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Quarterly Producer Letter for Q2 2024 ×

gaurdian with 24khp, heals, gaurded,.. critting me for 6k


wwkingms

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Maybe some more detail...just a suggestion.

 

He made himself pretty clear! There was a player that took 6k damage - that's all you need to know, Cycao! Get out of here with your higher hits on Maul; I don't want them!

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And when enure ends, those heals go boom too lol.

 

Its far more effective than you will give me credit for.

 

If i win the fight I just heal myself out of combat.

If i have a healer about...I'm kinda covered

If i lose...well i would have anyway.

 

But that sudden and quick heal up...panics the other player.

Which is the intention.

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Its far more effective than you will give me credit for.

 

If i win the fight I just heal myself out of combat.

If i have a healer about...I'm kinda covered

If i lose...well i would have anyway.

 

But that sudden and quick heal up...panics the other player.

Which is the intention.

 

I know how effective it is. I have a guardian. It's not the worst DCD out there, but it's certainly not that great. But we're getting off topic.

 

The OP is wrong, unless he was counting a focus guardian popping enure.

Edited by Smashbrother
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Even with DPS gear you can still reach 24K with an endurance stim.

 

Not true, I run a tank guardian. In full war hero tank gear with my belt being entire pve armouring plus mod and exotech stim and I reach 24.8k health, I've hit for over 5k once and that was the end of master strike on somebody that I assume was in leveling greens, usually it's a 50/50 chance I get my 2.5k medal.

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Just did a quick askmrrobot build on a guardian. With stock mix of WH/EWH DPS gear, you get 17.9k HP

17.9*1.3 = 23.27 (enure popped)

I optimized NOTHING and used NO augments to reach those HPs (just class buffs)

exotech might stim used instead of endurance stim.

 

OP should try and read up on the game mechanics of the game he is playing, maybe do a bit of theorycrafting with one of the many tools available online.

 

btw, if you were guarded, chances are you were out of your tank's guard range. (did you have the consular buff? did you notice if enemy team had sentinel group damage output buff up?)

Smashers hit hard and are too easy to use to great effect. But the numbers you show aren't spectacularly insanely outside realms of possibilities.

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