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Marisblood

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Everything posted by Marisblood

  1. This thread adress only to Watchman / Annihilation PVP aspect. Why my concern? Because i want to be able to choose (as a free will) what tree i want for either PVP/PVE and not to be forced to pick up what DEVS want. Is that hard to respect our own will of choosing? Can you stop, DEVS, to force us choose what you want, by buffing there...and there from time to time?
  2. Operatives or scoundrels have a very good dps tree, lethality (tho none play it....duno why cause it rocks). Even mid tree, concealment, is very good where it is now, he just need few adjustments only not buffs (more dps but less squishy). Lethality is a bit op, i owned all kind of classes with this spec, is like a sniper that does not need to stay in cover with some big/instant healing abilities and hell of burst (1,4k dps easy mode in WZ, solo q).
  3. Jesus, i know those are cleansable, but in the primary topic i ask Devs to make that uncleasable for this tree.
  4. The point is: If blade storm, merciless slash, cauterize all bleed and not burn as overload saber does, and we are healed from bleed efects and not burn then OS can be removed, but here Devs must choose if this spec burn or simply bleed and what they choose is uncleasble. So every talent that refer to burn must refer to bleed.
  5. Dear DEVS, all classes have a main stat and that stat must have his logic. Sadly is not like that at all on some specs where power become far better. So, to fix this you must respect the logic of main stats. Example: for specs like monkey smashers the solution is to make shii-cho form tooltip to sound like this: ” enter a balancing lightsaber form, reducing and increasing the dmg delt by 3% and transforming all your strenght into raw power, balh, blah...” And this must be aplied to all classes. Remove power from the game or redisign it. Done!
  6. I see Watchman tree as a pure dps with uncleansable bleeds, with overload saber removed from tree, with cauterize doing alot more bleed on a 12 sec CD and slow efect, with merciless slash doing alot more dmg, bleed and slow efect, even with a blade storm bleeding, slowing and the 2% healing efect not from crits only but from all bleeds. Those will not make this tree op but put him in line with other classes.
  7. We need something to keep our targets closer and make them lose HP faster while we survive a bit longer. That is the ideea. Watchman was left behind atm....hope for a back in line soon.
  8. I hate to smash...i love to bleed. Watchman is not a smasher. And i believe we all deserve viable specs in all tree of a desired class that we pick up to play. I hate to be forced to choose a tree that Devs want me to choose. Where is my freedom here? Freedom of will.
  9. Simple: 1. 2% healing from bleeds up from 1%. 2. Make bleeds uncleasable and ticking faster / harder. 3. Leap root (3 sec) by default and slow (50%) for 6 sec in the same time since most classes have a free movement speed buff (see mandos with 10 sec for mid tree or VG 8 sec mid tree or healing sages or rolling scoperatives...bah). 3. Bleed efect should slow the target for 30% of all time for the duration. 4. Merciles slash should also make the target to bleed and aditionaly doing half of the primary dmg as bleed for 6 seconds. A wounded target that bleed move slower and die faster.... this is the concept No less, no more. Wake up Devs, this spec need a deserved pvp buff.
  10. Bolster should not give Expertise to PVE players. Why? I saw tanks lately with 50k hp (bufed ofc) in PVE gear (best PVE gear that game have atm) having also 1,8k+ expertise during the PVP WZ-nes. Out of WZ-nes they have 0 Expertise but inside WZ-nes they get 1,8k Expertise. And, kind Sir, this is not right at all. Bolster need adjustments asap, so hi PVE gear give 0 Expertise to players. Fix that, PVP is f...ed up atm. More and more come to PVP in PVE gear and this is only y own fault, Devs!
  11. Agree with you but if they will endure longer their dmg must drop. Take a look, 1k+ dps easy mode, undergeared: https://imageshack.com/i/n7mjboj
  12. Scoundrel / operative is strong. Your lethality can do this too ( and it was a lost game, so my dmg was kinda low) if you stop playing hybrid fully. Switched to heal at 55 but i will go back dps with the upcoming buffs, gone love them, perhaps i will put over 2 milion dmg:P https://imageshack.com/i/n9tvyqj
  13. Roll will not be a huge problem if they fix the bug it creat. The animation is out of controll, you see them rolling very very long distances on the map some time in animation, then they apear closer then you saw them rolling. With this bug or whatever it is, they should fix leap faster, in 30% of cases we leap half the way or in hutball 100% of the time if the enemy is on the edge and i leap it fall down not up to the enemy. Leap also in 100% buged by roll in many many cases, just because of the animation i speak about. But , since they cry and ask for a buff (even if they do not need it), roll will be there for long long time. Blame DEVS, they rule the roll.
  14. Bioware have no idea about balancing the game. What i detest to snipers is the fact they have too many roots, the most powerfull shots in the game, they can be uninteruptable if they use entrech, have a stun, a flash bomb, can roll from cover to cover and kill you in seconds. Examples: Leg shoot, a 5 seconds root, 15 sec CD....Bah... Cover Pulse, push target back, root 5 sec, 30 sec CD....Bah... Entrench, 20 sec, 60 sec CD, so once a minute but with EMP Discharge is reseted so u can be 40 sec fullly entrech and that mean total imunity to everithing, 20% dmg protection, and the most fun it just begin with takedown, supresive fire, series of shots, etc. ...Is alrdy too much. U can also put here the kik and flash bomb/grenade. For non stelth class sniper are imposible to kill in any 1v1. Bioware must remove imuity to leap ASAP.
  15. Comando is not so good designed and we can see that in PVE or PVP. After 2 years they deserve something cool. So here are my toughs: 1. The need to be able to self heal with Hammer Shot. As animation you can make one where comando inject himself. Also Hammer shot should run up to 5 targets, from target to target, in 20 m range, choosing the lowest HP target as prio and healing them for 50% of the primary target, ticking for 3 times per target. 2. Increase healing received from Kolto Bomb direct healing and also his hot and make hot tick 6 times not 3 times as it does now. 3. Field Aid must remove force and tech. Comando lack in removing force dots. 4. Increase Hold the Line time to 10 sec. 5.Increase the healing of trauma probe and give it a protective shield wich absorb moderate amount of dmg and make trauma probe efect to occur once a second not once a 3 seconds. 6. Medical probe and advance medical probe shoul have 1 second cast time max and less energy spent, also they should have a 30% proc to return back fully the enrgy spent. 7. Increase the healing of Bacta Infusion over 4k and reduce his Cd to 9 sec max. Also make it free to cast 3 times in a row if comando get HP under 30% and uninteruptable. You have all my cheers. Comando need big love because they are so broken for too long.
  16. Yes they are, but they deserve more to get closer to sents/maras.
  17. I ask to Devs to make FIB (Force in Balance) a default talent for all sin/shadows specs/tree with 12 sec CD. How? Replace slow and make FIB to slow targets like the old slow does but also do some extra dmg like it does in Balance spec, having 30m range. Ofc, Balance spec should hit more then a Deception or Kinetic combat, etc. Also Balance need to be buffed if this come true, so it wont be much diferences between Infiltration and Balance. For tank tree FIB must give not only slow/dmg but also a defensive buff. Cmon Devs, is the perfect design. Give us a smaller replica of smash, so sentinels/VG/Guners will fear us. It is a buff that can put shadows in pair with other classes comparing dps records from parses. What do you thin guys?
  18. Saber reflect, talented force speed, shields, dodge, vanish, etc. will reduce the dmg or even annihilate it totaly. l2p or run.
  19. Dear unexperienced DEVS... are you not tired of smash monkeys? Give guardians a viable spec for pvp who can also bring peace and fun to our comunity. I look to vanguards and i see their tanks tree put alot more dmg then our tank tree and have way better sustained HP recovery over short period of time and free movement. Defense spec need a bit more dmg output and more mobility. But this is tank tree and we speak about vigilance. Ok. The vigilance tree need just a little buff to become very competitive in PVP. They need increased range for Blade Storm, Plasma Brand should do more instant dmg like annihilation hit from marauders, a default 30% bonus armor or 10% dmg reduction of all time (plus 15% with focused defense talented) and more raw dmg from Master Strike (that should be our specific core talent only since smasher use smash ofc). What do you say?
  20. Dear unexperienced DEVS. We all know in 2 years leap bug is still there, yet not fixed. But what the force is now with Force Stasis BUG. When i use it on a scoperative (after he used Escape), if that player use roll he escape from the stun. Dear underpowered scoperatives, now you know this little detail, so abuse it please. Cheers.
  21. Sorc heal more maybe but ops survive more and have way more mobility on the battlefield. Ops win.
  22. There is no other healing class in this game that can survive that much dmg as operative/scoundrel.To fix it, you have to lower the healing received from hots and instant cast. Comparing with Warcraft, is like old druid class in vanilla, when rejuvenation+swiftmend was enough to full the hp of the caster and they were imposible to kill. The tooltip must be changed. The rest is fine. It give you the confidence of an imortal man. I simply enjoy my new class, ops ofc.
  23. I am forced to re-log every time i finish a WZ to be able to re-queue again, because after i finish a WZ, the icon go black and i can not click it to put myself in a queue for any kind of WZ. This patch is a fail as usual.
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