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AdmiralPeach

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  1. What gear are you using for the left side (i.e implants, relics)? Sounds like an interesting build, glad it sort of works out for Sins as well as it does for Juggs and PT. I'm thinking this will be the go to for all tanks, at least for solo ranked.
  2. What side is more active? It's hard to tell as the few times I check in to see the fleet sizes they are very meager. Either way, I'm thinking of bringing mah tank on over, a small community sounds pleasant.
  3. I'm in the midst of re-gearing my PT after coming back to the game, and I was wondering what augments everyone preferred to run with. This is for DPS, and what I assume would be for the AP / tactics spec. I've tried digging up as much discussion as possible, but from what I can tell it seems fairly split on what actually gives a better output. If it matters at all, I'm planning on running a heavy power / surge build while possibly testing out a few pieces of alacrity. I'm mostly not sure if this makes the Aim augments slightly more attractive because of the slight crit bonus that I would otherwise not be getting from my gear (aside form the native Aim found). Any useful information would be much appreciated! Also, if anyone has experience with pyrotech, and whether the stat distribution should stay the same or change would also be welcome information as I've had fun toying around with the spec. Thanks guys!
  4. What comps do shadow tanks run best in? Is there any reason to bring a shadow tank in hard swap comps when you could just bring a jugg?
  5. Hey there, I'm thinking of transferring over to this server as I've heard the que pops are quite decent here. I was thinking about bringing my tank, but I'm curious if yolos pop for tanks at all or if I shouldn't bother. Thanks for any info fellow tanks!
  6. I guess the server is less active than it used to be, but that is stating the obvious for the game in general. I've been able to que for ranked consistently during the afternoons and evenings during the weekdays, so I can't complain about server activity. I also see groups coordinating for 4's quite often, so there's that as well.
  7. How much crit is enough? I was under the assumption that full power / surge for mods and enhancements was for sure the way to go in PvP. Should I be running around 200 crit? Less? This is really the only stat that I'm unsure about what the optimal rating is.
  8. What implants and earpiece do you like to run in Ion spec / solo que? I've been debating whether running those 3 pieces crit would be worthwhile or not.
  9. I wonder how often you'll be able to keep stacks up in an arena, or similar pvp situation. Is it more viable to run a hybrid spec and pick up the 30% AoE reduction? I like the skill required for the rotation in PvE, but I'm not sure if it works as well in PvP, and that worries me.
  10. AdmiralPeach

    "PT" Pyro

    Volatile Igniter is just fluff damage. It's never going to do enough damage alone to kill anyone, and it will just eat up all of your heat. Pyro is so focused on single target damage, that even though CGC is on multiple people, you won't be able to take advantage of it. I'd much rather be able to stay alive longer / surprise an opponent with pyro shield.
  11. This seems like a fairly fun spec in normal Warzones. I tried it out for a while with a healer friend, and it was hard to tell if it made a huge difference or not, but it was definitely a nice change of pace if anything. The healer didn't notice anything too different with my TTK so I guess that's good, but we weren't playing enough games to really be able to tell one way or another. I feel that this spec would not perform so well in arenas, where you need all of the defensive tools that Immortal gives you in order to survive a lot of the raw damage coming at you. I'm not sure Sonic Barrier quite cuts it when you're eating guard and heavy AoE damage (just an example of something popular). That, and I would rather have either mitigation or endurance augments on my gear to help out, rather than strength to improve Sonic Barrier slightly (does anyone have the math on how Sonic Barrier calculates?).
  12. While this change seems nice for PvE, it has utterly destroyed Sin Tanking in PvP.
  13. I'd figure with it giving you full stacks coming out of stealth that it wouldn't be entirely difficult to keep stacks on yourself. You open the fight with max, pop into stealth when you need more, and then try and use lightning to get a few when you can. Rinse and repeat.
  14. I have a Juggernaut currently sitting at 55, but with the double EXP weekend coming up, I figured I would poll the PvP Community and see which of the three classes you guys think performs the best. Thanks for any insight.
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