Arijharn Posted March 14, 2015 Share Posted March 14, 2015 To The-Powers-That-Be. First of all, I'd like to applaud the new direction that you guys are seemingly taking by putting a lore important character in reach for players of all walks, from raiders to casuals and everyone in between. It's a good design philosophy that I hope you guys continue into the future. Now for the meat n potatoes of this post, after playing Shadow of Revan since early access, and having gotten something like 6 or 8 lvl60's all doing the questline, I would like to have another look at the solo revan fight as part of the weekly (and, by extension the normal solo questline itself). Revan's cc abilities have got to go. I quite like the fight in essence, the galaxy's 'greatest' hero with his/her allies to stop the imminent threat. The actual fight however is tedious due to how many cc abilities Revan does and how quickly he does them. Force Choke, Force Push, his Saber Throw knockback all have way too long a duration with relative quick recast times. They add absolutely nothing to the fight other than to waste time, it doesn't make the fight more interesting and frankly it's not fun. Doing it every week just hammers that point home. Getting force pushed into a force choke isn't interesting at all. The fun lies in hacking or shooting revan, not being controlled by him. Please revise this fight to make it less tedious. Thanks. Link to comment Share on other sites More sharing options...
Zin-Zin Posted March 14, 2015 Share Posted March 14, 2015 I agree. Nothing like being knocked down and unable to move out of the Saber Throw only to get stunned again, then Force Choked, all because your one stun break is still on cooldown. Link to comment Share on other sites More sharing options...
Anaesha Posted March 14, 2015 Share Posted March 14, 2015 This isn't new the devs have always made certain mobs or bosses into stun lockers. Honestly I think they have gotten to the point where they do it out of sheer habit not for any logical reason. stun locking NPCs is a no no in my book If I want stun locked I'd go do PVP. Link to comment Share on other sites More sharing options...
branmakmuffin Posted March 14, 2015 Share Posted March 14, 2015 It takes 10 minutes (or whatever, I have never actually timed it). Deal with it. Link to comment Share on other sites More sharing options...
Anaesha Posted March 14, 2015 Share Posted March 14, 2015 (edited) It takes 10 minutes (or whatever, I have never actually timed it). Deal with it. Unless you can back up that statement with hard proof I.E. a video of it taking only ten minutes we will file this under trying to make yourself sound impressive, stroking your e-pen, and trolling. Edited March 14, 2015 by Anaesha Link to comment Share on other sites More sharing options...
Halinalle Posted March 14, 2015 Share Posted March 14, 2015 (edited) Unless you can back up that statement with hard proof I.E. a video of it taking only ten minutes we will file this under trying to make yourself sound impressive, stroking your e-pen, and trolling. If I do quests in this order: - Dailies for weekly -> QT back - Revan weekly My QT is still on cooldown when Revan is defeated and I have to wait 1-2 minutes (~30 seconds on my Shadow tank) If I do quest in this order: - Revan weekly -> QT back - Dailies for weekly -> QT back No problems with QT cooldown. Yes, I have cooldown reduced to 10 minutes. Edited March 14, 2015 by Halinalle Link to comment Share on other sites More sharing options...
branmakmuffin Posted March 14, 2015 Share Posted March 14, 2015 Unless you can back up that statement with hard proof I.E. a video of it taking only ten minutes we will file this under trying to make yourself sound impressive, stroking your e-pen, and trolling. Apparently the words "or whatever, I have never timed it" are invisible to you. Maybe it takes 15. Maybe 20. Whatever it takes, it's no big deal. Get over yourself. Link to comment Share on other sites More sharing options...
Kalfear Posted March 14, 2015 Share Posted March 14, 2015 (edited) Unless you can back up that statement with hard proof I.E. a video of it taking only ten minutes we will file this under trying to make yourself sound impressive, stroking your e-pen, and trolling. it really does take 10 minutes and honestly you dont even have to do anything beyond run the bubbles Dont much care for guy your replying to there but in this one hes right Guildie of mine (and later myself) tested this out Pulled out a healer companion in dps mode (still heals some) started fight sat back and watched got pulled to center ran bubbles sat back and watched got pulled to center ran bubbles sat back and watched finished quest successfully in 15 minutes time And thats WITH OUT my damage (which would be top damage of anyone normally) Truth is this fight is super annoying with the endless stuns and knockdowns and very very very poorly designed Takes mindless sloppy easy mode design to a whole new level But dont take my word for it, go ahead and try yourself Edited March 14, 2015 by Kalfear Link to comment Share on other sites More sharing options...
FerkWork Posted March 14, 2015 Share Posted March 14, 2015 (edited) I find the fight rather dull as your performance (besides grabbing orbs) didn't effect the outcome of the battle. It only speeded it up. The amount of CC does make it rather dull and that you aren't doing anything productive. I actually enjoyed the bug on launch where orbs didn't spawn and he would start globaling people. It was awesome as we brought in 3 of us and proceeded to beat him down. Healing was on the intensity of any HM Ops imho lol. I miss that lol. Edited March 14, 2015 by FerkWork Link to comment Share on other sites More sharing options...
JediRelentless Posted March 14, 2015 Share Posted March 14, 2015 (edited) I like the fight just as it is. It's fun. Having to battle against those abilities makes the fight feel authentic. I just looked at a video I recently recorded of the fight. The battle lasted less than 12 minutes and it would have been over sooner but I was concentrating on trying to get some cool screenshots. Can easily be finished in under 10 minutes. If it took much less time than that then it would feel anti-climactic. Edited March 15, 2015 by JediRelentless Link to comment Share on other sites More sharing options...
Excise Posted March 14, 2015 Share Posted March 14, 2015 What I do is break out my Tank companion. Then, only interrupt a stun if it's targeting you. If Revan is wailing on your companion or Marr, let 'em take it. Do that and you'll barely spend any time stunned. Link to comment Share on other sites More sharing options...
Halinalle Posted March 14, 2015 Share Posted March 14, 2015 Fight is good. You finally feel like you're in bigger battle. Best of all: you don't have to link achievements to get to group. Link to comment Share on other sites More sharing options...
JediRelentless Posted March 14, 2015 Share Posted March 14, 2015 (edited) The only thing I would change would be to add more in-battle chatter from all the characters. There should be more variety, not the same one line repeated over. Edited March 14, 2015 by JediRelentless Link to comment Share on other sites More sharing options...
Belnick Posted April 13, 2021 Share Posted April 13, 2021 revan just stand in middle, immortal and throwing air balls at my "friends" cant free them and cant hurt him when he is in that immortality field ? how do i make him take damage again, been like this for 10 min now just stands the woffing out air balls Link to comment Share on other sites More sharing options...
DarkTergon Posted April 13, 2021 Share Posted April 13, 2021 (edited) Removed as my contributions appears to be unwanted Edited April 15, 2021 by DarkTergon Link to comment Share on other sites More sharing options...
powerofvoid Posted April 15, 2021 Share Posted April 15, 2021 when he is doing that, balls of 'light' spawn, blue and pink (red), you run in to the ball (avoid hitting the other) and then run to a companion who has the effect on them (usually blue for imp, red for pub) it releases them, and they return to the fight, when all comps are released, you can start damaging revan again Procedure: Locate the glowing red and blue orbs in the arena Run through one of the orbs to get a buff (DS for red, LS for blue) Run through an NPC ally who is still trapped by the appropriate color of circle (red orb -> purple buff -> purple circle, blue orb -> blue buff -> blue circle) More notes: Sometimes Revan will blast you with something and remove your buff, in which case you need to go back and pick up the buff again. Movement abilities are useful here, especially Guardian Leap, Force Speed, and Scamper. Sometimes NPCs will bug and wind up spinning somewhere other than their pillars. Run in front of their pillar to free them anyway. Link to comment Share on other sites More sharing options...
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