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samdbtto

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Everything posted by samdbtto

  1. pandas>poor combat, sad but true. Canceled sub. Really tried to be optimistic.
  2. If this is a solution how realistic is it for the game devs to implement it? I hope they don't give up due to it being complicated.
  3. Yeah figure that will give me time to hit 50, since i'm doing it slowly, then i'll make decision on to keep playing.
  4. You misunderstood what i was getting at I think. It was said the fact that there is a delay in dmg or interrupt due to travel time is how it should be and is, I said it isn't that way already, hence that isnt the problem.
  5. No one wins, difference is people here are ready to quit the game over it, will u quit the game if the game is made more responsive?
  6. Travel time is not the issue, it is the delay from the previous animation, at least that is what my gripe is, in the grenade example the dmg registers before the grenade hits so that isnt the problem.
  7. The damage from the grenade isn't delayed because of flight time, it is delayed because of the previous animation. The damage registers before the grenade hits.
  8. but wouldnt combat be better if they were ALL instant. No one is arguing FOR delayed abilities right?
  9. If I dont like cabbage, I dont like cabbage, I don't want to get used to it, I just want if off my plate. I hope BW doesn't like it this way.
  10. That's what i made the video for, this is unacceptable because timing can be everything at key points. If I hit my brakes on my car it eventually stops regardless, but if it is really slow at braking that could be a problem when it matters most.
  11. correct, i dont have a problem with the gcd, i have a problem with the dmg not lining up with it. As stated this is a ton of problems rolled into one thread. The dmg is delayed period, what if it was a interrupt and not dmg, or killing blow dmg before a heal went off. Thats the problem that you hit an ability and the result isn't always as instantaneous as we'd like.
  12. actually didnt notice a third target switch, the gcd goes off in a timely manner yet the dmg is not delivered in a timely matter due to the animation delay when chaining abilities.
  13. Nothing wrong with it, you just recreated what i made, delay between when the cast of charged burst ends and when the frag does dmg, watch your gcd, the frag should trigger the absolute instant you are done casting, not .5 sec or more later. If you are fine with that, thats fine, this thread is about the people who find stuff like this a major problem. I also want to note the frag does do dmg the instant is triggered and not when it actually hits, which is a good thing but that isn't the problem, for me at least. Edit: after watching this slowly, i have to admit this is pretty damn close.
  14. recreate this and show something different than a delay between the 2 abilities, if you do than we can stop worrying. I doubt you can and we will still be left with broken combat. It requires only lvl 2.
  15. Maybe they didn't expect a big backlash? Hopefully its fixable, but my hopes aren't super high either.
  16. Agreed. My mindset now is to casually level to 50 and if there isn't something developing or changes already have been made by the time I cap I'm leaving. I can't go back to WoW so this is really sad for me.
  17. There is truth in this I've tested and recorded this this shows the animation issues can be corrected but there is still a ton more that needs fixing outside animations.
  18. yeah fake casting ain't happening, that is one thing for sure, more than likely you will get a "not ready yet" popup if you are doing it the way most are used to. Going from movement to a quick cast is terrible.
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