Individual Posted June 11, 2013 Share Posted June 11, 2013 Is this intended or bugged? Link to comment Share on other sites More sharing options...
Rendolphe Posted June 11, 2013 Share Posted June 11, 2013 Leg shot is like an arrow in the knee. You can't escape it. But seriously the leg shot of a MM sniper shouldn't slow you if you have Hydraulic Override Link to comment Share on other sites More sharing options...
PoliteAssasin Posted June 11, 2013 Share Posted June 11, 2013 You mean shroud isn't the only bugged immunity defensive?? Say it isn't so! Link to comment Share on other sites More sharing options...
ToMyMa Posted June 11, 2013 Share Posted June 11, 2013 Leg shot is like an arrow in the knee. You can't escape it. But seriously the leg shot of a MM sniper shouldn't slow you if you have Hydraulic Override I sense some really bad jokes approaching... Get your shield up, matey I used to be running like you... But then I took a leg shot to the knee Link to comment Share on other sites More sharing options...
cycao Posted June 11, 2013 Share Posted June 11, 2013 I have not noticed this yet but I just got my merc to 55 and the snipers in lowbies rarely use leg shot so I have yet to notice this. You mean shroud isn't the only bugged immunity defensive?? Say it isn't so! How many months now? Link to comment Share on other sites More sharing options...
Glower Posted June 11, 2013 Share Posted June 11, 2013 Maybe this is another 100-110 accuracy bug? Link to comment Share on other sites More sharing options...
NoTomorrow Posted June 11, 2013 Share Posted June 11, 2013 bug. It should not have any effect on hydraulic overrides. Link to comment Share on other sites More sharing options...
Twighead Posted June 11, 2013 Share Posted June 11, 2013 (edited) Is this intended or bugged? I, as well as others reported this as soon as 2.0 went live. It's definitely a bug, but we have had no response on the issue. If you're a merc you can use HO for the root then cleanse the snare, but HO is supposed to prevent all movement imparting effects, so this issue was obviously overlooked. I will add that if you already have HO active when the leg shot hits, it has no effect. The snare only happens when you activate HO after you're rooted. Edited June 11, 2013 by Twighead Link to comment Share on other sites More sharing options...
foxmob Posted June 11, 2013 Share Posted June 11, 2013 Is this intended or bugged? I've never had a problem using htl to break snares/roots. I don't remember specifically if something ever caught me up while it was active though. Link to comment Share on other sites More sharing options...
ParagonAX Posted June 11, 2013 Share Posted June 11, 2013 (edited) Just to clear things up: Hydraulic overrides DOES prevent root from leg shot when active. There is NO issue. Hyraulic overrides DOES break root from leg shot if activated after leg shot. There is NO issue. The issue arises from a talent in sniper's Marksman tree: Debilitating shots: When leg shot's immobilize wears off, there is a 100% chance the target's movement speed is slowed by 70% for 3 seconds. The bolded part DOES GO THROUGH hydraulic overrides. I would assume this is a bug. Edited June 11, 2013 by ParagonAX Link to comment Share on other sites More sharing options...
funkiestj Posted June 11, 2013 Share Posted June 11, 2013 Just to clear things up: Hydraulic overrides DOES prevent root from leg shot when active. There is NO issue. Hyraulic overrides DOES break root from leg shot if activated after leg shot. There is NO issue. The issue arises from a talent in sniper's Marksman tree: Debilitating shots: When leg shot's immobilize wears off, there is a 100% chance the target's movement speed is slowed by 70% for 3 seconds. The bolded part DOES GO THROUGH hydraulic overrides. I would assume this is a bug. Very nice summary! Link to comment Share on other sites More sharing options...
KettleBelll Posted June 11, 2013 Share Posted June 11, 2013 I'm okay with this. Hydraulic Override is a talent just given away, for existing, to any Bounty Hunter or Trooper. The Snare added to Leg Shot, costs talent points, and is only available to Snipers that fully spec into the marksman tree. It is currently perfect how it is preforming live. Link to comment Share on other sites More sharing options...
Jadescythe Posted June 11, 2013 Share Posted June 11, 2013 I'm okay with this. Hydraulic Override is a talent just given away, for existing, to any Bounty Hunter or Trooper. The Snare added to Leg Shot, costs talent points, and is only available to Snipers that fully spec into the marksman tree. It is currently perfect how it is preforming live. Where does this line of thinking end? Should any talented damage ability get through Static barrier because it's a base talent for sorcs and they spent talent points on theirs? Link to comment Share on other sites More sharing options...
islander Posted June 11, 2013 Share Posted June 11, 2013 Just to clear things up: Hydraulic overrides DOES prevent root from leg shot when active. There is NO issue. Hyraulic overrides DOES break root from leg shot if activated after leg shot. There is NO issue. The issue arises from a talent in sniper's Marksman tree: Debilitating shots: When leg shot's immobilize wears off, there is a 100% chance the target's movement speed is slowed by 70% for 3 seconds. The bolded part DOES GO THROUGH hydraulic overrides. I would assume this is a bug. That sucks. Should be fixed. Link to comment Share on other sites More sharing options...
af_raptura Posted June 11, 2013 Share Posted June 11, 2013 Sorry but it needs to get fixed, no slows should go through hydraulic overrides. Also support the thread in the bug forums since those seem to get more replies from devs. http://www.swtor.com/community/showthread.php?t=629511 Link to comment Share on other sites More sharing options...
Macroeconomics Posted June 11, 2013 Share Posted June 11, 2013 I'm okay with this. Hydraulic Override is a talent just given away, for existing, to any Bounty Hunter or Trooper. The Snare added to Leg Shot, costs talent points, and is only available to Snipers that fully spec into the marksman tree. By this logic, any ranged ability that cost skill points should be immune to the increased ranged defense given to snipers when they are in cover. Any controlling effects that come via skill points should affect snipers who are entrenched. Sure. Bring it on. Link to comment Share on other sites More sharing options...
foxmob Posted June 11, 2013 Share Posted June 11, 2013 The Snare added to Leg Shot, costs talent points, and is only available to Snipers that fully spec into the marksman tree. yeah, but every sniper specs MM (sarcasm, but there's a grain of truth to it). it doesn't bother me either -- evidence, I couldn't recall it specifically happening to me. htl will do its job: get me out of aoe/aoe snares, etc. however, 100% immunity and chance to remove should trump 100% chance to apply at all times. so I won't say "working as intended" either. Link to comment Share on other sites More sharing options...
DarthOvertone Posted June 11, 2013 Share Posted June 11, 2013 Debilitating shots: When leg shot's immobilize wears off, there is a 100% chance the target's movement speed is slowed by 70% for 3 seconds. The bolded part DOES GO THROUGH hydraulic overrides. I would assume this is a bug. Wow. Nice catch. Link to comment Share on other sites More sharing options...
iRedRIng Posted June 11, 2013 Share Posted June 11, 2013 (edited) Read patch notes for tomorrow Edited June 11, 2013 by iRedRIng Link to comment Share on other sites More sharing options...
islander Posted June 12, 2013 Share Posted June 12, 2013 yeah, but every sniper specs MM (sarcasm, but there's a grain of truth to it). it doesn't bother me either -- evidence, I couldn't recall it specifically happening to me. htl will do its job: get me out of aoe/aoe snares, etc. however, 100% immunity and chance to remove should trump 100% chance to apply at all times. so I won't say "working as intended" either. My experience, in 'normals' is most run lethality. Link to comment Share on other sites More sharing options...
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