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Please switch the engine now before its too late..


Hazed

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Every game is made with at-the-time-available technology. By the time the game is released, the tech is "years old. tech."

 

There were still much better options around at the time.

 

They shouldn't have even considered using an un-prooven engine (or one they didn't write themselves specifically for the game) for such a big project, it was a poor design decision. It's like Ferrari designing a car and getting some bloke who lives down the road to source an engine.

Edited by NasherUK
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omg... the level of troll? or the level of complete ineptitude ... boggles me.

 

splashing textures on a wire frame and doing a fly by is NOT a engine. To replace the current engine would require a full physics rewrite to "meet the new engines resource handling" it would require a full rewrite of all the abilities , cooldowns and all the interconnected mechanics and scripting... all new scripting.

 

it would require all the textures to be ported, it would require all models, players, mounts, mobs to get new wire frames in all likelyhood to handle the completely different animation system crytech uses.

 

you would have to rewrite everything that has been done, and only get to reuse textures... (after having to convert them ) and you would have to re-aplha , then re-beta, then re-RC all over again and release.. then find new bugs from basterizing a new engine and have the same issues... all over again.

 

they wont, they cant and they dont have the $$ for this... they'd have to literally segment and devide their dev team to do this to keep current players while building a new engine ... you think its bad now!? wait until you try this and have half the dev and test teams.

 

!DEV code to full!

 

Dude its copy and paste not hard at all

 

Telling yourself and others that is just spreading lies and half truths.. please do humanity a favor and go live under a rock where you belong.

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How is this kid able to present a better Nar Shadaa using Cryengine3?

 

 

Seriously, ***? Get your act together!

 

Someone at bioware just needs to pull the plug and quickly switch engines. Sure you have to pay the cryengine license, but you will at least have a steady stream of students who can easily adapt SWToR into the next generation.

 

It is either that or watch this game slowly die. Nothing more to be said as the evidence is there, we are down to 4 servers with decent pops!

 

The current engine is a joke and anyone who says otherwise is a fool, this game has been out for 2 years and the only thing that keeps me and others coming back is the star wars name. The problem is that at this point the IP is being bastardized by a complete lack of self respect on the part of the current dev team. Please take the time to seriously accept that the engine is a farce and that a relaunch of the game under a newer engine is the only way out of the current mess.

 

 

(The real joke is on the trolls who defend this game on the forum, because ultimately I take solace in knowing Disney will eventually find that the quality of this product is garbage and will give one of their own studios the license.)

 

Here is a summary of the problem: C/P from PvP petition.. credit goes to Xorcist

 

 

Name: Xorcist on Sep 25, 2013

Comments: Was on POT5. Was a subscriber until August 27th 2013. No longer playing SWTOR, and have not logged in for close to two months now. Don't plan on logging in anytime soon. Reasons for leaving after supporting the SWTOR project since October 2008: Death by a thousand paper cuts. One of the very last straws was learning that nothing changed when Revan's gear was supposed to be changed to appear more like the classic Revan that we know with better textures+costume design, and not a poorly rendered Inquisitor rip off. The other last straw was the Collectors Edition Vendor did not receive the attention it was promised since the servers went live. The Cartel Market received all the attention and it was clear that BioWare did not give a flying **** about their loyal subscribers and constant stream of posts battering the company for putting the Cartel Market first for many many many months. BioWare defaulted on the agreement that we the consumer would purchase the Collectors Edition and they would regularly supply the vendor with goodies. As we know that it is possible to do so because BioWare has shown us they can by example of the Cartel Market and it's regular updates. They have chosen rather to treat their loyal customers like third class citizens. That of course is unacceptable, and subject to persecution. They charge extra real money to monthly paying Subscribers for things like the barber shop features, emotes, special holiday offerings rather than through in game quests, and one time use color dyes at approximately $20 per unit. Not to mention luring individuals to purchase insane quantities of gambling packs for a chance to get that very rare and special item or dye. Costing a single individual approximately $150 in packs perhaps more depending on the person. BioWare depends on the Cartel Market to carry them on but the Cartel Market is just a life support system keeping the patient (SWTOR) alive however, in a comatose state. This is no way to live. The game engine can not support large quantities of players at once in the same area, The game engine does not like to be touched or modified in any way. Gordon Walton needed the Hero engine because it would get the work done faster and therefore meet tight deadlines. Unfortunately the engine was not ready nor was it tested. Now what is in place running the SWTOR game is something I can only describe as a Frankenstein game engine. Bugs on top of bugs that seem never ending. No server transfer capability. It seems as though features that should be able to be added relatively quickly within reason take an eternity to see the light of day. That coupled with a very basic and stone age style of character creation for a 2011 MMO is extremely sad. The options available to create your character are mostly variations of each other with a very slight difference between them. There is no thought or creativity to the designs that were created for the various different colored humans (species). The options available to change the head, complexion, hair etc.. are 99% ugly and undesirable choices. There was so much that could've been done with this and they decided to leave it as basic and void of creative design as possible. The worlds are super basic in design. The rocks and rock formations look atrocious. The geographical details in the environments are incredibly basic using a cut and paste type of design. Nothing truly separates one world from the other in geographical design. Textures are beyond amateurish and nowhere near professional quality. Landscapes are all unimaginative and in no way inspire awe on any part of any world. Sound music/ambiance/effects quality is not Star Wars worthy. It does not put the player in the environment or make them feel like they are truly in a Star Wars universe. ALL Character animations are static and basic right through to all species and classes. They appear as though, again, an amateur designed them. Colors/light/shade on the worlds and the environment are again amateurishly done. There is no light and shade to speak of. We are given a light source that is not there. Imaginatively created light sources. "Light" sabers do not emit a strong enough source of light and is very square in nature when pressed near a wall. Badly designed light source all around. Areas are again atrociously shaded as though an amateur did the work. The Costume designer(s) should be fired as they obviously do not know what belongs in a Star Wars universe and what does not. I am certain they have never seen the movies or had any contact with any related material concerning Star Wars. Appalling and embarrassing should cover the costume designs in SWTOR from launch to present. Jawa's for example, do not appear nor sound like Jawa's are supposed to in SWTOR. Cantina designs are ridiculous and boring. Music is unappealing and quite honestly stupid sounding, even for a sci-fi fantasy surrounding. With so many disappointments and flaws that have gone live I don't think anyone at that studio has what it takes to create memorable Star Wars experience in an MMO. The teams that created the Force Unleashed series did it right. They were a very talented bunch when it came to design and execution. All of the mentioned above Needs to be addressed to create a positive and memorable long lasting Star Wars MMORPG. Doing so by hiring new designers who know how to design a living breathing Star Wars universe, and also re-designing the game engine from the bottom up is what is expected by a loyal subscriber of this game. In addition to not being taken advantage of and be shown that Subscribers continued business is truly important and not to be taken lightly as it has been since the launch of the Free to Play model. A one time appreciation gift is insulting to a loyal Subscriber. What about next month and the month after that? EVERYTHING... I've seen and experienced through this hollow journey has shown me that BioWare Austin doesn't care about it's customers past whatever they can rip from their pockets and take advantage of them for a virtual piece of candy. Their greed has no bounds or shame. They have become so truly disgusting as a game studio it sickens my stomach just thinking about it.

 

 

/rant

 

 

Whats does this kids video have to do with an established mmorpg?

 

How old are you? and are you mentally stable.

 

Your post made me lol - and I've nothing constructive to add.

 

Your just a total dick for making such a post.

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Dude its copy and paste not hard at all

 

Telling yourself and others that is just spreading lies and half truths.. please do humanity a favor and go live under a rock where you belong.

 

 

ok, now you are just trolling and its not even funny. might as well take a program developed in fortran and "copy paste" it to run in java...thats about the same thing as swapping engines.

 

Ever wonder why programs that run on windows don't run on mac? Its same hardware obviously it must just be Copy/paste to get it to work...

 

here is how your process works.

 

ctrl + c

ctrl + v

<magic>

hit play

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There were still much better options around at the time.

 

They shouldn't have even considered using an un-prooven engine (or one they didn't write themselves specifically for the game) for such a big project, it was a poor design decision. It's like Ferrari designing a car and getting some bloke who lives down the road to source an engine.

 

They took an alpha version of the engine and completely added their own code and features. They essentially wrote it themselves. It is THEIR engine so your one point isn't accurate.

 

 

As for what happened after they did that, I don't know. Its hard to tell why there are optimization problems so I don't speculate.

 

It could be anything. Safe to say, this is the technology they are using for the long run. I'm not saying its perfect but this what we have.

Edited by Arkerus
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Oh, and while you're at it Bioware, add a cookie dispenser to the engine so i don't have to get up and go to the kitchen to get more cookies. But only make it work while I am playing a sith side character. Make it be a milk dispenser while logged into a republic side character. I know that if you try really really really hard, you can code this to work.
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Oh, and while you're at it Bioware, add a cookie dispenser to the engine so i don't have to get up and go to the kitchen to get more cookies. But only make it work while I am playing a sith side character. Make it be a milk dispenser while logged into a republic side character. I know that if you try really really really hard, you can code this to work.

 

MOTHER!! BAFROOM!!! you think too small

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Dude its copy and paste not hard at all

 

Telling yourself and others that is just spreading lies and half truths.. please do humanity a favor and go live under a rock where you belong.

hahahah ok you were kidding i get it .. nice troll..... I did not think you could possibly be that utterly un-educated illiterate and code level stupid...

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Oh, and while you're at it Bioware, add a cookie dispenser to the engine so i don't have to get up and go to the kitchen to get more cookies. But only make it work while I am playing a sith side character. Make it be a milk dispenser while logged into a republic side character. I know that if you try really really really hard, you can code this to work.

 

mmmm cookies.... make like subways cookies... a little GUI in the middle still ...

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Dude its copy and paste not hard at all

 

Telling yourself and others that is just spreading lies and half truths.. please do humanity a favor and go live under a rock where you belong.

 

Oh, there it is.

 

That moment when everyone knows for sure the OP is trolling hard. Good job, had a few people wondering if he was serious.

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Oh, there it is.

 

That moment when everyone knows for sure the OP is trolling hard. Good job, had a few people wondering if he was serious.

 

I agree. This guy got us. I rate it 8/10.

 

nice job OP.

 

I admit, I fell for it.

Edited by Arkerus
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QFT: this game is primarily Story driven, as far as i can tell most hardcore PvPers don't like story, find it to be just unnecessary filler and fluff... honestly i don't see why they stick around and bash a story game for being a story game and not all about one of it's mini-games(PvP)... the whole thing is a Wookie living on Endor, it doesn't make any sense...

 

This is as ridiculous as your use of magenta. Practically everyone you speak with finds the story aspect of leveling ones character enjoyable. If you pay attention to what people are generally frustrated with it almost always has to do with end game. Because a player does not enjoy fighting AI in Ops does not mean that they did not enjoy the story of the leveling process. Strawman.

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