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Gorgewall

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Everything posted by Gorgewall

  1. Torpedoes only activate when your cursor is over specific shielded targets: the bridge and shield generators of capital ships. You cannot use torpedoes to destroy anything else. While you have a torpedo off cooldown (ready to use) you cannot fire missiles at these specific targets; right-clicking on them will only begin the lock-on process instead of firing a missile. However, you can fire a torpedo at Target #1 and then rapid-fire 4-6 missiles at a secondary target, and this will be sufficient to destroy shield generators. Using this method, you can take out two generators per torpedo reload; killing all four shield generators and the bridge should only take three torpedoes.
  2. I haven't had any problems with jumping (except the +10 Datacron on the Republic Fleet, but that's an issue with the MGGS, not jumping) but maybe that's because my Mario skills are so incredible and awesome. As a Trooper, I can say that Datacrons make a nice difference for me. Aim might be my primary stat, but Cunning still adds a little bit to Tech Critical Chance for me, and nearly all of my abilities are Tech-based. Gathering about half of the +Cunning Datacrons has taken me from something like +0.8 Tech Crit to +1.1. I imagine it'd be the same for Jedi Knights if they have any powers that are classified as Force, since Willpower should still add to the crit chance for them.
  3. Staying alive is part of the problem. What if someone completes a mission hyper-early but burned through all their shields and armor doing it? If it's possible they'd die to enemy ships, that'd be a failure. If you complete your space mission early, switch to another tab for the next couple of minutes or something. Survival is part of the mission.
  4. ..shall Nightmare mode Operations drop Battlemaster gear with no equip requirements, then?
  5. I have a sneaking suspicion you don't know what you're talking about. Could you provide some specific examples of abilities and their damage types that ignore armor, shield chance, or dodge statistics?
  6. Ilum is the endgame open world PvP zone for level 50s. When someone said "PvP for gear," they meant you should be doing warzones and spending your commendations on the L40 PvP gear. Don't go to Ilum before 48 (the quests are fast experience but that's about it), and don't bother PvPing there until 50. The difficulty there ramps up significantly on Ilum as well. At 42, you should be on.. Voss? The planet before Voss? Try turning in the planet-specific commendations you get from doing quests there to the appropriate vendor and making sure your main and offhand items are up-to-date, as well as your healing companion's. As a DPS, I find that a healing companion is generally more useful than a tank if you can keep aggro off of them. A huge part of your companion's effectiveness is ensuring their Tech/Force Power stat is kept up to date through good weapons and off-hands.
  7. They're from the Security Key Vendors. You need the account authenticator (a physical dongle you buy and they mail to you, or a free app on your phone) to access the store, and the passes are 1,000 credits each.
  8. I take it you didn't actually pay attention to the Trooper storyline. Fuse gets, what, two lines on Ord Mantell, and they establish that he's kind of a scatterbrained push-over and not a "battle-hardened" anything. Dude knows how to make bombs explode and that's about it. When my friends playing through the Trooper storyline got to Tatooine and saw what was going on there when you land, they all said, "Wait, why is Fuse doing this? Wasn't he the shy, nice guy?" He's most definitely not a hardass like the rest of Havoc Squad.
  9. The introduction of UI customization will kill this game. Casual scum have been the bane of every MMO since their inception, and the dumbing-down of SWTOR with things like UI scaling just proves to me that this game will fail hard. Canceling my preorder now.
  10. Knockbacks do interrupt cast times on those enemies that are vulnerable to knockbacks: players without Resolve and any enemy that isn't immune to CC or movement-impairing effects. Things like Cryo Grenade, Force Choke, and other class stuns will similarly interrupt if Resolve isn't full. "Interrupt" is not a type of ability limited to instant attacks that stop cast times on every creature no matter what and possibly silence them. If you're playing a Commando/Merc who doesn't use Conc Charge/Jet Blast or possibly a talented Stockstrike/Rocket Punch to interrupt heals when you can, you're bad at your class. If a Commando and a Merc get into a fight with equal gear, the RNG on crits is important enough for that class that either one could be the victor--but if one is using their knockback interrupts and the other isn't, I already know who's won.
  11. And even we get Concussion Charge knockback interrupt and possibly Stockstrike's knockback if we talent it.
  12. Have you.. considered interrupting the 1.5s cast time on Grav Round? Silencing it, perhaps? LoS kiting someone who needs a full GCD to do any damage to you?
  13. Did.. did an Inquisitor just complain about someone else being OP?
  14. Wasn't Tol Barad the non-instanced PvP zone that only accepted a small chunk of the queueing population at a time, so much so that the hundred or more people that didn't get in every two hours would gather together on the bridge and exchange whispers with people inside, waiting information on when the zone was about to be won so everyone could rush forward into the zone and get their free honor and quest completions just for being in the zone when it flipped? Oh, right, they patched that bridge exploit after a few weeks. Anyone remember if there were Honor or gear rollbacks for that? No? Okay. So I guess Tol Barad was great after th--what? You mean it wasn't? The Horde and the Alliance came to a mutual agreement that they would simply flip control of the point back and forth so each faction was guaranteed to win every four hours, rather than fighting over it for the mere chance at victory? Wow, sounds like we definitely need a system like that in SWTOR.
  15. The difference between Rakata and Columi (which you can pug for, mind) is about the same as the difference between Champion and Battlemaster--very slim. Expertise exists so that gear gained through PvP improves your performance there but is not as good for PvE as gear gained through PvE raiding. There has to be something about PvP gear that makes you want to wear it to PvP over stuff you got in Eternity Vault, and that you'll remove in favor of Columi/Rakata stuff when you do Nightmare. The fact that Champion PvP gear is good enough for normal ops and even Hardmodes doesn't mean the system is broken. Expertise aside, 50 WZ's are cool. No complaints other than the usual (psst--kill healers!) and the queue times were just as short. I expected some increase, but apparently not, even with so many people in Ilum or trying out the new operation content and flashpoints.
  16. People are exaggerating the Valor gain, same way they lied about turrets just throwing levels at people. Anything to complain about. I don't think there will be a server-wide rollback, nor would I want one--the people who most egregiously "abused" this can be identified and dealt with individually if BioWare has an even remotely competant Database Administrator.
  17. I fail to see how killing people in a PvP zone is harassment. In fact, isn't the standard line that anything that can be resolved through PvP isn't harassment?
  18. Oh man, I'm so surprised queue times for people at max level are slow approx. one month in and on a date where a ton of people are zerging Ilum and/or trying out the new Karagga's content, reset EV, or Kaon FP. <5m queue times for Republic on Twin Spears. Feels good.
  19. Lv50 queues on my server (Twin Spears) are <5m as Republic. Feels good, man.
  20. So you can win the warzone? I just lost my 31 victory streak because no one would kill the two Sorc healers on the other team. Healing's good, man. And if your buddy only gets two medals healing, he's doing something wrong. It's not hard to get four or more, even as a healer.
  21. There are a lot of responses here to the effect of "they are/look cooler". "Cool" is not something you can define objectively, it's relative to the viewer. Consider what things we know are on the Empire that people are defining as "cool," and then extrapolate what kind of people they must be to fancy this: Names like: Darth Murderskull Bloodkiller; Bobbafatt Pizzathehut Purple lightning. More purple lightning. Even more purple lightning. All of your abilities are purple lightning. Clothing that is almost entirely red and/or black Helmets made of meat Quests about dipping skulls in blood All EVIL, all the time Bloodkillmurderskulldeathfrenzyslaughterevil I submit to you that the people most likely to identify with this stuff or think it's "cool" instead of just trying too hard to be evil are either mentally unbalanced in some way, or 13. I'm OK with the Empire having more players when I know the surplus has to stop to do algebra homework. It's like Alliance in the first two or three years of WoW: lots of players, but also lots of bad players.
  22. Yeah, I'm guessing you didn't play WoW until relatively recently. WoW players showed clear favoritism towards Stormwind and Ironforge, both for aesthetics and functionality. Undercity was the best city the Horde got, but its location was pretty terrible in comparison to Ironforge and so always took flak for that.
  23. Yeah, you Imperial Agents are so James Bond-ish and morally ambiguous, operating like a grey lightbulb in the dark over there while working for a dude that eradicates whole planets so he can eat their life force and live longer, surrounded by pale, veiny guys in red-and-black spiked armor shooting lightning at slaves and dipping skulls in blood. Or we could ignore the fact that you're pretty much the errand boys for a bunch of murderous wizard psychopaths and focus on the "evil Imperialist England accent" stereotype and doggie shock collars. Tally-ho, off to oppress the Zulunoids of Africon IV, jolly good. If the Empire didn't get magical Star Forges that mass-produce warships out of spacebutter this wouldn't even be a contest.
  24. Yeah, a homogeneous space station design shared by two human factions who are very much alike but at war is the laziest thing you've seen.. I take it that was hyperbole or you just don't play many games. If they were radically different we'd have cries of "OH MY GOD THE DEVS FAVOR BLANK OVER OTHERBLANK! Their fleet is so much better-organized and easy to traverse than ours!!!!!!!"
  25. When WoW came out, you saw a ton of EQ guys over there saying how it'd fail immediately because of X or Y. It's the same with SWTOR. It's just that, now, the MMO market is so huge (and WoW specifically--it's the exception for popularity, not the rule) that there are 10,000,000 WoW guys doing it, whereas there were only, what, 400,000 EQ players at the time of WoW's launch?
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