Dev Post EricMusco Posted January 10, 2014 Dev Post Share Posted January 10, 2014 Hey everyone! I wanted to let all of you know that next week in Game Update 2.5.2, there is a fix in place for the "GCD/Ability misfire" bug which some of you have experienced. I spoke to our Lead Engineer for Combat and Visuals to get some more details on the fix, here is his explanation: So I wanted to explain a bit about a fix that is coming in 2.5.2 that we hope will address most cases where players are charged a global cool down (GCD) when their ability fails to activate. There are two cases we know of that may cause symptoms similar to the ones reported on the forums and in videos. The first case occurs when an area is experiencing a severe spike in performance. In this case, the client has predicted the result of your ability activation and has already begun a GCD. If the server determines that the ability is not able to activate for any reason, it will tell the client to clear its GCD and display a red failure message on the screen. Ordinarily, this happens very quickly and it feels responsive since your client is able to start animating as soon as you press the button. When the server response does not arrive quickly, you may see an extended portion of the GCD get charged before you are able to act again. We are constantly monitoring server performance and taking steps to improve it and we suspect this is not a majority of the problems reported. The second case is an actual logic issue in the ability system and this is what we are fixing in 2.5.2. In this case, when the player is trying to activate an ability immediately following a GCD the client sometimes fails to initiate the server request but still charges a GCD for the action. The player would have to wait for the additional GCD to finish without having the ability activate as intended. We hope fixing the second issue addresses the most common cause of unnecessary GCDs. If you still encounter issues after 2.5.2 with global cool downs, let us know with as much detail as possible. Try to keep an eye on whether other aspects of the game are becoming less responsive at the time (other objects moving erratically, the connection bar going red, etc…). As he alluded to, let us know if you continue to experience any issues after 2.5.2! -eric Link to comment Share on other sites More sharing options...
Pscyon Posted January 10, 2014 Share Posted January 10, 2014 You're working rather late, on a Friday to boot... assuming I understand the silly inferior 12 hour clock correctly and 10 PM means 22. Link to comment Share on other sites More sharing options...
Genesiszz Posted January 10, 2014 Share Posted January 10, 2014 Holy sweet Jesus in a hand basket thank you for this. This is the one major think that ticked me off about this game. Link to comment Share on other sites More sharing options...
MillionsKNives Posted January 10, 2014 Share Posted January 10, 2014 You're working rather late, on a Friday to boot... assuming I understand the silly inferior 12 hour clock correctly and 10 PM means 22. It's currently 3:47 PM CST. Or 15:47 in 24 hour time. Link to comment Share on other sites More sharing options...
Pscyon Posted January 10, 2014 Share Posted January 10, 2014 It's currently 3:47 PM CST. Or 15:47 in 24 hour time. Ah. Guessing it's not quite office closing time yet then. Link to comment Share on other sites More sharing options...
CmdrShpd Posted January 10, 2014 Share Posted January 10, 2014 Ah. Guessing it's not quite office closing time yet then. Eric's apparently got another 2+ hours, since he's going to be doing that live streaming of the game thing. Link to comment Share on other sites More sharing options...
AdamLKvist Posted January 10, 2014 Share Posted January 10, 2014 (edited) Not a second too soon. Fingers crossed you managed to solve the issue and if so- great work! Edited January 10, 2014 by AdamLKvist Link to comment Share on other sites More sharing options...
honkymonkey Posted January 10, 2014 Share Posted January 10, 2014 And there's still hope. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted January 10, 2014 Share Posted January 10, 2014 (edited) Wait what?! Double cooldowns / false cooldowns / ability failure FIX?!! That's the way to start a new year. Eric, plsss tell'em to roll out those Jedi robes you were talking about rather sooner than later! xD I won't even bother testing ESO. Edited January 10, 2014 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Neoforcer Posted January 10, 2014 Share Posted January 10, 2014 You're working rather late, on a Friday to boot... assuming I understand the silly inferior 12 hour clock correctly and 10 PM means 22. it is currently 4:15 in Texas almost Eric quitting time Link to comment Share on other sites More sharing options...
Skinnychalk Posted January 10, 2014 Share Posted January 10, 2014 LOL good to know its taken 2years for a fix. Link to comment Share on other sites More sharing options...
Joesixxpack Posted January 10, 2014 Share Posted January 10, 2014 This is great news! LOL good to know its taken 2years for a fix. ^ Indeed, better get it right guys ! Link to comment Share on other sites More sharing options...
Nickious Posted January 10, 2014 Share Posted January 10, 2014 Better cross your fingers, hold a 4 leaf clover, and a rabit's foot. Link to comment Share on other sites More sharing options...
Wraiven Posted January 11, 2014 Share Posted January 11, 2014 Now if we can just get the leap bug fixed, we'll be in business. Link to comment Share on other sites More sharing options...
Mireleni Posted January 11, 2014 Share Posted January 11, 2014 Wow. I had long since given up waiting for this to be fixed. Just accepted it as a chaotic element in the game that provided extra challenge at random times. The fix is great news. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted January 11, 2014 Share Posted January 11, 2014 Seeing is believing. Let us hope. Link to comment Share on other sites More sharing options...
Zorvan Posted January 11, 2014 Share Posted January 11, 2014 now if we can just get the leap bug fixed, we'll be in business. 2016. Link to comment Share on other sites More sharing options...
EzioMessi Posted January 11, 2014 Share Posted January 11, 2014 Holy cow. They are actually fixing this? Really? Really? Pinch me someone. Tell me this is a dream. (FINALLY my attacks will wind up *and* hit, not just wind up and GCD). Link to comment Share on other sites More sharing options...
NogueiraA Posted January 11, 2014 Share Posted January 11, 2014 Bet they'll break something. Link to comment Share on other sites More sharing options...
madtycoon Posted January 11, 2014 Share Posted January 11, 2014 Thank you. Link to comment Share on other sites More sharing options...
Taorus Posted January 11, 2014 Share Posted January 11, 2014 I thought the apologist said this problem didn't exist and people were making this up. Link to comment Share on other sites More sharing options...
tekhiun Posted January 11, 2014 Share Posted January 11, 2014 (edited) I thought the apologist said this problem didn't exist and people were making this up. what you talking about ? It has been fixed so it never existed ! Why are you such an entitled snowflake ? But yeah im glad this will be fixed , about time. Edited January 11, 2014 by tekhiun Link to comment Share on other sites More sharing options...
infamoMouse Posted January 11, 2014 Share Posted January 11, 2014 This is nice.. finly after 1.5 year you fix this bug.. wow you gyues are fast What about you implan t a button on the same time so we can TURN OFF RED ERRRO TEXT or atleast move it with the UI frames- Link to comment Share on other sites More sharing options...
Kesphin Posted January 11, 2014 Share Posted January 11, 2014 Can't be true. Link to comment Share on other sites More sharing options...
Applicator Posted January 12, 2014 Share Posted January 12, 2014 I thought the apologist said this problem didn't exist and people were making this up. I've never experienced it and played all ACs since launch. Link to comment Share on other sites More sharing options...
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