Zydrate Posted December 27, 2011 Share Posted December 27, 2011 Well written and I 100% agree. I thought I had horrible latency for the longest time that just wasn't being reported. Abilities that seem to take forever to deal damage, animations that linger far too long--don't even get me started on channeled and AoE spells. The game feels sluggish. This has to be fixed or the game WILL start to fail. Please, I want this game to be awesome so fix this problem ASAP!! Link to comment Share on other sites More sharing options...
fallenvirtues Posted December 27, 2011 Share Posted December 27, 2011 I'm not part of this group clamoring for everything to deal damage independent of animations, .1 seconds after you press the button as in WoW. I'm fine with the way things are now. I have not been inconvenienced by damage and effects being perfectly synced to their animations--in fact, I prefer it to the WoW system of "everything farts out at the same time". I found it a little disconcerting, actually, that everyone just threw their hands up in WoW and every spell could pretty much look the same, or that I'd be taking phantom damage from fireball impacts before I could even see a fireball on my screen (as I rode away on a mount). I agree...I like to watch how my toon looks when he is executing stuff...I can execute certain strings of attacks and make it look hella-cool...To each your own I always say... Link to comment Share on other sites More sharing options...
Halacs Posted December 27, 2011 Share Posted December 27, 2011 How come I dont have this problem at home then??? Great question. I want to know why some do and others don't. But if my computers are the issues with what I'm running I would be sorely shocked. I have even used different Internet locations as well, separate ISP's thanks to a friend who is having the same issue... What server do you play on? I want to makes an alt on your server to test if that would be part of it. Link to comment Share on other sites More sharing options...
Gorgewall Posted December 27, 2011 Share Posted December 27, 2011 He was trying to contradict us and at the same time incorporated our biggest argument, that there is something wrong.Not a contradiction. The animation for Mortar Volley still plays for a second or so after the channeling ability, but it DOES NOT IN ANY WAY prevent me from using another ability, be it something instant and almost animation-less like High Impact Bolt, or another channeled ability that also has a brief set-up time like Pulse Cannon. In all of my experience, ability use and GCD follows on-screen UI elements and, well, the GCD--but damage follows the animations. I don't see a problem with this system. I maintain there's nothing wrong with the way things are working in SWTOR.. or at least the way my class abilities are working. I play a Commando and Sage, for the record, and I know that BHs have less "animation desync" than Troopers--their version of Mortar Volley more closely follows the cast time, but whatever. Link to comment Share on other sites More sharing options...
Bezit Posted December 27, 2011 Share Posted December 27, 2011 I support this thread. The programmed combat lag is a terrible feature, I hope it's an easier fix than it would seem. Link to comment Share on other sites More sharing options...
Hiramas Posted December 27, 2011 Share Posted December 27, 2011 I'm not part of this group clamoring for everything to deal damage independent of animations, .1 seconds after you press the button as in WoW. I'm fine with the way things are now. I have not been inconvenienced by damage and effects being perfectly synced to their animations--in fact, I prefer it to the WoW system of "everything farts out at the same time". I found it a little disconcerting, actually, that everyone just threw their hands up in WoW and every spell could pretty much look the same, or that I'd be taking phantom damage from fireball impacts before I could even see a fireball on my screen (as I rode away on a mount). Im explaining it again. There is nothing wrong with having a different system than WoW. But when the GCD ends, you should be able to do your next move. And if that is an instant cast, it is so. Nobody here talked about when the enemy is affected by your ability. This is solely about your move, its animations and the corresponding UI response being somehow out of sync. Link to comment Share on other sites More sharing options...
Feskitt Posted December 27, 2011 Share Posted December 27, 2011 Ok maybe I was one of those that assumed I knew what you were talkin about..So let me get this straight...You guys dont like that fact that certain abilities and chain attack dont instantly start doing damage..That they carry out a animation while doing it and the dmg happens as the saber or blast actually hits the target? You dont like the fact that if you are using a mortar attack that your toon has to set it up and so forth...you want it to magically burst out of his hands as you run around? It sounds like you dont like how its a little more realistic I know, this is how it sounds to me as well, at least from some of the posters. I like the realistic look of combat and the animations. I don't want a spazzy, twitchy, hack-n-slash, button-mashing feel to this game. (or as some call it, "responsiveness") Though again, if there are legit anomalies w/ the math and cooldowns, etc. then that needs fixed. Much of these complaints have nothing to do with that, though. Link to comment Share on other sites More sharing options...
CerebusDV Posted December 27, 2011 Share Posted December 27, 2011 Thank you OP. I agree this needs to be fixed and fixed soon. I will rate thread. Link to comment Share on other sites More sharing options...
fallenvirtues Posted December 27, 2011 Share Posted December 27, 2011 Great question. I want to know why some do and others don't. But if my computers are the issues with what I'm running I would be sorely shocked. I have even used different Internet locations as well, separate ISP's thanks to a friend who is having the same issue... What server do you play on? I want to makes an alt on your server to test if that would be part of it. I think I was off in what I THOUGHT you all were talkin about...I thought you were experiencing genuine delay and didnt realize you dont like that fact certain attacks follow along the animation while dishin the damage out and not just instantly dps'n...Difference of tastes I guess Link to comment Share on other sites More sharing options...
samdbtto Posted December 27, 2011 Share Posted December 27, 2011 as far as a video reproducing wow in swtor, tbh i hope we are wrong and swtor is capable, but i just doubt it in its current state. Link to comment Share on other sites More sharing options...
fallenvirtues Posted December 27, 2011 Share Posted December 27, 2011 Thank you OP. I agree this needs to be fixed and fixed soon. I will rate thread. STOP SAYING IT NEEDS TO BE FIXED...It isnt broken.. It just isnt your preference... Link to comment Share on other sites More sharing options...
Pythoris Posted December 27, 2011 Share Posted December 27, 2011 STOP SAYING IT NEEDS TO BE FIXED...It isnt broken.. It just isnt your preference... Sorry, son. It needs fixin'. Link to comment Share on other sites More sharing options...
Halacs Posted December 27, 2011 Share Posted December 27, 2011 (edited) I think I was off in what I THOUGHT you all were talkin about...I thought you were experiencing genuine delay and didnt realize you dont like that fact certain attacks follow along the animation while dishin the damage out and not just instantly dps'n...Difference of tastes I guess The delay is real. If a spel is a 1.5s but you a held for another 0.5 due to animation, it's a problem for me. Make the spell 2s or fix the delay. Don't make my cast bar dissapear after 1.5s if I'm not aloud to do anything until 2s. I feel that I should be able to cast an off GCD instant when the cast bar is done... Edited December 27, 2011 by Halacs Link to comment Share on other sites More sharing options...
duckybro Posted December 27, 2011 Share Posted December 27, 2011 i was just talking to my buddy about this exact same thing today before seeing this post. Missing that clutch kick by .3 seconds isn't just frustrating because their now at full health, but also because it feels like your being punished for something out of your control. My friends and I are all ex-gladiators from WoW and we noticed this lag as being very game breaking not only in pvp but pve also. If this issue is not addressed then OP is completely right - this game will be much more likely to flop. Link to comment Share on other sites More sharing options...
fallenvirtues Posted December 27, 2011 Share Posted December 27, 2011 Sorry, son. It needs fixin'. Needs to be "changed" is the correct term dad... Link to comment Share on other sites More sharing options...
Korialstrazs Posted December 27, 2011 Share Posted December 27, 2011 Try playing an agent for awhile and watch as your snipe gets mysteriously interrupted multiple times after rolling into cover due to it apparently not being available even after the gcd finishing. Link to comment Share on other sites More sharing options...
baznasty Posted December 27, 2011 Share Posted December 27, 2011 (edited) I think some of you are misunderstanding the point of my video. The point of this is to show you when a move is done casting you should be able to cast the next thing. Now, 2 instant cast moves shouldn't be able to immediately be cast on top of each because the GCD governs this. But, when a move is longer than the GCD the move's end should signify a point when you can IMMEDIATELY cast another move....period. I could have just as easily displayed this by being at a target dummy and casting frostbolts back to back to back with 0 downtime in between. Edited December 27, 2011 by baznasty Link to comment Share on other sites More sharing options...
Hiramas Posted December 27, 2011 Share Posted December 27, 2011 I think I was off in what I THOUGHT you all were talkin about...I thought you were experiencing genuine delay and didnt realize you dont like that fact certain attacks follow along the animation while dishin the damage out and not just instantly dps'n...Difference of tastes I guess The problem is not there is a realistic animation. I enjoy those very much in fact. The problem is a difference in the animation and the GCD-System preventing you from chaining your abilities properly. This has nothing to do with button mashing. Even if a Inquisitors channeled lightning would take 5 mins to channel, when the cast bar is full, you HAVE to be able to cast your next ability. But there is a hidden cooldown in some cases which prevents you from doing this. Link to comment Share on other sites More sharing options...
Pythoris Posted December 27, 2011 Share Posted December 27, 2011 Needs to be "changed" is the correct term dad... Fixin', changin', morphin'... Whatever it is, it needs it. Link to comment Share on other sites More sharing options...
Arkimor Posted December 27, 2011 Share Posted December 27, 2011 STOP SAYING IT NEEDS TO BE FIXED...It isnt broken.. It just isnt your preference... Stop telling others that they're wrong just because you have a different view. Link to comment Share on other sites More sharing options...
Feskitt Posted December 27, 2011 Share Posted December 27, 2011 So you believe at casting an instant off GCD after a timed cast goes off is button mashing? No. I separated those two different points - loading instant on charged attacks, and then button mashing - in that sentence with a semicolon. There are many posters in this thread, and they don't all want the same thing. Some apparently want button mashing, based on what they've said. Link to comment Share on other sites More sharing options...
Layden Posted December 27, 2011 Share Posted December 27, 2011 STOP SAYING IT NEEDS TO BE FIXED...It isnt broken.. It just isnt your preference... Well, then cast bars and ability times should match the animation if this is the case. If it really does take 0.78 seconds to fully mount up,as oppsed to the 0.5 it says, the cast bar should correspond. Link to comment Share on other sites More sharing options...
Arkimor Posted December 27, 2011 Share Posted December 27, 2011 I think some of you are misunderstanding the point of my video. The point of this is to show you when a move is done casting you should be able to cast the next thing. Now, 2 instant cast moves shouldn't be able to immediately be cast on top of each because the GCD governs this. But, when a move is longer than the GCD the move's end should signify a point when you can IMMEDIATELY cast another move....period. I could have just as easily displayed this by being at a target dummy and casting frostbolts back to back to back with 0 downtime in between. baznasty, your video was simplistically perfect. Now it's just a matter of getting the others to understand (that want to understand, not the trolls obviously). So you're good on your end. Explaining it a different way though, like you're doing, doesn't hurt though! I'll break dance naked through Beverly Hills if Bioware promises to fix this. Link to comment Share on other sites More sharing options...
duckybro Posted December 27, 2011 Share Posted December 27, 2011 Needs to be "changed" is the correct term dad... It needs fixing. Link to comment Share on other sites More sharing options...
Master-Blaster Posted December 27, 2011 Share Posted December 27, 2011 I beleive it to be completely an animation problem. They have priotized the animation over the ability. If they could make it possible to clip the animation when the next ability goes off, I think it would solve alot of the problems. Link to comment Share on other sites More sharing options...
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