Toweleeeie Posted March 26, 2013 Share Posted March 26, 2013 (edited) Pretty please? When the effects disappear after using an ability. For example, As a Sentinel if i throw my saber when it comes back it no longer has the effect. My guildies shadows DB lightsaber ends up missing an entire side of his saber after combat. My sage loses it after force quake. and so on... Edited March 26, 2013 by Toweleeeie Link to comment Share on other sites More sharing options...
Ifrica Posted March 26, 2013 Share Posted March 26, 2013 What do you mean? I have 2 sabers with a special effect and they work fine? Link to comment Share on other sites More sharing options...
Toweleeeie Posted March 26, 2013 Author Share Posted March 26, 2013 updated OP Link to comment Share on other sites More sharing options...
zorroazul Posted March 26, 2013 Share Posted March 26, 2013 (edited) Oh, you mean the "disappearing blade". Yeah, this is pretty common nasty bug that's been around for quite a while. Double lightsaber becomes just one-blade visible. Though, it also happens with the new ones, as long as you're not in combat, the effect it's visible; but once you enter combat, it disappears. I really hope they will fix it in a future patch. Edited March 26, 2013 by zorroazul Link to comment Share on other sites More sharing options...
SWGEvictee Posted March 26, 2013 Share Posted March 26, 2013 Read the patch notes. The double bladed at least is getting a fix. Link to comment Share on other sites More sharing options...
Melanchior Posted March 26, 2013 Share Posted March 26, 2013 I can also add that the gree saber loses its effect when you pick up loot. Link to comment Share on other sites More sharing options...
MediumD Posted March 26, 2013 Share Posted March 26, 2013 (edited) The balmorran hand cannons grek lose their laser beams after some powers and animations, too. Sometimes just one, sometimes both if you dual wield. Edited March 26, 2013 by MediumD Link to comment Share on other sites More sharing options...
Skaol-dirtyd Posted March 26, 2013 Share Posted March 26, 2013 I can tell you that both of the sabers from the original cartel packs the tythonian and guardian lose there effects frequently. Also the cannons from the original cartel packs lose there effects as well. Also the techblade from the cartel market (the one that looks pinkish) loses its effect also. I have not tested the others yet that have effects but I can assume they are doing the same thing. I don't hold out any hopes of an actual fix... as I was leveling a trooper during dbl xp weekend I found a class bug on Hoth that has been here since launch... Link to comment Share on other sites More sharing options...
Ifrica Posted March 27, 2013 Share Posted March 27, 2013 that class bug, would that be a conversation that should end up in a fight, but the fight is already over when the conversation ends? i seemed to have that last weekend. Link to comment Share on other sites More sharing options...
Divona Posted March 27, 2013 Share Posted March 27, 2013 I can tell you that both of the sabers from the original cartel packs the tythonian and guardian lose there effects frequently. Also the cannons from the original cartel packs lose there effects as well. Also the techblade from the cartel market (the one that looks pinkish) loses its effect also. I have not tested the others yet that have effects but I can assume they are doing the same thing. I don't hold out any hopes of an actual fix... as I was leveling a trooper during dbl xp weekend I found a class bug on Hoth that has been here since launch... All CM weapons + event weapons that have special effect never worked since CM came. It wasnt priority for them to fix this issue and its general issue not one weapon type specific. They implemented "special" effects on weapons but it never worked properly. Only when you preview weapon or enter combat first time, same as manually get weapon out. All they need to do is to apply into code a fix that whatever skill you use or combat move that hides weapon/ throw weapons for a brief time and when character again uses weapon the effect should persist any previous combat skills used. Different special effects are nice but not implemeted fully, so i think its not bug rather half done poorly impemented feature that doesnt take into account combat itself. Link to comment Share on other sites More sharing options...
Toweleeeie Posted July 7, 2014 Author Share Posted July 7, 2014 Update on this devs? Link to comment Share on other sites More sharing options...
Toweleeeie Posted July 15, 2014 Author Share Posted July 15, 2014 All weapons in game with special effects lose the effects after looting and activating some skills. Link to comment Share on other sites More sharing options...
Toweleeeie Posted July 23, 2014 Author Share Posted July 23, 2014 Bump bump Link to comment Share on other sites More sharing options...
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