isaqueMar Posted March 31, 2014 Share Posted March 31, 2014 so why marauders don't have force push? it's really annoying when i am in the mid of a spec and i get force pushed by a guardian/juggernaut. Link to comment Share on other sites More sharing options...
Darkemace Posted March 31, 2014 Share Posted March 31, 2014 Why, as MDPS, would you want to move your enemy away from you? Now if you were asking for force pull... Link to comment Share on other sites More sharing options...
Ramtar Posted March 31, 2014 Share Posted March 31, 2014 (edited) Why, as MDPS, would you want to move your enemy away from you? Now if you were asking for force pull... To use Force Leap, again. Juggernaut/Guardian have this ability. Force Pull would be great, too, instead of the Disable Droid which is worthless in PvP or PvE against non Droid NPCs. Edited March 31, 2014 by Ramtar Link to comment Share on other sites More sharing options...
Cavell Posted March 31, 2014 Share Posted March 31, 2014 Why don't Juggernauts get two laserswords? Link to comment Share on other sites More sharing options...
Ramtar Posted March 31, 2014 Share Posted March 31, 2014 (edited) Why don't Juggernauts get two laserswords? Lore has Force Push as a Warrior/Knight basic move not specific to Juggernaut/Guardian. Why can't Marauder/Sentinel wear Heavy Armor? Edited March 31, 2014 by Ramtar Link to comment Share on other sites More sharing options...
Cavell Posted April 1, 2014 Share Posted April 1, 2014 Lore has Force Push as a Warrior/Knight basic move not specific to Juggernaut/Guardian. Why can't Marauder/Sentinel wear Heavy Armor? Why can't Juggernauts use Cloak of Pain? Link to comment Share on other sites More sharing options...
Ramtar Posted April 1, 2014 Share Posted April 1, 2014 Why can't Juggernauts use Cloak of Pain? You want it be my guest. Even with it up your going to get hit and take the 1 min CD with you. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted April 1, 2014 Share Posted April 1, 2014 (edited) So why can't I use stealth or bloodthirst on my juggernaut? And taunts on my mara? The answer is simple: Not all classes are the same so let them have their class-specific abilities. Edited April 1, 2014 by Never_Hesitate Link to comment Share on other sites More sharing options...
Adaliaya Posted April 1, 2014 Share Posted April 1, 2014 Marauder is class that deals incredibly high dmg on melee. So why would they need skill to push mobs out from their range? Link to comment Share on other sites More sharing options...
Gyronamics Posted April 1, 2014 Share Posted April 1, 2014 Marauder is class that deals incredibly high dmg on melee. So why would they need skill to push mobs out from their range? Greed. Massive greed. Hankering over another ability to screw over mostly casters but also disrupt other players in pvp. Link to comment Share on other sites More sharing options...
Cavell Posted April 1, 2014 Share Posted April 1, 2014 You want it be my guest. Even with it up your going to get hit and take the 1 min CD with you. I think you're missing the point. Link to comment Share on other sites More sharing options...
Ramtar Posted April 1, 2014 Share Posted April 1, 2014 (edited) Marauder is class that deals incredibly high dmg on melee. So why would they need skill to push mobs out from their range? High melee damage on a single target, and after 2.7 all specs for Marauder/Sentinel will become single target specs. Why Force Push: 1) Lore: all Knight/Warrior could use it. Darth Maul used Force Push when fighting Qui-Gon Jinn & Obi-Wan Kenobi. 2) Guess you don't know what Force Push does? 3) Marauder/Sentinel PvP 4 piece armoring bonus grants: Increases all damage dealt by 10% for 5 seconds after using Force Charge or Force Leap. I think you're missing the point. Sorry, but you are missing the point. Edited April 1, 2014 by Ramtar Link to comment Share on other sites More sharing options...
Gyronamics Posted April 1, 2014 Share Posted April 1, 2014 It's really quite sad that you're begging for a stun/interrupt/physics move to add to marauders already significant toolkit and a dps boost. Are you suffering? Link to comment Share on other sites More sharing options...
Ramtar Posted April 1, 2014 Share Posted April 1, 2014 It's really quite sad that you're begging for a stun/interrupt/physics move to add to marauders already significant toolkit and a dps boost. Are you suffering? Why not? Other classes cried to get this class nerfed. Link to comment Share on other sites More sharing options...
Vodrin Posted April 1, 2014 Share Posted April 1, 2014 Why not? Other classes cried to get this class nerfed. The answer to your question is that it would make the class very overpowered in solo PvE and PvP when played by a skilled player. Even post nerf the class is quite strong in every setting in the game (as long as you do not use rage spec in PvP that is). The Rage nerf was heavy handed and excessive, but don't use that as justification to get an over the top buff that will inevitably result in a heavy handed nerf for the specs I play. Link to comment Share on other sites More sharing options...
DarkAngelRiku Posted April 1, 2014 Share Posted April 1, 2014 The answer to your question is that it would make the class very overpowered in solo PvE and PvP when played by a skilled player. Even post nerf the class is quite strong in every setting in the game (as long as you do not use rage spec in PvP that is). The Rage nerf was heavy handed and excessive, but don't use that as justification to get an over the top buff that will inevitably result in a heavy handed nerf for the specs I play. This ^. Come on dude, Sentinels and Mara's are already powerful enough. Rage needed that nerf because too many people were mindlessly spamming their smash key and getting high DPS off the AoE. So, Bioware fixed it to become a single target spec. You don't need Force Push on this class considering if you play it right you can mow down targets easily enough. Link to comment Share on other sites More sharing options...
Vodrin Posted April 1, 2014 Share Posted April 1, 2014 This ^. Come on dude, Sentinels and Mara's are already powerful enough. Rage needed that nerf because too many people were mindlessly spamming their smash key and getting high DPS off the AoE. So, Bioware fixed it to become a single target spec. You don't need Force Push on this class considering if you play it right you can mow down targets easily enough. The rage nerf was over the top though. Making the auto crit only affect the primary target would have been enough. The spec now needs buffs to single target sustained damage to be performing well in PvP, otherwise you are correct. Link to comment Share on other sites More sharing options...
isaqueMar Posted April 1, 2014 Author Share Posted April 1, 2014 Yeah so the force on marauders is something low-grade since we can force choke someone but we can't force push/pull, heh Link to comment Share on other sites More sharing options...
Cavell Posted April 2, 2014 Share Posted April 2, 2014 (edited) Sorry, but you are missing the point. I doubt it. I main a Carnage Marauder. I also play a Vengeance Jugg. Are there abilities from the Jugg I'd like on my Marauder? Absolutely. Are there abilities from my Marauder I'd like on my Jugg? Absolutely. Jebus, there are abilities from my PT I'd like on my Mara. Or my Jugg. Point is, not every AC gets every other AC's abilities. Marauders are in a good place. Carnage is one of the best PVP specs of any class, balanced by its susceptibility to interruption - and trust me, that's a lot better than being balanced by its lack of burst and its kiteability, the way a Juggernaut is. Annihilation's pretty good for PVE. Rage is going to suck in 2.7, but that's true for Juggs as well, and it's far more of a hit for Juggs than it is for Marauders, as Marauders at least have one well-functioning PVP DPS spec when Rage goes away. Vengeance Juggs will be okay for regs, but they're nowhere near a ranked spec yet. Edited April 2, 2014 by Cavell Link to comment Share on other sites More sharing options...
Vodrin Posted April 2, 2014 Share Posted April 2, 2014 Yeah so the force on marauders is something low-grade since we can force choke someone but we can't force push/pull, heh If you look at the class description of mara/sent, they are the lightsaber specialists and the jedi least dependent on force powers. If looked at in that light the setup necessary for game balance actually makes sense from a lore perspective as well. Link to comment Share on other sites More sharing options...
Sosajoshua Posted April 4, 2014 Share Posted April 4, 2014 Hey while giving Maras Force Push why not give all the Sin specs Force Pull!? Idiots complaining over nothing. Not happy with your Twin-Saber throw that slows EVERYONE hit by it!? Your Force Choke which is arguably the best move in the game? Really stop the QQ over an ability you'd never be able to properly use in your rotations of PvP. Why? You don't need and it wouldn't benefit you to take a sec to push when you can just finish what you are doing to kill Link to comment Share on other sites More sharing options...
chillshock Posted April 10, 2014 Share Posted April 10, 2014 Well, it's part of the difference between the playstyle of Jugg and Mara. I'd love to have push and taunts on my mara - I could play him like a high-damage-dual-wield-DPS-Juggernaut. think about it! Link to comment Share on other sites More sharing options...
rklontz Posted April 10, 2014 Share Posted April 10, 2014 High melee damage on a single target, and after 2.7 all specs for Marauder/Sentinel will become single target specs. Why Force Push: 1) Lore: all Knight/Warrior could use it. Darth Maul used Force Push when fighting Qui-Gon Jinn & Obi-Wan Kenobi. 2) Guess you don't know what Force Push does? 3) Marauder/Sentinel PvP 4 piece armoring bonus grants: Increases all damage dealt by 10% for 5 seconds after using Force Charge or Force Leap. Sorry, but you are missing the point. 1. Darth Maul was not a marauder. 2. It's pretty self explanatory. 3. Marauders can spec to an almost no range limitation on leap Link to comment Share on other sites More sharing options...
Sosajoshua Posted April 10, 2014 Share Posted April 10, 2014 1. Darth Maul was not a marauder. 2. It's pretty self explanatory. 3. Marauders can spec to an almost no range limitation on leap This pretty much sums up the argument. Link to comment Share on other sites More sharing options...
Vodrin Posted April 15, 2014 Share Posted April 15, 2014 This pretty much sums up the argument. Op would just need to be on the receiving end of a force push, gore, Ravage combo once to understand why mara's cannot have it. Link to comment Share on other sites More sharing options...
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