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If there was a third faction.. what would you want it to be?


Anysao

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so do you think bio-ware will read this or we wasting our time..........

 

but do like thinkng about it so not too bothered

oh also would like to see couple other things

pazzack

swoop racing

and space battle pvp

Once we actually come up with a good idea, it goes into the suggestion box.

But unrelated note...

Swoop racing would be unfair- out mounts are identified as 90%, 100%, and 110% speed boost. Wouldn't be fair.

Pazaak can be a little random- my friend who also played KOTOR actually forgot how to play- and player vs player Pazaak would end up people saying: "I can't win! It's broken!"

Space PvP is coming in bioware's "secret space project". They have only confirmed PvP in space, nothing else on the project yet.

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So i would say it only way thrid faction would work is...

With an opsite crime sydnitcte

so hutt`s, exchange and blackhole suns

 

in game to empire and republic on pvp world they apear yellow

red to each other

base story line is they both viaing for control of starwars underworld

balmorra arms to resitant or slave for the factoryies

narshada gang warfare for control of casinos

tatooine battle for control of spice

aldreran weapons to one of houses who don`t want direct links to empire or the republic

taris lot`s chemical here weapons required money to be made

quesh spice again

hoth scrap metals exprerimantal weapons and trying to control the white maw pirates

belsavis acent tech

voss gormacks....well they need weapons to help fight thte voss lets face it both empire and republic are backing them

correlia open war between the two powers so weapons it is then plus ilicetit intel

 

 

anyone please feel free to add imporove on this

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Once we actually come up with a good idea, it goes into the suggestion box.

But unrelated note...

Swoop racing would be unfair- out mounts are identified as 90%, 100%, and 110% speed boost. Wouldn't be fair.

Pazaak can be a little random- my friend who also played KOTOR actually forgot how to play- and player vs player Pazaak would end up people saying: "I can't win! It's broken!"

Space PvP is coming in bioware's "secret space project". They have only confirmed PvP in space, nothing else on the project yet.

swoop bike racing can have fixed max speed these are not your run of the mill bikes they go faster and can crash

pazzack easy close to 20 wins, and who cares a people who moan

and cool i can`t wait

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imo it would have to be a neutral faction working in the same areas as imp and rep. when you go out in the world you rarely see the other faction, and if there were 2 other factions it would split playerbase in 3 instead of 2.

if the neutral faction had quests in all areas both imp and rep maybe make some neutral flightpoints to connect some imp areas to rep areas.

Ofc since it´s neutral FP everyone can use them, imp and rep players too.

a neutral faction might not be pvp enabled when he´s still neutral alligned. but dark side would make him pvp enabled to rep players and light side to imp players (on pvp servers and warzones ofc.)

going into WZ as neutral you would have to choose side for that WZ.

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No third faction. Instead, create internal factions with complex relationships.

 

Reasoning:

 

A. Internal factions pretty much implied anyway: the Republic is full of different factions vying for control, and the Empire is all about all about infighting, divisiveness, and office-alliances.

 

B. Internal factions increase game diversity without forcing the addition of tons of new content and servers.

 

C. Internal factions add variety to sites/planets where you cannot encounter people from the other primary faction.

 

Implementation:

 

1. Expands on end-game: internal factions don't come into play until your class story ends. Then, at level fifty, and post-end-game, new stories open as you are given the option to join different factions within your alliegience. These factions would have stories and would also increase the leveling cap, say to 60 or 70.

 

2. Each faction comes adds a new game-mechanic factor, expanding on, or enhancing, your advanced class abilities. It wouldn't add or change advanced classes, just enhance them. Possibly by extension of your skill tree, or maybe by adding something completely new to the game-mechanics, like a tree per cunning/armor/endurence/etc. that lets you customize your application of these things and adds some abilities related to them.

 

3. Adds new gear, new fps/ops, and new regions to planets. This allows you to recycle planets without recycle missions, and without doing extreme amounts of new development, but still adds fresh, interesting content, and expands on all our favorite places and events.

 

4. Expands the techniques/tactics of warzones without compromising the basic gameplay. This system would create more specialized roles, without compromising the basic empire vs. republic concept. However, one option could be to also create new warzones where internal factions fight with each other (this is also nice because finally, you could have the feeling of real in-fighting in the empire).

 

5. Make the story-development of the faction more socially driven. You can do this by creating a relationship matrix for your character in a faction. In the matrix, you could specify for example that your are a member of faction X, but truly sympathize with faction Y and are therefore a double agent, working to thwart your factions goals. Somehow, the designers could make your choices have implications for the faction as a whole, somehow effecting everybodies story progression.

 

_______________

Ideally, something like this would solve a lot of compliants about pvp and pve/endgame, allow further leveling which keeps people who don't like pvp playing longer, and an new lore-driven content. The idea of your decisions effecting a social group as a whole in a quantifiable way would also be interesting, and since this would drive story development could keep people playing pve way more interested post-endgame.

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But if you added a "neutral" faction where you join one or the other, I would ruin every class story. How can you join the Jedi, and just skip decades of training? How can you sell yourself into slavery and come out an inquisitor? And don't den get me started on the agent...
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well thats the point they don`t interact with other chatcters storys they have their own

i.e. the under belly of empire and the republic

excange would follow the republic

hutts would follow the empire

it not diffcult concept

 

I didn't mean yours. Yours isn't too bad. I just don't know how the republic and exchange would mix..

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you could make a new class (droid?) who could swing both ways. after the first 10 lv you would choose to join rep or imp.

i still want the imp and rep questing areas more linked together if possible.

only problem with the droid class would be there´s no race choice. But it shouldn´t be that hard to work around.

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you could make a new class (droid?) who could swing both ways. after the first 10 lv you would choose to join rep or imp.

i still want the imp and rep questing areas more linked together if possible.

only problem with the droid class would be there´s no race choice. But it shouldn´t be that hard to work around.

 

I can't imagine a story for a droid class. I'd love to be an assassin droid (ship droid romance?)

The advanced classes could be cool, but i don't know about companions and races. Models, maybe?

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Name: The Exchange

 

Story: The Exchange, seeing the oncoming conflic between the Republic and Empire, decides to use it to their financial advantage as well as a way as garnering power. By using both sides of the conflict against each other, they would hope to come out on top in the galaxy.

 

Classes: Exchange Criminal- Works for Exchange. Story would revolve on moving up in the Exchange heirarchy, all the way up to becoming a Crime Lord of a planet or region.

Exchange Spy- Another Exchange worker. Story would be the character infiltrating both the Republic and the Empire in an attempt to gather information, and to sabotage.

Fallen Jedi- Fallen away from Jedi Order. Story would involve the character working as an Exchange assassin. On the journey, the Fallen Jedi would have many qualms and uncertainties about the deeds he/she does along the way, fighting an inner struggle to make the right decision. Past jedi teaching would conflict with new way of life.

Sith for Hire- A sith who leaves the Empire, not because they disagree with their philosophy or get caught for killing his/her master, but because he/she sees the ongoing conflict as a make to make big time credits just like the Exchange. Story would be the Sith eventually becoming the head of the entire Exchange

 

Extra: The Criminal is a trooper type with blaster rifle/heavy cannon with heavy armor. The Spy is an imperial agent/smuggler type with sniper/blasters and light and medium armor. Fallen Jedi is a consular type. The Sith for Hire is a warrior type.

 

Please making any suggestion or comments.

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I like those stories for the exchange classes. Really makes me want to play as an exiled Jedi! Hate to keep dragging questions out of you, but what about starter/capitol planets?

 

 

The Exchange was big on planets such as Taris, Dantooine, Tatooine, Nar Shadda, and Voss, so any of those planets would be good for a capital planet. I would suggest that the starter planet would be on Taris. It would be a good start for Exhcange Criminal and the Sith for Hire, trying to rebuild the Exchange out of the ruins of Taris. Nar Shadda would be a great starter planet for the Spy and the Jedi Assassin because during this period of time, the Exchange was at war with the Hutt Cartel, and the Spy and Jedi Assassin could do work against the Hutt Cartel on Nar Shaddaa.

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It has nothing to do with anything I've ever read or seen in Star Wars, but I'd love to see an Equalist faction that's big on inter species equality but rejects the guidance of any force using group. The Republic follows the Jedi, the Empire licks the Sith's boots, but the Equalists would rule themselves.

 

Not borrowing from Avatar; I just honestly think that force users cause more problems than they solve.

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Best idea for a new class, and imho wow (no pun intended at all) the mmo community with something completely awesome!

 

Name:Jin'Saarai

Story: In the expanded universe the Jin'Saara were a group of "Grey" Jedi. They exempified balance in the force. With the state of the Galaxy, offically the Jin'Saarai have taken a "Sweden" approach to the fighting. Unoffically, many of the Jin'Saarai members are on the fence. Some choose to help the Republic, others the Empire, and others whatever benefits them.

Classes: Jedi Sentinel/Sith Warrior and Jedi Consula/Sith Inquisitor. What you can do wtih this, as the Jin'Saraai use both light and dark side, the player has more freedom to choose which force abilities they level up. Similar to KOTOR2. You can make it so you either have to be a certain dark side/light side level to choose a certain ability, OR like KOTOR2 the light/dark side abilities are stronger the more you lean towards either side.

Class explanations and stories: You start off on a neutral planet. Being trained by the Jin'Saarai, you encounter both Empire and Republic NPC's/Missions. Depending on the mission's you take, the story will twist and turn in different directions. i.e. Keep doing light side choices, you end up going to say Alderan Dark side another planet. At any point in your characters story depending on your choices your story will turn and change. So you can start off light side, then on the next planet go darkside and instead of continuing a light side story now you're off to a dark side mission. Your light/dark side rating will determine which side you're on endgame.

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independent like in SWG? you start independent and you could stay independant or join imps/repubs. or u could start as imp/repub and stay like that. would be pretty cool, dontcha think?

 

No, independent is a bad idea. It would ruin every class story.

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If they did decide to introduce a third faction I think it would be the Hutt Cartel.

 

It would also give them a chance to introduce new races like Jawas and Wookies. Obviously they could only fill specific classes.

An alien mercenary "bonus class" would be fun. One you really unlock. You can choose a race only available for that class, like Jawas, wookiees, rodians, etc.

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I say Black Sun or a Hutt Cartel

 

Classes:

- Thug (Bounty Hunter/Trooper)

Enforcer (Powertech/Vanguard)

Renegade (Mercenary/Bodyguard)

 

 

- Slicer (Agent/Smuggler)

Crack-shot (Sniper/Gunslinger)

Medic (Operative/Scoundrel)

 

 

Outcast (Inquisitor/Consular)

Heretic (Sorcerer/Sage)

Forsaken (Assassin/Shadow)

 

 

Dark Jedi (Warrior/Knight)

Immortal (Juggernaut/Guardian)

Blade Master (Marauder/Sentinel)

Edited by The_Brick
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