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Grayseven

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Everything posted by Grayseven

  1. If you want to kill a healer, you don't do it by yourself. There are many more DPS than healers in most WZ's. Healers heal. They won't, for the most part, complete objectives. They may occasionally get lucky and put the final bit of damage to someone, but I have never witnessed a healer solo kill another player from full. They are a support role. If they can be solo killed by a DPS, they will be useless in a WZ. Healer are objectives themselves, as much as orbs, doors and the like are objectives in WZ's. If you ignore them, they make life hard on you and if you go after them you do it with a plan and with help. Yeah, certain classes and spec's might have greater difficulty against a healer. If you are playing one of those classes...stop trying to solo a healer. If you can't do it, go do something else you can do well. When I tank, I like "fishing for heals" where I use my "get over here" ability to pull them to a location where all of my team mates can range on the healer. They don't last long then. As a tank, I'll never be able to solo kill a competent healer, but I can make it easier for others to do so or at least keep said healer busy while my team mates take care of business. WZ's are not a solo experience. You have to use teamwork or you will lose to a team that does. This includes trying to solo a healer regardless of what class or spec you are using.
  2. Outside of achievements, there are no real rewards for OWPvP, so why is it such a big deal? I remember a few fun times, most recently in the Black Hole, where the guild would get together to get some achievements and the other side would start rolling in to fight and it turned into a laggy but quite fun battle royale as both sides got reinforced. Most times though, OWPvP was little more than gank squads running about looking for single players flagged. This was a much bigger problem when lower level toons on joint planets would get beat on by max level toons cruising for easy prey to grief. With Sync, I'm not sure how big of a problem this is any longer. Without rewards, OWPvP is just a way to kill time and I can understand why no development time would be spent on it.
  3. Don't just play with the drop boxes that give you the option of settings from low to max. The sliders for various things like draw distance and shadows can very easily be the issue. Also make sure that your monitor settings are correct. I have two monitors of different sizes and resolutions and for some reason the game wants to switch resolution to match the smaller monitor I use for the web instead of the larger monitor I actually keep the game on. You may need to experiment a bit to find out exactly which setting is causing the issue.
  4. Yeah, I don't understand this either. Pre-nerf you didn't have to do anything. At all. No planning, no CD's or CC, nothing. No matter what happened, your healer would keep you alive. You could stand in fire through the H2 SF and your healer would keep you alive. All of a sudden, people have to CC, they have to pay attention to mechanics and they rail and scream and demand that BW let them face-roll through every single bit of content...especially the stuff that has things they want but don't want to work for...a if you tell them they need to learn to play they call you a white knight and throw insults instead of actually trying to learn to play the game. It's indicative of the "new" gamer: Players who want everything for nothing. People say it's grindy...the same people who are running standard H2's repeatedly for Alliance influence supplies call actually having to plan and think during content that is supposed to be a challenge a grind. I think the entire MMO market would be better off without these people. They have taken what was once a fun and challenging past time and turned it into an RPG where you don't need cheat codes to be invincible and they expect game companies to make every single bit of content soloable so they don't have to interact with anyone else in an MMO... It's lazy. There is no other word for it. Pure, unadulterated laziness on the part of gamers who don't want to be challenged and don't want to have to put even the tiniest effort into playing. And what is even worse is the same people dumbing down MMO's will be the first to wander off to the next new thing, leaving a wasteland of destroyed MMO's in their wake.
  5. Not sure if it's connected but after running a ton of heroics my repair bill was only 1 credit...
  6. Bodies aren't despawning on Alderaan either. Three planets so far, as the bodies pile up the game is going to go into a conniption fit.
  7. On Belsavis, input lag is 2 seconds. On Balmorra in the Collicoid heroic area the bodies are not despawning even after you harvest and you don't see the new mobs until they attack you for a few seconds. Load in times are twice as long as they were yesterday. What gives?
  8. Your cause does not equal the effect. It's been a month since the launch of KotFE. This is the time when people who hopped in to take a look around hop right back out to another game. It happens every expansion in every game. Server pops go up for a month, then drop back down. When the next chapters are released, server pops will go up and then a month later they will go down. The sky isn't blue because it's a mirror reflecting the ocean.
  9. Obviously, if they can't solo SF H2 with the companions as they are now, the don't know how to play this simple game. The only people who are unhappy are the few dozen who keep posting that they are unhappy. They are unhappy because their god-mode went away and they now have to actually pay attention and play the game instead of just pounding the keyboard. Since my companion does more healing and dps than prior to 3.0, they are more powerful. Perhaps you should pay attention to things like the presence system and the influence system which both increase the power of your companions. It's almost like people are taking influence 1 companions into SF H2 and expecting to win with no trouble at all. Seriously folks, you have a bunch of abilities I'm willing to bet most of you complaining haven't even looked at, let alone put on your toolbar. Things like the Commando Sticky Grenade that CC's a normal for a few seconds and knocks them down, or the Plasma Grenade that CC's a group of normals for a few seconds while they are on fire. In both instances, these will alleviate incoming damage from those sources and allow you to pick them off at leisure. The simple fact is that players complaining about the companion nerf would rather complain than actually think about how to win a fight. Every class has abilities that, when used properly, will allow you to win.
  10. No, it has to be whatever it is that a poster thinks shouldn't have happened. Or it could just be
  11. It's called "game balance". The companions were ridiculously overpowered and needed nerfed. Hard. They got nerfed hard. Now, people who just want to face roll through content and collect loot without any effort are finding that they actually have to play the game and they can't stand it. Heroic Star Fortress is still doable, even with a squishy Sage, but now you have to honor the mechanics instead of just standing in stupid while mashing buttons. And if you aren't raising the influence of your main companion, then you are going to have an even more difficult time since a 50 influence companion is still really powerful. It's really sad to see people unwilling to play the game and who would rather everything be easy mode.
  12. It's the hardest Heroic 2, in my opinion. It has elements of HM FP's that make it a Heroic that you have to know and practice in order to beat. People that take the time to run this H2 solo are well on their way to learning their characters well enough to be a good part of an Ops team...again, just my opinion...because it forces you to learn you character like nothing else in this game outside of HM FPs and operations. This is the kind of solo content that creates players ready for harder group content. You don't see things like this in MMO's any more, especially this one.
  13. Knowing your rotation is only half the battle. Do you know your cooldowns, do you know the fights well enough to know when to use what ability? I have guildmates taking Sages through the SF H2 and they aren't having any issues and it doesn't get any lighter than that when it come to armor. Most simple, are you CC'ing the gold while taking out the normals then strongs? The more mobs beating on you, the worse it gets. Take out the ones you can fast, work your way up. Are you using LoS? I think the big problem is that the game is so easy in most aspects that the moment any level of difficulty is introduced, people lose their minds. They've forgotten how to play because they didn't need to know how to for so long.
  14. The OP is wrong. I did it just fine with a level 40 companion and wrote my findings HERE. You just can't faceroll the SF H2, you have to actually play.
  15. Right now, I'm just buying endless crafting mats from the Odessen vendor when I start reaching cap. It would be nice to be able to buy companion gifts or Alliance goods with them, or be able to turn them into common crystals in some way.
  16. 65 Gunnery Commando, 40 influence comp, 4428 Presence, mix of 208 through 220 gear including a 2 piece set bonus but still using my 198 relics and I've been playing a G-Com since the early days so I know the class. Grabbed initial buffs. Grabbed first Alliance box, the heal from the Hutt. Running the Star Fortress Heroic, the first Paladin took me down and kept me around half health. It would help if miss Beniko would actually spend more time healing than fighting, but that's always been an issue with heal comps. I used minimal defensive CD's but did use self heals just to make myself feel comfortable. Trash mobs are still mostly inconsequential, even the golds. The problem comes when there are a number of mobs as their damage output in total will overwhelm a healing companion that doesn't seem to like to just heal. Use of CC minimizes the impact of these large groups. Grabbed second buff, the Force Focus. The Praetorian fight was cake, just stay out of the fire. Second Paladin seemed easier, just interrupted Ravage and supplemented my comps heals with Bacta Infusion off cooldown. Still haven't needed defensive CDs. Grabbed 3rd buff, the grenade. Did the bonus mission and grabbed the fourth buff, no problems as I CC'd the gold and killed the regs before killing the gold. The Ephemeres room, CC'd one gold, took out normals then the second gold before killing the CC'd gold. Realized I didn't have my class buffs on, no idea how long I've been running without them. For the Exarch fight, during the first three "phases" I simply CC'd one gold while killing the second. In the first I killed one gold then clicked the panel. In the second I killed one gold, then the summoned bot and adds then removed the exarchs shield and clicked the panel, reapplying CC to the other gold as needed and then cleaning up. For the third I did the same, just needed an extra robot summoned and the adds could get messy. The final fight I used the Alliance tank gun thing and the Hutts heal thing and just stayed out of the fire. All in all, there is less healing being done, but it isn't really that much worse. You actually have to honor the mechanics as they can kill you if you aren't paying attention to them. Just a note, if people are still stacking power through mods and augments, you need to do a quick forum search. Crit is necessary to get maximum damage output from your toon.
  17. A number of quests are not properly updating when you loot the required quest item from mobs. For example, the Republic Coruscant quest Face Merchants often doesn't update when you loot a pass key. Sometimes logging out and in fixes it, but not always.
  18. This isn't about "paying attention" or a player "not doing something". It really is quite simple: On a PvE server, changing to PvP status needs to be a direct action...a choice...that flags a player. Not an attack on a flagged player, not a buff on a flagged player, a conscious choice to click the "flag me for PvP" button. The only issue I see with this is non-flagged players healing flagged players while they are in PvP combat. At that point, the conscious action is to heal someone while they are engaged in PvP which should flag that player, but I'm not sure if the system can be set up to recognize that. The other option is to not allow healing or buffing to players outside your group, which would also cut down on the endless heal spam some people like to do on fleet.
  19. This is typically the attitude of people who grief others by forcing them into PvP through trickery. It's called a time waste. Getting flagged kills 5 minutes of your time if you just sit and wait for the flag to fall off. Some people have things to do in real life and don't want to waste their free time waiting because some d-bag wanted to grief. It has always been my belief that game companies want to encourage these types of activities so they don't lose the griefer crowd. It's the only thing that explains why PvP flagging isn't made into an active action. The whole "yellow mob" thing for PvP is just bad design. If a player isn't flagged for PvP through actively turning the flag on through their character portrait, then they should not be able to attack any player. Period.
  20. Let me get this straight...you aren't paying for something and feel punished for not paying for it? You believe, somehow, that you deserve something for nothing? F2P isn't a play-style. It is nothing more than an attempt by a game company to get people to pay. If they give you access to too much without requiring payment, then you have no incentive to ever pay again. If you aren't paying for a product, if the company isn't earning income, then it fails. You aren't being punished, you are being given exactly what you pay for. This is a business product and if you want the full product you have to pay for it.
  21. If you are looking for something in particular, all you have to do is delete or not use any title parts that are two letters. For example, if you are looking for a Relic of Uber Leetness, all you have to do is type Relic Uber Leetness...or really you can type Rel Ube Lee and it should give it to you right away. Numbers don't follow this. If you search for Leetness Mod 43, you'll get the 43's. If you search for Leetness Mod 4, you'll get any mod with a 4 in it...4, 14, 24, etc.
  22. Making up percentages doesn't make them facts. Fact: Any portion of a player based lost is bad. Fact: SWTOR is losing portions of its player base. Fact: People playing a MMO for story alone is not a majority group. Fact: Most people who play a MMO do so for a large variety of reasons. You want to pass off people who play for end-game content as a small minority when in fact it is not. It is, however, quickly becoming so in a game that has moved away from group end-game content creation and towards rehashing old content while focusing on the one thing that has already proven to be a bad decision a few years back when this game launched. What EA/BW has done is failed to take the lessons of the past into account. It has failed to understand what a MMO really is and has decided to turn this MMO into the KOTOR single player RPG. I'm sure there are people out there who are okay with that, but it sure isn't actual MMO players. I can't wait to see the rage when the story crowd realizes they can't subsidize their story without the raiders and the pvpers and the crafters and everyone else who makes a MMO possible and those story players find themselves waiting longer and longer for new chapters which end up being shorter and shorter as budget constraints force compromise.
  23. Man, I love seeing correlation proves causation fallacies used as proof. If they have raids and failed, it had to have been the raids...seriously, do you even read what you write? EA/BW wasn't "chasing the WoW crowd". They were chasing the MMO crowd. All MMO's have many things in common, differing only in window dressing and the occasional "new trick" that is quickly picked up by other MMO makers and shoe-horned into their MMO. All of those MMO's "failed" because of a great many issues. Raiding, if a factor at all, is barely worth a mention when it comes to MMO failure. And to talk about "subsidizing raiders" while everyone else has to subsidize role players and their silly stories? Puhleeze... Everything is involved in retaining a significant portion of the player-base, not just the soft-core non-gaming experience you call story. If a MMO neglects any portion of what makes a MMO a MMO, they will alienate a significant portion of their player base. It doesn't matter what type of play is involved, neglecting it is neglecting the players who play it. Your arguments are nothing more than tired conjecture and false presumptions that you try to pass of as fact. The only fact is that with a player base as small as SWTOR's is, neglecting any portion of it will lead to player loss. Right now, the only thing keeping numbers higher than normal is the new expansion. By December we'll see numbers fall back to normal as people get bored and move on.
  24. Or perhaps people can use the forums to voice their displeasure and hope that it leads to some improvements. You know, the real reason a forum exists?
  25. Barely used? Did you miss all of the posts from launch on from people tired of old FPs and Ops? I know our guild personally used the hell out of the old FP's and Ops to the point that it became boring. Having re-run the "new" old ops and FPs and with how easy they are now...well, they've become boring in record time. For EA/BW to sustain the quality and level of the story path they've set themselves on, they are going to have to cut corners. We've seen the first of that with the "new" conversations with NPC's once you hit end game. Cinematic cut scenes take time...a lot of it...and instead of having NPC mission dialog cinematics we get the "new" simplistic version. Further, they cut corners with Ops and FPs. It was easier and faster for them to level up the old stuff than to create new stuff, allowing more time for cinematics. EA/BW has essentially boxed themselves into a corner. In order to sustain the story release schedule they will have no choice but to continue cutting corners, leaving large portions of the player base unsatisfied with the game as a whole. While I enjoyed the new story cinematics the first time through, it had already become stale and repetitive by the second time through. The Alliance grind might satisfy some for a little while, but as in all things repetitive it will quickly become a boring chore. EA/BW has placed their bet and thrown the dice and for once I'll be betting on snake-eyes.
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