Pistols Posted July 1, 2013 Author Share Posted July 1, 2013 (edited) Amber can you let us know if you have enough information on this, or if the team is indeed aware of the issue so we can stop bumping/providing info on this? With such a broken mechanic, I sure hope it's getting rapid attention. Thanks Edited July 1, 2013 by Pistols Link to comment Share on other sites More sharing options...
Bulbasaur Posted July 1, 2013 Share Posted July 1, 2013 Just happened to me in a Voidstar, Republic side in the Mids bracket POT5. We actually started with 6 but 1 backfilled in about 30 seconds after the match started. http://i.imgur.com/djVGmAv.jpg Link to comment Share on other sites More sharing options...
Jaiyne Posted July 2, 2013 Share Posted July 2, 2013 All day long I get in games where we have 6 people (because the 7th leaves - and there was never an 8th). PLEASE FIX THIS. Link to comment Share on other sites More sharing options...
Evuo Posted July 2, 2013 Share Posted July 2, 2013 I've had several experiences of unfilled matches similar to the OP and others posting in this thread. Additionally, sometimes players leave before the game starts putting you at a numbers disadvantage. How about not starting a match, no matter what, until 8 people are in the game? Even if a person leaves 1 second before the time until the game begins, pause the timer and wait for 8. I'd rather wait longer in limbo than start a match with and odd number of players. Link to comment Share on other sites More sharing options...
Leafy_Bug Posted July 2, 2013 Share Posted July 2, 2013 We cannot wait to see the Fix of the Fix of the Fix! Link to comment Share on other sites More sharing options...
Ramshi Posted July 2, 2013 Share Posted July 2, 2013 I have actually recreated this bug 3 times in a row without fail. I would have to be in a party already (with one other person, or two) and queue us all. When the wz queue pops, all but one person in the group takes the queue. When going in the wz, we noticed that the 8th spot never becomes filled. Hope that helps. Link to comment Share on other sites More sharing options...
Pistols Posted July 2, 2013 Author Share Posted July 2, 2013 Amber can you let us know if you have enough information on this, or if the team is indeed aware of the issue so we can stop bumping/providing info on this? With such a broken mechanic, I sure hope it's getting rapid attention. Thanks Again.... Link to comment Share on other sites More sharing options...
Maelael Posted July 2, 2013 Share Posted July 2, 2013 Or at least a what and why you need a "Starting with 6-7, ending with 6-7" - as I had several last night and they feel like a repeat of whats already been reported. Link to comment Share on other sites More sharing options...
Seventhkey Posted July 3, 2013 Share Posted July 3, 2013 I've had several experiences of unfilled matches similar to the OP and others posting in this thread. Additionally, sometimes players leave before the game starts putting you at a numbers disadvantage. How about not starting a match, no matter what, until 8 people are in the game? Even if a person leaves 1 second before the time until the game begins, pause the timer and wait for 8. I'd rather wait longer in limbo than start a match with and odd number of players. +1 Happened 3 more times today. Most 6 v 8 . one 5 v 8 . Happens in all warzones. The real odd thing is you never get the 30 second shut down message. You run around with 5 or 6 people the whole match. Other games do solve this by waiting till all players accept the match then they will enter the warzone. It is a lot like a ready check. Link to comment Share on other sites More sharing options...
Joesixxpack Posted July 3, 2013 Share Posted July 3, 2013 (edited) 1. Ancient Hypergates, Prophecy of the Five. 2. Imp, other team Imp. 3. Approx. 8-9 PM EST 4. 6 players started on my team. 8 on other. My team never got more than 6 members all match. Some subsequent matches on other maps had similar issues. Have also experienced this on different days, at different times. Edited July 3, 2013 by Joesixxpack Link to comment Share on other sites More sharing options...
wildcoast Posted July 3, 2013 Share Posted July 3, 2013 This is now not only a bug, but people are exploiting it to get free wins / coms in low level at weird hours of the morning (maybe also happening now in 55 pugs?). They queue up a premade of alts, only 1 player of the premade alt group goes in against their regular group. they now have advantage until backfill kicks in... Faceroll outnumbered team, GG.... Seen too many weird occurrences where this bug shows up when certain names show up in my group during the past couple of weeks. Please fix this! Link to comment Share on other sites More sharing options...
KettleBelll Posted July 3, 2013 Share Posted July 3, 2013 Fix this again please. No more 7 vs 8 Link to comment Share on other sites More sharing options...
diggydoolans Posted July 3, 2013 Share Posted July 3, 2013 (edited) 1. Novare Coast, 55 TOFN 2. I am Republic so Opposite faction 3. 8PM GMT (7-2-13) 4. Started with 3 republic (no leavers) v 8 Game started & ended in 30 seconds republic won 1. Ancient Hyper Gates 55 TOFN 2. I am Republic so Opposite faction 3. 6PM GMT (7-2-13) 4. Republic started with 8 v 5 imperials Game started & match ended at the end of 1st round republic won I have felt the effects of the 1st bug 1 other time & the 2nd 5 other times but cant recall the details Edited July 4, 2013 by diggydoolans Link to comment Share on other sites More sharing options...
Maelael Posted July 3, 2013 Share Posted July 3, 2013 As much as I feel my skill may be being better tested/practiced due to 6v8 and 7v8 warzones - this is quite obviously some sort of bug. Last night had a hypergate at about 11pm. Pub vs Imp. Imp had full 8 at the start (my Imp guild leader was on the other side, I asked). We started with 4 at 1 minute before start. 5 when the gates opened. Our 6th came in RIGHT before the warzone shutdown (Had to be about 2 seconds left on that clock). Whole time was 6v8, we got lolrolled, and stole nodes for the win. Two guildies that queued at the same time I did got into other warzones fine. Fun game, but I'm fairly sure it wasn't intended and we were only saved by the fact the node guards were idiots. So...do you have enough info BW? I've got a lot of screenshots I can sort through. Just call it a bug and fix it in the typical 3-12 week PvP bug fix schedule. Or half fix it like Bolster, or break it in a different way. At least do/say something - don't just ignore it like the Jump bug. Link to comment Share on other sites More sharing options...
Kegparty Posted July 3, 2013 Share Posted July 3, 2013 uhhhg just had a DC that we could not get another person for more than half the match Link to comment Share on other sites More sharing options...
Pistols Posted July 3, 2013 Author Share Posted July 3, 2013 So glad this issue is getting so much attention.... Link to comment Share on other sites More sharing options...
Joesixxpack Posted July 3, 2013 Share Posted July 3, 2013 So glad this issue is getting so much attention.... Crappified PVP breaker... So somewhere below a CM helm clipping in order of priority. Link to comment Share on other sites More sharing options...
DimeStax Posted July 3, 2013 Share Posted July 3, 2013 Server: The bastion Map: Huttball (Also have seen it on Hypergate) Pubs vs Imps Around 7:00cst 7v8 the entire game. Link to comment Share on other sites More sharing options...
LordSeckmoth Posted July 3, 2013 Share Posted July 3, 2013 1. Server: Prophecy of the Five 2. Warzone name: Huttball, Voidstar, Civil War, and Novare Coast 3. Faction (Was the other Faction the same or opposite?): Both Imperial and Republic (30-54 bracket Imperial - 55 bracket Republic) 4. Approximately what time this occurred: From 1pm EST to 5pm EST 7/3/13 5. Any other relevant details (for example, the match ended early because of 6 scores in Huttball): 8 of 9 warzones had less than 8 players. Only in 1 did we have 8 and that was with 2 minutes remaining in a Voidstar they joined in. Other than that is has either been 6 or 7 at the start, if someone drops they are replaced back up to that number. Link to comment Share on other sites More sharing options...
skotish Posted July 3, 2013 Share Posted July 3, 2013 Tofn 22:00 civil war reps 7v8 imps backfill is so broken Link to comment Share on other sites More sharing options...
Endel Posted July 4, 2013 Share Posted July 4, 2013 (edited) Yesterday, twice i had a situation when our team started with 5! One of these times one person left before the game even started, there was no backfill and upon the wz start there was already a shut down sequence info. Both of the times it was ACW warzone. Had similiar situations in other warzones yesterday... Server: Red Eclipse Faction: imps warzone: any warzone Edited July 4, 2013 by Endel Link to comment Share on other sites More sharing options...
Echobat Posted July 4, 2013 Share Posted July 4, 2013 1. Ancient Hypergate (Bastion Server) 2. Sith (Other team was same faction) 3. ~10:50 AM PST 07/04/13 4. Six (6) people on my team throughout the whole match. No one was backfilled. Other team had 8 players. Link to comment Share on other sites More sharing options...
Pistols Posted July 5, 2013 Author Share Posted July 5, 2013 (edited) Just like to give a shoutout to that awesome Dev/QA team, who has let this bug run for this long, through a Holiday weekend no less. This is just one of the many reasons, your game has lost over 2 million subscribers. Pathetic. Edited July 5, 2013 by Pistols Link to comment Share on other sites More sharing options...
Gyronamics Posted July 5, 2013 Share Posted July 5, 2013 (edited) Bug really sucks in close games where respawning and numbers are critical. ATM we have people leaving the WZ when they see no 8th player coming. Edited July 5, 2013 by Gyronamics Link to comment Share on other sites More sharing options...
Amsterdamus Posted July 5, 2013 Share Posted July 5, 2013 Getting really tired of this, every WZ 7 vs 8 and always in favor of imperials. Link to comment Share on other sites More sharing options...
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