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powerofvoid

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Everything posted by powerofvoid

  1. All of the nameplate stuff vanishes on friendly players, not just the name itself.
  2. It is my understanding that Gunnery Commando already can use a blaster rifle on some fights. Gunnery Commando only loses out on Propulsion Round (movement ability) and Hail of Bolts (AoE filler), by using a Blaster Rifle, and not every fight requires those. It would be nice to make those usable with a rifle too, though.
  3. Nameplates have some useful features, but they take up a lot of screen real estate, especially in 16p ops. I want to be able to disable: Legacy Titles Titles Legacy Names Names on friendly players And just show: Class/Rank icon Health bar Cast bar Resolve bar on players Names on NPCs Possibly flair icon on players, in case I need more differentiation
  4. Make the boss respawn rather than despawning if combat ends without it being killed. Make the boss evade if you go too far away, so that if someone solo-pulls to grief you (or for some other reason), you can just leave, let them die, let #1 happen, and come back for the boss.
  5. Obi-Wan Kenobi can Force Crush multiple targets at once as an LS Jedi. Give our characters this ability via heroic moment.
  6. They mentioned the idea of loadouts being used when switching combat styles, which suggests that you will be able to change between, say, Combat Sentinel and Defense Guardian as easily as you would between Vigilance Guardian Defense Guardian, so they probably won't have a "free period", because it sounds like it will be cheap or free to do indefinitely (for subscribers, at least)
  7. Does this mean we'll be able to make a single Jedi character who can fight in all the ways Obi-Wan Kenobi does? Single lightsaber (Guardian) Two lightsabers (Sentinel) Force Crush (Warrior) Blaster Pistol (BH/SM) Sniper Rifle (Sniper)
  8. Koth defected from Zakuul because he wasn't willing to massacre civilians for Zakuul. IIRC, the only way to get him to defect from you is to massacre civilians, and not cover it up, and he still doesn't go back to Zakuul! ... he just doesn't want to work with you. As for Vitiate/Valkorion: It never goes beyond talk -- he was already working with you (albeit not for very long at that point) when he found out V was in your head, and he never picks V over you (not that he gets the chance). The claim that Vitiate and Valkorion are the same person is kinda absurd-sounding for someone who doesn't have the ability to sense it in the Force and wasn't there when V admitted to it in his throne room five years ago. --- Back to Ashara: While being excessively eager to fight, even against evil (and Sith are evil. Even "Light Side" Sith fight for the Empire against the Republic) is not considered an ideal trait in a Jedi, serving the Dark Side is still a choice, and even someone with great desire to do evil (which fighting Sith is not) can still choose not to do it. Jedi are allowed to feel whatever they want -- they just aren't supposed to allow their emotions to rule them.
  9. How about: Give players vision at all spawn points before they respawn, so they can see if there are enemy players near them. (sort of suggested above) Give players a strong damage reflect (similar to feedback shields, but with multiple charges and also effective on secondary weapons, etc.), and invulnerability to drones, mines, AoE, and other accidental attacks, for several seconds after respawning, or until they score a kill or assist, so the other team is discouraged from targeting them, but still able to attack the rest of the respawned player's team.
  10. Yeah there is: she's a character who ultimately has some thread of solid moral fiber, a bit like Koth Vortena (♥), and the Dark Side is, barring actual mind control where victim is physically incapable of controlling themselves, a choice that a character makes based on their personality and values. More characters should have an identity and values beyond "whatever the player wants" In principle, having a "kill" or "evict from my ship" option makes sense, but that has development budget issues (the former more than the latter).
  11. Endgame content like NiM raiding exists for two reasons: To keep things interesting for people who crave a challenge. To provide bragging rights for people who want to brag about such things. The first group does not need special lot, because the boss fights are their own reward. The second group is best served by cosmetic items, because the point is to show off. HM and NiM bosses should drop more exclusive, binds-to-legacy-on-pickup: Dyes Color crystals Cosmetic armor Cosmetic weapons Pets Vehicles Flairs Toys Decorations Titles Emotes Appearance Unlocks Companion Customizations Weapon tunings
  12. The fact that you claim that the Dread War leads "straight into 2 ops" suggests that the problem isn't that Oricon ends with DF and DP, it's that Oricon doesn't require you to complete the four Dread War Operations that come before Oricon in the story before it tempts you with its own story quests.
  13. It sounds like the intended purpose of the TF cap is to prevent people from hoarding currency. You are getting penalized by design, because you are attempting to hoard something that you are not supposed to hoard. The solution is to either: Learn to let go and stop worrying about "losing" tech frags when they can't buy anything you want. Spend the tech frags that you weren't going to be able to hoard anyway on things you can buy with them.
  14. Procedure: Locate the glowing red and blue orbs in the arena Run through one of the orbs to get a buff (DS for red, LS for blue) Run through an NPC ally who is still trapped by the appropriate color of circle (red orb -> purple buff -> purple circle, blue orb -> blue buff -> blue circle) More notes: Sometimes Revan will blast you with something and remove your buff, in which case you need to go back and pick up the buff again. Movement abilities are useful here, especially Guardian Leap, Force Speed, and Scamper. Sometimes NPCs will bug and wind up spinning somewhere other than their pillars. Run in front of their pillar to free them anyway.
  15. TBH, as long as the post is topical and not just random chatter, and the premise of the thread is no less true than it was when it was posted (e.g.: "this issue is still present" or "hey, this new feature solved this problem" or "Oh, this is still relevant and I have another idea for it" or whatnot), I don't see a problem with thread-rez.
  16. Cartel Weapons are already viable, though, because they're moddable and no weapon has any non-cosmetic special bonus beyond what type of weapon it is. The stuff that isn't viable is the static gear from lower-than-maximum level, and those are the real reason to add weapons to the outfit designer.
  17. It sounds like you are having trouble understand my post. I don't know what your first language is, so I can't try finding someone to translate it into that, but I'll put it in a more linear format and see if that helps: In order to acquire the OEM, you must bring 10,000 frags to wherever it is you go in the Cartel Bazaar If you have 9,950 frags, you must acquire more tech frags in order to do that Therefore, in order to acquire the OEM, you must acquire additional tech frags Tech frags are not obtained one-by-one, they are acquired in chunks. If the next "pile" of tech frags you acquire is larger than 50, you will wind up with 10,000 frags, regardless of the number of tech frags in that "pile". For this hypothetical, that "pile" is 150 tech frags. Thus, choosing not to buy something with your 9,950 frags, which is part of the cost of the OEM, costs you some number of tech frags, which in this hypothetical happens to be 100 (0.1k) Then, you turn in 10,000 frags for the quest, which is the other part of the cost, and receive the OEM, which costs you 10,000 tech frags Thus, the total cost is equal to 10,000 tech frags, plus the number of tech frags lost due to "wallet size" (the tech frag cap), which in this hypothetical is 100
  18. This is laughably false. The cost of something is what you give up to get it. If you have 9,950 tech frags, and choose not to spend them on something because you're saving up for this, then gain 150 tech frags, then spend all your tech frags to get an OEM-37, then that OEM-37 cost you 10,100 tech frags, not 10,000, even if only 10,000 tech frags went to the vendor.
  19. It sounds like the answer you're giving me is that you don't estimate or calculate the number. Is this accurate?
  20. The numbers are not entirely made-up. They're based on actual numbers from the game: 10k is from the PTS "mission" people are talking about 3000 is a rounding of the amount of tech frags you get from opening the gold-rarity chest at the end of a login rewards calendar 500 is the closest to made-up, and it's based on my observations of how many tech frags I get from playing through content that I can't just pause to go spend tech frags during, how close to 10k I get before realizing I'm actually close to the cap, and sort of averaging that out in my head. How would you go about estimating the expected number of "lost" tech frags when saving up for an item that costs an entire wallet? How would you estimate a cost that is slightly higher than 100% of a wallet plus the highest amount of tech frags you could reasonably expect to lose due to wallet spillage?
  21. Would you rather: Spend 13,000 tech frags on a thing Spend 10,000 tech frags on the same thing, but lose 500 tech frags to wallet spillage, for a total of 10,500 The second one is literally cheaper. My motivation is that I'm annoyed by you whining about a literal rounding error when you are (hypothetically) getting a currently extremely rare item something like an order of magnitude more easily than it currently is to get.
  22. Nah, they should leave it like that, if they implement it. It just means the price is slightly higher than 10k by a variable amount, and people who get too attached have some pressure to grow up, lest they lose out on even more than they cling to. EDIT: For those who want numbers: The largest number of tech frags you can reasonably expect to gain at once is about 3,000 (from the gold chest at the end of a login rewards calendar) Would you pay 13k tech frags (10k + 3k wasted) for this if the cap was 20k and that was the cost? (Yes. The answer is yes, you would.) So why are you complaining about probably paying more like 10.5k (10k +500 wasted) tech frags?
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