Jump to content

Create your own Character Perks


MouseNoFour

Recommended Posts

  • Replies 95
  • Created
  • Last Reply

Top Posters In This Topic

This but price could be a little lower.

 

Or they could just buy the Field Respec for 200k. It has no cooldown, works anywhere and I doubt you respec that much that you'd push the cost through the roof.

 

Even if it is just a bandaid because Bioware once again didn't list to the Beta community, it's still serves the same purpose.

Link to comment
Share on other sites

Oh god, please none of this crossover stuff from other Bioware games. Besides, I think they already said they won't be giving any new personal ships because of cutscene issues.

You are right, I just put it in to tease people a little bit :p

Edited by Kyneris
Link to comment
Share on other sites

This is my story.

Requires level 50.

Requires legacy level 10.

€ 5.000.000

Allows you to reset all the class quests for this character.

 

Make this with all quests lvl 50. It would be awesome to do the class quest again, only harder:)

 

That's what friends are for.

Requires level 50.

Requires legacy level 50.

€ 7.500.000

Allows you to (choose to) summon a member of your legacy tree as a companion character replacing an existing companion of the same class. (example: Summon a Jedi Shadow character to replace Kira on your Knight)

 

I REALLY want this, would be awesome:)

 

Defector

Requires Level 50

Requires Legacy Level 25

$1,000,00

You defect to the oppisite faction and keep your class/advance class

 

But this is what I want most. It would be awesome to really have the opportunity to really make your own story.

Today we are bound to eighter the Republic or The Empire. I want to make my own choices as my charachter progress. My Sith Inquisitor is a slave. Maybe she dosen't like The Empire and want to be a jedi?

Let me choose my own destiny please:)

 

And my own:

 

Remove bound

 

Requires lv 50

Requires Legacy lv 25

Cost 200.0000 credits

You can now remove bound on all items.

 

We need this! To not be able to sell Columi, Rakata and Black Hole gear on GTN as you change to a new tier of gear is frustrating.

And as a new lv 50 you want the opportunity to grind gold and buy gear instead of doing Flashpoints and Operations again and again and again to get gear.

Edited by Sentinel-Jordal
Link to comment
Share on other sites

Luminescence

Requires Legacy level 10

$1,000,000

You may alter the color of any color crystal at a modification station.

 

Advanced Holocommunicator

Requires Legacy level 15

$2,000,000

You may 'turn in' any completed quest via your holocummunicator.

(You must be on the same planet as the quest)

 

There is no death, there is the force

Requires Legacy level 15

$1,500,000

Reduces the respawn timer countdown by 100%.

Edited by Lionflash
Link to comment
Share on other sites

These ideas are nice, but I think they are sending the wrong message and aren't fully representative of all players. Not everyone wants even more exorbitant credit sinks. There should at least be some perks that are obtained by legacy level alone. They're also contrary to the idea of Legacy in the first place - the whole point was originally to tie your characters together, like a family, so that one character could have the abilities and benefits of another. These character-specific perks of extortionate cost are a step in the wrong direction.

 

I get that gold sinks are necessary in an MMO, but they should be restricted to rare items or vanity. There's no need to extort the 80-90% of people who do not even have more than 1 million credits (I believe a statistic like that was given at the guild summit) just to be able to use features that are supposedly for everyone.

 

For the record, I play the GTN and have millions of credits at my disposal, but I still think this system is flawed. I despise dailies and can only imagine how painful it is for the average player without business know-how to accumulate credits to buy these unlocks or do even the most basic thing that is taken for granted in most other MMO's - changing your appearance - without having to do a week of dailies beforehand.

 

Excuse my brashness but I find it unbelievable that people are making these suggestions and actually want to spend 3 million credits on something that should be available to everyone, like dual-spec. I guess this is their way of having something that others don't?

 

There's a reason WoW's economy thrives. The basic things like dual spec, changing your appearance, and respeccing are incredibly affordable and are available at early levels. But there are tons of things that are incredibly difficult and/or expensive to get, but these are things to show off with rather than basic commodities. I didn't mind building up 750,000 gold to buy a Swift Spectral Tiger, but years ago I did mind having to grind up 10,000 or however much it was when dual-spec was first introduced and when gold was much more difficult to get.

 

This.

 

Edit: My legacy is level 50 and I have nothing to show for it. Not even a title. Come on.

Edited by AdamLKvist
Link to comment
Share on other sites

These ideas are nice, but I think they are sending the wrong message and aren't fully representative of all players. Not everyone wants even more exorbitant credit sinks. There should at least be some perks that are obtained by legacy level alone. They're also contrary to the idea of Legacy in the first place - the whole point was originally to tie your characters together, like a family, so that one character could have the abilities and benefits of another. These character-specific perks of extortionate cost are a step in the wrong direction.

 

I get that gold sinks are necessary in an MMO, but they should be restricted to rare items or vanity. There's no need to extort the 80-90% of people who do not even have more than 1 million credits (I believe a statistic like that was given at the guild summit) just to be able to use features that are supposedly for everyone.

 

For the record, I play the GTN and have millions of credits at my disposal, but I still think this system is flawed. I despise dailies and can only imagine how painful it is for the average player without business know-how to accumulate credits to buy these unlocks or do even the most basic thing that is taken for granted in most other MMO's - changing your appearance - without having to do a week of dailies beforehand.

 

Excuse my brashness but I find it unbelievable that people are making these suggestions and actually want to spend 3 million credits on something that should be available to everyone, like dual-spec. I guess this is their way of having something that others don't?

 

There's a reason WoW's economy thrives. The basic things like dual spec, changing your appearance, and respeccing are incredibly affordable and are available at early levels. But there are tons of things that are incredibly difficult and/or expensive to get, but these are things to show off with rather than basic commodities. I didn't mind building up 750,000 gold to buy a Swift Spectral Tiger, but years ago I did mind having to grind up 10,000 or however much it was when dual-spec was first introduced and when gold was much more difficult to get.

 

This a thousand times.

 

This is my story.

Requires level 50.

Requires legacy level 10.

€ 5.000.000

Allows you to reset all the class quests for this character.

 

What the hell? Seriously.

Link to comment
Share on other sites

The sprint suggestion on the first page, was originally listed during 1.2 as a coming feature. Why they took it out, I have no idea.

 

Cause everyone had to have it in PvP and if they didnt make it work in PvE it would be a "PvE" perk only - and us PvP'ers are mighty tired of those by now.

Link to comment
Share on other sites

I think your missing the point of this whole thread. These are just what we think would be a really good idea if WE were the designers of the game.

 

I can guarantee 95% of everything mentioned here, will not only get totally skipped over by Bioware, but nothing here will actually get implemented.

 

This is just for fun, nothing more.

Link to comment
Share on other sites

Convinience: Legacy cargo storage

Requires Level 50

Requires Legacy Level 25

$1,000,000

 

Cargo storage that keeps items accisible for every legacy character.

 

But it doesn't keep them accessible for every legacy character, only the level 50s as you put.

Link to comment
Share on other sites

These ideas are nice, but I think they are sending the wrong message and aren't fully representative of all players. Not everyone wants even more exorbitant credit sinks. There should at least be some perks that are obtained by legacy level alone. They're also contrary to the idea of Legacy in the first place - the whole point was originally to tie your characters together, like a family, so that one character could have the abilities and benefits of another. These character-specific perks of extortionate cost are a step in the wrong direction.

 

I get that gold sinks are necessary in an MMO, but they should be restricted to rare items or vanity. There's no need to extort the 80-90% of people who do not even have more than 1 million credits (I believe a statistic like that was given at the guild summit) just to be able to use features that are supposedly for everyone.

 

For the record, I play the GTN and have millions of credits at my disposal, but I still think this system is flawed. I despise dailies and can only imagine how painful it is for the average player without business know-how to accumulate credits to buy these unlocks or do even the most basic thing that is taken for granted in most other MMO's - changing your appearance - without having to do a week of dailies beforehand.

 

Excuse my brashness but I find it unbelievable that people are making these suggestions and actually want to spend 3 million credits on something that should be available to everyone, like dual-spec. I guess this is their way of having something that others don't?

 

There's a reason WoW's economy thrives. The basic things like dual spec, changing your appearance, and respeccing are incredibly affordable and are available at early levels. But there are tons of things that are incredibly difficult and/or expensive to get, but these are things to show off with rather than basic commodities. I didn't mind building up 750,000 gold to buy a Swift Spectral Tiger, but years ago I did mind having to grind up 10,000 or however much it was when dual-spec was first introduced and when gold was much more difficult to get.

 

Seems like your only real issue here is the price of a proposed dual-spec perk. I'd like to remind you that these are fan suggested character perks so things like pricing and hard numbers on bonuses for these perks would obviously be up for debate and scrutiny should these perks actually be considered and implemented by Bioware. I understand your issue with wishing more of these were legacy wide upgrades instead of character specific perks, but it's not like anybody's suggesting they do away with legacy wide perks all together. It's just legacy-wide perks aren't what this thread is about. As I understand it, this thread is mostly about character specific perks.

Link to comment
Share on other sites

Bounty Hunter

Allows you to put out a bounty on a character in your party to summon them to your current location. (they of course, get a clicky to accept the summons or not). Would be really cool to animate this showing bounty hunters arriving and throwing the person in question down on the ground.

 

Locator Beacon

Allows the character to mark any one location. Activating this beacon returns the character to the marked location. Not sure what kind of cool down this should have, probably 18 hours, like the fleet beacon? With higher levels reducing the cool down?

 

Purchaseable Dances

Allows you to purchase other dances for your toons. Would love to see some custom dances here not seen in other class/race combinations but also have those available for purchase as well.

 

Mission Specialist

Allows you to set one mission that is always available to a particular companion on the missions list and receives a 3% crit bonus when running this particular mission. Like say having Tanno Vik always have the grade 6 Underworld Mission available and getting a crit bonus when he runs it.

 

Trophy Hunter

Opens up once you've defeated the final boss in an Operation. Allows you to purchase a trophy from that boss to adorn your personal spaceship. So say like you defeated Kephess, this option will let you take his Swords for example to put up on your walls. Or Karagga's hat. Soa's head, that kind of thing.

 

That's all I can think of. Didn't do the whole format thing cause I'm sure the developers have a way different idea for what appropriate legacy levels and credit costs are going to be and nothing we post here is going to change that.

Link to comment
Share on other sites

Apprentice

Become a student to a higher level player. Gain a bonus to exp gained, along with stat bonuses just for being their student. Bonus increases if both players are in the same group. Bonus increases again if both players are within a certain distance of each other, similar to Zorn and Toth of Denova.

 

Master

Become a mentor to a lower level player. Gain a daily(or other) commendation every time your apprentice levels. Slight stat bonus for being a teacher. Bonus increases if grouped with your apprentice. Bonus increases again if master and apprentice are within a certain distance of each other, similar to Zorn and Toth.

Link to comment
Share on other sites

Neat thread! Looking forward to seeing your ideas.

I'm a bit puzzled with this one, because a suggestion post in the general forum gets some highlight when there are lots of others in the suggestion forums and we never see the devs stepping in that section of the forums.

 

Then speaking of legacy perks, did you guys even read that one?

 

A search on the suggestion forums for the term "legacy" in the title, returns 500 threads.

So as a try to concatenate the most asked or discussed ideas here's... one more topic ;)

 

 

  1. Before anything else the most asked and viewed topic is about allowing players to change their legacy name.
  2. Then, not so surprisingly the second one is to part surnames (or last names) from the legacy feature.
  3. Going on we dig into the alt as companions at level 50

 

And don't forget to turn off the legacy creation name screen popup.

 

Now specifically about the legacy trees the requests are:

  1. More links types:
    • Adopted sibling (for if you are not making characters of the parents)
    • Aunt/Uncle
    • Cousin
    • Twin
    • Mentor or Master
    • Slave (could add a strike-through for former slave, for Inquisitors especially)
    • Alias of
    • Unaware of Existence
    • Friends (vs Ally)
    • Enemies (vs Rival)
    • *Or (better?) a blank field filled by the player

[*]Not limiting link as (Adopted)Child for the links in the middle of the legacy tree (ie: not flat legacy)

[*]Keeping dead (i.e.: deleted) characters in the tree

[*]Cross server Legacy

[*]Link legacies to characters of others players

[*]More than one legacy tree per server, with ability to link them

[*]Add companions to the legacy tree

 

 

Interestingly enough players want to use the Legacy feature between their characters for sharing:

  1. Cargo hold/Secret stash
  2. Credits pool
  3. Holocron unlocks
  4. Codex entries unlocks
  5. Social ranks
  6. Valor (since it is now purely cosmetic and has no impact on stats)
  7. Titles
  8. Achievements
  9. Crew Skills (Send other character companions on crafting missions)
  10. Gear
    • Heirloom for leveling
    • Wardrobes for look

[*]Space ship chassis

[*]Legacy Unlocks: choice of smaller fee for individual characters or more expensive for legacy-wide.

[*]Quick travel points.

[*]Reveal know maps

 

 

Now about the new stuff, players are suggesting, new:

  1. Titles
  2. Gear & droid skins
  3. Weapons & Crystal colors combinations
  4. Body customization (Hair / face / jewelry / tattoo...) for characters and companions
  5. Character species
  6. Crafting recipes
  7. Speeders (single player, multiplayer & character + companion)
  8. Pets
  9. Armor decals
  10. Emotes
  11. Titles (ex: title for getting all the datacrons)
  12. More character slots
  13. Multi-Pet: bring out more than 1 pet at a time.

 

 

For convenience features we have the following entries:

  • Travel
    • To space ship porting
    • "Home Point" bind option for quick travel ability
    • Speeder speed increase
    • Faster Quicktravel cooldown

    [*]Manage our emails with our datapad from anywhere

    [*]Access to the GTN with our datapad from anywhere

    [*]Companions send (or pickup) mail packages from the space ship for the player

    [*]Companions sell items for the player, both to traders and the GTN

    [*]Increase duration for listing GTN Items (ex: 5 days, 7 days, 10 days)

    [*]Increase max number of Items for sale per character on the GTN (ex: 25, 50, and 100 )

    [*]Discount for Credit Deposit on Item Sale (ex: 10%, 20%, and 30%)

    [*]Check mail on other characters

    [*]Being able to use crafting-restricted items

    [*]Reduced money sinks fees (1)

    [*]Use the Ship Holoterminal to have all your level faction fleet dailies and weeklies to save time on the fleet

    [*]Being able to change a BoP item into a Bind On legacY (BoY)

    [*]Legacy Name as a pre-title.

    [*]Manage crafting & missions for all companions through a centralized UI

    [*]Manage all companions and character gear through a centralized UI

    [*]Queuing a character for any instanced content while playing an alt solo

 

 

Then it seems players see the legacy as a nice way to unlock some major changes to their characters after character creation

  1. Name
  2. Specie
  3. Body features
  4. Sex

 

 

On the companion system:

  1. Players have requested to be able to change their companions name with a nickname.
  2. It seems sharing companions between alts is really looked after. (ie: playing Mako with a Sith Warrior or why not a Smuggler.)
  3. Being able to use 2 companions at once, mostly was requested to solo some instances.
  4. And finally really being able to edit the companions body through a character creation tool
  5. Customized companions should have the portraits change to the new customization

 

About classes now while dual specs are in the works AC to AC respec was requested and, once again IMHO would work well along the legacy system. Now to promote alt playing, this could be limited to players with already 4 capped characters or say 2 capped and a high level of legacy + a gold farmer fee :p

 

 

Note about the 1.3 speeder begin available at lower level, (LEGACY SPEEDER LICENSE) I'd suggest to lower it by 5 to 10(max) levels for each capped alt instead of lowering immediately to 10, depending on how much points or credits the player spends on that unlock tree.

 

Before leaving, IMHO the PORTABLE MAILBOX and maybe even the REPAIR DROID features looks like very much Wowish without making it better. Replacing these with the companion item transfer trough the ship and UPS to the player house (space ship) would be a SW improvement to them and a nice topping.

 

 

=========== ===========

I'd like to apologize in advance for all the great ideas I missed. As you can guess I did not read all the 500 topics. Still it would be my pleasure to add future entries posted here.

 

The Legacy is really a feature where TOR can shine, still I'd like to point at some major issues in the first iteration.

- The first being making the legacy a gold farmer dream come alive (2)

- The second being implementing features going against the lore by many players, and as such dividing the population in two opposed factions... but not in game!

- The third being penalizing players that already level characters with new species unlock as no specie switching yet.

 

(1, 2) Some data on the in game wealth:

 

 

......=> Credits distribution is roundly

  • [0 - 400k[ = 80%
  • [400k -1M[ = 4%
  • [1M - 10M[ = 15%
  • [10M & >] = 1%

 

Finally I hope in the future The Legacy system will be less restrictive from not imposing a legacy name to obliging all characters to have (even not displayed) a same legacy name nor being tied one to the others.

 

P.S.: Gear customization and management

Edited by Deewe
Link to comment
Share on other sites

Advanced Holocommunicator

Requires Legacy level 15

$2,000,000

You may 'turn in' any completed quest via your holocummunicator.

(You must be on the same planet as the quest)

 

There is no death, there is the force

Requires Legacy level 15

$1,500,000

Reduces the respawn timer countdown by 100%.

 

^Love these two. Great ideas.

 

I would also like to push for a Legacy Cargo Hold.

 

Legacy of Commendation (legacy unlock, not character perk)

All characters in your legacy now share planetary commendations. (Excludes daily commendations, and commendations from the opposing faction.)

Unlock Requirements:

Requires Legacy Level 40

-or-

Purchase requirements:

2,000,000 credits

 

 

A little overpowered, but I still think it's a neat idea.

 

 

These ideas are nice, but I think they are sending the wrong message and aren't fully representative of all players. Not everyone wants even more exorbitant credit sinks. There should at least be some perks that are obtained by legacy level alone. They're also contrary to the idea of Legacy in the first place - the whole point was originally to tie your characters together, like a family, so that one character could have the abilities and benefits of another. These character-specific perks of extortionate cost are a step in the wrong direction.

 

No. They're not. This is people being creating and just spitballing ideas that they would like to see in the game. Brainstorming. This is how the forums should be. Don't knock people being creative just because they're being semi-realistic.

Link to comment
Share on other sites

Big Game Hunter

2,000,000

Requires Level 50

Requires Legacy Level 10

Player does 15% extra damage to world bosses

 

Master Tracker

1,000,000

Requires Level 50

Requires Legacy Level 10

All world bosses are highlighted on global maps when they are accessible

Edited by BEVINCE
Link to comment
Share on other sites

Jenzali: None of the current in-game Character Perks are anywhere near game-changing. These are vanity options for those that wish to shell out for them. You don't want to pay 2mil for new emotes/reduced cd fleet jumps/rocket boots/more exp on all fronts? Don't buy them.

 

For the everyone else with cash to blow, new and fun venues of disposal are nice

Link to comment
Share on other sites

×
×
  • Create New...