Catholicc Posted January 10, 2015 Share Posted January 10, 2015 (edited) It's just me or Heated Tools doesn't reduce de cooldown of Pulse Cannon by 3 seconds? It does. 18sec CD-->15sec CD Cast time is way too long though. Ionized Ignition and Adrenaline Fueled are the two broken discipline passives. The latter is far more serious. Edited January 10, 2015 by Catholicc Link to comment Share on other sites More sharing options...
Col_Wilson Posted January 16, 2015 Author Share Posted January 16, 2015 This still wasn't fixed in the latest patch. I'm bumping this so that hopefully more people see that this is an issue. Link to comment Share on other sites More sharing options...
AxeDragoneth Posted January 16, 2015 Share Posted January 16, 2015 Confirmed still broken. Link to comment Share on other sites More sharing options...
LanceCorporalDan Posted January 16, 2015 Share Posted January 16, 2015 Fix meh spec!! Link to comment Share on other sites More sharing options...
Turbinex Posted January 19, 2015 Share Posted January 19, 2015 WTB a Bioware that cares ;( Link to comment Share on other sites More sharing options...
cs_zoltan Posted January 19, 2015 Share Posted January 19, 2015 WTB a Bioware that cares ;( Too late, EA bought it first. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 19, 2015 Share Posted January 19, 2015 Another major bug (surprise surprise), is that Pyro Shield doesn't reflect dots. As per the tooltip description, this is indeed another bug that must be fixed to work as intended. "When activated, your Energy Shield ignites in a blaze, lashing attackers for (x amount) elemental damage while it remains active. Pyro spec needs this to be fixed...like...now. Link to comment Share on other sites More sharing options...
headshot_hendo Posted January 19, 2015 Share Posted January 19, 2015 I am pretty sure that bioware is fully aware of the situation for pyro. I think they are slow rolling us because they are actually taking the time to get it right. That is why they are making changes and testing them one class at a time. Right now it is a waiting game but it has already been stated that 3.1 alot of class adjustments will be made. Although the mistake is the season starts with 3.1 so people will not have enough time to adjust to the changes. Its good and bad because now all players will be on an even playing field as far as experience with the changes (most people dont play pts), but alot of players will be clueless and some players will suffer because of it. Give it time they have already made changes to the jugg and mara on the pts. More are coming. Link to comment Share on other sites More sharing options...
Col_Wilson Posted January 19, 2015 Author Share Posted January 19, 2015 Another major bug (surprise surprise), is that Pyro Shield doesn't reflect dots. As per the tooltip description, this is indeed another bug that must be fixed to work as intended. "When activated, your Energy Shield ignites in a blaze, lashing attackers for (x amount) elemental damage while it remains active. Pyro spec needs this to be fixed...like...now. If you read the description of the ability, it can't happen more than once every second. If you're taking dot damage, you're probably getting hit more often than that which is why you may think it isn't working correctly. But I'm not sure, I don't use that utility. Check it again and see if it happens once every second like it's supposed to. I am pretty sure that bioware is fully aware of the situation for pyro. This is the biggest issue I'm having, how can you be sure? I can understand fixing something may take time, but they could at least acknowledge bugs (especially something as big as this one) and tell us they're working on a fix. This has been around since the release of 3.0, there's been plenty of time to say something about it. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 19, 2015 Share Posted January 19, 2015 If you read the description of the ability, it can't happen more than once every second. If you're taking dot damage, you're probably getting hit more often than that which is why you may think it isn't working correctly. But I'm not sure, I don't use that utility. Check it again and see if it happens once every second like it's supposed to. Yeah it can only happen once every second, but my point is that it doesn't work against dots at all. Link to comment Share on other sites More sharing options...
vennian Posted January 20, 2015 Share Posted January 20, 2015 This is the biggest issue I'm having, how can you be sure? . Because even though they rarely responds, lots of things indicate that they READ the forums. Link to comment Share on other sites More sharing options...
Luckyluzi Posted January 20, 2015 Share Posted January 20, 2015 (edited) Another major bug (surprise surprise), is that Pyro Shield doesn't reflect dots. As per the tooltip description, this is indeed another bug that must be fixed to work as intended. "When activated, your Energy Shield ignites in a blaze, lashing attackers for (x amount) elemental damage while it remains active. Pyro spec needs this to be fixed...like...now. there are 2 different procc activators for such abilities in the game: -procc on taking damage (for example the cd reduce of reactive shield in tactics/ap) works on dots -procc on getting attacked (for example the pyro shield and the kolto overload cd reduce in pyro(bugged)) works only on direct hits Edited January 20, 2015 by Luckyluzi Link to comment Share on other sites More sharing options...
TACeMossie Posted January 20, 2015 Share Posted January 20, 2015 (edited) there are 2 different procc activators for such abilities in the game: -procc on taking damage (for example the cd reduce of reactive shield in tactics/ap) works on dots -procc on getting attacked (for example the pyro shield and the kolto overload cd reduce in pyro(bugged)) works only on direct hits Pyro Shield has always worked on DoTs. Nothing was more satisfying pre-3.0 than killing a Balance or Madness specced Inquisitor/Consular with Electro Shield on my vanguard. Well, besides cheesing it into NiM Nefra and breaking 4.5k without any effort at all because you used Electro Shield on the DoT. Edited January 20, 2015 by TACeMossie Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 20, 2015 Share Posted January 20, 2015 Pyro Shield has always worked on DoTs. Nothing was more satisfying pre-3.0 than killing a Balance or Madness specced Inquisitor/Consular with Electro Shield on my vanguard. Well, besides cheesing it into NiM Nefra and breaking 4.5k without any effort at all because you used Electro Shield on the DoT. Test it. Go duel a sorc/sin/pt, whatever you like and activate energy shield. Don't hit them , just get them to apply dots. Pyro shield currently reflects direct attacks like a sabre or a rifle shot, but not dots. You'll see the dots bumping away with no reflect damage on the attacker. This is obvious to see, unless I was bugged on Tatooine, the five different times I tried. Link to comment Share on other sites More sharing options...
Ottoattack Posted January 21, 2015 Share Posted January 21, 2015 (edited) Yeah it can only happen once every second, but my point is that it doesn't work against dots at all. Really... I will never understand what type of programmers BW has that manage to some how royal f*** everything every major patch. Edited January 21, 2015 by Ottoattack Link to comment Share on other sites More sharing options...
vennian Posted January 21, 2015 Share Posted January 21, 2015 Another major bug (surprise surprise), is that Pyro Shield doesn't reflect dots. As per the tooltip description, this is indeed another bug that must be fixed to work as intended. "When activated, your Energy Shield ignites in a blaze, lashing attackers for (x amount) elemental damage while it remains active. Pyro spec needs this to be fixed...like...now. Did ya file a bug report? Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 21, 2015 Share Posted January 21, 2015 (edited) Absolutely, but let's get a summary here of all the bugs to date, and get everyone else to report as well. Funny thing is, I've sent bug reports, and they've told me to post here on forums... Flame Sweep CGC isn't getting applied to all targets it hits consistently.(pyro discipline) the Kolto cooldown isn't being reduced when getting attacked, after it's been activated. (pyro discipline) Pyro Shield isn't reflecting against DOT damage (utilities) Secondary Improvement list. Re-examine damage from Flamethrower's ranks (% per), or increase the Flamethrower base damage. Make 45% HO speed increase an innate Pyro ability(Kain'ryk), and swap the 30% damage reduction while stunned from the AP tree, and insert the 30%DR as a utility to replace the HO 45% increase removal. I'll update as we roll along, but, GET IN GAME PEOPLE and start testing this stuff!!!! We're running out of time, for they will be addressing PT's/VG's soon on the PTS!!!!! Edited January 22, 2015 by DethlaHadyn Link to comment Share on other sites More sharing options...
Catholicc Posted January 21, 2015 Share Posted January 21, 2015 (edited) [quote=DethlaHadyn;7972899 [*]Kolto Overload's 30% damage reduction isn't applied, nor is the Kolto cooldown being reduced when getting attacked, after it's been activated. (pyro discipline) That is simply NOT TRUE as it is FULLY FUNCTIONAL. Kolto Overload's and Adrenaline Rush's 30% damage reduction is applied when the ability activates, i.e. when your health drops below 35%, as the tool tip states. Try it. Secondary Improvement list. No. Edited January 21, 2015 by Catholicc Link to comment Share on other sites More sharing options...
revcrisis Posted January 21, 2015 Share Posted January 21, 2015 Keep bumping this in hopes Eric/Tait see it: http://www.swtor.com/community/showthread.php?t=789439 I will add the pyrotech/plasmatech bugs as well. Link to comment Share on other sites More sharing options...
Col_Wilson Posted January 21, 2015 Author Share Posted January 21, 2015 Kolto Overload's 30% damage reduction isn't applied, nor is the Kolto cooldown being reduced when getting attacked, after it's been activated. (pyro discipline) I'm pretty sure the damage reduction works. It's just the cooldown that isn't working. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 21, 2015 Share Posted January 21, 2015 That is simply NOT TRUE as it is FULLY FUNCTIONAL. Kolto Overload's and Adrenaline Rush's 30% damage reduction is applied when the ability activates, i.e. when your health drops below 35%, as the tool tip states. Try it. Secondary Improvement list. No. Hmm wasn't when we first tried it. Maybe it was patched in somewhere along the line since then. I'll test them both again tonight. For the second part, some elaboration on your part is required. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 21, 2015 Share Posted January 21, 2015 Keep bumping this in hopes Eric/Tait see it: http://www.swtor.com/community/showthread.php?t=789439 I will add the pyrotech/plasmatech bugs as well. Thanks man. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 22, 2015 Share Posted January 22, 2015 Hmm wasn't when we first tried it. Maybe it was patched in somewhere along the line since then. I'll test them both again tonight. For the second part, some elaboration on your part is required. I'll edit. The 30% damage reduction from Kolto is indeed working. Apologies for that part. I'll also add that for the utility "Reflective Armor", it appears to be only a one time trigger. For example if you activate Energy Shield against let's say Flamethrower, Reflective Armor will only damage your attacker once for the entire duration of the attack. Even though flamethrower hits 4 times, the utility will only work once. If I had to choose between Reflective armor or Pyro shield, I'd definitely skip out on Reflective armor. If this is how it's supposed to work, then it's not worth the utility point at all in my opinion. Just a bit more icing on the cake I'd suppose, but none the less a good utility point wasted. Anyone else find merit for reflective armor in another scenario? Link to comment Share on other sites More sharing options...
TACeMossie Posted January 22, 2015 Share Posted January 22, 2015 I'll edit. The 30% damage reduction from Kolto is indeed working. Apologies for that part. I'll also add that for the utility "Reflective Armor", it appears to be only a one time trigger. For example if you activate Energy Shield against let's say Flamethrower, Reflective Armor will only damage your attacker once for the entire duration of the attack. Even though flamethrower hits 4 times, the utility will only work once. If I had to choose between Reflective armor or Pyro shield, I'd definitely skip out on Reflective armor. If this is how it's supposed to work, then it's not worth the utility point at all in my opinion. Just a bit more icing on the cake I'd suppose, but none the less a good utility point wasted. Anyone else find merit for reflective armor in another scenario? Into the Fray/Close and Personal doesn't activate every time that you get AoEd - it has a 3 second lockout. I'm not sure if this is affected by alacrity though... Reflective Armor will only do damage if Into the Fray/Close and Personal is activated. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 22, 2015 Share Posted January 22, 2015 Into the Fray/Close and Personal doesn't activate every time that you get AoEd - it has a 3 second lockout. I'm not sure if this is affected by alacrity though... Reflective Armor will only do damage if Into the Fray/Close and Personal is activated. Right, but can you firm that it's on a 3 second window? So if you were under constant fire, it would proc 5 times then? Hmm. More testing tomorrow then lol. Link to comment Share on other sites More sharing options...
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