ScarXZira Posted February 20, 2015 Share Posted February 20, 2015 (edited) Last night when we were Killing Revan with our alts i experienced a bug within the final Phase of the Revan fight against the ancient Machine Core. Using Obliterate on the Core makes you Jump backward out of it by around 15-20m and refleckts the damage of Obliterate back on yourself. We managed to kill the core but i was Virtually useless as i couldn't Prock my raging burst with none of the two Jumps. Beware this Guys, Ill send a Bug report in short afterwards. And i suggest you to use the Carnage Spec for the while the Bug exists. Edited February 20, 2015 by ScarXZira Link to comment Share on other sites More sharing options...
JouerTue Posted February 20, 2015 Share Posted February 20, 2015 also anni/watchman has the same with force charge, but the damage is not reflected. i switched to combat/carnage since a while for that fight Link to comment Share on other sites More sharing options...
justinplainview Posted February 20, 2015 Share Posted February 20, 2015 Last night when we were Killing Revan with our alts i experienced a bug within the final Phase of the Revan fight against the ancient Machine Core. Using Obliterate on the Core makes you Jump backward out of it by around 15-20m and refleckts the damage of Obliterate back on yourself. We managed to kill the core but i was Virtually useless as i couldn't Prock my raging burst with none of the two Jumps. Beware this Guys, Ill send a Bug report in short afterwards. And i suggest you to use the Carnage Spec for the while the Bug exists. It's not really a bug in the Revan fight, it has to do with how hitboxes work in this game entirely. It's much like how on Nefra or On the Styrak phase of Council when you activate force charge or obliterate, you jump....backwards. Because it sort of leaps you to the outer edge of the hitbox, and many enemies that have SIZE have larger hitboxes. Long story short, you can't leap or obliterate on the core. Just how it goes. Bioware can't actually fix it without changing how certain melee moves interact with the hitbox. Link to comment Share on other sites More sharing options...
Neulwen Posted August 26, 2015 Share Posted August 26, 2015 They could change the hitbox size. And, obviously, this happens for Juggernaut as well. Link to comment Share on other sites More sharing options...
jauvtus Posted August 27, 2015 Share Posted August 27, 2015 (edited) Yeah, this hits Annihilation bad as well, our tight energy management becomes even more tight if we dont switch specs. But what is a Hatred Marauder Edited August 27, 2015 by jauvtus Link to comment Share on other sites More sharing options...
Torvai Posted August 27, 2015 Share Posted August 27, 2015 If you're talking about HM anni is actually in a pretty good place with that feature. just hit charge a sec before the pull in and you'll be fine Link to comment Share on other sites More sharing options...
Benirons Posted August 28, 2015 Share Posted August 28, 2015 That is creative with the charge and pull in time I gotta admit, but the reflected dmg remains and ur hurting urself for no real reason. I consider this a pretty annoying bug cause what obliterate and charge do is put u in MELEE range of the target, regardless of its size, and NOT some 15m away. It makes absolutely no sense. Like I wanna use this ability, oh no it put me in an aberration, lmao. This should really be fixed, cause two mara specs cannot be used as intended on HM. I know u can say spec carnage. But some peeps really just dont like to do that, they love a particular spec and do miles more dmg with it than in another one cause they r just that much better with it. Link to comment Share on other sites More sharing options...
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