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Everything posted by Melanchior
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Swing is the best Commando on this server
Melanchior replied to SwingApproves's topic in The Progenitor
You're a self-obsessed blowhard, and clearly haven't met people like Tundord, Dirgoth, Verne, Xenth, Holcymane, Gadox, Ticcyss, Eathos, Lillynn and Ushgar. -
QOL Improvements - What does the community want to see?
Melanchior replied to AdamGe's topic in General Discussion
1. Ability to add friends on the opposite faction, to see when they come online 2. Ability to save skill tree configurations -
I'm talking about this theme, and it's the first quiet track in the main menu suite. I was really surprised that it wasn't in the romantic suite. But sorry for being so silly about this Just my 2 cents on how to improve on a fantastic piece of work.
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Go away
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I don't see why you felt the need to warn, even if it is sarcasm. The emotional suite is beautiful, better than the other one. But still, I wish you'd include the aforementioned theme from KotOR 2. It is just such a definitive and haunting melody in the game
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Great job! EXCEPT.. You cut out the most beautiful melody ever in a Star Wars setting. The Rebuilt Jedi Enclave theme from KotOR 2, that would have started roughly after 3:30 You could have put it somewhere else, but you didn't, so.. PREPARE TO DIE
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Laser Cannons and Blast Condenser broken
Melanchior replied to Melanchior's topic in General Discussion
Thanks, I'm not particularly adept at finding threads on forums. -
With the latest patch just in, I was just doing a space mission and finding out that my cannons did absolutely no damage at all, could only hurt anything with missiles. I was pretty surprised to find out that in Regnant Station Assault, which I've done without dying almost every single time, I had only taken down one sattelite and 11 fighters near the end. Then I checked the inventory, my cannon damage was 30 (which should be base damage), and when I re-equipped Laser Cannons, it became 0. And the Blast Condenser, which was supposed to add a further 100 damage, added nothing, and even had the extra 100 removed from its description. Please fix this.. I won't rage or unsub like some crazies. I just want to do the daily space heroics. I really enjoy them.
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Consolidated: Consular Sage Melee should scale with Willpower Thread
Melanchior replied to Samaul's topic in Sage / Sorcerer
Necro bump for support. I see no reason for Sages not to have this. Even if melee attacks were made stronger, it wouldn't be OP at all. It will give them an additional option without changing the overall effect. -
The new cartel armor sets and the Jedi Knight
Melanchior replied to Melanchior's topic in General Discussion
Bump! -
I think the Sorcerer's gear looks fantastic >_>
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The new cartel armor sets and the Jedi Knight
Melanchior replied to Melanchior's topic in General Discussion
They're all listed at the start of the Equipment page: Agent = Clandestine Officer Inquisitor = Malevolent Interrogator Warrior = Sith Raider -
The new cartel armor sets and the Jedi Knight
Melanchior replied to Melanchior's topic in General Discussion
The legacy suit has silver, not white plating. Also it's hooded. And it's restricted to one class. -
The new cartel armor sets and the Jedi Knight
Melanchior replied to Melanchior's topic in General Discussion
The key difference being that on sale, they're Adaptive Armor, and anyone can get and wear them. As drops one year ago they wouldn't have been. -
Ok so we have the Smuggler's, Agent's, Consular's, Inquisitor's and Warrior's character creation outfits.. Was the Valiant Jedi armor set designed before it was decided that you'll release those certain sets, or are you planning to put that in the character creation? I've been waiting for a long time to see the white suit of armour with brown robes and lowered hood. It already exists in the game (On Ralon Nys for example) So what's wrong with putting that on sale?
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It seems pretty clear to me that Lethality Operatives / Dirty Fighting Scoundrels just don't work. From the change of pace, as compared to running around, stabbing or kicking people in the back, stacking poisons and waiting for them to actually have noticeable effect is just not fun. What makes it even worse that Cull / Wounding Shots have a 10 meter range!! Without having some burst or reliable cc, it's just stupid to expect this tree to be effective on its own. And to top it off, it consumes Tactical Advantage / Upper Hand, which is already a ridiculous mechanic. So tell me, if snipers can use Cull / Wounding shots from 30m as much as they have energy.. What the hell is supposed to adequately compensate for the Operative / Scoundrel? I have an idea to change this though, what I consider a heavy design decision, it's to change the Agent / Scoundrel common skill tree with Engineering / Saboteur tree. This doesn't change anything really for the Snipers and Gunslingers, but will give a more playable and thematically fitting option for the Operatives and Scoundrels. They are meant to be the gadget oriented pick, but also mobile and active. Lethality / Dirty Fighting (No idea why it's even called Dirty Fighting) is in no way mobile or active, and really only works from a safe distance. I feel it also works nicely to mirror the Medicine / Sawbones tree, in that your role becomes as someone who lays buffs and debuffs on other players while trying to keep a low profile, while perhaps needing Tactical Advantage / Upper Hand to detonate certain probes and charges. Talking about this though, I am not keeping in mind all the skill tree perks that would have to be changed. Just the general skills from Engineering and Saboteur. Do you think this would work? Please share your thoughts!
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Show the designers what kind of gear you DO like.
Melanchior replied to SithVeritas's topic in General Discussion
Gear that I like: without hoods I'm fine with everything else, but just.. enough with the hoods. They're the reason I don't want to roll a Jedi Knight. -
I see Togruta as an option, as well as Sarkhai.. but not Voss. They love to give human eyes to every playable race.
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I can handle the shoulder pads on the phantom suit.. But FFS why the hood? The hood was DEFINITELY not advertised. I bought the phantom suit for my Assassin because I wanted something totally black and hoodless. Remove the goddamn hood at least!
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Because the Imperial side is full of Assassins, and the Republic side is full of Commandos
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Is there any other way of doing internal damage, other than the damage over time following the Gut ability? Having an ammo type affect how severe a stab wound is seems a tad ridiculous. Sure, it's just dumb nitpicking.. but I'm still curious.
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By that token, Luke Skywalker was a total noob for never learning Force Charge or Force Sweep when he hit level 2 and 3 respectively. Scandalous. And Han was a total scoundrel. He was lazy, sneaky and used one blaster. None of the passive aggressive trigger happiness of gunslingers. Plus, Leia called him a scoundrel repeatedly, I recall.