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What move would you most like to see the scoundrel get in the expansion?


CarthOnansi

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Well title says it all. Would like to add that as well as advanced class ability (one) each tree will be getting a new ability (so I have been lead to believe from leakz) feel free to post what you want for them as well!

 

I would really like to see a micro stealth, like force camouflage.

 

sawbones, wouldn't mind seeing an 8 man insta heal.

 

Scrapper. another dps move would be awesome, something else to add to our rotation.

 

Dirty Fighting, a ranged move that gives us upper hand.

Edited by CarthOnansi
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Obviously each tree has to get their own, but as for the entire class, I would like either an extra burst ability that has maybe less damage than backblast, definitely less than shoot first, but still is good burst to keep us good at what we're meant to be good at, but not make shoot first too OP.

 

sawbones I would think we need something to help out with burst healing, and maybe convert all the stacks of our HOT healing into a big burst heal, maybe use a thing of upper hand.

 

scrapper I would like to see either some form of extra stealth, as we are dependent on stealth, similar to force camo (as suggest earlier) would help so that we can be considered in stealth, but not drop combat, to get around and shoot first easier.

 

Dirty fighting I would like to see we need a way to get upper hand ranged as well, but if I recall correctly, gunslingers don't use upperhand, and if I'm correct, the abilities in the shared tree are meant to be the same, so while it could be possible that it only grants upperhand on the scoundrel side, it could simply be in the skill tree attached to it that makes it do that. So that would be a good idea, maybe some skill similar to our quickshot, with maybe a 20m range, so we are still in closer distance than a gunslinger so we can still go in for backblasts and shoot firsts without having to run away.

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For Scrappers one of three things:

 

1) As mentioned above something that gives you out of stealth Shoot First, could be limited to PvE only

2) Make backblast also give you upper hand for more Sucker Punches, wouldn't even matter for PvP, If a scoundrel can't win after using both Sucker Punches (3 with proc) they are ****ed anyway.

3) New ability, possibly some low burst but good overall DPS DoT so it's not too OP for PvP but nice DPS boost for PvE

 

In fact you could combine 1) and 3). A DoT not applicable to enemy players with a chance to proc unstealthed SF

Edited by Darth_Dreselus
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I'd actually like to see some ability that gave scrappers a useful in-combat heal. Either that, or a good defensive ability that also might grant immunity to CC for a moment. Or even just another way to get Upper Hands.

 

Sawbones is pretty much balanced where it is right now though, so I feel it should be an ability that helps out Scrapper and Dirty Fighting more. It's just hard to recommend abilities when our current skill trees are just so lackluster. I'd rather see those worked on first.

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What'd I'd like to see for either the scrapper or dirty fighting tree is that channeled ability called Pump Action that some NPCs use. I believe an ability like that would give a scrapper the much needed sustained DPS and fill in that annoying gap that sometimes happens in our rotation. I'd like to see tie into our abilities somehow (Like adding an additional second to flechette round every time pump action ticks) Edited by SharpG
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Overall, Another attack that is channeled that does good damage and is on CD.

(A.K.A Pump-Action for Scoundrels, and Knife Flurry for Operatives) It would work like Master Strike/Ravage, but not crazy high damage. Something so I don't have to use my auto-attacks for fillers. Cause that is not creative

 

Sawbones should have a talent where you can put your shield probe on SOMEONE else. A.K.A Like a tank in raids. Or in PVP who ever you would want?

 

Scrapper, NEEDS AN EXECUTE attack. Under 30% attack would be really great for this class. Our PVE Damage is Mediocre at nicely put. We deserve something to work with in that area.

 

Dirty Fighting, Dirty Kick and Hemmoraging Blast should proc upper hand. HIGH up in the DF Tree.

Sorry if I didn't spell some things right. My ideas :cool:

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What'd I'd like to see for either the scrapper or dirty fighting tree is that channeled ability called Pump Action that some NPCs use. I believe an ability like that would give a scrapper the much needed sustained DPS and fill in that annoying gap that sometimes happens in our rotation. I'd like to see tie into our abilities somehow (Like adding an additional second to flechette round every time pump action ticks)

 

Thank you for being the first person in this thread to not be an imbecile and ask for more burst. The burst is fine it is the sustained and aoe that needs to be addressed.

 

For those of you who werent here from launch Scrapper got nerfed into this sorry state because there was too much burst potential which led to way to much QQing. I would much rather have a consistent DPS spec rather than go from FOTM to nerfed into the dust again.

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My proposed new talent for the Sawbones tree.

 

Same Tier as Kolto Cloud

 

Kolto Invigoration (3 points): Kolto Pack grants Kolto Invigoration, granting the target a bonus 5% / 10% / 15% damage bonus for 3/6/9 seconds.

 

Metabolic Boost (1 point): Slow-Release Medpack can now stack up to 3 times, and Vital Shot can now stack up to 2 times.

 

1 Tier higher than Kolto Cloud

 

Heartrigger Specialist (2 points): When using heartrigger patch, your target revives with 35%/70% more Health.

 

Just Plain Stubborn (2 points): While in cover, you have a 25%/50% chance to resist controlling effects.

 

How'd he do that? (1 points): Triage can now cleanse negative mental effects, and removes 1 extra effect.

 

New Capstone

 

Black Market Holo-Projector (1 point): Creates 5 holographic images, distracting targets and granting you a 100% dodge chance. Each attack against you dispels 1 holograph and reduces the dodge chance by 20%.

 

---

 

These could be a little bit pie-in-the-sky, but we can dream, can't we? :D They'd be totally OP in the current game, but we can assume all classes will be getting some love and buffs in the expansion.

 

The one I feel most strongly about is Kolto Invigoration. Not only would it make Kolto Pack a greater part of our healing package, but also gives us a niche as the 'offensive healer' (commando's are the defensive healer, obv)

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Overall, Another attack that is channeled that does good damage and is on CD.

(A.K.A Pump-Action for Scoundrels, and Knife Flurry for Operatives) It would work like Master Strike/Ravage, but not crazy high damage. Something so I don't have to use my auto-attacks for fillers. Cause that is not creative

 

Sawbones should have a talent where you can put your shield probe on SOMEONE else. A.K.A Like a tank in raids. Or in PVP who ever you would want?

 

Scrapper, NEEDS AN EXECUTE attack. Under 30% attack would be really great for this class. Our PVE Damage is Mediocre at nicely put. We deserve something to work with in that area.

 

Dirty Fighting, Dirty Kick and Hemmoraging Blast should proc upper hand. HIGH up in the DF Tree.

Sorry if I didn't spell some things right. My ideas :cool:

 

Another attack would be good and as you say gives us the iconic master strike the jedi knights have which deals good damage. I can see a viable option for some new skills as well focusing on that ability.

 

Finisher.... That would be amazing!! and would just really give scoundrels what they needed, again would probably be shotgun related so only problem I see is thinking up a new animation for it.

 

Finally dirty fighting just needs a way to gain upper hand from range, as you say. I personally don't agree with dirty kick. IMO give us a talent to reduce energy cost for quick shot and make that pro upper hand in the same talent.

 

 

Really good suggestions here guys! Gotta admit I am set on that channeled ability and the scrapper finisher.

Keep it up!

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Well I made a post about an idea I had, but thought i would mention it along with several other idea's for abilities I would like to see in the new expansion.

 

For Sawbones Skill tree ability:

Grapple Hook; a friendly pull ability that has twice the range of any healing ability. This would allow us to pull out of range team members into range to receive heals. Or an ability that heals the entire 8 man team, but on a longer CD and maybe consumes two upper hand's instead of the typical one. I also wouldn't might a bubble, maybe increase the damage absorption of our shield probe and allow it to be cast on any player

 

For Scrapper skill tree ability:

Honestly any new ability that allows me to use my shotgun more. I would like maybe something that allows for shoot first to be used out of stealth. Or an ability that removes back blast's CD for 6 secs, and this ability could be on a 1 or 3min timer. If anyone played sub rogue on wow, this would be similar to Shadow dance. I also liked the idea of "Finisher" move only useable on targets below 30% health.

 

For Dirty fighting skill tree:

Maybe something like "Underworld pistol mods" that would allow the smuggler the choice of several different mods to be placed on their pistol shots. The mods would be a player buff to their pistol shots. So one mod might cause addition bleeding damage, and another could cause increase GCD for a short time, and the last could be something that causes the accuracy of the affected target to decrease for a period of time.

 

Overall though I would love to see some of our burst return, and then an increase to sustained DPS and AOE DPS. I know many people think our burst is still awesome, but honestly its not on par with other classes anymore. Sadly I feel any increase to our DPS (sustained or burst) and within a month people will be crying "nerf scoundrel/operatives" because we run in groups stun locking everyone.

 

oh and I want my upper hand giggle back!!!!!

Edited by Keyran-Halcyon
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For Scrappers one of three things:

 

1) As mentioned above something that gives you out of stealth Shoot First, could be limited to PvE only

2) Make backblast also give you upper hand for more Sucker Punches, wouldn't even matter for PvP, If a scoundrel can't win after using both Sucker Punches (3 with proc) they are ****ed anyway.

3) New ability, possibly some low burst but good overall DPS DoT so it's not too OP for PvP but nice DPS boost for PvE

 

In fact you could combine 1) and 3). A DoT not applicable to enemy players with a chance to proc unstealthed SF

 

Perfect!

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Anything that will assist the group simular to other classes. A knockback, pull-to, push-back......just something to make us usefull in huttball without rolling healer.

 

 

Or a captain insano debuff..that with an added knockback:wea_07:

Edited by DarffSodius
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I would love a passive ability that grants an upper hand. Something like when F. round wears off, or x% on any bleed crit to compliment the likes of Sawbones x% chance on heal HOT. This will help both Scrapper (F. Round DOT) and Dirty Fighting (Vital Shot), which can become either upper hand starved, or perpetually stuck on a single Upper Hand, which is generally immediately used on Sucker Punch.

 

What I consider of utmost importance though is getting back into stealth after combat. Once upon a time a dev or someone (the rude one, forgot his name) told us stealth can be activated after 7 or so seconds of non-combat or something. This was as much hogwash then as it is now, and I am frequently stuck in combat for up to 20 seconds. Even after dying (most noticeable in Void Star). Being in combat after dying is probably the most obvious sign that something in the re-stealth ability mechanic is broken.

 

I would also like our giggle back. Taking it away from a Scoundrel and leaving it on a BH? It seems backwards to me that a class based of technology and weapons gets to keep the giggle, where a class based on luck and rolling around throwing punches and kicks is given the mechanical chime...

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