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New Shinarika Shadow / Assassin PvP Video.


Xinika

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http://swtor.askmrrobot.com/skills/Shadow#3c-10ckf-c72e832f

Ha! You know I've been thinking about a variant of this spec for a while but never actually got around to testing it. Have you done any testing yet?

 

Specifically for your linked spec, I'd say Shadow Technique would be useless. There's a conflict in it because it runs against Force Technique's mind crush proc setting.

Edited by Xinika
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http://swtor.askmrrobot.com/skills/Shadow#3c-10ckf-c72e832f

Ha! You know I've been thinking about a variant of this spec for a while but never actually got around to testing it. Have you done any testing yet?

 

Specifically for your linked spec, I'd say Shadow Technique would be useless. There's a conflict in it because it runs against Force Technique's mind crush proc setting.

 

I take shadow technique so I can get better maul crit talent. I don't actually use that technique. I've tested in a few wzs and liked the survivability + the dmg was and been getting 5k-6k mauls.

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http://swtor.askmrrobot.com/skills/Shadow#3c-10ckf-c72e832f

Ha! You know I've been thinking about a variant of this spec for a while but never actually got around to testing it. Have you done any testing yet?

 

Specifically for your linked spec, I'd say Shadow Technique would be useless. There's a conflict in it because it runs against Force Technique's mind crush proc setting.

 

Tested it a bit more and came up with this:

http://swtor.askmrrobot.com/skills/Shadow#30-c17ckf-72e832f

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I take shadow technique so I can get better maul crit talent. I don't actually use that technique. I've tested in a few wzs and liked the survivability + the dmg was and been getting 5k-6k mauls.

 

"Increases the critical strike damage dealt by Shadow Strike by [15 / 30]%. In addition, Double Strike, Spinning Strike and Clairvoyant Strike have a [50 / 100]% chance to grant Circling Shadows while Shadow Technique is active, reducing the Force cost of your next Project by 25%. Stacks up to 2 times."

 

Wouldn't this require one to actually use Shadow Technique to gain the crit bonus damage?

Edited by Xinika
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"Increases the critical strike damage dealt by Shadow Strike by [15 / 30]%. In addition, Double Strike, Spinning Strike and Clairvoyant Strike have a [50 / 100]% chance to grant Circling Shadows while Shadow Technique is active, reducing the Force cost of your next Project by 25%. Stacks up to 2 times."

 

Wouldn't this require one to actually use Shadow Technique to gain the crit bonus damage?

I don't believe so, that's why it's separated by "In addition."

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"Increases the critical strike damage dealt by Shadow Strike by [15 / 30]%. In addition, Double Strike, Spinning Strike and Clairvoyant Strike have a [50 / 100]% chance to grant Circling Shadows while Shadow Technique is active, reducing the Force cost of your next Project by 25%. Stacks up to 2 times."

 

Wouldn't this require one to actually use Shadow Technique to gain the crit bonus damage?

 

Nope, it works with the the other technique.

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You guys are just trying inferior versions of the already known and popular 0/14/27 Mad Maul build. Basically the old Arika build grabbing the new and improved Masked Assault, and in Force Technique. There's some good info on it in the Assassin section. Edited by RankorSSGS
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I'm curious what your thoughts are on this particular spec. I ran it from VR 30 to VR 80 after giving up on my scoundrel for a couple months, right around the release of the most recent smash buff. It's been talked about very briefly on the forums, and I'll be honest, my motivation for picking it up was Zalphabet (strictly speaking). I'm a huge fan of the 23/1/17 hybrid, and giving up FiB hurt, but the survivability incredible. In this spec, I run 40% crit, 99% accuracy, 75% surge and, as I do a great deal of guarding, around 20k hp with resolve stim. I'm maxing out expertise, to go with the wonderful defensive cooldowns.

 

I'm considering going back to shadow again, as it is an incredibly fun class, and compared to my true love, the scrapper scoundrel, can do everything and more, but better. At any rate, I'd like feedback from the most reputable shadow/assassin on the forums: What do you think of the 23/17/1 spec?

Edited by ScrubinMuhTub
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You guys are just trying inferior versions of the already known and popular 0/14/27 Mad Maul build. Basically the old Arika build grabbing the new and improved Masked Assault, and in Force Technique. There's some good info on it in the Assassin section.

 

This has nothing to do with that build.

This build is using lightning while the "Arika" build's using the surging charge.

This build is based on dots while the Arika one isn't.

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I'm curious what your thoughts are on this particular spec. I ran it from VR 30 to VR 80 after giving up on my scoundrel for a couple months, right around the release of the most recent smash buff. It's been talked about very briefly on the forums, and I'll be honest, my motivation for picking it up was Zalphabet (strictly speaking). I'm a huge fan of the 23/1/17 hybrid, and giving up FiB hurt, but the survivability incredible. In this spec, I run 40% crit, 99% accuracy, 75% surge and, as I do a great deal of guarding, around 20k hp with resolve stim. I'm maxing out expertise, to go with the wonderful defensive cooldowns.

 

I'm considering going back to shadow again, as it is an incredibly fun class, and compared to my true love, the scrapper scoundrel, can do everything and more, but better. At any rate, I'd like feedback from the most reputable shadow/assassin on the forums: What do you think of the 23/17/1 spec?

 

A lot of people run something similar for huttball - pull/15 sec root removing force speed/5 sec resilience/damage reduction in various forms.

 

Could make for a good node guard (both buffs to stealth level and stealth detection) but a node guard without FiB is a gamble.

Edited by DaveyboyW
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I'm curious what your thoughts are on this particular spec. I ran it from VR 30 to VR 80 after giving up on my scoundrel for a couple months, right around the release of the most recent smash buff. It's been talked about very briefly on the forums, and I'll be honest, my motivation for picking it up was Zalphabet (strictly speaking). I'm a huge fan of the 23/1/17 hybrid, and giving up FiB hurt, but the survivability incredible. In this spec, I run 40% crit, 99% accuracy, 75% surge and, as I do a great deal of guarding, around 20k hp with resolve stim. I'm maxing out expertise, to go with the wonderful defensive cooldowns.

 

I'm considering going back to shadow again, as it is an incredibly fun class, and compared to my true love, the scrapper scoundrel, can do everything and more, but better. At any rate, I'd like feedback from the most reputable shadow/assassin on the forums: What do you think of the 23/17/1 spec?

 

I have not tried this spec out yet, but it seems to be lacking in DPS? Can you give me more information on it?

Its rotation, technique, gear setup etc.

 

NERF SHADOWS/ASSASSINS NAO!!!!:)

Noooo :((((

 

This has nothing to do with that build.

This build is using lightning while the "Arika" build's using the surging charge.

This build is based on dots while the Arika one isn't.

I have some additional builds to test, I'll try one of yours out. Need some time.

 

I'm thinking for 17/1/23, and maybe even all balance based builds, it might be best to use the 4 piece pve stalker bonus for the crit chance boost to double strike.

Not a bad idea, but by default, DS crits quite often due to Force Synergy.

Edited by Xinika
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These video just show, how OP this class, especially compared with scoundrels/operatives. This is now best 1 vs 1. class pvp in whole game.

 

Cannot wait when its will be nerfed in ground.

 

Which spec would you like nerfed to the ground? People complain about KC/darkness hybrids but you cant honestly think deception or madness deserve a hit.

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These video just show, how OP this class, especially compared with scoundrels/operatives. This is now best 1 vs 1. class pvp in whole game.

 

Cannot wait when its will be nerfed in ground.

 

You're joking right? This class has been nerfed time and time again. There's nothing overpowered about this class in the slightest.

 

A scoundrel / operative is not an assassin or shadow.

 

If that were the case, then Sawbones should be demolished and destroyed in nerf factors because oh I cannot heal as well as they do.

 

My point is - your post is extremely stupid, if you are making a judgment based off 1v1 - which by the way, holds no ground in competitive group PvP.

Edited by Xinika
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These video just show, how OP this class, especially compared with scoundrels/operatives. This is now best 1 vs 1. class pvp in whole game.

 

Cannot wait when its will be nerfed in ground.

 

It will never get nerfed because Bioware has no clue about game balance. This is what happens in a game of specialist classes when we get a class that is good for basically everything.

1. Best 1vs1 duelist? Check..

2. Best objective focused tools? Check

3. Highest versatility with a plethora hybrid builds? Check

4. Greatest arsenal of CC? Check.

 

I am completely ok for them to hard counter me as a sniper, no problem with that, after all, i hard counter melee my self, but being so good at doing WZ objectives on top of that.. come on.

 

You're joking right? This class has been nerfed time and time again. There's nothing overpowered about this class in the slightest.

 

A scoundrel / operative is not an assassin or shadow.

 

If that were the case, then Sawbones should be demolished and destroyed in nerf factors because oh I cannot heal as well as they do.

 

My point is - your post is extremely stupid, if you are making a judgment based off 1v1.

 

If only assassins were good at 1vs1 only. I would be ok with that. You see, when you take these individual aspects, 1vs1, mission objectives, CC alone they all feel pretty balanced. But it's the sum of all these that make the assassin a broken class. And it's broken from its very core, the design concept behind the class is stupid.

 

When you create a class, first of all you say what do you want to be good at and what vulnerabilities should it have. If i will ask you who is the hard or at least soft counter to assasin, you will not know what to say, because you probably feel that you can best most of them. And in the end, what does it matter if the assassin could not kill that ultra powerful marauder or juggernaut, it's not that he can actually hunt you down with you force cloaking away from him.

Edited by NoTomorrow
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You're joking right? This class has been nerfed time and time again. There's nothing overpowered about this class in the slightest.

 

A scoundrel / operative is not an assassin or shadow.

 

If that were the case, then Sawbones should be demolished and destroyed in nerf factors because oh I cannot heal as well as they do.

 

My point is - your post is extremely stupid, if you are making a judgment based off 1v1.

 

Yeah I do not see anything about this class being overpowered. It has had two pretty big nerfs already, its strong in the hands of someone who knows what they are doing and average to sub-par with an average player but that could be said about most classes outside rage and pt pyros.

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