ajsenior Posted June 2, 2015 Share Posted June 2, 2015 thanks in advance! Link to comment Share on other sites More sharing options...
omeru Posted June 2, 2015 Share Posted June 2, 2015 PT seems performing better and easier to play but main thing is choosing a toon fits your play style so you can enjoy longer period since you will never know if they will get nerfed or buffed in any patch so choose your class which you enjoy most. Link to comment Share on other sites More sharing options...
svensteen Posted June 2, 2015 Share Posted June 2, 2015 Powertech Link to comment Share on other sites More sharing options...
emeraldon Posted June 2, 2015 Share Posted June 2, 2015 Powertechs are ridiculous. You can go as full tank, or you can just skank tank by going full tank gear, tank stance and DPS spec. You'll be able to deal crazy amounts of damage while having a lot more survivability and the ability to guard team mates. We recently got a few Harbinger players over to TOFN, and one of them is probably one of the best Powertech skank/tanks on the server (from what I've experienced in yolo queue) Link to comment Share on other sites More sharing options...
knell Posted June 2, 2015 Share Posted June 2, 2015 (edited) As a pvp powertech tank, I would say guardian is the better tank in arena. Yet, I guess the grass is always greener on the other side. For two reasons: Force Push and Guardian Leap I could go on... Warding CallSaber ReflectEnureFocused Defense while stunnedand they have the baseline execute ability under 30% So many tools. I have to say any of the above is better than carbonize 2.5 sec stun every 45secs. Edited June 2, 2015 by knell Link to comment Share on other sites More sharing options...
TheJollyRogers Posted June 2, 2015 Share Posted June 2, 2015 (edited) Powertech, at the moment. Carbonize and the amount of AoE/cleave damage they bring is just absurd compared to the other tanks. Edited June 2, 2015 by TheJollyRogers Link to comment Share on other sites More sharing options...
knell Posted June 2, 2015 Share Posted June 2, 2015 (edited) Guardian Leap is such a strong ability....lets add it up.... Guarded player has 5% dmg reduction and/or 50% incoming dmg to tank within 15meters.Taunted players do 30% less dmg.Guardian Leap gives 30% dmg reduction to the affected player for 6sec. Guardian leap is on 15sec cooldown talented. Then there is force stasis/force choke and force push. That's alot of reduction. Oil slick aint competing with that. Edited June 2, 2015 by knell Link to comment Share on other sites More sharing options...
MasaaCypher Posted June 2, 2015 Share Posted June 2, 2015 Guardian Leap is such a strong ability....lets add it up.... Guarded player has 5% dmg reduction and/or 50% incoming dmg to tank within 15meters. Taunted players do 30% less dmg. Guardian Leap gives 30% dmg reduction to the affected player for 6sec. Guardian leap is on 15sec cooldown talented. Then there is force stasis/force choke and force push. That's alot of reduction. Oil slick aint competing with that. who needs to reduce dmg when a PT tank has killed everything already......... Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 2, 2015 Share Posted June 2, 2015 (edited) You only want a Powertech tank if you are using a pressure comp. If you are using a Burst comp you are better off with a Juggernaut for the AoE mezz and the double 4sec hardstun, also jugs have better single target burst than a PT tank. Edited June 2, 2015 by Zoom_VI Link to comment Share on other sites More sharing options...
detora Posted June 2, 2015 Share Posted June 2, 2015 Guardian Leap is such a strong ability....lets add it up.... Guarded player has 5% dmg reduction and/or 50% incoming dmg to tank within 15meters. Taunted players do 30% less dmg. Guardian Leap gives 30% dmg reduction to the affected player for 6sec. Guardian leap is on 15sec cooldown talented. Then there is force stasis/force choke and force push. That's alot of reduction. Oil slick aint competing with that. You must not have played 4's since 3.0. What you list on paper vs what actually happens in competitive group ranked are very different. Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 2, 2015 Share Posted June 2, 2015 You must not have played 4's since 3.0. What you list on paper vs what actually happens in competitive group ranked are very different. Saying Powertechs are the end all be all of ranked is still false. Best tank varies by what comp is being run. Link to comment Share on other sites More sharing options...
AdmiralPeach Posted June 2, 2015 Share Posted June 2, 2015 What comps do shadow tanks run best in? Is there any reason to bring a shadow tank in hard swap comps when you could just bring a jugg? Link to comment Share on other sites More sharing options...
Kakisback Posted June 3, 2015 Share Posted June 3, 2015 Saying Powertechs are the end all be all of ranked is still false. Best tank varies by what comp is being run. Not really, PT is categorically the best tank right now. The degree to which it is stronger than the other tanks varies with comp though. Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 3, 2015 Share Posted June 3, 2015 Not really, PT is categorically the best tank right now. The degree to which it is stronger than the other tanks varies with comp though. nah Jugg is still better for hard switch comps. PTs will also work well for a hardswitch comp, but Juggs do it better. Link to comment Share on other sites More sharing options...
stephenalandavie Posted June 3, 2015 Share Posted June 3, 2015 Sage tanks FTW Link to comment Share on other sites More sharing options...
Kakisback Posted June 3, 2015 Share Posted June 3, 2015 nah Jugg is still better for hard switch comps. PTs will also work well for a hardswitch comp, but Juggs do it better. Maybe you're not using carbonize to its fullest potential Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 3, 2015 Share Posted June 3, 2015 Maybe you're not using carbonize to its fullest potential Why use carbonize when you could use Awe. And that still doesn't address the fact that Jugg tanks have better single target burst than shieldtech does. Link to comment Share on other sites More sharing options...
foxmob Posted June 3, 2015 Share Posted June 3, 2015 You only want a Powertech tank if you are using a pressure comp. If you are using a Burst comp you are better off with a Juggernaut for the AoE mezz and the double 4sec hardstun, also jugs have better single target burst than a PT tank. force choke is one. what's the other stun you speak of? Link to comment Share on other sites More sharing options...
qwopicus Posted June 3, 2015 Share Posted June 3, 2015 force choke is one. what's the other stun you speak of? Backhand/hilt strike As for sin tanks, they have a good toolkit, I can't speak for them vs. the others though. Rotational AoE slow 10/20 sec hardstun Pull Insta-mezz (w/ talent) CC immunity (17seconds, w/ talents) 35-40sec purge (for those pesky DoTs) 20k depredating volts AoE knockback+root Reduced damage while stunned Phase walk A few things a sin tank can do that the others can't: Force speed 30m out--> pull enemy tank--> insta mezz (no guard swaps for 8 seconds) AoE knockback off of ledges, dividing the opponents Purging DoTs Stealthing out to reset their medpac Phase walk tricks (jump down off of elevated place, enemy follows, phase walk back up, or around a corner) If you have the old 2pc set bonus, you have a second interrupt essentially See: 20k depredating volts Link to comment Share on other sites More sharing options...
knell Posted June 3, 2015 Share Posted June 3, 2015 Backhand/hilt strike As for sin tanks, they have a good toolkit, I can't speak for them vs. the others though. Rotational AoE slow 10/20 sec hardstun Pull Insta-mezz (w/ talent) CC immunity (17seconds, w/ talents) 35-40sec purge (for those pesky DoTs) 20k depredating volts AoE knockback+root Reduced damage while stunned Phase walk A few things a sin tank can do that the others can't: Force speed 30m out--> pull enemy tank--> insta mezz (no guard swaps for 8 seconds) AoE knockback off of ledges, dividing the opponents Purging DoTs Stealthing out to reset their medpac Phase walk tricks (jump down off of elevated place, enemy follows, phase walk back up, or around a corner) If you have the old 2pc set bonus, you have a second interrupt essentially See: 20k depredating volts Yea Sin/Shadow tanks deserves a mention...Also note using Wither lowers CD of taunt by 1sec which is nice. Link to comment Share on other sites More sharing options...
qwopicus Posted June 3, 2015 Share Posted June 3, 2015 Yea Sin/Shadow tanks deserves a mention...Also note using Wither lowers CD of taunt by 1sec which is nice. The one thing about sin/shadow tanks is that the map you get actually sort of matters to them. The Corellia map is garbage for em, but Makeb, Tatooine, and the spaceship one are all solid, to varying degrees. They have a much higher skillcap than PT. Link to comment Share on other sites More sharing options...
Kakisback Posted June 3, 2015 Share Posted June 3, 2015 Why use carbonize when you could use Awe. And that still doesn't address the fact that Jugg tanks have better single target burst than shieldtech does. Lolll Link to comment Share on other sites More sharing options...
TheDoodleSith Posted June 3, 2015 Share Posted June 3, 2015 Skank Tank Powertech no doubt about it However real tank Juggernaut/Guardian The Utilites are greater and force push plus force charge gets you out of sticky situatuions where grapple only brings in another enemy to screw you over Also if your really a tank force charge plus aoe fear is a huge tactic advantage if its 4v4 arena Link to comment Share on other sites More sharing options...
TheZuzu Posted June 4, 2015 Share Posted June 4, 2015 (edited) PT tank by far. What people never seem to factor in is the healing debuff that's given by the presence of a tank spec. The AOE abilites are flame sweep, sweeping lash and lacerate. The fact is the pt can keep it up nonstop as it's part of the rotation. Lacerate is ok, not as good as FS which makes it second best. Sweeping slash is a joke, barely a 180 degree attack, does no damage and you can barely use it as you have to keep up your rotation as a jug tank to survive. Aside from that, PT tank does the most damage, has carbonise, hydraulics and oil slick. Greatest thing a jug tank can really do is intercede and taunt for one target while guarding the other, but beyond that it's the squishiest tank. The current meta demands dot specs to have a strong comp, and a jug tank gets eaten up by those. I've never been a fan of sin tanking so I just never really played it, but a pt tank can keep up a constant 50% slow with flame sweep if specced into it, which is more OP than you'd think. The whole skank tank idea is ok at best in 4s, as it has no healing debuff or oil slick, along with a lack of aoe for the slow if you're outputting the rotation correctly. If you do decide to jug tank, take the new 4 piece and old 2 piece intercede bonus, it's better than the 6 piece. Last thing to remember is that guard is on the GCD, if you're guard swapping correctly, you're gonna have a hard time keeping your rotation up against comps that swap off guard, meaning the PT tank also wins here as it's passively the tankiest Wall of text, but pretty much sums up the current meta Edited June 4, 2015 by TheZuzu adding info Link to comment Share on other sites More sharing options...
Lalainnia Posted June 4, 2015 Share Posted June 4, 2015 O another fun fact pt's can have the lowest possible cd on taunt with the set bonus because rocket punch is the move that lowers the cd and it can reset every 7.5 ish seconds im pretty sure. Another nice cd ppl seem to forget about that pt's have is explosive fuel gives a 40% resist chance while it's active. Pt's have the best of both worlds almost between all the tanks they have the key important abilities that normally decide a win. Not to mention they have a crap ton of absorb and since the long ago patch where they made it possible to shield and absorb yellow damage it brought pt tanks up. Link to comment Share on other sites More sharing options...
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