Stavroz Posted August 17, 2013 Share Posted August 17, 2013 Very fun. Pops are quick matches are quick and Never faced the same team twice. Also it looks like by default ppl are gravitating to forming fleet pugs and ignoring the solo que which is good for team population and then allows the match making system to work. Yes its a bit buggy with DCs etc. What i would like to see is a proper Leaders board. Link to comment Share on other sites More sharing options...
Darth_Precursor Posted August 17, 2013 Share Posted August 17, 2013 What i would like to see is a proper Leaders board. /5char Link to comment Share on other sites More sharing options...
TheFXedits Posted August 17, 2013 Share Posted August 17, 2013 i agree i mostly did the solo que myself and they was really fun i think but they do have some bugs Link to comment Share on other sites More sharing options...
MasterFeign Posted August 17, 2013 Share Posted August 17, 2013 A few bugs, but still a lot of fun. Quite a few viable team make ups as well, though I'm sure once the game goes live we'll start to see certain classes etc. Link to comment Share on other sites More sharing options...
HexDecimalUK Posted August 17, 2013 Share Posted August 17, 2013 So 3 stealths like close quarters death match, im shocked Link to comment Share on other sites More sharing options...
Yamahara Posted August 17, 2013 Share Posted August 17, 2013 The new stuff is great..but I'll still miss the 8v8 rwz's. I wonder if anyone will even queue up for 8v8 regs anymore. Link to comment Share on other sites More sharing options...
Haystak Posted August 17, 2013 Share Posted August 17, 2013 (edited) Without any real changes to balance though, i dont see many teams with anything but a scoundrel healer, tanks and dps seem somewhat interchangeable, but my overall feeling, is we just exchanged 8-man ranked, for 4-man ranked, as in more of the same story with the same classes, doing the same abilities. Def like the changes though. Edited August 17, 2013 by Haystak Link to comment Share on other sites More sharing options...
Yestreen Posted August 17, 2013 Share Posted August 17, 2013 Without any real changes to balance though, i dont see many teams with anything but a scoundrel healer, tanks and dps seem somewhat interchangeable, but my overall feeling, is we just exchanged 8-man ranked, for 4-man ranked, as in more of the same story with the same classes, doing the same abilities. Def like the changes though. Untrue. We grouped with a pyro merc and pryo PT last night and were doing quite well in the ~2500 bracket. Link to comment Share on other sites More sharing options...
Haystak Posted August 17, 2013 Share Posted August 17, 2013 (edited) Untrue. We grouped with a pyro merc and pryo PT last night and were doing quite well in the ~2500 bracket. Are you agreeing with me, or disagreeing with me....Im just confused. I said Operative healers are a must, tanks and dps are somewhat interchangeable, you say you can play with an operative healer, a tank and 2 not very effective dps, while at the same time prefacing that you disagree. Edited August 17, 2013 by Haystak Link to comment Share on other sites More sharing options...
AIRCONGO Posted August 17, 2013 Share Posted August 17, 2013 Worst is 3 op healers and a dps...came across sifus group lol Link to comment Share on other sites More sharing options...
foxmob Posted August 17, 2013 Share Posted August 17, 2013 So 3 stealths like close quarters death match, im shocked it's not really close quarters at all. at least not the pit on tattooine map. if that's close quarters, then it's because the teams are playing it that way. Link to comment Share on other sites More sharing options...
foxmob Posted August 17, 2013 Share Posted August 17, 2013 Are you agreeing with me, or disagreeing with me....Im just confused. I said Operative healers are a must, tanks and dps are somewhat interchangeable, you say you can play with an operative healer, a tank and 2 not very effective dps, while at the same time prefacing that you disagree. I agree. mercs/mandos have all the tools to excel in arenas, but the ammo management is atrocious. it's too demanding to solo heal in a pay>pay>free roto. and our superior dps amongst healers is completely out the window due to resource management. not sure how it's working out for sages/sorcs, but from the matches I watched, it's just as I suspected. once you push the sorc healer into barrier, you have the other team dead to rights. you either take that time to wreck one of their dps/tank or you wreck the low hp sorc after barrier. Link to comment Share on other sites More sharing options...
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