netskink Posted August 28, 2012 Share Posted August 28, 2012 Hello I asked this before, but does taunting a healer affect their ability to heal? JOhn Link to comment Share on other sites More sharing options...
cycao Posted August 28, 2012 Share Posted August 28, 2012 I wish. Link to comment Share on other sites More sharing options...
vimm Posted August 28, 2012 Share Posted August 28, 2012 I wish. How about debuffing their accuracy! Link to comment Share on other sites More sharing options...
Darth_Philar Posted August 28, 2012 Share Posted August 28, 2012 I wish. Healers have enough problems as is, adding a taunt effect is just insult on top of injury. Link to comment Share on other sites More sharing options...
Kaddie Posted August 28, 2012 Share Posted August 28, 2012 (edited) Yeah right. We already have a 30% debuff in pvp, lets add the mara's healing debuff to that. But that is not enough, what about adding t a healing debuff with taunt too ! Healers are far from being op on SWTOR, just learn to focus and interrupt. Edited August 28, 2012 by Kaddie Link to comment Share on other sites More sharing options...
oredith Posted August 28, 2012 Share Posted August 28, 2012 not at all. Link to comment Share on other sites More sharing options...
Cybridwarform Posted August 28, 2012 Share Posted August 28, 2012 I have a better idea... when i taunt a healer i want 30% of whatever heal they do. /profit. Link to comment Share on other sites More sharing options...
UGLYMRJ Posted August 28, 2012 Share Posted August 28, 2012 Would be nice if some classes had a trauma AOE taunt.... everyone hit effected with trauma decreasing healing by 30% for 12 seconds or something. Hell, give it to mercs and sorcs since people don't think they're viable in rated. THAT would do it. Link to comment Share on other sites More sharing options...
paul_preib Posted August 28, 2012 Share Posted August 28, 2012 I like the idea, being a short term thing it is more about getting them prepped for a coordinated burst, if you don't coordinate the burst properly then they are still alive with the debuff gone and the healer back on par, thus it would make a significant impact at the rated level of play, but not filter too heavily into unranked-pug play. It is a difficult path to walk because you can easily get both sides of the equation finding it imbalanced as it stands right now. Guard + Taunt + Crosshealing and they can feel nearly unkillable by all but the most well-coordinated dps. But when a healer is left on an island they go pop incredibly fast unless they specifically build for survivability over healing output . That is why my healer can be both the most rewarding and most frustrating class to play-- no other role has their execution more heavily tied to those around you. Link to comment Share on other sites More sharing options...
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