LordArtemis Posted October 29, 2014 Share Posted October 29, 2014 (edited) hyperbole There's one more for you. If there is one thing I know for sure Kalfear, its that if you believe any of my posts are less than intelligent, I must be doing something right. Paying 15 dollars a month is not supporting the game. Otherwise the CM would not exist. Spending cash in the CM is supporting the game. Edited October 29, 2014 by LordArtemis Link to comment Share on other sites More sharing options...
hadoken Posted October 29, 2014 Share Posted October 29, 2014 Paying 15 dollars a month is not supporting the game. Otherwise the CM would not exist. Spending cash in the CM is supporting the game. By that logic, the subscription shouldn't exist. Truth is, the company won't turn down any sources of income so both are supporting the game. Link to comment Share on other sites More sharing options...
LordArtemis Posted October 29, 2014 Share Posted October 29, 2014 By that logic, the subscription shouldn't exist. Truth is, the company won't turn down any sources of income so both are supporting the game. Perhaps it shouldn't. However, I think the market is not ready to provide a pure F2P MMO with the kind of success that LoL or WoT have had, considering they are MOBAs and open to consoles as well as PCs. Right now this playerbase, IMO, is still too traditionally oriented. I think the best way to increase revenue is to increase the appeal of subscriptions, and add more desirable fluff to the market to get subs spending more cash. IMO there is no reason at all this game couldn't pull in 300 mil in revenue. We need more players, and subs paying out more money. I realize that folks want to believe that paying 15 bucks a month contributes to the game. But it really doesn't. It's just a drop in the bucket. IMO a subscriber that does not spend anything beyond his or her 15 dollars a month is no different from a free or preferred player. If you love the game, and want to truly support it, then do so...buy spending money on the market, as many have. That demonstrates true support IMO. Link to comment Share on other sites More sharing options...
hadoken Posted October 29, 2014 Share Posted October 29, 2014 Perhaps it shouldn't. However, I think the market is not ready to provide a pure F2P MMO with the kind of success that LoL or WoT have had, considering they are MOBAs and open to consoles as well as PCs. Oh this game isn't anywhere CLOSE to that considering most of the CM purchases are...from subscribers. It isn't the payment method (or subscriber/non options) that is holding this game back and preventing it from getting more money. It's the development and content of the game itself. Something I'm sure they're hoping this next expansion changes (and certainly something the 12x xp has had an impact on). Link to comment Share on other sites More sharing options...
LordArtemis Posted October 29, 2014 Share Posted October 29, 2014 Oh this game isn't anywhere CLOSE to that considering most of the CM purchases are...from subscribers. It isn't the payment method (or subscriber/non options) that is holding this game back and preventing it from getting more money. It's the development and content of the game itself. Something I'm sure they're hoping this next expansion changes (and certainly something the 12x xp has had an impact on). A fair statement. I agree that the biggest detriment to recruiting players at present is content. I still believe that certain specific restrictions on F2P players, ones I find punitive do not promote subscriptions, but that is a lesser point. I believe the lack of ability to earn CC in game, other than achievements is one strong deterrent to recruiting players in the market. The lack of a subscription reward program other than a CC stipend is also an issue IMO. I could be wrong about both naturally. You could be spot on Kalfear. We simply do not agree on some of the points, but I think you and I agree the game would benefit strongly from more revenue. Link to comment Share on other sites More sharing options...
JimG Posted October 29, 2014 Share Posted October 29, 2014 "Life some restrictions for F2P?" What the heck does that mean? I'm assuming you meant "lift" some restrictions. People need to quit trying to compare this game to other games which were F2P from the start. This is not a F2P game. It's a hybrid model. It was a sub game that had a F2P option built-in to keep the game alive. They can't devalue the sub if they want to keep any of their subs around. There has to be sufficient benefit to subbing. Some brand-new F2P game that has no subs does not have that concern or issue. So you're comparing apples and oranges. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted October 30, 2014 Share Posted October 30, 2014 A traditional game, purchased up front, would cost $45 to $60 per paying customer. The entire game has to make its profit on that alone, no recurring fees. At $15 per month, it takes 3 or 4 months to pay that much. After that, the subscription fee is going purely to support continued costs and development, and line EA's pockets. "You don't love the game enough" -- come on, LA, you're better than that sort of comment. Link to comment Share on other sites More sharing options...
LordArtemis Posted October 30, 2014 Share Posted October 30, 2014 A traditional game, purchased up front, would cost $45 to $60 per paying customer. The entire game has to make its profit on that alone, no recurring fees. At $15 per month, it takes 3 or 4 months to pay that much. After that, the subscription fee is going purely to support continued costs and development, and line EA's pockets. "You don't love the game enough" -- come on, LA, you're better than that sort of comment. Just over 100 million in the market, compared to the top ten in the market at present. I am making the point that either we need more whales in here or current players need to pony up. My point still stands firm. 15 a month is NOT a contribution compared to other games in the market, it is in the same category as F2P and Preferred. Link to comment Share on other sites More sharing options...
well Posted October 30, 2014 Share Posted October 30, 2014 This was my original list of suggested changes. Note the focus is adding more value to subs, while removing a few of the more draconian restrictions. It can also be said that if the freeps in this game do not pay to reach a percentage similar to the market trend perhaps we should OFFER what other games in the industry offer in their F2P model. So in essence, we would offer more for free, IF that would have an effect. The question is this really...would the following restrictions.... Lack of ability to post in Customer Service or a F2P forum, or receive customer service Lack of ability to mail coins to their own characters Lack of ability to craft a reasonable amount of items in que Travel and movement restrictions ...translate into subscriptions? I think the answer is likely not. The other restrictions in place, IMO, are not only non punitive, they DO encourage subscriptions. However, would the following.... Ability to earn CC in game other than achievements Ability to remove mods from armor at no cost Ability to purchase speeder 1 at level 1 Ability to earn monthly account awards for every month you are subscribed Ability to be summoned by/summon group members on the same planet to a specific location Lack of armor repair costs Bonus to crit chance when crafting of 5/10/15 percent, depending on length of sub Ability to que 1/3/5 extra crafted items in the crafting que, per companion, depending on length of sub Ability to add 1/2/3 extra missions to crew mission que, depending on length of sub Ability to use chat bubbles in groups Ability to use a brand new appearance system Access to special decorations (functioning, like other jukeboxes that play game music, gambling kiosks, etc), hooks that can be moved to almost anywhere before they are locked down, large floor hooks that allow open placement ....convince folks to sub? I believe they would. We have to have more candy to offer subs, and remove a few of the more draconian restrictions, and I think we would have a winner in the market. In the end, the main focus to convincing Freeps to pay more money should be by offering more to SUBS, not to Freeps. I think it is a good idea. Minus the chat bubbles. The rest I think would definitely draw more to sub. Add in free ability to aug gear and you will see a lot of happy people. Chat bubbles..pfft Everything has been so goofed up since the theaters released the Talkies. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted October 30, 2014 Share Posted October 30, 2014 Just over 100 million in the market, compared to the top ten in the market at present. I am making the point that either we need more whales in here or current players need to pony up. My point still stands firm. 15 a month is NOT a contribution compared to other games in the market, it is in the same category as F2P and Preferred. It's not a contribution, it's a fee for access, or rent if you like. SWTOR is not a charity. I don't drop an extra $50 off at the apartment office every few months, either. More free players need to be enticed into making purchases or subscribing. Right now, the setup seems more stick than carrot, more vinegar than honey, and the results aren't that surprising. Link to comment Share on other sites More sharing options...
hadoken Posted October 30, 2014 Share Posted October 30, 2014 I am making the point that either we need more whales in here or current players need to pony up. Why? Is the game in danger of being closed down or something all of a sudden? Link to comment Share on other sites More sharing options...
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