member restriction it'd at least be fun to troll people with. Link to comment Share on other sites More sharing options...
FerkWork Posted October 27, 2015 Share Posted October 27, 2015 you guys are not thinking outside the box enough transpose is a beautifully op ability and i really hope bio ware doesnt listen to these threads 2/10... Link to comment Share on other sites More sharing options...
Retro_Chrome Posted October 27, 2015 Share Posted October 27, 2015 i am really not sure what you are talking about. 2/10...are you implying that i am trolling? im not i am serious it is a great ability if you learn to use it Link to comment Share on other sites More sharing options...
FerkWork Posted October 28, 2015 Share Posted October 28, 2015 i am really not sure what you are talking about. 2/10...are you implying that i am trolling? im not i am serious it is a great ability if you learn to use it Please tell me how is this useful In a raid setting. Moving myself means I'm potentially moving a cleave into the group. Moving a person in danger puts me in danger on top of boss damage. If someone has aggro taunts are sufficient. Bosses rarely pull people and most times are scripted so they can't be cheesed. Best thing I've come up with this kiting Bestia on Council and but I can do that with just the 15% movement speed and passive and that is going to move someone out of position anyways. It's also why PW is mostly useless on Boss fights So useless as I've stated. Give us lower cd on Hydraulics and call it a day. Link to comment Share on other sites More sharing options...
Aricin Posted October 28, 2015 Share Posted October 28, 2015 i am really not sure what you are talking about. 2/10...are you implying that i am trolling? im not i am serious it is a great ability if you learn to use it really ?!?! I would love to see a video of this being used on regular basis with a meaningful impact ... In its current form its pointless skill. I mainly PvP and do HM FP, and I cant think of a single scenario where I, as tank, can waste (interruptable) 1.5 sec instead of using a more important skill and that has a bigger impact than this. If I am that far out of position in objective (!) based pvp & pve that I need to use this skill I really messed up. But due to it being interruptable and the cast time it has zero use as an "oh crap" button But, please prove me wrong. We all know nothing is going to change with this skill, so please show how its a useful ability Link to comment Share on other sites More sharing options...
revcrisis Posted November 13, 2015 Share Posted November 13, 2015 (edited) This should be instant. It's absolutely unusable in PVP due to the 1.5s cast time. If you need to increase the CD to make it instant, I'm totally fine with that. An instant swap on a 2.5 minute CD with another player is fine with me. Now THAT actually has use. Say you're tanking in a 4v4 group ranked arena. You get knocked out of guard range and rooted. Hydraulics is on CD. The enemy DPS hard swaps to your player 30 meters away. Boom, instant swap. Pretty nice. But no ones going to cast that for 1.5s. This would also work if you're mezzed away from your team and need to use breaker and rescue your teammate quickly. Edited November 13, 2015 by revcrisis Link to comment Share on other sites More sharing options...
Aetideus Posted November 14, 2015 Share Posted November 14, 2015 (edited) This should be instant. It's absolutely unusable in PVP due to the 1.5s cast time. If you need to increase the CD to make it instant, I'm totally fine with that. An instant swap on a 2.5 minute CD with another player is fine with me. Now THAT actually has use. Say you're tanking in a 4v4 group ranked arena. You get knocked out of guard range and rooted. Hydraulics is on CD. The enemy DPS hard swaps to your player 30 meters away. Boom, instant swap. Pretty nice. But no ones going to cast that for 1.5s. This would also work if you're mezzed away from your team and need to use breaker and rescue your teammate quickly. 1.5s uninterruptable cast is not that much, if everything else is on cd or root. Edited November 14, 2015 by Aetideus Link to comment Share on other sites More sharing options...
Sindariel Posted November 14, 2015 Share Posted November 14, 2015 The only use of this ability is to troll your party members. Link to comment Share on other sites More sharing options...
TakoyaKii Posted November 16, 2015 Share Posted November 16, 2015 The only use of this ability is to troll your party members. Wich is incredibly fun Link to comment Share on other sites More sharing options...
xMaranathax Posted November 18, 2015 Share Posted November 18, 2015 The ONLY good thing about it is the Benign Presence it gives the target. Instant would be too much for the other players (imagine just magically appearing somewhere else). This ability does have SOME use, if coordinated, if allowed to cast, if if if...too many ifs. I would rather have the operative ability to get back into guard range, which still gives Benign Presence. Teammates only, to keep balance. And while BW has the book open on PTs and are thinking about changes, allow Sonic Missile to be used on friendly targets to provide an AoE taunt around a friendly. Thanks! Link to comment Share on other sites More sharing options...
Aetideus Posted November 18, 2015 Share Posted November 18, 2015 (edited) The ONLY good thing about it is the Benign Presence it gives the target. Instant would be too much for the other players (imagine just magically appearing somewhere else). This ability does have SOME use, if coordinated, if allowed to cast, if if if...too many ifs. I would rather have the operative ability to get back into guard range, which still gives Benign Presence. Teammates only, to keep balance. And while BW has the book open on PTs and are thinking about changes, allow Sonic Missile to be used on friendly targets to provide an AoE taunt around a friendly. Thanks! A melee in the group was chasing a PT (over 30m). Used swap + jump. The ability may cover 60m. Edited November 18, 2015 by Aetideus Link to comment Share on other sites More sharing options...
bredforslaughter Posted November 19, 2015 Share Posted November 19, 2015 I use this in PvP all the time. Move a nearly dead team member right next to a medpac. Move party member out of melee slaughter fest, then hit aoe stun and slow. Move party member out of range of sniper/merc or behind terrain to los them. Move ball carrier into endzone and get headstart back to midfield. In PVE I've only found it useful if I'm off-tank and do not currently have threat, and I need to move someone out of harm's way. -327- Link to comment Share on other sites More sharing options...
Gray Posted November 29, 2015 Share Posted November 29, 2015 This ability is king in PVP especially for Shield Tech's, those who claim otherwise should experiment a bit more for this ability is a true asset to your entire team. Link to comment Share on other sites More sharing options...
Gyronamics Posted November 29, 2015 Share Posted November 29, 2015 This ability is king in PVP especially for Shield Tech's, those who claim otherwise should experiment a bit more for this ability is a true asset to your entire team. oh rly? Link to comment Share on other sites More sharing options...
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