ReRuined Posted December 26, 2011 Share Posted December 26, 2011 (edited) Let me explain the zone first. There are 5 objectives. Each faction can cap and control each objective at any time, they aren't linked in anyway. When you cap an objective, you get a stacking buff (up to 5 stacks) that increases the valor gain in warzones (up to 200 with max stacks.) This buff lasts 30 mins. Also, there is daily for taking control of 5 objectives. That is the only way to complete it. So, in short, to get the buff and complete the daily, you have to let the enemy succeed in capping the points. There is no reason to pvp at all in the zone. You get no valor or no commendations for pvping. You actually hurt yourself by stopping them from capping points. Who designed this? Who thought this was a good idea? Did you not pay attention Warhammer at all? Mutually assured progress is a terrible, terrible design and gameplay concept. It's like you guys designed this zone to only look good in promo video. If this is the future of the world pvp in the game, you will be losing subs left and right. I shouldn't have the opposing faction getting on level 1 alts and asking me to flip the nodes so they can complete their daily. Edited December 26, 2011 by ReRuined Link to comment Share on other sites More sharing options...
DonnieT Posted December 26, 2011 Share Posted December 26, 2011 (edited) I see Edited December 26, 2011 by DonnieT Link to comment Share on other sites More sharing options...
Enginer Posted December 26, 2011 Share Posted December 26, 2011 Gabe was on the Warhammer team, you expected anything different? Link to comment Share on other sites More sharing options...
Unchainedboar Posted December 26, 2011 Share Posted December 26, 2011 i sadly agree, it is a very boring place lol Link to comment Share on other sites More sharing options...
Dualthreat Posted December 26, 2011 Share Posted December 26, 2011 the game is terrible in general. lack of learning from warhammer was a big mistake, so much potential wasted because they focused on cut scenes. Combat in general is bland and boring, that makes pvp bad in itself, enough so no matter what you do with this very static world it wont matter. Link to comment Share on other sites More sharing options...
SuperomegaOP Posted December 26, 2011 Share Posted December 26, 2011 o man... how many times was this brought up in beta its sad really.... reallllllly sad Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Share Posted December 26, 2011 Let me explain the zone first. There are 5 objectives. Each faction can cap and control each objective at any time, they aren't linked in anyway. When you cap an objective, you get a stacking buff (up to 5 stacks) that increases the valor gain in warzones (up to 200 with max stacks.) This buff lasts 30 mins. Also, there is daily for taking control of 5 objectives. That is the only way to complete it. So, in short, to get the buff and complete the daily, you have to let the enemy succeed in capping the points. There is no reason to pvp at all in the zone. You get no valor or no commendations for pvping. You actually hurt yourself by stopping them from capping points. Who designed this? Who thought this was a good idea? Did you not pay attention Warhammer at all? Mutually assured progress is a terrible, terrible design and gameplay concept. It's like you guys designed this zone to only look good in promo video. If this is the future of the world pvp in the game, you will be losing subs left and right. I shouldn't have the opposing faction getting on level 1 alts and asking me to flip the nodes so they can complete their daily. That had this in Hellfire Peninsula in WoW as well. Blizzard learned. Sadly, Bioware didn't take notes on this one. Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 o man... how many times was this brought up in beta its sad really.... reallllllly sad It worries me that this was brought up awhile ago and before hand. They talk about having multiple teams working on things, but yet this makes it through the concept phase and QA testing. It suggests that this is the behavoir that Bioware wants. Link to comment Share on other sites More sharing options...
Enginer Posted December 26, 2011 Share Posted December 26, 2011 Gabe was on the Warhammer team, you expected anything different? Link to comment Share on other sites More sharing options...
Chomag Posted December 26, 2011 Share Posted December 26, 2011 (edited) Gabe was on the Warhammer team, you expected anything different? Damn, the game industry looks like some american soap opere. Every character ****ed some other character at some point and they all go round and round. Looking Beverly Hills 90210 here. Edited December 26, 2011 by Chomag Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 Gabe was on the Warhammer team, you expected anything different? uggh, Rift brought in Gersh for their balance and that killed it. How do these guys keep finding jobs? Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 Damn, the game industry looks like some american soap opere. Every character ****ed some other character at some point and they all go round and round. Looking Beverly Hills 90210 here. Unfortunately, bad game devs tend to be bad in other games/companies. This seems to be yet another example of it. Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Share Posted December 26, 2011 uggh, Rift brought in Gersh for their balance and that killed it. How do these guys keep finding jobs? Gersh was the reason that I quit playing Rift. I think a lot of people quit because of him, although they aren't entirely aware of who he is or the damage he caused. Haha. Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 Gersh was the reason that I quit playing Rift. I think a lot of people quit because of him, although they aren't entirely aware of who he is or the damage he caused. Haha. He destroyed 2 games with terrible balance decisions, I wonder who hires him next? Link to comment Share on other sites More sharing options...
Deisel Posted December 26, 2011 Share Posted December 26, 2011 Gersh was the reason that I quit playing Rift. I think a lot of people quit because of him, although they aren't entirely aware of who he is or the damage he caused. Haha. ha! i do now! glad i was reading throught this thread, i was just wondering how rift was doing since i left a lil while ago. Link to comment Share on other sites More sharing options...
Morzak Posted December 26, 2011 Share Posted December 26, 2011 I still don't get how mythic could **** this up in Warhammer, after they had a working system in Daoc, to enforce capture point / Keep defense, by guild claiming and improving and giving bonus to the Guild / Realm that holds it. A system where you only get rewarded for taking a point will never work, because then it becomes trading capture points. Make those capture points mean something, like giving the realm more Valor i.e. for 3 +2.5% for 4 +5 for 5 +7.5% or make the rewards bigger. The problem is that Illum is also sharded so there is basicly no persistent world pvp where such a system would work. Link to comment Share on other sites More sharing options...
Oghier Posted December 26, 2011 Share Posted December 26, 2011 It sounds like they have replicated the RvE/ RvDoor "pvp" mechanics that doomed Warhammer. Why on earth would they not learn that lesson? Link to comment Share on other sites More sharing options...
DixonHilltwo Posted December 26, 2011 Share Posted December 26, 2011 Well, one could say, why not pvp for the sake of pvping? And see the daily quest as a nice adition. But we all know that does not work in todays times, so besides that... Its allways the same. Such objective based systems only work (or work better at least) if the incentive lies in defending objectives, not attacking them. Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 Well, one could say, why not pvp for the sake of pvping? And see the daily quest as a nice adition. But we all know that does not work in todays times, so besides that... Its allways the same. Such objective based systems only work (or work better at least) if the incentive lies in defending objectives, not attacking them. Why? I can pvp in warzone if I just want to pvp. I don't want to pvp that results in hindering myself with no benefits at all. Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 We literally have both factions sitting on point, just capping it back and forth to finish the daily, then leaving. Such a pointless zone. Sigh. Link to comment Share on other sites More sharing options...
brokentelevision Posted December 26, 2011 Share Posted December 26, 2011 Reminds me of the control points in Hellfire Penn. in wow's TBC. You had to cap each point so it got to the point where nobody was killing each other and just letting both sides cap it back and forth. Plus side, at least they didn't learn from Tol Barad. That is the epitome of pvp failure. Link to comment Share on other sites More sharing options...
IMatricksI Posted December 26, 2011 Share Posted December 26, 2011 Here's the good news; it can still change. Link to comment Share on other sites More sharing options...
Caelrie Posted December 26, 2011 Share Posted December 26, 2011 (edited) Well, one could say, why not pvp for the sake of pvping? And see the daily quest as a nice adition. But we all know that does not work in todays times, so besides that... Its allways the same. Such objective based systems only work (or work better at least) if the incentive lies in defending objectives, not attacking them. Funny how people who think PvPing should be its own reward would never support getting no rewards for PvEing. Edited December 26, 2011 by Caelrie Link to comment Share on other sites More sharing options...
ReRuined Posted December 26, 2011 Author Share Posted December 26, 2011 (edited) Here's the good news; it can still change. No doubt it can change. My worry is the mindset behind the current implementation. This very same design has failed in several other MMO's. Just thinking about it for longer 20 secs, you would realize that it is a bad idea. Yet somehow, it got past the concept phase and is actually implemented into the game. Edited December 26, 2011 by ReRuined Link to comment Share on other sites More sharing options...
Grader Posted December 26, 2011 Share Posted December 26, 2011 The saddest part is once you capture your objectives the reward requires you to.... LEAVE THE FREAKIN ZONE....!! rofl Link to comment Share on other sites More sharing options...
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