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Siorac

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Everything posted by Siorac

  1. Oh, people complaining about Operatives being OP. Feels like it's December 2011 - the nostalgia is overpowering. Is it Concealment again? Ah, the good old days of Acid Blade + Hidden Strike + Backstab destroying people in two gcds while they were stunned and helpless.
  2. Everyone's playing Sorcs on the Imperial side. There are some Assassins, too, to be fair, but mostly Sorcs. Everyone is flocking to the FOTM lightning spammers again, it feels like launch once more.
  3. God, I just had one. Mandalorian Raiders hard mode. Warning signs were there at the first boss: the tank seemed to think it's a great idea to let those adorable puppies get into the boss' red circle. Well, it isn't. I'm not a great healer but Jesus himself couldn't have healed that through in the end. Especially as the DPS seemed to take ages killing the cutiepie doggies. Okay, second try, tank actually taunts the boss when it tries to run away so we kill them. Yay, loot. Move on. We wipe four times on the boarding party as the soft enrage is too much for our squishy hearts - what the hell are the DPS doing? The tank starts blaming me. Way to go, man. We get through (after we group them up properly so I can use my AoE heal efficiently at last), get to the bonus. Again, for some reason the Sentinel and the tank - from the same guild - seem to believe the glowing red circle with the spinning maniac inside it is good for them. They might have expected Christmas gifts, I dunno. Death was swift and inevitable. Next try, they realised - well, I told them - that BIG RED = BIG BAD. Trouble is, he enraged after a prolonged time of whacking. It looked like the Horribly Slow Murderer with an Extremely Inefficient Weapon, the way our DPS barely put a dent in his health. Oh well. We gave up (that's the spirit, eh!), especially as I noticed by now that the Vanguard tank's standard opener was this: Taunt, Sticky Grenade, Full Auto... yeah. Moving on... On Mavrix, our tank bravely takes on the man himself while the DPS, oh yes, start attacking two separate turrets. The Shadow quickly rectified his error but I couldn't save the Sentinel who still couldn't quite grasp the concept that RED is very very BAD. TWO REDS BAD, FOUR REDS... well, even worse. So, the combination of the tank whacking at Mavrix and the DPS dying due to a chronic case of stupidity, we wipe. Tank tries to kick me. I leave instead, after telling him that 1) he doesn't have a clue what to do yet never asks questions, 2) opening with Taunt is almost as bad as RED is. Not that he'll ever understand that particular lesson.
  4. Makeb was incredibly easy back then in endgame gear; throughout the first few sectors enemies just kept melting. I'm absolutely certain that the Oricon set will be more than fine. You'll be probably able to get away with even Makeb greens and blues.
  5. Plenty of people love Huttball, it's one of the most popular warzones overall I'd think. Personally, I'd only queue for the original Huttball, Voidstar, Civil War and Novare.
  6. I'd be okay with that. Or they could reduce healing received from other players by 50/100% while ED is active - though this has to be PvP only somehow as it would render the ability almost totally useless in PvE. As I admitted, right now it IS overtuned. But the spec isn't "completely broken", as some people here suggest. It merely has an insanely good defensive cooldown on top of other, very much necessary dcds. Like I said, any nerf/change must be carefully considered because the Guardian is the number one frontline fighter in this game and needs survivability. We are "in your face" even more than Sentinels who can at least Camo out when things get ugly.
  7. Vigilance's damage output is still mediocre at best and a heavy-handed nerf to survivability just to appease the ranged masses can easily make the spec entirely useless. The same is true about Focus since the well-deserved nerfs to Sweep bombing. FD could use a slight retune but some of the suggestions in this thread just outright want to kill Vigilance which had been a very poorly regarded spec in PvP for something like two years. I mean someone even suggested taking Unremitting away.
  8. Basically this. I remember when Master Strike was interruptable and it had no root on it in any Guardian spec, Plasma Brand still needed Sunder and its dots were ticking longer than its cooldown, we had no Focused Defense and Vigilance had no speed boost either. People playing ranged classes were happy with us back and they'd love to get that back. No wonder.
  9. It does count as healing in warzones. I'm not sure how the combat log handles it, can't be bothered to log on to my Sorcerer to actually check it
  10. Assassins/Shadows are more than fine. They have two viable DPS specs. Scoundrels/Operatives, well, yeah. They have been subpar as DPS since about January 2012. Great healers though.
  11. Then you shouldn't be able to use stims, unless you take Biochem.
  12. It used to happen all the time with Master Strike, especially before 1.2. I haven't had this particular bug for a long time now though.
  13. Mathematics isn't your strongest point, is it?
  14. Yeah, real men use Slash and Strike only. I don't even have a keybind for Overhead Slash either, I mean it's just way too obvious, everyone expects it these days.
  15. Wow, after spending a long time away from the game it feels like stepping into an alternate universe. Vigilance is OP now? It's not Focus that's the target of the QQ? Such an odd feeling. Cry me a river though. We were considered barely viable or not viable at all, for like almost two years after launch. Now we're getting our moment in the spotlight. Let us enjoy it for a little while, BW will no doubt gimp us soon. (But yeah, the new Focused Defense is LOLWUT. It's nice to find yourself suddenly at full health under intense focus fire)
  16. Meh, been done to death. Why would you play Rage/Focus Guardian when you can play the same tree with a Sentinel and you'll have far, far more survivability? Why would you play Vigilance/Vengeance at all (I do play it though, just not in ranked)? And Jugg/Guardian tanks are not on a par with hybrid Vanguards. All known issues.
  17. Siorac

    Pvp is disgusting

    I've got a Sorcerer at Valor sixtysomething and I have to say that CC bothers me far less on the Sorc than on my Guardian (even though the latter has Unremitting!). Though I haven't played Arena on that character yet. In regular warzones, however, I don't die in a stunlock as often as with the Guardian.
  18. Only 2% higher DR than an Operative? That IS quite special. He was probably almost naked or something. Anyway, the other day we had an Athiss story mode run and the "healer" - for lack of a better term and also because the group finder designated him so - was a little on the odd side. Well, okay, I'm trying to be diplomatic here but the truth is he was ******* crazy. Occasionally he cast a few static barriers and I saw him use Dark Infusion on a few occasions but with the full 2.5 sec channel. You would think that he was actually a DPS-specced Sorcerer, right? Well, his behaviour made it look like he was actually a Juggernaut tank. A horrible, naked, clueless Juggernaut tank. Case in point: we get to the beast of Vodal Kressh, the actual tank (level 21 Assassin, everyone else was level 25 or 26) tells us to attack the adds first... and before he finishes, our Sorcerer rushes in and starts whacking at the beast with his lightsaber. Oh yes. To this day I have no idea how we actually finished the fight because he didn't heal the tank. At all. He did a knockback when adds came, cast Static Barrier occasionally and then went back to wailing on the boss with his ever so fearsome lightsaber. We got to the final boss and it's the same thing: those who got Affliction twice in a row, like myself, had to wave goodbye to this miserable world because our healer was busy playing Jedi Academy on the Prophet. After we failed I was going to kick him but he just left. Thank God. I got out Quinn and he healed us through the fight with no problem....
  19. Siorac

    Pvp is disgusting

    This, very much. I still think the biggest problem is that resolve drains when you're in the respawn. My will to live is eroded a little each time the enemy chain hard stuns on me, kill me and my resolve quickly drains to zero while I'm getting back to the battle, only to be chainstunned and destroyed again. Too many hard stuns on too short cooldowns: this kind of CC is no longer strategy as people just throw them out every time they're available as there's next to no downside to it.
  20. He also has the option of repeatedly stabbing himself with a rusty metal pole. I'd advise against it though.
  21. 1. Locate your keyboard. 2. Locate your face. 3. Position face on keyboard. 4. Proceed to roll face across keyboard. 5. Collect your medals.
  22. TORParse's in-game client lets you show healing per second and effective healing per second as well, it's just a widget with a customisable size. Perfect for your needs.
  23. Well if the players are all European that's no different from the current situation on any European server. There are some differences in latency; an Irish guy living in Dublin will have better latency than me in Budapest. Can't really do anything about that. Therefore cross-server wouldn't introduce new problems if it were restricted to the same continent. There are nine European servers, cross-server PvP queueing between them would make perfect sense. Linguistic differences aren't that important in warzones, surely a German or French guy can type "snow 3" if necessary. It's not like there's a lot of communication in regular warzones anyway....
  24. Very much this. The fact that you need to be within a certain distance of them to be able to see them on the map sort of defeats the purpose of looking for them on the map.
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