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which tanks tend to be better in arenas?


ajsenior

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PT seems performing better and easier to play but main thing is choosing a toon fits your play style so you can enjoy longer period since you will never know if they will get nerfed or buffed in any patch so choose your class which you enjoy most.
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Powertechs are ridiculous.

 

You can go as full tank, or you can just skank tank by going full tank gear, tank stance and DPS spec. You'll be able to deal crazy amounts of damage while having a lot more survivability and the ability to guard team mates. We recently got a few Harbinger players over to TOFN, and one of them is probably one of the best Powertech skank/tanks on the server (from what I've experienced in yolo queue)

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As a pvp powertech tank, I would say guardian is the better tank in arena. Yet, I guess the grass is always greener on the other side.

 

For two reasons:

 

Force Push and Guardian Leap

 

I could go on...

 

Warding Call

Saber Reflect

Enure

Focused Defense while stunned

and they have the baseline execute ability under 30%

 

So many tools. I have to say any of the above is better than carbonize 2.5 sec stun every 45secs.

Edited by knell
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Guardian Leap is such a strong ability....lets add it up....

 

Guarded player has 5% dmg reduction and/or 50% incoming dmg to tank within 15meters.

Taunted players do 30% less dmg.

Guardian Leap gives 30% dmg reduction to the affected player for 6sec. Guardian leap is on 15sec cooldown talented.

 

Then there is force stasis/force choke and force push.

 

That's alot of reduction. Oil slick aint competing with that.

Edited by knell
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Guardian Leap is such a strong ability....lets add it up....

 

Guarded player has 5% dmg reduction and/or 50% incoming dmg to tank within 15meters.

Taunted players do 30% less dmg.

Guardian Leap gives 30% dmg reduction to the affected player for 6sec. Guardian leap is on 15sec cooldown talented.

 

Then there is force stasis/force choke and force push.

 

That's alot of reduction. Oil slick aint competing with that.

 

 

who needs to reduce dmg when a PT tank has killed everything already.........

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You only want a Powertech tank if you are using a pressure comp. If you are using a Burst comp you are better off with a Juggernaut for the AoE mezz and the double 4sec hardstun, also jugs have better single target burst than a PT tank. Edited by Zoom_VI
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Guardian Leap is such a strong ability....lets add it up....

 

Guarded player has 5% dmg reduction and/or 50% incoming dmg to tank within 15meters.

Taunted players do 30% less dmg.

Guardian Leap gives 30% dmg reduction to the affected player for 6sec. Guardian leap is on 15sec cooldown talented.

 

Then there is force stasis/force choke and force push.

 

That's alot of reduction. Oil slick aint competing with that.

 

You must not have played 4's since 3.0. What you list on paper vs what actually happens in competitive group ranked are very different.

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You must not have played 4's since 3.0. What you list on paper vs what actually happens in competitive group ranked are very different.

 

Saying Powertechs are the end all be all of ranked is still false. Best tank varies by what comp is being run.

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Saying Powertechs are the end all be all of ranked is still false. Best tank varies by what comp is being run.

 

Not really, PT is categorically the best tank right now. The degree to which it is stronger than the other tanks varies with comp though.

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Not really, PT is categorically the best tank right now. The degree to which it is stronger than the other tanks varies with comp though.

 

nah Jugg is still better for hard switch comps. PTs will also work well for a hardswitch comp, but Juggs do it better.

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Maybe you're not using carbonize to its fullest potential :)

 

Why use carbonize when you could use Awe. And that still doesn't address the fact that Jugg tanks have better single target burst than shieldtech does.

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You only want a Powertech tank if you are using a pressure comp. If you are using a Burst comp you are better off with a Juggernaut for the AoE mezz and the double 4sec hardstun, also jugs have better single target burst than a PT tank.

 

force choke is one. what's the other stun you speak of?

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force choke is one. what's the other stun you speak of?

 

Backhand/hilt strike

 

As for sin tanks, they have a good toolkit, I can't speak for them vs. the others though.

 

Rotational AoE slow

10/20 sec hardstun

Pull

Insta-mezz (w/ talent)

CC immunity (17seconds, w/ talents)

35-40sec purge (for those pesky DoTs)

20k depredating volts :rak_03:

AoE knockback+root

Reduced damage while stunned

Phase walk

 

A few things a sin tank can do that the others can't:

 

Force speed 30m out--> pull enemy tank--> insta mezz (no guard swaps for 8 seconds)

AoE knockback off of ledges, dividing the opponents

Purging DoTs

Stealthing out to reset their medpac

Phase walk tricks (jump down off of elevated place, enemy follows, phase walk back up, or around a corner)

If you have the old 2pc set bonus, you have a second interrupt essentially

See: 20k depredating volts :rak_03:

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Backhand/hilt strike

 

As for sin tanks, they have a good toolkit, I can't speak for them vs. the others though.

 

Rotational AoE slow

10/20 sec hardstun

Pull

Insta-mezz (w/ talent)

CC immunity (17seconds, w/ talents)

35-40sec purge (for those pesky DoTs)

20k depredating volts :rak_03:

AoE knockback+root

Reduced damage while stunned

Phase walk

 

A few things a sin tank can do that the others can't:

 

Force speed 30m out--> pull enemy tank--> insta mezz (no guard swaps for 8 seconds)

AoE knockback off of ledges, dividing the opponents

Purging DoTs

Stealthing out to reset their medpac

Phase walk tricks (jump down off of elevated place, enemy follows, phase walk back up, or around a corner)

If you have the old 2pc set bonus, you have a second interrupt essentially

See: 20k depredating volts :rak_03:

 

Yea Sin/Shadow tanks deserves a mention...Also note using Wither lowers CD of taunt by 1sec which is nice.

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Yea Sin/Shadow tanks deserves a mention...Also note using Wither lowers CD of taunt by 1sec which is nice.

 

The one thing about sin/shadow tanks is that the map you get actually sort of matters to them. The Corellia map is garbage for em, but Makeb, Tatooine, and the spaceship one are all solid, to varying degrees. They have a much higher skillcap than PT.

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Skank Tank Powertech no doubt about it

 

However real tank Juggernaut/Guardian

The Utilites are greater and force push plus force charge gets you out of sticky situatuions where grapple only brings in another enemy to screw you over

 

Also if your really a tank force charge plus aoe fear is a huge tactic advantage if its 4v4 arena

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PT tank by far. What people never seem to factor in is the healing debuff that's given by the presence of a tank spec. The AOE abilites are flame sweep, sweeping lash and lacerate. The fact is the pt can keep it up nonstop as it's part of the rotation. Lacerate is ok, not as good as FS which makes it second best. Sweeping slash is a joke, barely a 180 degree attack, does no damage and you can barely use it as you have to keep up your rotation as a jug tank to survive.

 

Aside from that, PT tank does the most damage, has carbonise, hydraulics and oil slick. Greatest thing a jug tank can really do is intercede and taunt for one target while guarding the other, but beyond that it's the squishiest tank. The current meta demands dot specs to have a strong comp, and a jug tank gets eaten up by those. I've never been a fan of sin tanking so I just never really played it, but a pt tank can keep up a constant 50% slow with flame sweep if specced into it, which is more OP than you'd think. The whole skank tank idea is ok at best in 4s, as it has no healing debuff or oil slick, along with a lack of aoe for the slow if you're outputting the rotation correctly.

 

If you do decide to jug tank, take the new 4 piece and old 2 piece intercede bonus, it's better than the 6 piece.

 

Last thing to remember is that guard is on the GCD, if you're guard swapping correctly, you're gonna have a hard time keeping your rotation up against comps that swap off guard, meaning the PT tank also wins here as it's passively the tankiest

 

Wall of text, but pretty much sums up the current meta

Edited by TheZuzu
adding info
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O another fun fact pt's can have the lowest possible cd on taunt with the set bonus because rocket punch is the move that lowers the cd and it can reset every 7.5 ish seconds im pretty sure. Another nice cd ppl seem to forget about that pt's have is explosive fuel gives a 40% resist chance while it's active. Pt's have the best of both worlds almost between all the tanks they have the key important abilities that normally decide a win. Not to mention they have a crap ton of absorb and since the long ago patch where they made it possible to shield and absorb yellow damage it brought pt tanks up.
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