shooterguy Posted December 21, 2011 Share Posted December 21, 2011 I just don't see how the server queue problem gets fixed without a server transfer option. If that is too hard or unworkable for some reason, I'm willing to listen to why. Every MMO goes through server transfers, so why not do them now to free up the queues instead of letting people get more and more pissed off. It's just data, so what's the hold up? Link to comment Share on other sites More sharing options...
Jaku Posted December 21, 2011 Share Posted December 21, 2011 (edited) They've already said they're working on a character transfer system. There's no ETA on it though. Also, as a computer programmer, the statement "It's just data" makes me want to choke you. Edited December 21, 2011 by Jaku Link to comment Share on other sites More sharing options...
Inarai Posted December 21, 2011 Share Posted December 21, 2011 "It's just data"... Wow. All sorts of potential storage, QoS, continuity, and integrity issues that could be at play. Link to comment Share on other sites More sharing options...
Middles Posted December 21, 2011 Share Posted December 21, 2011 (edited) It's the first day after launch, theres always gonna be huge ques, it is much better than the ques on WOW at launch believe me. They are also raising the population cap gradually on servers so they won't get overpopulated at once and to spread out even numbers. In my opinion, BIOWARE should make it so when a server says "full" people shouldn't be able to join the server Edited December 21, 2011 by Middles Link to comment Share on other sites More sharing options...
Inarai Posted December 21, 2011 Share Posted December 21, 2011 Also, as a computer programmer, the statement "It's just data" makes me want to choke you. I'll hold him, you punch him? Link to comment Share on other sites More sharing options...
Dondex Posted December 21, 2011 Share Posted December 21, 2011 Also, as a computer programmer, the statement "It's just data" makes me want to choke you. Amen! Link to comment Share on other sites More sharing options...
rossonja Posted December 21, 2011 Share Posted December 21, 2011 6 am EST and a 30 minute que.............. Link to comment Share on other sites More sharing options...
Hotte Posted December 21, 2011 Share Posted December 21, 2011 In my opinion, BIOWARE should make it so when a server says "full" people shouldn't be able to join the server But they are doing that. It's called a queue and it prevents you to log in until you have reached your place in said queue. And there is really no other way, because the second one logs out, and the server wouldn't be unlocked, no one could enter. Thus, whenever someone logs out, it's not full, but there's one place open, which is immediately taken. and BAM server full again. OK, enough common sense. Yeah..let me in, then lock the server, who cares about the rest, as long as I can join the server, everything is fine. Link to comment Share on other sites More sharing options...
Cass_ Posted December 21, 2011 Share Posted December 21, 2011 It's just data, so what's the hold up? Would you like that "Just data" in the correct order or will any order do? because if any order will do it could be done right now! It's a complex procedure, but I for one would be happy to transfer off a very over subscribed server. Link to comment Share on other sites More sharing options...
Mandrax Posted December 21, 2011 Share Posted December 21, 2011 I just don't see how the server queue problem gets fixed without a server transfer option. If that is too hard or unworkable for some reason, I'm willing to listen to why. Every MMO goes through server transfers, so why not do them now to free up the queues instead of letting people get more and more pissed off. It's just data, so what's the hold up? Read the stickies, it's being worked on. They don't have to give us every single detail regarding where they are with it. They've said no ETA right now, so we just have to be patient. As soon as they have more details they will tell us. Link to comment Share on other sites More sharing options...
Goretzu Posted December 21, 2011 Share Posted December 21, 2011 "It's just data"... Wow. All sorts of potential storage, QoS, continuity, and integrity issues that could be at play. They should have some idea though. Bioware have been running WAR for 1.5 years and have much of Mythic in their SWTOR team. It's not like they've never done it before. Link to comment Share on other sites More sharing options...
Dondex Posted December 21, 2011 Share Posted December 21, 2011 (edited) Well I think that Server Transfers is something a new MMO should have ready at launch. We have seen the need for it in WOW, Rift and proberly in WAR and Aion aswell. Edited December 21, 2011 by Dondex Link to comment Share on other sites More sharing options...
Inarai Posted December 21, 2011 Share Posted December 21, 2011 They should have some idea though. Bioware have been running WAR for 1.5 years and have much of Mythic in their SWTOR team. It's not like they've never done it before. It's not like this is a predictable exercise, either. Link to comment Share on other sites More sharing options...
Derkaderb Posted December 21, 2011 Share Posted December 21, 2011 Just lock the FULL servers for new people who don't have any characters on that server until things settle down. How hard can it be? Those who dont have any character on the FULL realms yet shouldnt be able to make a char there really. "if server status=full set Create New Character=off" Suck at c++ but something like that Link to comment Share on other sites More sharing options...
Inarai Posted December 21, 2011 Share Posted December 21, 2011 Just lock the FULL servers for new people who don't have any characters on that server until things settle down. How hard can it be? Those who dont have any character on the FULL realms yet shouldnt be able to make a char there really. "if server status=full set Create New Character=off" Suck at c++ but something like that Now tell me how you handle the server no longer being full due to the characters not being played. And then how you handle it should a whole bunch of people then come back at once. Link to comment Share on other sites More sharing options...
Ilmyras Posted December 21, 2011 Share Posted December 21, 2011 Requesting free server transfer... ty Link to comment Share on other sites More sharing options...
shooterguy Posted December 21, 2011 Author Share Posted December 21, 2011 Also, as a computer programmer, the statement "It's just data" makes me want to choke you. LOL! I'm a US Navy "computer geek" if you will and I'm laughing because I actually simultaneously understand why that pisses you off and don't understand what makes it so hard. An Aegis destroyer's combat system is one enormous UNIX based LAN, and that data flows smoothly enough to track a supersonic sea skimming cruise missile with a phased array radar with thousands of individual radiating elements. The slow and stupid part is always the people sitting at the consoles Link to comment Share on other sites More sharing options...
HexCaliber Posted December 21, 2011 Share Posted December 21, 2011 They've already said they're working on a character transfer system. There's no ETA on it though. Also, as a computer programmer, the statement "It's just data" makes me want to choke you. In a well written system it is JUST that, a series of organised records set out by a pre defined class, each representing a single player character, his stats and inventory. Transferring records between databases is nothing more than a simple script away, their problem it is clear, is how to manage that across separate server blades, However, frankly, that too should have been taken care of during design, its basic and intrinsic database management. I have no idea what sort of programmer you claim to be, but you are clearly not very capable. The structure, organisation and management of records within a database is taught to school children now, as its fundamental to data management, maintaining a healthy database and ensuring data security. Link to comment Share on other sites More sharing options...
Thor_Doomhammer Posted December 21, 2011 Share Posted December 21, 2011 Also, as a computer programmer, the statement "It's just data" makes me want to choke you. Agreed. Love people who have never worked on a large multi-user software development amking assumptions about how "simple" things are. Link to comment Share on other sites More sharing options...
Hotte Posted December 21, 2011 Share Posted December 21, 2011 Just lock the FULL servers for new people who don't have any characters on that server until things settle down. How hard can it be? Compared to other endeavors prolly not too hard, BUT.... It has been said that they don't want to restrict people on their server choice. They can try to direct ppl to other servers which they are doing with queues. How would you like it, if you didn't have EGA, you just got the product code and your friends are already on Server X to have the game tell you "Sorry, this server is full, you cannot create a new character here. Please try again when the population has decreased or find a non-full Server. Thank you for your cooperation." This way, the people at least have the option to wait. In your scenatio they don't. So, although your intentions were good, want to rethink your idea? Link to comment Share on other sites More sharing options...
Dondex Posted December 21, 2011 Share Posted December 21, 2011 LOL! I'm a US Navy "computer geek" if you will and I'm laughing because I actually simultaneously understand why that pisses you off and don't understand what makes it so hard. An Aegis destroyer's combat system is one enormous UNIX based LAN, and that data flows smoothly enough to track a supersonic sea skimming cruise missile with a phased array radar with thousands of individual radiating elements. The slow and stupid part is always the people sitting at the consoles And that system was created over night right? Link to comment Share on other sites More sharing options...
Inarai Posted December 21, 2011 Share Posted December 21, 2011 LOL! I'm a US Navy "computer geek" if you will and I'm laughing because I actually simultaneously understand why that pisses you off and don't understand what makes it so hard. An Aegis destroyer's combat system is one enormous UNIX based LAN, and that data flows smoothly enough to track a supersonic sea skimming cruise missile with a phased array radar with thousands of individual radiating elements. The slow and stupid part is always the people sitting at the consoles And the computational power to land on the moon existed when, again? The apparent complexity of a task doesn't correlate to the difficulty of designing, testing, and implementing a solution to handle it. Missiles, for example, have hilariously simple AI overall. They basically just say "There he is! Time to go UP!". Which is great, because you expect 3d collisions in open areas to be extremely difficult to calculate. Link to comment Share on other sites More sharing options...
Hotte Posted December 21, 2011 Share Posted December 21, 2011 The structure, organisation and management of records within a database is taught to school children now, as its fundamental to data management, maintaining a healthy database and ensuring data security. Then you must have heard about data integrity and duplicates? All you need is a player with the same name as you. And maybe that isn't even the hardest part. Just add a -1 to the name, I'm sure, the transferring player will be very happy. But then take into account the 100.000's of other data within a database for one server alone. Have fun. Migrating databases is not as easy as you make it out to be. This isn't just some little CD Home database. Link to comment Share on other sites More sharing options...
dende Posted December 21, 2011 Share Posted December 21, 2011 A character transfer service could be as easy as simply changing the serverid in the database to make the character appear on a different server or might involve long strings of code that need to transfer all the character data to a different database. Everything depends on the design, planning and the infrastructure of the datacenter/database the servers are using. Give them time the queues will relax in a while. Link to comment Share on other sites More sharing options...
LordJestR Posted December 21, 2011 Share Posted December 21, 2011 Without a stabilized population, it is only going to counter productive when you have a bunch of morons jumping servers every other day Link to comment Share on other sites More sharing options...
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