Arcanesin Posted April 25, 2013 Share Posted April 25, 2013 (edited) http://www.youtube.com/watch?v=TWDOdEJ7h94 Deal with it OP class is OP. Edited April 25, 2013 by Arcanesin Link to comment Share on other sites More sharing options...
Yelloweyedemon Posted April 25, 2013 Share Posted April 25, 2013 Last week news are SO last week! OP healers are in fashion atm, get your facts right! Link to comment Share on other sites More sharing options...
Horkey Posted April 25, 2013 Share Posted April 25, 2013 http://www.youtube.com/watch?v=TWDOdEJ7h94 Deal with it OP class is OP. how about you level to 55 first? when that crit rating drops,hp and armor rating goes up you will notice a big difference. Link to comment Share on other sites More sharing options...
Resiel Posted April 25, 2013 Share Posted April 25, 2013 listen, we're sitting here talking about practice, not a game, not a game, not a game, but we're talking about practice. we're talking about practice man. How silly is that? Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 (edited) http://www.youtube.com/watch?v=TWDOdEJ7h94 Deal with it OP class is OP. Hmm... Nah. I can do more damage (in terms of geared PvPer health pool-to-damage is concerned) in shorter amount of time as Carnage Marauder. Edited April 25, 2013 by Helig Link to comment Share on other sites More sharing options...
Calvin_Mago Posted April 25, 2013 Share Posted April 25, 2013 Yes, that's exactly what it looks like when I play my assassin in warzones. Sages standing still for me to double maul crit them, and critting on every tick of crushing darkness plus chain shock proc. Empty force bar too, because who needs force when I crit on everything. Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) how about you level to 55 first? when that crit rating drops,hp and armor rating goes up you will notice a big difference. I have a 55 sniper I know (and take into account) the damage scaling. Even Pre- 2.0 this class was a issue. Needs to be fixed. Assassins are still OP. Yes, that's exactly what it looks like when I play my assassin in warzones. Sages standing still for me to double maul crit them, and critting on every tick of crushing darkness plus chain shock proc. Empty force bar too, because who needs force when I crit on everything. Clearly you missed the point of this post. Testing damage. Edited April 25, 2013 by Arcanesin Link to comment Share on other sites More sharing options...
mclammitys Posted April 25, 2013 Share Posted April 25, 2013 Dont know what is the point off this lol? No idea how much expertise thous players have and not really good burst anyways Love Fluffy Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 Dont know what is the point off this lol? No idea how much expertise thous players have and not really good burst anyways Love Fluffy Because 3 global s to kill is not fast enough. k Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 (edited) I have a 55 sniper I know (and take into account) the damage scaling. Even Pre- 2.0 this class was a issue. Needs to be fixed. Assassins are still OP. Pre-2.0 the issue was hybrids - tank hybrids and Deception hybrids. Deception is what it should be - strong spike damage spec with a few GCDs of rampup time, relatively squishy and isn't impossible to kite. Because 3 global s to kill is not fast enough. k You spent like 6 globals (including cast time) to set this damage up. And, if the enemy was actually fighting back, they wouldn't let you to pull off those "3 GCDs". Edited April 25, 2013 by Helig Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) Pre-2.0 the issue was hybrids - tank hybrids and Deception hybrids. Deception is what it should be - strong spike damage spec with a few GCDs of rampup time, relatively squishy and isn't impossible to kite. You spent like 6 globals (including cast time) to set this damage up. And, if the enemy was actually fighting back, they wouldn't let you to pull off those "3 GCDs". And no pre-2.0 I couldn't be touched 1v1 the bust is too much. Stun properly and a assassin should NEVER lose to ANY foe. You know what Low slash does right? Just checking. Edited April 25, 2013 by Arcanesin Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 (edited) You know what Low slash does right? Just checking. Yeah, and.... your point? I find Deception one of the easiest specs to kite on my Lightning sorc. Edited April 25, 2013 by Helig Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 Yeah, and.... your point? I find Deception one of the easiest specs to kite on my Lightning sorc. You must duel some horrid assassins then. A assassin should never lose 1v1. Ever. The end. Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 You must duel some horrid assassins then. A assassin should never lose 1v1. Ever. The end. Even with an Operative? /scrunchyface Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 Even with an Operative? /scrunchyface Yes even against a Operative. Force Shroud = Bye bye Operative. Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 (edited) Yes even against a Operative. Force Shroud = Bye bye Operative. You're speaking as if it has a 10 sec duration and a 30-second cooldown (it does not). Ops have bigger uptime on Dodge (Concealment spec with SOE talent) than Sins have on Shroud. Edited April 25, 2013 by Helig Link to comment Share on other sites More sharing options...
Calvin_Mago Posted April 25, 2013 Share Posted April 25, 2013 Clearly you missed the point of this post. Testing damage. Testing damage from draining all your force and getting lucky crits all over the place. You're right, I do miss the point of this post. Now take your sniper, flash bang the sage, line up a orbital strike, explosive probe, ambush, takedown followthrough.. Record and repeat until you crit on 90% of your attacks, and upload it. Thank you. Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 You're speaking as if it has a 10 sec duration and a 30-second cooldown (it does not). Ops have bigger uptime on Dodge (Concealment spec with SOE talent) than Sins have on Shroud. Shroud will disallow the assassin to be stunned. It will also cleanse off the DoTs. Recklessness + Overcharge saber + Shroud + Electrocute Lets say the OP blows his trinket. To avoid the burst. (If he doesn't its already GG) Vanish + Sap + Seethe Now the assassin is back at full hp and in stealth. If you really don't know that assassins are and always have been the kings of 1v1 you need to L2P. Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) Testing damage from draining all your force and getting lucky crits all over the place. You're right, I do miss the point of this post. Now take your sniper, flash bang the sage, line up a orbital strike, explosive probe, ambush, takedown followthrough.. Record and repeat until you crit on 90% of your attacks, and upload it. Thank you. L2min-max assassin? If someone did not save his Trinket for the Flash Bang against a sniper then they deserve to lose. Assassins having trouble getting force back? You must be kidding me. Edited April 25, 2013 by Arcanesin Link to comment Share on other sites More sharing options...
Tankqull Posted April 25, 2013 Share Posted April 25, 2013 Shroud will disallow the assassin to be stunned. thats wrong dirty kick as it is neither force nor tech attack stuns prety well a shrouded assa. Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) thats wrong dirty kick as it is neither force nor tech attack stuns prety well a shrouded assa. No? Get on a OP and try to Debilitate a Shrouded sin. I dare you. Edited April 25, 2013 by Arcanesin Link to comment Share on other sites More sharing options...
Marisblood Posted April 25, 2013 Share Posted April 25, 2013 http://www.youtube.com/watch?v=TWDOdEJ7h94 Deal with it OP class is OP. With Partisan gear you will hit for 7,5k maul max when it procs, smash will hit over 10k, ambush will hit for 9k ofc when crit (smash do not need crit, it is a crit by talents). Meanwhile healers will do 9k healing as instant so you will barely scratch them. Stop saying sins are OP, the dps tree is still broken. Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 Shroud will disallow the assassin to be stunned. It will also cleanse off the DoTs. Recklessness + Overcharge saber + Shroud + Electrocute Lets say the OP blows his trinket. To avoid the burst. (If he doesn't its already GG) Vanish + Sap + Seethe Now the assassin is back at full hp and in stealth. If you really don't know that assassins are and always have been the kings of 1v1 you need to L2P. Eh, you realize that Operative can reset the fight just as well, right? Hit and run talent, roll, as well as the regular boring stuff that you are aware of. No they "always" weren't (pre-1.2 comes to mind). Sins became strong when Deception got its first revamp, and people began hybriding it with Madness. Not denying that Sins are very strong 1v1 - I run a Shadow (haven't brought him to 55 yet, working on gearing Marauder, Operative and Commando), and I enjoy every moment of it. Link to comment Share on other sites More sharing options...
Arcanesin Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) Eh, you realize that Operative can reset the fight just as well, right? Hit and run talent, roll, as well as the regular boring stuff that you are aware of. No they "always" weren't (pre-1.2 comes to mind). Sins became strong when Deception got its first revamp, and people began hybriding it with Madness. Not denying that Sins are very strong 1v1 - I run a Shadow (haven't brought him to 55 yet, working on gearing Marauder, Operative and Commando), and I enjoy every moment of it. Any non-carebare in the game will tell you that Assassins cannot lose 1v1. ps. Love the sig. Edited April 25, 2013 by Arcanesin Link to comment Share on other sites More sharing options...
Helig Posted April 25, 2013 Share Posted April 25, 2013 (edited) Any non-carebare in the game will tell you that Assassins cannot lose 1v1. "If you disagree with me then you suck" argument really works only on people who are not certain about their knowledge and depend on the opinion of others to feel accomplished. I don't know what sort of agenda you're pursuing in this debate, but "internet tough guy" attitude does nothing to improve (or even establish) your credibility. Also, read your own sig and reread your posts. Your attitude is, at the very least, shameful. Edited April 25, 2013 by Helig Link to comment Share on other sites More sharing options...
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