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Grader

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Everything posted by Grader

  1. Hello I just recently re-subbed after a few years! I was on PoT5 and xferred to this server. Im looking for a good size active guild that is fun , mature , and plays together. I was very much into OPS when I played and would certainy like to have the ability to do that again however not in a super hardcore mode ( at least not yet ) I would gladly play Pub if there is good guild interested but would need lvl up on that side. My only character is a 50 marauder which I will max out however I will be leveling new classes with the bonus and would welcome any advice on what classes these days are useful from an OPs standpoint. I can play all roles and have maxed characters in virtually every MMO around Please feel free to PM me or I will be playing : Warlain : Marauder Warlane : Baby Bounty Hunter Warjax - Trooper Warjak - Gunslinger
  2. YES! and give them all heals, and the ability to tank, and the exact dps of other classes, and stealth, and range, and knockbacks. Op is bad
  3. ROFl, what a complete joke Bioware. This is an MMO, the entire point of the game is to make your character better. You know..? get better GEAR. The reason you want better gear is so be better then other players at things. Your talking like you want to level the playing field for against people who raided / worked for pvp gear. LOL / This is laughable. Why not just give all players default gear then in a Battleground. All classes wear they same stuff. Your basically doing just that.
  4. You mean the 5 min cooldown that adds only 15% damage to 3 other classes? This craptastic skill "maybe",,,"maybe" adds about 10,000 total damage during its uptime. 1500 dps average x 15% = 225 damage x 15 seconds = 3375 Damage x 4= 13,500 And ALL marauders know your not getting that much out of it due to knockbacks, having to move for a boss, etc. Bloodthirst is trash, once people begin to understand this your correct Marauders will be phased out with the rest of the melee. change it to 30 second duration and raid-wide and you might have something. IMHO the ONLY thing worth bringing a mar to a raid for is the INTERRUPTS and OBFUSCATE. yes. thats it. We have the best interrupts in the game and on certain bosses. Twins, trash in EV etc. These are pretty stong abilities but the class still feels MEH
  5. Grader

    Is RE broke?

    well over 100 blue implants RE'd and not ONE purple recipe
  6. Focus on real bugs Bleedout not working Council event in EV locks you out if you use your berserk skill. It should just lock out the group heal portion imo. Smash Stutter etc etc
  7. Yea its lame its bugged, just dont use berserk, rupture and overload still work fine. I fight the marauder everytime with this method and still finish first ( usually ) once its fixed (LOL ) it will never be a problem not to mention if they ever fix Bleedout
  8. I disagree Predation rocks for hauling *** to a heal, thats it. Anny Berserk kicks *** . 18 Percent healing is fantastic, 35% really if you have frenzy up. I have no issues at all keeping on my target as he/she is constantly crippled. Not to mention the extra damage.. now if the would only flippin fix BLEEDOUT! FFS BW
  9. 20%??? If they did this it should be -100% , I like the idea. There are very slow leveler buddies of mine I will never get to pvp with anymore for months now unless I roll an alt
  10. Curious to see peoples takes on class combos for ranked matches, not saying they should be in game just want peoples opinions on class makeup 2's 4's
  11. Free faction changes to your mirror class! ID come over to the republic if they allowed this
  12. This works in huttball too. I see someone trying to jump in there at least every other match. Once in you cant be leaped to or shot at. Your basically announcing to everyone you suck and have to cheat to beat anyone
  13. 2 or 3 Raid bosses that spawn on 24-72 hour respawns in remote corners of the planet. Not just the champion mobs we have there now Drop patterns, schematics, Crew Skill Components, etc etc. The point being it will promote guilds fighting over them. i dont see anything wrong with trying to promote pvp on this planet wherever and however possible. The new changes are nice but once everyone is Valor rank 60, it becomes a ghost town again. Maybe each player killed drops a token you can trade into the questbox for 5-10k credits as well..
  14. Annihilation isnt about burst, although you can achieve it with the right combos. Its more about control. Subjugation is one of the best talents of all 3 trees put together. With that, roar, 0 range leap, and choke you can rotate interrupts like no tomorrow. Which is what beating good players is all about. Once you get it down you can literally toy with people. Sure you may take a little longer to kill em but your in control of the fight the whole time. Plus Ann spec is hand dows the BEST fury builder by FAR. Berserk for ann spec is amazing, coupled with a frenzy right after and a medpack you basically have 2 full healthbars they gata get through, plus your undying rage, and ann talented camo which btw helps tons in pve. rage is cute for the big numbers but a well played annihilation is a monster. The dots, heals and short cooldown interrupt is too good to pass up
  15. Faction changes would be nice too. be nice to give empire the option to change to your mirror to help with imbalance
  16. Like the hundreds that were in Beta trying to help them prevent the same issues today. Raids in TOR are so badly bugged its sad. Seriously bad bugs that anyone who ran the operation even once would say.. wow THAT's f'ed up and needs to be fixed. A game with as much dev time as this one really has no excuse for them being this bad. The OP is correct, the whole concept of a MMO revolves around stiving to get better stuff. Which means wanting what the other guy has. The ones at the top are typically gamers who have played every MMO out there. There is a reason those gamer are in TOR right now... its NEW. Not because of story, not because its Star Wars. But because every MMO veteran hopes the new shiny MMO will not be as crappy as the last flop. This one is pretty good but if end game does not shine everyone will gladly move on the the next one.
  17. Gnarl's cave is a mess as well. out of 4-5 fights. 3 of them I got stuck halfway under the platforms and could not move.. then died to Pounce and suffered the wrath of the guild since that must have been mu fault! lol personally I think there is a bug with force leap causing this, submitted a ticket but ..meh
  18. This is not really true, you simply tweak the regeneration rate of the boss. If hes not being damaged at a certain rate his regen increases by a certain %. EX. If your DPS is above 6000 DPS the boss does not regen or regens very slow ( 500 hps/s ) If the combined DPS falls below 6000 DPS the boss regens 2k /s. This means the boss is still "doable" but will take longer and have more chances for screw ups for raid members standing in fire...etc. If the DPS falls below 4000 DPS the regen increases to 4k/s which would basically become a stalemate. Even less would result in the boss out regenerating your damage output. This type of mechanic is much more player friendly then a hard enrage that instakills everyone. This type of mechanic also allows for the raids combined dps to "slack off slightly".. sure the boss will maybe go from 40%---- 42% ------ 46% and people will scream "Pick up the DPS , hes regenerating!" The raid then has a chance to turn things around and step it up a notch and turn a loss into a kill. Bosses can still be a challenge. You could argue its the same thing as an enrage timer but I dont think so. Sure a raid could stack 4 healers but they would never be able to overcome the regen of the boss to kill it. The raid never gets insta-jibbed by a DT enrage. Instead they decide to lose a couple healers and bring more dps. Let the playerbase decide.
  19. The whole concept of enrage timers is lame. Maybe 1 or 2 bosses that gate a new wing of an operation or something.. fine Its just another aspect of new MMO's BW copied that should never be in the game. But on every single boss and even in heroic FPs? cmon thats just weak design. If your group or raid demonstrates the ability to overcome the mechanics of a fight then they should be rewarded. If they must have them then slowly start to ramp up the bosses damage over a couple minutes. This instant Death Touch on the group is stupid. OR.. just put them on Nightmare modes raids if you have to.
  20. The saddest part is once you capture your objectives the reward requires you to.... LEAVE THE FREAKIN ZONE....!! rofl
  21. Once you pop deadly saber dont immediately use a melee attack, let the cooldown tick 1-2 seconds, then after you apply the first stack use another force ability, and alternate so when you reach 3 stacks your deadly saber is back up again, this way you can keep your target bleeding long term for max damage from the ability.
  22. 8/1 NOT in, but with the preorder number curve and seeing 27/and a 28 is in now, I think I might make it on the final wave. Remember each wave will be more and more days, my bet is Wave 5 = 7/28 - 8/2-3
  23. Puff puff pass! Half my guild is lvl 15 already!
  24. It will be funny when the first to 50 starts touting him/herself... Grats for beating out the other 20 people invited in wave 1!
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