Krovan Posted November 11, 2014 Share Posted November 11, 2014 It's time bioware, free up weapon restrictions, guns should be varied for the classes that use them. Lets see gunslingers using cannons and bounty hunters with sniper rifles. I want an imperial agent dual wielding pistols, and all the variety a galaxy far far away can have. Now is the time, the game needs change, the class revamps are good, but since adding a new class is never going to happen, the ones that are available need to have as much variety as possible. Make is a cartel item, adapted weapons training or something, you know it would sell. Link to comment Share on other sites More sharing options...
Exosasa Posted November 11, 2014 Share Posted November 11, 2014 So much for character distinction. Link to comment Share on other sites More sharing options...
LyraineAlei Posted November 11, 2014 Share Posted November 11, 2014 Doesn't sound cosmetic. Sounds gameplay-changing. Cosmetic stuff doesn't add or detract from the gameplay (ex. Hair. Does nothing to change the game. Cosmetic.) Link to comment Share on other sites More sharing options...
Essence_of_Light Posted November 11, 2014 Share Posted November 11, 2014 Never going to happen. It would take way too much effort for not enough payout. Link to comment Share on other sites More sharing options...
KTap Posted November 11, 2014 Share Posted November 11, 2014 They would have to make new animations for every ability incorporating the different weapons. It's not going to happen. Link to comment Share on other sites More sharing options...
DanNV Posted November 11, 2014 Share Posted November 11, 2014 BW has already said that the weapons specific to classes are there to provide class distinction so they aren't changing it. Link to comment Share on other sites More sharing options...
meaniedevilface Posted November 11, 2014 Share Posted November 11, 2014 Add Wookiee as a playable race and then implement this. So I can have a lightsaber-wielding, Wookiee Trooper. Link to comment Share on other sites More sharing options...
SithKoriandr Posted November 12, 2014 Share Posted November 12, 2014 I fail to see how an Agent wielding two pistols instead of one sniper rifle is any different than it's Republic side equivalent which wields two pistols instead of a sniper rifle. Next, if the Agent wasn't suppossed to wield blaster pistols (or even the trooper) why did they have them wield blaster pistols in the cutscenes? Link to comment Share on other sites More sharing options...
SithKoriandr Posted November 12, 2014 Share Posted November 12, 2014 So much for character distinction. Because our Jedi builds or Agent builds or Smuggler builds or Sith builds are SO MUCH MORE different than the other builds of the same class Link to comment Share on other sites More sharing options...
BuriDogshin Posted November 12, 2014 Share Posted November 12, 2014 (edited) I fail to see how an Agent wielding two pistols instead of one sniper rifle is any different than it's Republic side equivalent which wields two pistols instead of a sniper rifle. Do you realize how much effort it would be to change Operative animations to something appropriate for a shotgun or blaster, instead of a knife? And similarly for gunslingers and smugglers. I'd rather BW go introduce new bugs, uhmm, I mean features, somewhere with a little more impact. The different weapons also make a big difference when you are sharing Bind-to-Legacy weapons, especially since once an end-game barrel is installed in a vibroknife, it is bound to "knife" and cannot be moved to a shotgun or blaster pistol. Similarly, an end-game barrel installed in a shotgun cannot later be moved to a vibroknife or blaster pistol, and an end-game barrel installed in a blaster cannot later be moved to a vibroknife or shotgun. Skill users are at a slight disadvantage compared to the other classes because of this. And I am fine with that, BTW, even though I make extensive use of BtL weapons and armor. I have a lot of different end-game Skill barrels in a lot of different BtL weapons as a result. I do, however, miss having Bound-to-Legacy Techstaffs and Electrostaffs, for my companions. Anyway, I am against this change, just as I would be against allowing Sorcs dual-wield blasters (it's not as if a Sorc ever actually hits anything with a lightsaber, they just wave them around, so in theory they could be waving around anything. I've had Sorcs wave swords and axes, for example. Perhaps someday BW will give them a wand instead. Or a giant foam finger like you see fans waving at sporting events. LOL) Edited November 12, 2014 by BuriDogshin Link to comment Share on other sites More sharing options...
Lunafox Posted November 12, 2014 Share Posted November 12, 2014 I'm still holding out hope for new classes and their accompanying stories. I think there should be a dual wielder class for the Imperials, and I would totally play it. I wouldn't be entirely adverse to a skill being implemented that let agents use an equipped pistol for a few skills...some short range shooting, sort of thing. Link to comment Share on other sites More sharing options...
Vandicus Posted November 12, 2014 Share Posted November 12, 2014 I'm still holding out hope for new classes and their accompanying stories. I think there should be a dual wielder class for the Imperials, and I would totally play it. I wouldn't be entirely adverse to a skill being implemented that let agents use an equipped pistol for a few skills...some short range shooting, sort of thing. Bounty Hunter, Mercenary. Link to comment Share on other sites More sharing options...
RodneyMcNeely Posted November 12, 2014 Share Posted November 12, 2014 OP, have you ever played Dungeons & Dragons? If so, I'm betting you were the guy that rolled a Half-Elf, Half-Dragon Fighter/Mage/Thief. Link to comment Share on other sites More sharing options...
Icebergy Posted November 12, 2014 Share Posted November 12, 2014 I disagree with this idea. I've said why in the hundred other threads on the topic. Link to comment Share on other sites More sharing options...
Khantalas Posted November 12, 2014 Share Posted November 12, 2014 OP, have you ever played Dungeons & Dragons? If so, I'm betting you were the guy that rolled a Half-Elf, Half-Dragon Fighter/Mage/Thief. Fighter/mage/thief? Man, that takes me back, though I seem to recall the order used in the books was fighter/thief/mage. Link to comment Share on other sites More sharing options...
LordArtemis Posted November 12, 2014 Share Posted November 12, 2014 I agree that at this point weapons are just as cosmetic as anything else. I would like to see more variety, but perhaps there is no need to go as far as open up weapon restrictions completely. After all, there are many weapons that do not look like they belong in the category they reside in. Link to comment Share on other sites More sharing options...
Halinalle Posted November 12, 2014 Share Posted November 12, 2014 Marauders spamming Ravage at 30m with two assault cannons... Gunlingers using Shadow Strike... Mercenaries using two lightsabers... Operatives/Snipers spamming Force Storm/Overload... Link to comment Share on other sites More sharing options...
Lunafox Posted November 12, 2014 Share Posted November 12, 2014 (edited) Bounty Hunter, Mercenary. Doh! Dang, I forgot, and to think I have two of them lol Oops. Perhaps, what I should have said, is that I'd like one, that is more like an agent....someone more directly involved with Imperials, or Sith, than Mandalorians. Edited November 12, 2014 by Lunafox Link to comment Share on other sites More sharing options...
Khantalas Posted November 12, 2014 Share Posted November 12, 2014 (edited) Doh! Dang, I forgot, and to thing I have two of them lol Oops. Perhaps, what I should have said, is that I'd like one, that is more like an agent....someone more directly involved with Imperials, or Sith, than Mandalorians. A dual-wielder more directly involved with the Sith is just a Marauder. Edited November 12, 2014 by Khantalas Link to comment Share on other sites More sharing options...
Halinalle Posted November 12, 2014 Share Posted November 12, 2014 someone more directly involved with Imperials Sorry, can't imagine Operative with two blaster rifles or Sniper with two sniper rifles. Operative with two vibroknives? Sounds cool. or Sith Two lightsabers, aka The Leader/God? Marauder. Link to comment Share on other sites More sharing options...
Khantalas Posted November 12, 2014 Share Posted November 12, 2014 Sorry, can't imagine Operative with two blaster rifles or Sniper with two sniper rifles. Operative with two vibroknives? Sounds cool. An operative with two blaster rifles would be like Mouse from The Matrix: good at the cerebral part of job, but hopelessly outmatched in actual combat. Link to comment Share on other sites More sharing options...
LordArtemis Posted November 12, 2014 Share Posted November 12, 2014 I would have a geekgasm if they added vibroknucklers and some form of TK to the game. Link to comment Share on other sites More sharing options...
Silverspar Posted November 12, 2014 Share Posted November 12, 2014 I don't see how this would revitalize the game. Break balance in a lot of places, sure, but far from revitalize it. People would come back try it out for maybe a couple of hours then go back to whatever they enjoyed. Now, adding different weapon types for classes to use besides the same old same old would be interesting, like how Jedi and Sith can use swords and staves as it were. Something for the blaster wielders to give them variety would probably help a lot. Link to comment Share on other sites More sharing options...
Khantalas Posted November 12, 2014 Share Posted November 12, 2014 I would rather enjoy it if my Powertech could use a techblade in melee range instead of keeping shooting his blaster like an idiot. If you want me to stay in melee range, give me a melee weapon, dammit. ((Although my smuggler just punches things at that range, which works out fine for him.)) Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted November 12, 2014 Share Posted November 12, 2014 The only weapon restrictions that need lifting are Pistols and Rifles. Every ranged class should be able to use those 2. Link to comment Share on other sites More sharing options...
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