JediMasterSLC Posted August 25, 2014 Share Posted August 25, 2014 (edited) And my desire to take first world problems seriously has waned to less than zero, You and your playing the "first world problems" card in a *********** video game forum. All the problems here are first world. What a pathetic attempt at dismissing a grievance. Edited August 25, 2014 by JediMasterSLC Link to comment Share on other sites More sharing options...
dipstik Posted August 25, 2014 Share Posted August 25, 2014 once you conquer a planet, you have much better grinding avenues for expanding your flagship, via commander drops. Link to comment Share on other sites More sharing options...
Infernixx Posted August 25, 2014 Share Posted August 25, 2014 1. When you take over a planet, you're essentially ensuring that everyone on your side of the faction line sees your guild name and knows that if you want a guild to join, they'd be a good choice. If you're not of that faction, then you know there's a hell of an enemy guild out there you should be wary of. this bears repeating Link to comment Share on other sites More sharing options...
Phyreblade Posted August 25, 2014 Share Posted August 25, 2014 To drive your enemies before you and hear the lamentations of their women. You, sir, are awesome. Link to comment Share on other sites More sharing options...
GrovesK Posted August 25, 2014 Share Posted August 25, 2014 (edited) Oh, I've read the dulfy stuff. I"m just questioning how it makes sense: 1) a guild conquers a whole planet makes sense. But why do I want to kill commanders on the planet I just conquered when a new event comes out the following week 2) a guild conquers a whole planet: then why are sectors designated as being controlled by one guild or another (why do it by "sectors" at all? 3) should I be assuming that the next week will be the same event and we can try to take Alderan back from whomever has it? If you can quote me where dulfy explains this I'll apologize profusely. 1. I believe if you conquer a planet you control it until the next time it is contested, including the week of the contest. So if you conquered Makeb, then you keep control and the next time it comes around you can use your orbital fire to break the shield on the commander. There are no commanders if that planet is not being contested. 2. I think sector is a misnomer. Every sector of the planet should be controlled by a single guild. Maybe it will matter at some point if there are multiple parts of a planet, but right now it doesn't. 3. I'm guessing there will be a different event this week, but these planets will come back in other event types and Balance of Power will be back too. Edited August 25, 2014 by GrovesK Link to comment Share on other sites More sharing options...
ML_DoubleTap Posted August 25, 2014 Share Posted August 25, 2014 I believe the sectors are probably there because of areas like Black Hole and Section X. They are separately conquerable from the overall Correlia and Belsavis so they split everything into sectors. Should Tatooine for example get a daily section at some point, it could be separated by section. Link to comment Share on other sites More sharing options...
ML_DoubleTap Posted August 25, 2014 Share Posted August 25, 2014 1. I believe if you conquer a planet you control it until the next time it is contested, including the week of the contest. So if you conquered Makeb, then you keep control and the next time it comes around you can use your orbital fire to break the shield on the commander. There are no commanders if that planet is not being contested. I could be wrong, but I don't think there's any commanders on Makeb...we never found any and the Dulfy guide didn't list any. Planets that aren't being contested do still have Commanders; we killed the Voss and Tatooine ones a few times through the week. Link to comment Share on other sites More sharing options...
DarthVengeant Posted August 25, 2014 Share Posted August 25, 2014 Oh, I've read the dulfy stuff. I"m just questioning how it makes sense:. It makes as much sense as using a lazer sword to kill people across the galaxy. It's a GAME. That it's why. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted August 25, 2014 Share Posted August 25, 2014 There are no commanders if that planet is not being contested. Not true, killed one on tat today. Link to comment Share on other sites More sharing options...
Nickious Posted August 26, 2014 Share Posted August 26, 2014 For the satisfaction of a boss well killed? But really, the main reason I would want to capture a planet was so that I could kill the commander shield timer to be able to kill him sooner and thus acquire more frameworks for the flagship. That and being able to access that walker sounds cool. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted August 26, 2014 Share Posted August 26, 2014 For the satisfaction of a boss well killed? But really, the main reason I would want to capture a planet was so that I could kill the commander shield timer to be able to kill him sooner and thus acquire more frameworks for the flagship. That and being able to access that walker sounds cool. What's the point of unlocking flagship besides RP stuff though? Completionism? Link to comment Share on other sites More sharing options...
Zoom_VI Posted August 26, 2014 Share Posted August 26, 2014 (edited) What's the point of unlocking flagship besides RP stuff though? Completionism? Yes, because many people have innate desires to do that type of thing. We are not all minimalists. Also gships are like the biggest convenience item ever and more rooms increase the occupancy limit which is important for large guilds. Edited August 26, 2014 by Zoom_VI Link to comment Share on other sites More sharing options...
Khevar Posted August 26, 2014 Share Posted August 26, 2014 (edited) What's the point of unlocking flagship besides RP stuff though? Completionism? Pretty much yeah. It's a bit lemming of me, but I kinda want to unlock the rooms in the flagship just because they're there. I haven't even spent much time in the flagship. Despite this, just the fact there are locked rooms that I could unlock makes me itch a little bit. It helps that my guild likes the open world PvP aspect of the commanders, and killing them gives mats that help unlock the rooms. Edited August 26, 2014 by Khevar Link to comment Share on other sites More sharing options...
Kalfear Posted August 26, 2014 Share Posted August 26, 2014 Explain why you want to conquer a planet? TO RULE THE GALAXY muhahahahahah errr wait Im a jedi, to protect the innocent really honestly jedi honor *grins* Link to comment Share on other sites More sharing options...
Nickious Posted August 26, 2014 Share Posted August 26, 2014 TO RULE THE GALAXY muhahahahahah errr wait Im a jedi, to protect the innocent really honestly jedi honor *grins* Peace through power. Link to comment Share on other sites More sharing options...
Tomb-Stone Posted August 26, 2014 Share Posted August 26, 2014 To drive your enemies before you and hear the lamentations of their women. If you're doing it right then the women won't be lamenting your arrival. Link to comment Share on other sites More sharing options...
Caustic_Agent Posted August 26, 2014 Share Posted August 26, 2014 To drive your enemies before you and hear the lamentations of their women. That is good. Link to comment Share on other sites More sharing options...
slafko Posted August 26, 2014 Share Posted August 26, 2014 (edited) to drive your enemies before you and hear the lamentations of their women. Best First comment ever. Edited August 26, 2014 by slafko Link to comment Share on other sites More sharing options...
discbox Posted August 26, 2014 Share Posted August 26, 2014 “Because it is there.” George Mallory /4char Link to comment Share on other sites More sharing options...
Hebruixe Posted August 26, 2014 Share Posted August 26, 2014 Plus, I love orphans, so I want to create as many of them as I can. That is one dark sense of humor... Link to comment Share on other sites More sharing options...
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