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Why Death Penalty?


Thlaylie

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No threat, just stating the truth about what happens.

 

I suddenly stopped dying on Gree because I hit level 48.

 

The reason that this hasn't been brought up in a year is the standard forum response of "It's your fault, L2P noob, Thank you sir can I have another." ( OK I added that last one, but forum members tend to seem masochistic to me in the amount of game abuse they will defend. )

 

It's really quite a curious phenomena and I have witnessed it in two MMOs so far. Possibly a result of the socialist political coercion of MMOs or group defensiveness in layman's terms.

 

I think I'll write a paper on it.

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The idea is to play the game in such a way, that you do not die. If you die, you are doing something wrong. The idea of death penalty is to push you to correct your mistakes. If there is no death penalty you do not learn.
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Why have a progressivly longer death penalty when all it accomplishes is to make me play some other game?

 

I know you can get by it by logging out, but if I log out I might as well play some other game that doesn't have this feature. Why have this in the first place?

 

Seems counter intuitive.

 

This game has a death penalty? Hell I remmember playing MMOS that use to de-level you for getting killed and your crying over what exactly????

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The idea is to play the game in such a way, that you do not die. If you die, you are doing something wrong. The idea of death penalty is to push you to correct your mistakes. If there is no death penalty you do not learn.

 

Perfectly said. Maybe you should be the one writing the paper.

 

If someone wants to quit over something so overwhelmingly insignificant, according to the community by the fact that this never comes up, then I'm happy to not have said person in the game at all. I hear Minesweeper has no death penalty, you just start over from the beginning.

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Death penalty ?

 

I haven't seen any.

 

What death penalty are you speaking about ?

 

You don't lose xp. You don't have to run naked to your corpse to recover your stuff. You get no malus to your stats/capacities. You can always rez at the med center.

 

What death penalty ?

 

Ho the repairs ... i forgot the repair cost.

 

Death penalty : Ho look when i die, i'm not dead !

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Oh jeez, isn't that the truth. Though I am sure you mean EQ as it was originally, now it's a bit nicer to the repeatedly dead crowd. I remember XP loss, corpse runs, gear decay after X amount of time, and that was just West Commonlands on the way to the tunnel merchants as a sub level 5. And bribing the nice necromancer to come and lend a hand. :p

 

The only time I've cursed dying in this game is when the boss mob is down to the last sliver of life, and all of a sudden, for whatever reason, you're dead, and you watch the mob's health zoom back up to full as you collapse in a bloody, battered heap. At that stage, the wait time is the last thing I'm thinking about.

This! For those who missed those days of EQ: grab Diablo I or II from some bargainbin, level up a character to about ~lvl 40, and go into the highest level zone you can find. There, skip as many mobs as you can and get killed in a corner far from any townportal. Now good luck recovering your body.

 

EVE works too. Just skill up for a few months, then go to 0-sec on your own, and tell some group of players that they're a lousy shot and couldn't hit your pod even if their life depended on it. Fun times ahead!

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Why have a progressivly longer death penalty when all it accomplishes is to make me play some other game?

 

I know you can get by it by logging out, but if I log out I might as well play some other game that doesn't have this feature. Why have this in the first place?

 

Seems counter intuitive.

 

Well if you don't like the penalty go play another game then like you said.

 

Personally I will not play a game, or stick to a game, if there is no death penalty or if they remove the penalty. It feels pointless to play a game, an adventure mmo especially, where there is zero penalty for dying.

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About to say "good" isn't really the word... I'd say "DAMNIT THAT TOOK ME DAYS TO GET! RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE" is a better description. :p

 

Although annoying yes, OP, what we have at the moment is probably better than most MMO's - though I will say that EA should NOT remove the decrease in repair bills when 2.0 hits. :mad:

 

Lol! Oh yea... threw my mouse once. Literally across the room. But because it was teathered to the PC, (wireless mice? yea.. as if...) it just fell on the floor. My failure was complete. :D

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This! For those who missed those days of EQ: grab Diablo I or II from some bargainbin, level up a character to about ~lvl 40, and go into the highest level zone you can find. There, skip as many mobs as you can and get killed in a corner far from any townportal. Now good luck recovering your body.

 

EVE works too. Just skill up for a few months, then go to 0-sec on your own, and tell some group of players that they're a lousy shot and couldn't hit your pod even if their life depended on it. Fun times ahead!

 

Yea... that pretty much describes EQ.... I still wince sometimes because of it.

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There is no penatly except repair bills on high lvl. You should try to play Ultima Online or something like that - old school RPG where is penalty for dying. Often XP loss + danger of losing all your stuff. That is penalty. Not some "wait till revive".
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I played EQ around Kunark, and I'm glad that harsh death penalties seem to be a thing of the past. SWTOR's penaltiy is fairly mild, but other than the repair costs (which are nothing but a credit sink) I agree it could be milder.

From what I understand, non-subscribers can't use the medical prope more than once anyway, so a minor reward in not having the res timer increasing so much for casual people subscribing wouldn't be a bad idea honestly.

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Just wondering why we need it.

Not much of a challenge, more of a hindrance.

 

Yes, and that is exactly why it is in the game. To remind us that being stupid does come with a penalty, however slight in this game.

If you get to the 10 minute rez you really are doing something not very well and are in over your head. Instead of bashing your head against the same fight over and over and over and over again, the game gently taps you on the head with a clue-by-four and tells you to back off and reconsider your strategy or mission.

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I used to walk 10 miles back and forth to school, in the snow, uphill, and barefoot to boot . Ahh, these young 'uns these days ... :D

 

I used to walk 10 miles back and forth to my corpse, barefoot and naked, often in the snow, through the VERY PACK OF MOBS THAT KILLED ME, just to get my stuff back...

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Your first timer is 10s which lets you re-do the fight right away.

 

The second timer is 30s which makes you take a moment to reflect on why you just got boned twice and try and figure it out.

 

The third timer is 120s which gives you enough time to Google how to win cuz you obviously can't figure it out.

 

The fourth timer is 600s which allows you the opportunity to bang your head against the wall with the hope that you might knock some sense into yourself.

 

Seriously, without a timer, what's to stop someone who can't fight from getting through a passage of enemies by simply getting as far as they can, dying, getting back up, and rinse/repeat until they are through the zone? If you really can't get it then you can ask for help and group up or check your gear, use your companion better, and learn about your Legacy abilities if you have any.

 

Now I'll just wait for a "no-death-timer Legacy perk" QQ post in the suggestion box.

It's always forced me back to the med centre after the second timer, no third timer for me, I didn't even know there were third and fourth timers, although at 2 and 10 mins I wouldn't bother anyhow. The "no-death-timer legacy" idea stinks though, if you do die you want something in the game to encourage you not to. (I know you were arguing against it, I'm agreeing with you).

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Diablo: Have fun getting your gear back pal:(:(

WoW: You died in an area that you can't ghost run to? Enjoy your 10 minutes of Debuff (stackable):(

EQ: Yay! You lost items AND XP!:(:(:(

FFXI: You lost a level!:(:(:(

 

SWTOR: You have to wait a minute or two!... wait, that's not that bad:):)

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Why have a progressivly longer death penalty when all it accomplishes is to make me play some other game?

 

Because without it I would feel much less like I accomplished something on open-world missions I'm largely under-leveled for, since I could just die-stealth to the end.

Edited by Jagrevi
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Diablo: Have fun getting your gear back pal:(:(

WoW: You died in an area that you can't ghost run to? Enjoy your 10 minutes of Debuff (stackable):(

EQ: Yay! You lost items AND XP!:(:(:(

FFXI: You lost a level!:(:(:(

 

SWTOR: You have to wait a minute or two!... wait, that's not that bad:):)

You could certainly lose a level in EverQuest. I have lost a level and had to get it back before I could enter the zone I died in to get my corpse.

 

Edit: Yeah, that's right! You were naked until you went and got your corpse!

 

Also, let's not forget SWG, and Permadeath!

Edited by PlayLoud
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For those of you that gave reasonably (For a forum audience) helpful replys: Thank You for trying.

 

For the rest, just stop and think about how I was playing a Toon 3 levels lower than the recommended level on Gree and understandably ( At least by those not in a hurry to declare their l3337ness ) dying for it.

 

Just FYI, if your post sounds anything like, "I have a sandwich so you can't be hungry" then you really have nothing to contribute and should just move along.

 

If and when this game tanks ( Which I hope it doesn't ) contrary people will have the benefit of knowing that they contributed to it's downfall by posting mean answers that drive people away thus reducing game population. Of course these "people" will just move on to ruin the next game.

 

I notice that there are many complaints on these forums about other aspects of the game. I find myself less than sympathetic for some reason.

 

I look forward to reading any papers produced by my thread, and of course further "enlightening" replys.

Edited by Thlaylie
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First you're blaming the game for making you quit to go play something else cuz you don't like one aspect of it and come here crying about it and also assuming that everyone feels the same way. And now you're blaming the players for making you quit to go play something else.

 

You're quitting. You. Nobody is making you quit or do anything else.

 

Some of us did offer helpful posts but you choose to not address them or understand them and now you make this self-righteous post of contradictions "if and when it fails, but I hope it doesn't".

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Why have a progressivly longer death penalty when all it accomplishes is to make me play some other game?

 

I know you can get by it by logging out, but if I log out I might as well play some other game that doesn't have this feature. Why have this in the first place?

 

Seems counter intuitive.

 

That's not a death penalty at all. It's just an inconvenience that really serves no purpose other than frustrating the player even more. Kind of like the combat revive timer.

Edited by slafko
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Why have a progressivly longer death penalty when all it accomplishes is to make me play some other game?

 

I know you can get by it by logging out, but if I log out I might as well play some other game that doesn't have this feature. Why have this in the first place?

 

Seems counter intuitive.

 

I'm a bit surprised that so many of you are unaware the death penalty used to be the enormous cost of repairs. Back when you might save up 100-200k credits just to run a sm op.

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Why have a progressivly longer death penalty when all it accomplishes is to make me play some other game?

 

I know you can get by it by logging out, but if I log out I might as well play some other game that doesn't have this feature. Why have this in the first place?

 

Seems counter intuitive.

 

Well, if you would stop ****** and killing people or generally molesting anyone, we might consider not killing you and setting sentences such as death penalty upon you. In other words... We want you to just die.

Edited by Beansoup
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For those of you that gave reasonably (For a forum audience) helpful replys: Thank You for trying.

 

For the rest, just stop and think about how I was playing a Toon 3 levels lower than the recommended level on Gree and understandably ( At least by those not in a hurry to declare their l3337ness ) dying for it.

 

Just FYI, if your post sounds anything like, "I have a sandwich so you can't be hungry" then you really have nothing to contribute and should just move along.

 

If and when this game tanks ( Which I hope it doesn't ) contrary people will have the benefit of knowing that they contributed to it's downfall by posting mean answers that drive people away thus reducing game population. Of course these "people" will just move on to ruin the next game.

 

I notice that there are many complaints on these forums about other aspects of the game. I find myself less than sympathetic for some reason.

 

I look forward to reading any papers produced by my thread, and of course further "enlightening" replys.

 

First, what makes you think that you can complain about lack of useful posts, people have given their honest opinions, mostly that there is no real penalty for dying.

 

Second, if your toon was to low a level, that's your fault, nobody said you have to do the gree event, and given the level I didn't do it since I didn't have any level 50 gear, which was obviously going to be needed.

 

Third, I haven't seen any mean posts, and I have read the entire thread several times, unsympathetic posts yes, mean no.

 

Fourthly and finally, who is going to write a paper on this, this isn't even a high school level subject, and you're supposed to be 15+ to play, so who is going to write a paper on how one person thinks a couple of seconds of wait after dying in a MMO is unfair, really who?

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