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Features We Want In-Game (That'd Be Cool, but probaby won't happen)


Jessnjam

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1) For mobs to fall over when they die and stop playing "statues"

2) For my robes not to clip all the way through my legs!

3) Lightsaber blades that disappear when my companion puts them away - and for them not to float in mid air when I dismiss a companion

4) To sit in a chair once in a while

5) Better character customisation, at creation and in the gear they wear

6) To have more to do in a cantina (Pazaak anyone?)

7) For planets to be more open, feel a little less "on the rails"

8) Scaleable heroics/flashpoints

 

And in terms of my "dream" feature - maybe a Nemesis system tied into our Legacy? It'd be cool to see/fight my rival during in game quests! :D

 

I agree with all of these. And some of these would be simple to implement.

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1. Armor dyes

2. New faces, hairstyles, facial tattoos

3. Removal (at least partially) of weapon restrictions

4. Being able to sit in every chair or even just in cantina chairs

5. More varied daily missions or randomized, class-related dailies

6. Being able to turn off those stupid glowing auras and other vfx when playing Jedi/Sith.

7. Different/more acrobatic looking jump animation for Force-users

8. Stance-specific lightsaber animations

9. Story conent past level 50

10. Alternate leveling paths/areas

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-Freelancer type space battles. PvE and PvE. Seriously. If you want to play the best space game ever look it up.

With that. Group, even guild battles. Imagine them bringing out guild ships. Bringing space missions where your guild has to have it's guild ship involved. Guild enters combat, chosen players fly out in their own ships while a few stay behind and assist. That would be quite epic.

 

- More flavor in gear. Procs, different sets. Perhaps let me drop a weapon augment for one that procs crit %(not rating) for example.

 

-Better made PvP. To me this requires a full overhaul. Make every ability do a % of damage(before armor of course). Next is add in a separate gearing to PvP. In the form of mods. Say you can have 15 PvP mods that add vaerious stats(hp, crit, damage, surge, defence, so on). These stats are separate from PvE gear. They all work on ratings->% to keep from stacking too much, even Hp.

This allows PvP players to use any gear they want for looks. They could use the gear they started with if they wish. To me PvE vs PvP balance shouldn't be such an issue. If they want to make their PvP something that will truly attract subs, this is the best thing they can do. Even if not exactly like this.

 

Next up is the resolve system. Bet you have not heard this one before, but get rid of it. It is a crutch. Give us abilities and talents that counter CC's. Then add a buff for stuns and only stuns. First one is full duration. Second stun reduces duration of stun by 50%. After that you are immune for 10 seconds. This gives players control of their character in PvP. Instead of a 2 minute cooldown and an anti-CC system that is broken. Think of WoW Mages and Blink. It removed stuns. This add a huge flow to combat, instead of a standstill that can happen in mass CC fests. Think of a healing sorc with his bubble up. A talent that makes him immune to CC till it's broken. Warrior Saber Ward granting a resistance to CC with it's other buffs. BH Energy Shield making you immune to knockback/snare/roots. You still keep the 2min cooldown. But without the resole immunity, it's power is greatly diminished. Why do you think Marauders turn god-like at full resolve?

 

-FAST speeders. Even if limited. If I'm traveling on a road on my speeder. I expect to be able to go faster.

 

-Pod Racing. We'll probably see it one day in an expansion.

 

-Better gear. Not stuff I'll have to spend my monthly sub CC on to get. I want it to show how far into PvE I am. And with that, I want that "show" to be something I want to use. Not this re-colored crap. Add a few more bells and whistles to each re-color. With that, I'm a Marauder. Not a Juggernaut. Why do I look so much like Vader? I'm OK with us looking similar. But I shouldn't look so heavy armor. My mask could be lighter. No cape.

 

-Epic quest lines. Along the line of what EQ had. Stuff that would take a month of resets from operations and flashpoints to complete. With how gear works in this game, stats wouldn't even be important. It could be an empty shell weapon or armor. Just has to look the part.

 

-For the game to feel more space-aged. Why do I need to go back to get my credits? Why can't they be transferred to me more often? Without returning to the quest giver.

 

-Scaling Operations. I think this is how Guild Wars 2 works(but I also hear they have no real PvE end game). Difficulty is based off the number inside. Never been a fan of leaving players out.

 

-Buying mods, enhancements, armoring, hilts and such with tokens. Instead of getting token, looking for which piece of armor doesn't have crap choice. RE'ing it to hope I can learn it so I can make it for the guild. Otherwise you're stuck with everyone wanting boots or something. You guys created a unique gearing system and have yet to take true advantage of it.

So crafters don't get screwed over, let us buy the pattern or learn it as is now. Then make us use BH comms(or w/e tier needed) to get a crafting mat to make the item. There are many ways to make this work. The current system is nothing but frustrating, costly and pointless. You can create better credit sinks. Mainly fluff items. Mini pets, mounts, novelty items(Gnomish World Enlarger ftw, Gnomish Shink Ray vs any boss before they nerfed it was fun as hell). This game lacks these things hugely. I picked cybertech for the single reason I thought this is what I would find in it. I was left disappointed. And the mounts... same deal.

 

-Better UI system. Just look at Dominoes or Bartender from WoW. It has everything we could ask for. Power auras would be an amazing addition. I'm sure a better buff setup is in the works so I'll stop on that one. Keybinding saves between characters, and better way to make keybindings. To put it as best as I can. You're UI has yet to surpass EQ's UI 10 years ago. Once they made it so you could create custom content. You have yet to pass what EQ did 10 years ago. I'm sure it's harder than I'm making it sound or I'm hoping that it is...

 

-Macro's. I don't want Rift styles macro's. I don't even want WoW styled ones. I want message ones. Utility ones. Random mount ones. You can keep multi-ability ones completely out.

 

-Vindictus styled GTN. The main difference to look at is that it will list items by price, then quantity at that price. You wont see a flood of 1's. Unless someone really puts a lot of effort into it, and usually get undercut. Example:

Item1 25 Player1 15000

Item1 5 Player 2 15500

Item1 1 Player 3 16000

 

Because Player1 is cheaper, they are listed at top. They have 25 of Item1 listed, You can choose to buy only 3 if you wish. If he puts another 25 up at that price, it will list it with that 25. If player 2 expires and does three listings for 14995, 14996, 14995 you can still see player1 easily. And if I'm buying bulk, I'll buy it from the guy with bulk for the little difference. The guy listing 3 different prices is probably going to get undercut by someone with more than him. Overall this system helps cut off the massive 1's you see. Leaving those who try to sell in bulk for slightly cheaper to sit at the back because their total is higher. This also makes it less annoying for the seller as we all almost have to do a bunch of single sells just to make it unless we sell our bulk cheep enough.

 

-Insane armor customization.

Starting off with say just a standard robe.

Now you can dye it to pick colors, patterns and such.

Now you can add attachments. Hood up/down. Maybe a sholder pad. Maybe the end of the robe has spikes at the end. All with selections of colors.

 

Now note with this. Instead of making new armor for everything, you can add a new attachment. Weather or not that's easier I'm not sure. But stop and think how many games are this in-dept.

 

Now think of the profession applications. Right now armor craters have very little to show for it. Say you find a robe you can RE to learn a new customization attachment. You make this attachment and sell it on the GTN. That person can add it to their collection of choices. A new NPC that stores this for you is put in the game where you can change your look. Costing credits(hey look, a better credit sink than the current gearing system).

 

With the huge demand for customization in the game, this would make armor crafting professions just as good as Biochem.

 

-Weekly/daily companion missions. These can be with just one, or the whole crew. The mission on Taris with my Warrior that used the whole crew was awesome. Didn't see it on my Inquisitor. Have yet to see it on my BH. Heck my "wife" doesn't even do anything anymore. I use to get gifts. A letter here and there. Now I hang out with Quinn mostly and everyone just plays fetch.

 

Think I'll stop there

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My responses in red to those two things

 

Is there proof of this? Far as I know the current era we are on, they are creating and continuing the story as a new one.

 

And as far as I know, Phantom Menace didn't show the first ever race. I'm not hugely knowledgeable about this stuff overall, but I didn't know there was much content between our now and then.

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SWTOR is fun. Really fun. But what type of stuff do you want to see? My list is huge!

For me, I have a few ideas:

1.) The ability to make a unique companion for legacy.----meh

2.) The ability to use an alt as a companion.---Nah but interesting

3.) Guild ships.---no

4.) Podracing. ---not for me but I know others who would like it

5.) New Class Stories.----God yes

6.) Day to day conversations with companions.---or at least more new conversations

7.) Select guild pvp. (For example, I am allied with an imperial guild, and we thought it'd be cool if we could choose to fight between guilds only.) ---No

8.) Multi-player Space missions!---my husband would like this

9.) Your own custom title! ---meh

10.) More legacy companions. ----or get rid of one companion and get a new one

11.) Space pvp. ---see hubby comment

12.) A bracket for lvl 50 pvp based on gear. 1 for recruit, 1 for battlemaster, 1 for WH. ---yes

13.) A Yoda-like companion. ---No

14.) The ability to change the color of customizable gear! (everyone loves wearing the orange drellaid jacket! --Yes

15.) A custom pet! ---meh

16.) A legacy quest- a qust involving all of your alts! (Recently thought of!)---not for me

Just give put your ideas and I'll cram it into the master list!

 

Some good ideas.

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SWTOR is fun. Really fun. But what type of stuff do you want to see? My list is huge!

For me, I have a few ideas:

1.) The ability to make a unique companion for legacy.

2.) The ability to use an alt as a companion.

3.) Guild ships.

4.) Podracing.

5.) New Class Stories.

6.) Day to day conversations with companions.

7.) Select guild pvp. (For example, I am allied with an imperial guild, and we thought it'd be cool if we could choose to fight between guilds only.)

8.) Multi-player Space missions!

9.) Your own custom title!

10.) More legacy companions.

11.) Space pvp.

12.) A bracket for lvl 50 pvp based on gear. 1 for recruit, 1 for battlemaster, 1 for WH.

13.) A Yoda-like companion.

14.) The ability to change the color of customizable gear! (everyone loves wearing the orange drellaid jacket!

15.) A custom pet!

16.) A legacy quest- a qust involving all of your alts! (Recently thought of!)

Just give put your ideas and I'll cram it into the master list!

 

I agree with all these.

 

I am wondering when they are going to bring out the Bounty Hunter missions, I'm looking forward to those.

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1. Pazaak (Nar Shaddaa Casinos/Planet Cantinas)

2. Sabaac (Nar Shaddaa Casinos/Planet Cantinas)

3. Be able to watch and bet on "live" Huttball matches. (In other words, random matches but not from PVP)

4. Swoop Bike Racing. (Like above, be able to bet on "live" Swoop racing in the casinos)

5. Pazaak/Sabaac Weekly tournaments on Nar Shaddaa.

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1) For mobs to fall over when they die and stop playing "statues"

2) For my robes not to clip all the way through my legs!

3) Lightsaber blades that disappear when my companion puts them away - and for them not to float in mid air when I dismiss a companion

4) To sit in a chair once in a while

5) Better character customisation, at creation and in the gear they wear

6) To have more to do in a cantina (Pazaak anyone?)

7) For planets to be more open, feel a little less "on the rails"

8) Scaleable heroics/flashpoints

 

And in terms of my "dream" feature - maybe a Nemesis system tied into our Legacy? It'd be cool to see/fight my rival during in game quests! :D

 

Love these. Although technically you can sit in the chairs in the cockpit of your starship.

 

And I agree, we do need an overhaul of the legacy system, because as of now, it's a lot of work for so little reward.

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A relatively small one: ambient sounds.

 

The birds, the bees, critters in the bush, a flutter of wings, rushing water, a howl or bleat echoing down the mountain... You get the idea. I wouldn't care if the sources of the sounds weren't visible. The important thing is that the sounds are there, indicating that something made them.

 

This stuff was half the charm of Dagobah.

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The one thing i would find cool is the ability to get rep gain or loss with all companions regardless if you use them or not, that way, since everyone either uses the tank companion or the healer companion, depending on their character's spec, this would help ALOT.

 

What i am trying to say is, similar to how it works when you are on your ship talking via holo, that would make pretty much everything fine....but as you said, it will never happen.

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Just a little quibble of a cosmetic thing, but my consular just recieved her first quest reward headpiece. One of the little headband tiara things, you know.

 

Like most hairstyles, her cornrows overlap the back of it.

 

Yeah, turning off the head slot now (could wait for a hood, but where do her horns go?!), but it'd just be nice if that didn't happen. Weirds me out a little, honestly.

Edited by spookysage
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