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Benirons

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Everything posted by Benirons

  1. So the intended goal of nerfing the GS set was to nerf sorc healers, who r already pathetic? An exclusively DPS set? U guys r just digging urselves deeper into poo. Ppl should not be praising u for seeing "reason," this is ridiculous.
  2. Not a chance. Not only do we not get paid four wasting our time there, we are also wasting our time there. They dont listen to anything.
  3. Good god, a snotty volunteer could do a better job than this. Im baffled that deception is not getting adjusted. Or those pesky operatives either. SMH. Minor thumbs up for AP getting some love (is that gonna be passive 100% crit chance for energy burst, or only when we use poweryield?). And how many months did it take u guys to realise that sniper gunslinger r not doing the same damage? Jesus christ, i guess slinger slinger ... slinger x20 on the leaderboards was not obvious enough. Ur level of incompetence is asinine. U do not deserve a salary for this shoddy work.
  4. I can only speak for my experience of course, and when im there i almost always tank. So flamethrower is handled properly (int/turning away etc). Only 1 guy is shielded at a time. So long and ur main target is someone who is not shielded it is fine, but brainded is braindead so whatcha gonna do about those .... As such the passive aoe, better yet all out aoe is going to make the fight a lot quicker. Oh, this is MM of course, vets r horrendously dull with crappy rewards.
  5. To be honest, these guys r doing it wrong. The best way to gear up in a not mind-numbing manner is full random MM fps. Best role is tank, sometimes healer for the insta pop. The issue is that all those ppl r typically just dps so they r doing next to nothing to help pops, just clogging the system. Im not even sure y RR is a thing in GF? it is stealther only there if u want decent completion time. And btw, the corner pulling on HS 2nd boss is very effective. Almost all specs do passive aoe, it helps to accelerate the fight. Flamethrower should not be an issue, since u can aim it away from the group when they r stacked up.
  6. i feel for ya, i dont understand y they care about ONE piece of armour being rerolled for a desirable perk, when everyone needs 7-8 armourings and 1-2 OH/MH things to reroll anyway per set regular sets do not have impactful perks, only amplified champion because it is the only one that is combat related.. back then this was a super stupid change that was completely unwarranted because otherwise sets r not readily available to be rerolled like armourings
  7. amplifier costs never reset so whatever dev said they reset once a week or something is a total flat out lie and this totally sucks btw
  8. So i remember from a dev stream that bolster is max gear now in PVP. I am puzzled how some of u have stated that power/mastery do not work in pvp? I am using blue lvl75 mastery augs on my left side for deception cause otherwise crit would be in seriously heavy diminishing returns. I have never seen myself scaled to anything in PVP, as a 75 i stay at 75. My mastery on that toon is also over 13k, while most others r just above 12k. So im assuming that part works. I did not pay any attention to relics procs though, so not sure if they would up power/mastery by the specified amount. If everything works as intended, swapping out some crit for mastery is the way to go in PVP if u would otherwise be having like 4k crit. Edit: i did a bit of testing by the bolsteriser on guild rishi SH. Taking out my mastery aug barely saw any change in mastery and power, HOWEVER replacing it with a lvl75 crit aug instead saw a massive drop in mastery (less than the amount of crit gained, though) this leads me to conclude that all bolster does is up ur mastery by default if u dont have any augs, but u can get some extra stats if u do end up using the best mastery augs/crit augs... in short, everything works properly when u have BiS gear and stacking 4k crit is actually silly
  9. Stuck does not help unfortunately, and it can also backfire. If u r still in combat, it will kill u port u into spawn zone in a reg and u get booted for inactivity. In an arena, u wont be able to leave the spawn zone for the next round id assume, so booted for inactivity there as well.
  10. Hahahahahaaaa this a troll post for sure. Ur comp can probably solo the dromund kaas heroics.
  11. Benirons

    Solo Regs

    I agree with OP, solo reg q would be very welcome. I dont like bothering with groups, i just wanna q, play and not get steamrolled, is that so much to ask? Reality is that a good premade in regs kills the fun. Im all for the OW style of premade matching, but u will be hard pressed to find more than 1 killer premade queuing at a time. Regs r so much more fun when premades r not involved. U can still communicate with ur team, its called chat. Just basic callouts do the trick.
  12. Thats terrible OP, im sorry to hear that. I had my fair (more like unfair) share of bad experiences too. Huttball blew up in my face when i picked it up. I also got permanently stuck in place on my mando after rocket out, twitiching in place (stucked it, still couldnt move but atleast game was over few secs sooner so i didnt get booted). Desync is just bloody terrible. I remember jumping to an operative that was rolling up a legde. I died instantly for 0 dmg cause i guess it tried to take me through the ledge? I dunno. Often there r invisible entities hitting me and i only sew a few secs later that a sin is trying to maul me to death. I stealth CCed someone right outside a fire pit on huttball, when i try knocking them back into the fire, they appear BEHIND me. Whenever folks fall off, they zig zag in place for quite a while and there is no telling which way they r going, only for them to appear a mile and a half away once server catches up. Horrible gameplay, i have to wonder y im still subbed...
  13. U r complaining about a whimpy 100k hit every 2 mins, when sins can do that with 2 mauls? And recklessness has a ridiculously low CD in practice?
  14. Benirons

    We need balance

    No ive never been in an arena with 3 PTs. Cause i find arenas extremely boring with a severe lack of objectives other than kill everyone. That said, if u see 3 PTs and u dont at least have a plan for whats coming, its on u. U know its coming, at least try. CC keep at a distance, whatever. PTs still die easily, unless they r skank tanking which is a pretty universal problem. U take that one trick pony away from them, they r left with again nothing! At least they cant stealth and u see them coming. U need 3 PTs to "global" a player which takes some ramp up too. I just yesterday put together a deathknell set to to see whats really going on.... well 2 sins open up on a guy, they r dead in seconds. Once guy is dead, u leave combat pretty much for free most of the time and u can go do it again and again and again.
  15. Benirons

    We need balance

    I dont agree with nerfing meteor brawler, but I'm talking regs perspective. If in ranked all 4 of you are stupid enough to hug that PT, it serves you right. EXplosive fuel has a crazy long CD, so it is a one trick pony once in a long while. I have not even played a single game with meteor brawler in 6.0, so this is not a dont nerf my spec bruh. The real problem is inquisitors. Death knells is just stupid. How is having 6 back to back auto criticals cool? Giant, actual criticals mind you. At least add a goddamn rate limit to maul/assassinate crit, only once every 10 secs or so. Recklessness also has a pretty short CD I think, stealth lowers it by a lot. Lightning is still stupid. Should not be allowed to have all that flat DR that you can keep up forever, and literally run circles around anyone. Just maddening. When you get inquisitors low, they just run away with forcespeed and get heals. I dont see snipers as a problem. Being hard to kill takes effort. You cant just run away willy nilly leaving yourself completely exposed. Snipers need staying power, as they are literally the most stationary class in the game.
  16. Hey, thats a good bug! Mine is QQ bad. Just today I did double propulsion round on my mando on quesh huttball and got permanently rooted in place, like the operative roll bug.... Not even /stuck fixed me up.
  17. This is y i dont bother with chievos other than operations.... Thin madness is torture and stupid.
  18. https://cdn.discordapp.com/attachments/464270814787796995/656783046376423466/2019.12.18-03.58.png Was spam clicking the ball spawn and i died instantly as i got it. Whats going on?
  19. One random tid bit as MM v jugs. They seem to love to pop reflect when u cast amubsh. So bait it out by fake casting and cancelling. Lay down supressive fire then bring on the pain! I normally dont have issues with much, just operatives, lightning sorcs and opposing snipers. OPs just seem to have dodge like all the time.... and guess what ur hard stun is white dmg, so that rarely works. Honestly i just ignore them entirely until there is nothing else to hit, or someone else stuns them. Lightning is stupid. They can run circles around u with their insane DR and LOS u with their instant casts on everything. TB is really hard to interrupt too, and when they start losing they just run away and well, there aint no catching them. Opposing snipers feel weird to me, and the high ranged defence makes things rather unreliable. Once diversion is blown, there is no controlling each other so it pretty much comes down to DPS and proper defensive usage.
  20. Okay so im pretty annoyed by this. I usually just see an operative/scoundrel fly around the map and get 6 scores on their own. Its pretty dumb. Huttball is supposed to be a team game, passes very rarely happen. Stuff like rolls, force charge, maddash, rocket out, intercede should by all means make u drop the ball. They allow one to bypass the obstacles really easily, and are very readily available. I think movement buffs r okay since they tend to have longer CDs, and u move pretty slowly as is with the ball.
  21. Can u really get banned for buying gold? I mean.... given how well they r doing, half the game's population should be getting banned...
  22. As far as im aware, it only happens when u have no target at all. If it does when u have something targeted, then it is very troubling news.
  23. If u do that, does it not target anything at all any more? I knew about it using whatever skill u got in ur first slot, but my primary issue is it targeting random things.
  24. Title says it all. Y is this a thing? We have no option to turn this behaviour off for right click. Sometimes i have to let go of it mid fight for whatever reason. And when i press it down again it will randomly target whatever my cursor is over. Need i say how bloody annoying this is? We have plenty of hotkeys available for targetting stuff, even the left click if all else fails. Y does right click need to do anything other than turn our camera/character?
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