Kurkina Posted December 17, 2013 Share Posted December 17, 2013 Too much discussion on these forums about gunships and nerfs and balance. However, I believe that at this point in the game, it is all about skill. You must know the strengths of your ship with its given upgrades and exploit those strengths by engaging other ships in situations where your strengths prevail over their weaknesses. If however you get CAUGHT in such a situation by another ship, where YOUR weakness is being exploited, then you lose, fair and square. You lose because of a lack of tactical/spatial awareness, or because you are outnumbered by a coordinated team. With regards to the gunship "issue", just learn to kill them. They are sitting ducks. Hang back, wait for them to obviously aim for someone else, and take them out in one pass. If you can't do it, you are either undergeared (fair enough) or just unskilled. L2Play. Link to comment Share on other sites More sharing options...
Grayseven Posted December 17, 2013 Share Posted December 17, 2013 It is not skill to be able to completely zero a ship from 15k because your railgun is fully upgraded. Link to comment Share on other sites More sharing options...
Uber_the_Goober Posted December 17, 2013 Share Posted December 17, 2013 It is not skill to be able to completely zero a ship from 15k because your railgun is fully upgraded. It is however, lack of skill on the part of the scout who got one-shotted to not evade when being locked on, or to hunt and dispatch that gunship after being killed... Link to comment Share on other sites More sharing options...
Yorumi Posted December 17, 2013 Share Posted December 17, 2013 If you're wondering This Thread is what he's decided to make a new topic responding to after not bothering to read the thread at all. Link to comment Share on other sites More sharing options...
renegadeimp Posted December 17, 2013 Share Posted December 17, 2013 Only terrible players cannot counter a gunship. The only advantage the gunship has over others is the range. A lone scout can easily sneak up on a GS and destroy him before he knows whats happened. Link to comment Share on other sites More sharing options...
Yorumi Posted December 17, 2013 Share Posted December 17, 2013 Only terrible players cannot counter a gunship. The only advantage the gunship has over others is the range. A lone scout can easily sneak up on a GS and destroy him before he knows whats happened. I'm curious what you do when you take one hit from an ion railgun at minimal charge and can then never get the gunship into weapon range? Link to comment Share on other sites More sharing options...
Kozor Posted December 17, 2013 Share Posted December 17, 2013 Only terrible players cannot counter a gunship. The only advantage the gunship has over others is the range. A lone scout can easily sneak up on a GS and destroy him before he knows whats happened. This would be relevent in a 1 vs 1 situation with no objectives. However since GS is objective and team based your post is completely irrelevent. Not to mention destroying a gunship before pilot knows what happened (in a single run) is impossible, unless gunship chooses to die. Link to comment Share on other sites More sharing options...
Oteefo Posted December 17, 2013 Share Posted December 17, 2013 I'm curious what you do when you take one hit from an ion railgun at minimal charge and can then never get the gunship into weapon range? I seek out the gunship when i respawn and blow it up.......simple..... Link to comment Share on other sites More sharing options...
Itkovian Posted December 18, 2013 Share Posted December 18, 2013 (edited) I seek out the gunship when i respawn and blow it up.......simple..... Ah, so the technique that makes gunships balanced is to die and try again. Indeed, that does seem balanced. Or, the other common solution: that good players should never let themselves get hit by gunships, essentially relegating any activity except constantly looking for gunships to things done by bad players only. Seriously, there's a reason there is a long and detailed thread, as Yorumi stated. Read it. There are issues with gunships, and they need to be resolved. Edited December 18, 2013 by Itkovian Link to comment Share on other sites More sharing options...
Itkovian Posted December 18, 2013 Share Posted December 18, 2013 This would be relevent in a 1 vs 1 situation with no objectives. However since GS is objective and team based your post is completely irrelevent. Not to mention destroying a gunship before pilot knows what happened (in a single run) is impossible, unless gunship chooses to die. Indeed, well said. Link to comment Share on other sites More sharing options...
RCSlyman Posted December 18, 2013 Share Posted December 18, 2013 Ah, so the technique that makes gunships balanced is to die and try again. Indeed, that does seem balanced. It's called situational awareness. You check the skies around you. You check every sensor echo being relayed to you from friendly ships. If you get popped by a gunship during a dogfight, that's bad luck, but it happens. You respawn and get back in the fight. You track that SOB down and kill it. It's a tactical game. Gunships sniping scouts that are in CCM is part of those tactics, since scouts are squishy and lots of damage can make them go *pop!*. Scouts hunting down gunships so they never get that chance is also part of those tactics. Is that to say there aren't balancing issues? Sure, there are. And they will be worked out over time. GSF's only been live for 2 weeks. It's a common problem with people complaining about a multitude of things. "The game doesn't have enough content." "Balance the classes now." "Add more stuff." "There's so little game compared to that other game that's been out for 10 years." This stuff takes time to do, to make sure the coding works, that it doesn't break something else, that it does what it was intended to do. In the meantime, work around it. Gunships are not the monstrosity that everyone makes them out to be. Neither are scouts. Both can be defeated, if you can outfly and outthink the other pilot. Link to comment Share on other sites More sharing options...
happysister Posted December 18, 2013 Share Posted December 18, 2013 I'm curious what you do when you take one hit from an ion railgun at minimal charge and can then never get the gunship into weapon range? that rarely happens to me as when i see a gunship, i don't make a beeline for it. smart scouts serpentine or keep a wide birth until you're either to the side or behind them. running at a gunship head on is just stupid. if you're still having trouble, then....play as a gunship! the best way to learn how to beat your opponent is to be them. Link to comment Share on other sites More sharing options...
Cashal Posted December 18, 2013 Share Posted December 18, 2013 Remember, Forums for mostly for complaints. . . So I wouldn't read to much into what you see on the forums , , , It's all over exhaggerated (mostly) Link to comment Share on other sites More sharing options...
Mad_yojik Posted December 18, 2013 Share Posted December 18, 2013 (edited) Too much discussion on these forums about gunships and nerfs and balance. However, I believe that at this point in the game, it is all about skill. You must know the strengths of your ship with its given upgrades and exploit those strengths by engaging other ships in situations where your strengths prevail over their weaknesses. If however you get CAUGHT in such a situation by another ship, where YOUR weakness is being exploited, then you lose, fair and square. You lose because of a lack of tactical/spatial awareness, or because you are outnumbered by a coordinated team. With regards to the gunship "issue", just learn to kill them. They are sitting ducks. Hang back, wait for them to obviously aim for someone else, and take them out in one pass. If you can't do it, you are either undergeared (fair enough) or just unskilled. L2Play. The problem with the GSF is matchmaking. It generally doesnt put even nearly equally skilled players together (or worse - puts the team of "elites" and "rookies" in one match). The usual picture I see - 4 ppl having 10+ kills each (on either side), and other barely having 2-3. How the ***** people are supposed to "learn the basics" if they either "just hang around while the aces do their job" or getting steamrolled by said aces??? Edited December 18, 2013 by Mad_yojik Link to comment Share on other sites More sharing options...
Xakthul Posted December 18, 2013 Share Posted December 18, 2013 (edited) I agree with RC. Any scout with awareness of cover and guerrilla tactics can shoot down a railgunner. I am a railgunner with half the slug gun upgrades, as well as maxed Ion railer, and maxed out health besides. It doesn't count for anything when a good Scout is out on the map. Edited December 18, 2013 by Xakthul Link to comment Share on other sites More sharing options...
MrWoolie Posted December 18, 2013 Share Posted December 18, 2013 I agree with RC. Any scout with awareness of cover and guerrilla tactics can shoot down a railgunner. I am a railgunner with half the slug gun upgrades, as well as maxed Ion railer, and maxed out health besides. It doesn't count for anything when a good Scout is out on the map. But the problem of who wins simply then rest on whoever shoots first. If the scout pops bypass and load a couple missiles into you, you are dead. If he or she gets a couple taps by your Ion railgun, he or she is dead, because you can follow up with a slugger, and they (with a couple near by buddies) will never be able to fly to you in time. In this case, Gunships obviously have an advantage, because they can shoot a lot sooner than a scout. Even if they have max sensor dampening, that is not an excuse because their reticle will show up around the 5km mark minimum, and you can simply snare then with ion, and booster away. Yes, scouts are powerful, and can kill you, but with all the utitlites of a gunship, it is only because you let them. Link to comment Share on other sites More sharing options...
Xakthul Posted December 18, 2013 Share Posted December 18, 2013 But the problem of who wins simply then rest on whoever shoots first. A prominent member of the smuggler community has an answer to your problem Link to comment Share on other sites More sharing options...
Yorumi Posted December 18, 2013 Share Posted December 18, 2013 that rarely happens to me as when i see a gunship, i don't make a beeline for it. smart scouts serpentine or keep a wide birth until you're either to the side or behind them. running at a gunship head on is just stupid. if you're still having trouble, then....play as a gunship! the best way to learn how to beat your opponent is to be them. So you're solution is to just completely ignore a situation because you havn't yet seen it very often. You can always 100% of the time know where gunships are, close a 15km distance on them before they can even tap their ion rail gun? A ship which can almost perpetually keep anyone more than 10km from them. Your answer is that anyone who gets hit with even the slightest tap from an ion railgun(an aoe weapon) is just a bad player? Am I understanding you correctly? Link to comment Share on other sites More sharing options...
Joetwoshots Posted December 18, 2013 Share Posted December 18, 2013 pfeh, all i see is gunship players vs other players battle. Its either bad/medicore GS pilots bashing scouts, and other players bashing GS for being powerless against maxed lvl GS. Forums at their best. For more intelligent conversation about GS problems, with great points and ideas, please visit this topic: http://www.swtor.com/community/showthread.php?t=706955 Cheers. Link to comment Share on other sites More sharing options...
Svarthrafn Posted December 18, 2013 Share Posted December 18, 2013 How the ***** people are supposed to "learn the basics" if they either "just hang around while the aces do their job" or getting steamrolled by said aces??? Easy. You do like the pilots of old. Grab the same ship as one of your teammates and stick to him like glue. You have to be a wingman before you become the wingleader. As a matter of fact, sticking in groups is generally good advice that will carry you well even after you've gotten dozens of matches under your belt. Don't try to be a solo hero and your kill/assists will skyrocket in this game. Link to comment Share on other sites More sharing options...
RCSlyman Posted December 18, 2013 Share Posted December 18, 2013 But the problem of who wins simply then rest on whoever shoots first. If the scout pops bypass and load a couple missiles into you, you are dead. If he or she gets a couple taps by your Ion railgun, he or she is dead, because you can follow up with a slugger, and they (with a couple near by buddies) will never be able to fly to you in time. In this case, Gunships obviously have an advantage, because they can shoot a lot sooner than a scout. Even if they have max sensor dampening, that is not an excuse because their reticle will show up around the 5km mark minimum, and you can simply snare then with ion, and booster away. Yes, scouts are powerful, and can kill you, but with all the utitlites of a gunship, it is only because you let them. If you're in a gunship and see my Flashfire making a head-on run at you, and you think I'm going to be an easy kill because you can shoot first, you're going to be rethinking your strategy as you're waiting to respawn. This isn't idle boasting, I've made too many kills in a head-on with gunships that left them scratching their heads as to why they couldn't hit me. Link to comment Share on other sites More sharing options...
fungihoujo Posted December 18, 2013 Share Posted December 18, 2013 Ah, so the technique that makes gunships balanced is to die and try again. Indeed, that does seem balanced. Or, the other common solution: that good players should never let themselves get hit by gunships, essentially relegating any activity except constantly looking for gunships to things done by bad players only. Seriously, there's a reason there is a long and detailed thread, as Yorumi stated. Read it. There are issues with gunships, and they need to be resolved. And if you as a scout get up on a GS, you auto kill them. There's an issue with scouts- in dogfights they auto win- but that's intended, just like how the GS- with it's one trick pony ability to kill at long range- can kill at long range. You're just angry because it takes a good player to do well at scout, while any bad can play a GS decently- but that's always the case, there has to be a beginner class for your average player. Scouts are far better than GS, anyone can see it- if there's a nerf it'll be there. Link to comment Share on other sites More sharing options...
Osoygatitalove Posted December 18, 2013 Share Posted December 18, 2013 It is however, lack of skill on the part of the scout who got one-shotted to not evade when being locked on, or to hunt and dispatch that gunship after being killed... because gunships lock ons are not missile lock ons that will make funny sounds:rolleyes: Link to comment Share on other sites More sharing options...
Uber_the_Goober Posted December 18, 2013 Share Posted December 18, 2013 because gunships lock ons are not missile lock ons that will make funny sounds:rolleyes: It makes a sound for me when a gunship is charging up a shot while aimed at me. This is why, as a gunship, I charge my shot without targetting someone ... Link to comment Share on other sites More sharing options...
Yorumi Posted December 18, 2013 Share Posted December 18, 2013 It makes a sound for me when a gunship is charging up a shot while aimed at me. This is why, as a gunship, I charge my shot without targetting someone ... It may end up giving away the gunship too much but I kind of wonder if it would be a good idea to have the warning sound for anyone within the railgun's firing arc when it's charging. Link to comment Share on other sites More sharing options...
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