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Terrible FPS issues and ability lag in Warzones.


zStyLezZxx

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I use to have to pvp with 6-12fps but once changed my motherboard n cpu using the same gx card and bam went from 6-12 fps to 60-112fps in WZ n cause of that I'm always 90% of the time getting 7+medals. As a shadow you cant afford to have any lagg at all. I use to run a dual core 2.2ghz with 8gb DDR2 ram, and now I'm running 4.4(using the new i5 cpu 3.3 safely overclocked using the wizard) and i purchased new RAM 8gb DDR3 1000 something. overall i guess when they say minimal requirement they don't consider pvp. hope tht helps, only thing you can really do is upgrade your pc.
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Same issues, though I actually have the issues in open world sometimes as well. (Ability lag)

 

example, Ilum, Nobody but NPC's Around, ability lag just fine.

Ilum, 2 4 man PC groups nearby+my 4man doing a daily mission, Ability lag JUST like in warzones... (Example, push stealth, dont actually stealth till the Global finishes)

 

 

FPS always averages 40+ no matter the situation. Even in warzones, though in warzones, it drops to sub 25 ussualy, but not as bad as reported by others.

 

Changing from High > Low settings usually does fix it in open world, but it does NOT fix it in PvP.

 

I am worried about Operations, as that is what i mainly play, hopefully I donot have these issues there as well :/

Edited by Yewdee
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I have terrible fps in WZ's as well. Every where else is pretty much fine other than the Fleet.

 

Here's my DXDiag

 

------------------

System Information

------------------

Time of this report: 12/24/2011, 16:35:21

Machine name: DADDIN-PC

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)

Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: AMD Phenom II X4 955 Processor (4 CPUs), ~3.2GHz

Memory: 8192MB RAM

Available OS Memory: 8190MB RAM

Page File: 5547MB used, 10831MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7601.17514 32bit Unicode

 

------------

DxDiag Notes

------------

Display Tab 1: No problems found.

Display Tab 2: No problems found.

Sound Tab 1: No problems found.

Sound Tab 2: No problems found.

Sound Tab 3: No problems found.

Input Tab: No problems found.

 

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (retail)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

 

---------------

Display Devices

---------------

Card name: NVIDIA GeForce GTX 460 SE

Manufacturer: NVIDIA

Chip type: GeForce GTX 460 SE

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_0E23&SUBSYS_13663842&REV_A1

Display Memory: 4065 MB

Dedicated Memory: 993 MB

Shared Memory: 3071 MB

Current Mode: 1920 x 1080 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: SL231DPB

Monitor Id: HSP16C8

Native Mode: 1920 x 1080(p) (60.000Hz)

Output Type: DVI

Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 8.17.0012.9053 (English)

Driver Version: 8.17.12.9053

DDI Version: 11

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 12/17/2011 16:05:00, 17483072 bytes

WHQL Logo'd: n/a

WHQL Date Stamp: n/a

Device Identifier: {D7B71E3E-4D63-11CF-AF78-6A331FC2C535}

Vendor ID: 0x10DE

Device ID: 0x0E23

SubSys ID: 0x13663842

Revision ID: 0x00A1

Driver Strong Name: oem6.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.9053:pci\ven_10de&dev_0e23

Rank Of Driver: 00E62001

Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Supported

DXVA-HD: Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

 

Card name: NVIDIA GeForce GTX 460 SE

Manufacturer: NVIDIA

Chip type: GeForce GTX 460 SE

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_0E23&SUBSYS_13663842&REV_A1

Display Memory: 4065 MB

Dedicated Memory: 993 MB

Shared Memory: 3071 MB

Current Mode: 1440 x 900 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: Hanns.G iF171

Monitor Id: HSD23A1

Native Mode: 1440 x 900(p) (59.887Hz)

Output Type: HD15

Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 8.17.0012.9053 (English)

Driver Version: 8.17.12.9053

DDI Version: 11

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 12/17/2011 16:05:00, 17483072 bytes

WHQL Logo'd: n/a

WHQL Date Stamp: n/a

Device Identifier: {D7B71E3E-4D63-11CF-AF78-6A331FC2C535}

Vendor ID: 0x10DE

Device ID: 0x0E23

SubSys ID: 0x13663842

Revision ID: 0x00A1

Driver Strong Name: oem6.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.9053:pci\ven_10de&dev_0e23

Rank Of Driver: 00E62001

Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Supported

DXVA-HD: Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

 

-------------

Sound Devices

-------------

Description: Desktop Speakers (Realtek High Definition Audio)

Default Sound Playback: Yes

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10438321&REV_1001

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: RTKVHD64.sys

Driver Version: 6.00.0001.5859 (English)

Driver Attributes: Final Retail

WHQL Logo'd: n/a

Date and Size: 5/23/2009 01:04:22, 1762080 bytes

Other Files:

Driver Provider: Realtek Semiconductor Corp.

HW Accel Level: Basic

Cap Flags: 0x0

Min/Max Sample Rate: 0, 0

Static/Strm HW Mix Bufs: 0, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

 

Description: Headset (Sound Blaster Tactic(3D) Alpha)

Default Sound Playback: No

Default Voice Playback: Yes

Hardware ID: USB\VID_041E&PID_30DC&REV_0171&MI_00

Manufacturer ID: 65535

Product ID: 65535

Type: WDM

Driver Name: USBAUDIO.sys

Driver Version: 6.01.7601.17514 (English)

Driver Attributes: Final Retail

WHQL Logo'd: n/a

Date and Size: 11/20/2010 05:43:52, 109696 bytes

Other Files:

Driver Provider: CREATIVE

HW Accel Level: Basic

Cap Flags: 0x0

Min/Max Sample Rate: 0, 0

Static/Strm HW Mix Bufs: 0, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

 

Description: Realtek Digital Output (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10438321&REV_1001

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: RTKVHD64.sys

Driver Version: 6.00.0001.5859 (English)

Driver Attributes: Final Retail

WHQL Logo'd: n/a

Date and Size: 5/23/2009 01:04:22, 1762080 bytes

Other Files:

Driver Provider: Realtek Semiconductor Corp.

HW Accel Level: Basic

Cap Flags: 0x0

Min/Max Sample Rate: 0, 0

Static/Strm HW Mix Bufs: 0, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

 

---------------------

Sound Capture Devices

---------------------

Description: Headset Microphone (Sound Blaster Tactic(3D) Alpha)

Default Sound Capture: Yes

Default Voice Capture: Yes

Driver Name: USBAUDIO.sys

Driver Version: 6.01.7601.17514 (English)

Driver Attributes: Final Retail

Date and Size: 11/20/2010 05:43:52, 109696 bytes

Cap Flags: 0x0

Format Flags: 0x0

 

-------------------

DirectInput Devices

-------------------

Device Name: Mouse

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

 

Device Name: Keyboard

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

 

Device Name: Sound Blaster Tactic(3D) Alpha

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x041E, 0x30DC

FF Driver: n/a

 

Device Name: Sound Blaster Tactic(3D) Alpha

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x041E, 0x30DC

FF Driver: n/a

 

Device Name: Ideazon Merc Stealth MM USB Human Interface Device

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x1038, 0x0510

FF Driver: n/a

 

Device Name: Ideazon Merc Stealth MM USB Human Interface Device

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x1038, 0x0510

FF Driver: n/a

 

Device Name: HID Control Interface

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x1038, 0x1360

FF Driver: n/a

 

Poll w/ Interrupt: No

 

-----------

USB Devices

-----------

+ USB Root Hub

| Vendor/Product ID: 0x10DE, 0x077B

| Matching Device ID: usb\root_hub

| Service: usbhub

 

----------------

Gameport Devices

----------------

 

------------

PS/2 Devices

------------

+ HID Keyboard Device

| Vendor/Product ID: 0x1038, 0x0510

| Matching Device ID: hid_device_system_keyboard

| Service: kbdhid

|

+ HID Keyboard Device

| Vendor/Product ID: 0x1038, 0x1360

| Matching Device ID: hid_device_system_keyboard

| Service: kbdhid

|

+ Terminal Server Keyboard Driver

| Matching Device ID: root\rdp_kbd

| Upper Filters: kbdclass

| Service: TermDD

|

+ HID-compliant mouse

| Vendor/Product ID: 0x1038, 0x1360

| Matching Device ID: hid_device_system_mouse

| Service: mouhid

|

+ Terminal Server Mouse Driver

| Matching Device ID: root\rdp_mou

| Upper Filters: mouclass

| Service: TermDD

 

------------------------

Disk & DVD/CD-ROM Drives

------------------------

Drive: C:

Free Space: 38.5 GB

Total Space: 114.5 GB

File System: NTFS

Model: ST3120023A ATA Device

 

Drive: D:

Free Space: 526.4 GB

Total Space: 953.9 GB

File System: NTFS

Model: ST310003 33AS SCSI Disk Device

 

Drive: E:

Model: ASUS DRW-24B3ST SCSI CdRom Device

Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

 

Drive: G:

Model: MagicISO Virtual DVD-ROM0000

Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

 

--------------

System Devices

--------------

Name: High Definition Audio Controller

Device ID: PCI\VEN_10DE&DEV_0774&SUBSYS_82FE1043&REV_A1\3&2411E6FE&1&38

Driver: n/a

 

Name: NVIDIA nForce System Management

Device ID: PCI\VEN_10DE&DEV_0752&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&09

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1201&SUBSYS_00000000&REV_00\3&2411E6FE&1&C1

Driver: n/a

 

Name: Standard Enhanced PCI to USB Host Controller

Device ID: PCI\VEN_10DE&DEV_077E&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&21

Driver: n/a

 

Name: NVIDIA nForce 10/100/1000 Mbps Ethernet

Device ID: PCI\VEN_10DE&DEV_0760&SUBSYS_82E81043&REV_A2\3&2411E6FE&1&50

Driver: n/a

 

Name: PCI standard RAM Controller

Device ID: PCI\VEN_10DE&DEV_0751&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&0A

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1200&SUBSYS_00000000&REV_00\3&2411E6FE&1&C0

Driver: n/a

 

Name: Standard OpenHCD USB Host Controller

Device ID: PCI\VEN_10DE&DEV_077D&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&20

Driver: n/a

 

Name: PCI standard ISA bridge

Device ID: PCI\VEN_10DE&DEV_075D&SUBSYS_82E81043&REV_A2\3&2411E6FE&1&08

Driver: n/a

 

Name: Standard Enhanced PCI to USB Host Controller

Device ID: PCI\VEN_10DE&DEV_077C&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&11

Driver: n/a

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_075B&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&90

Driver: n/a

 

Name: LSI 1394 OHCI Compliant Host Controller

Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_82941043&REV_70\4&1E83CC79&0&5040

Driver: n/a

 

Name: Standard OpenHCD USB Host Controller

Device ID: PCI\VEN_10DE&DEV_077B&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&10

Driver: n/a

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_075A&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&40

Driver: n/a

 

Name: PCI standard RAM Controller

Device ID: PCI\VEN_10DE&DEV_0568&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&0C

Driver: n/a

 

Name: NVIDIA GeForce GTX 460 SE

Device ID: PCI\VEN_10DE&DEV_0E23&SUBSYS_13663842&REV_A1\4&2486FE05&0&0080

Driver: n/a

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_077A&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&A0

Driver: n/a

 

Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_10DE&DEV_0759&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&30

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1204&SUBSYS_00000000&REV_00\3&2411E6FE&1&C4

Driver: n/a

 

Name: High Definition Audio Controller

Device ID: PCI\VEN_10DE&DEV_0BEB&SUBSYS_13663842&REV_A1\4&2486FE05&0&0180

Driver: n/a

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_077A&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&98

Driver: n/a

 

Name: PCI standard RAM Controller

Device ID: PCI\VEN_10DE&DEV_0754&SUBSYS_82E81043&REV_A2\3&2411E6FE&1&00

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1203&SUBSYS_00000000&REV_00\3&2411E6FE&1&C3

Driver: n/a

 

Name: NVIDIA nForce Serial ATA Controller

Device ID: PCI\VEN_10DE&DEV_0AD4&SUBSYS_82E81043&REV_A2\3&2411E6FE&1&48

Driver: n/a

 

Name: PCI standard PCI-to-PCI bridge

Device ID: PCI\VEN_10DE&DEV_0778&SUBSYS_82E81043&REV_A1\3&2411E6FE&1&80

Driver: n/a

 

Name: NVIDIA nForce System Management Controller

Device ID: PCI\VEN_10DE&DEV_0753&SUBSYS_82E81043&REV_A2\3&2411E6FE&1&0B

Driver: n/a

 

Name: PCI standard host CPU bridge

Device ID: PCI\VEN_1022&DEV_1202&SUBSYS_00000000&REV_00\3&2411E6FE&1&C2

Driver: n/a

 

------------------

DirectShow Filters

------------------

 

DirectShow Filters:

WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514

WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514

WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514

MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385

Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385

WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514

WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514

Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385

Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385

DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514

Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17514

WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514

Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514

AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17514

VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17514

SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528

Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000

Creative Recording Wav_Asio Filter,0x00400000,0,1,AudioRec.ax,1.00.0002.0000

AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528

StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528

MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514

MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17514

SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528

Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514

SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528

Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514

Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514

MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17514

_ VSO Preview Filter,0x00200000,0,1,VsoVprev.ax,3.00.0001.0043

DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514

Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17514

Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514

ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17514

Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514

MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528

Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17514

Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17514

Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17514

VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514

WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514

VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514

File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514

iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514

iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514

DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17514

Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17514

AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17514

RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,

Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514

WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514

MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528

DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514

SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514

Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514

MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514

Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514

StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528

Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514

Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17514

AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514

AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17514

Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514

MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514

Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514

File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17514

Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000

StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528

AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514

Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17514

File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17514

File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17514

Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514

Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514

BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669

MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17514

 

WDM Streaming Tee/Splitter Devices:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

 

Video Compressors:

WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385

WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385

MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385

DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514

MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17514

Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514

Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514

Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514

Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

VP60® Simple Profile ,0x00200000,1,1,qcap.dll,6.06.7601.17514

VP61® Advanced Profile,0x00200000,1,1,qcap.dll,6.06.7601.17514

 

Audio Compressors:

WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385

WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385

IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514

PCM,0x00200000,1,1,quartz.dll,6.06.7601.17514

Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514

GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17514

CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514

CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514

MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17514

 

Audio Capture Sources:

Headset Microphone (Sound Blast,0x00200000,0,0,qcap.dll,6.06.7601.17514

 

PBDA CP Filters:

PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528

PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

 

Midi Renderers:

Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17514

Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17514

 

WDM Streaming Capture Devices:

,0x00000000,0,0,,

,0x00000000,0,0,,

,0x00000000,0,0,,

,0x00000000,0,0,,

Sound Blaster Tactic(3D) Alpha,0x00200000,2,2,ksproxy.ax,6.01.7601.17514

 

WDM Streaming Rendering Devices:

Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Sound Blaster Tactic(3D) Alpha,0x00200000,2,2,ksproxy.ax,6.01.7601.17514

 

BDA Network Providers:

Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514

Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

 

Multi-Instance Capable VBI Codecs:

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

 

BDA Transport Information Renderers:

BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669

MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

 

BDA CP/CA Filters:

Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708

Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708

PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708

XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

 

WDM Streaming Communication Transforms:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

 

Audio Renderers:

Desktop Speakers (Realtek High ,0x00200000,1,0,quartz.dll,6.06.7601.17514

Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17514

Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17514

DirectSound: Desktop Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514

DirectSound: Headset (Sound Blaster Tactic(3D) Alpha),0x00200000,1,0,quartz.dll,6.06.7601.17514

DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514

Headset (Sound Blaster Tactic(3,0x00200000,1,0,quartz.dll,6.06.7601.17514

Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.17514

 

---------------

EVR Power Information

---------------

Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)

Quality Flags: 2576

Enabled:

Force throttling

Allow half deinterlace

Allow scaling

Decode Power Usage: 100

Balanced Flags: 1424

Enabled:

Force throttling

Allow batching

Force half deinterlace

Force scaling

Decode Power Usage: 50

PowerFlags: 1424

Enabled:

Force throttling

Allow batching

Force half deinterlace

Force scaling

Decode Power Usage: 0

 

 

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I feel like I have tried all the band-aids I could find and the game runs decent for the most part other than Fleet, different thread, and WZ's.

The Civil War Wz is TERRIBLE soon as the turrets are all firing I drop to 15-20 FPS and settings just don't matter.

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Im sorry but it will have to be your computer.

 

5 days ago i played with HP laptop.

 

dual core 2400, 4gb DDR, some crappy video card, with lowest graphic settings and it was lagging so bad.

 

now im on a new gaming laptop

i7, 8gb ddr, gefore gtx 560M(1,5gb GDDR5)

 

im on max settings, everything is abo****ely on MAX, i have no lag at all, everything is smooth and clean, doesnt matter i see 10 or 20 characters in game casting spells and abilities, it never ever gets laggy.

 

however there is sometimes something with internet, im not sure about my internet or not my. it just kinda freezes in warzone, but if we talk about fps its perfect.

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I have a feeling that the game is partial to certain hardware. I heard a suggestion from one of the players that BioWare should own it and give it's players a replay or an additional free month. I do tend to agree, or at the very least suspend charging for subs until these situations are resolved. Let's see if BioWare values it's players or their cash more. Okay BioWare the ball is in your court what will you do?
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Im sorry but it will have to be your computer.

 

5 days ago i played with HP laptop.

 

dual core 2400, 4gb DDR, some crappy video card, with lowest graphic settings and it was lagging so bad.

 

now im on a new gaming laptop

i7, 8gb ddr, gefore gtx 560M(1,5gb GDDR5)

 

im on max settings, everything is abo****ely on MAX, i have no lag at all, everything is smooth and clean, doesnt matter i see 10 or 20 characters in game casting spells and abilities, it never ever gets laggy.

 

however there is sometimes something with internet, im not sure about my internet or not my. it just kinda freezes in warzone, but if we talk about fps its perfect.

 

I am sorry it's not a computer issue. My computer runs 60+ fps constant anywhere else besides the fleet.

 

Warzones (especially alderaan) it dips to single digits. 8gb ddr RAM. amd 6 core 3.2 ghz and dual ATI 6870's.

 

Uninstalled and re-installed the ATI drivers. All is up to date. My brother's computer which is still nice but not as nice as mine runs WZ's fine.

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i am soooo glad im not the only one who has this problem. I payed alot of money for my computer. I am willing to be patient until they fix the problem but i was jw... do any of you think they actualy will fix the problem? i only play to pvp and i cant really do that atm lol... snipe shot as IA takes me 4 secs to cast lol
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Same issue for me. 40-60 FPS with everything cranked outside of WZ, and about 15 FPS and 2 second ability delay in WZ. Sorry, the issue isn't on my end Bioware. Please fix this right after you figure out the constant Error9000 my friends are getting. Thanks.
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bump for the development team that failed in warhammer and have failed in swtor

 

bump for using a well known broken engine the hero-engine

 

bump for using this engine knowing full well it has massive fps an stability issues in crowded areas such as citys an quest hubs in mmo's

 

bump for pretending this issue doesnt exist

 

bump for ignoring all the closed > launch testers that report this issue over and over again

 

bump for the biased paid reviews of swtor that make no mention of the games issues

 

bump for the indian an mexican call centre customer support staff that have trouble grasping the idea of english an that ati drivers dont work on nvidia gtx 580's

 

bump for all the pc gamers fed up with EA branded products that are 95% console ports and the other 5% are unoptimised garbage using broken engines like this here hero-engine

 

bump for all the people who have joined the "never buying EA again" club

 

bump for all those who run bf3 an skyrim on ultra @ 120 fps but cant get more then 30 in swtor on any graphic setting

 

 

The fact that this is still a problem is a joke.

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One thing I have noticed is that laser canon or blaster fire in the air really makes my FPS go to pot. This is why the ALderaan warzone is so laggy -- those big cannons firing off really put a MASSIVE dent in everyone's FPS. I have fps drops in all warzones, but NOTHING like Alderaan. It is almost unplayable.

 

It's the same thing when I enter any area where lots of blaster fire whirls through the air. Instant and massive fps drop. Perhaps they should start there and figure out if there is a way to optimize the blaster fire, etc.

 

There is a reason BW used Hero engine -- so they wouldn't have to spend a ton of dough and time developing their own. I understand that and don't blame them (the whole reinvent the wheel thing). However, now they are faced with the problem of trying to optimize someone else's engine, which probably means tons of work and coding.

 

I don't know how the licensing works, or whether BW has access to the full source-code and a right to modify it or what. Hopefully they figure something out.

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For every 3-4 skills someone else gets off that has the game working properly I maybe get off one skill... I bought the game for PvP and I can't even play. I want a ************* refund... Edited by amoxxx
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One thing I have noticed is that laser canon or blaster fire in the air really makes my FPS go to pot. This is why the ALderaan warzone is so laggy -- those big cannons firing off really put a MASSIVE dent in everyone's FPS. I have fps drops in all warzones, but NOTHING like Alderaan. It is almost unplayable.

 

It's the same thing when I enter any area where lots of blaster fire whirls through the air. Instant and massive fps drop. Perhaps they should start there and figure out if there is a way to optimize the blaster fire, etc.

 

There is a reason BW used Hero engine -- so they wouldn't have to spend a ton of dough and time developing their own. I understand that and don't blame them (the whole reinvent the wheel thing). However, now they are faced with the problem of trying to optimize someone else's engine, which probably means tons of work and coding.

 

I don't know how the licensing works, or whether BW has access to the full source-code and a right to modify it or what. Hopefully they figure something out.

 

this.

 

i also experience fps drops when there is a lot of laser/cannon/blaster/etc. fire, but have a fairly smooth fps anytime else. bw definitely needs to optimize this area.

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Bumpness for disappointment.

 

Such a huge franchise, so much time spent working on great PVE content and yet something as simple and potentially gamebreaking as PVP is neglected to a point where it seems i'm playing an alpha version. I've played a lot of MMOs in the past years (WoW, AoC, WAR, Aion, LOTRO, Rift) and although all had their problems at launch, the most buggy of them were launched YEARS back. Hell, Rift was the first release i didn't feel like a guinea pig and i bet their budget wasn't 20% of EA's.

 

I never wanted to believe the rants of former EA-Mythic employees was true, but i guess big gaming companies decided they didn't need skilled devs and competent leadership.

 

To think that you can release a game where high-end rigs can't cope with 16 players on a sandbox and assume you'll get away with it is the kind of mindframe that let's you win a couple of millions at launch but throw away 10x that, which would be a certainty given the huge name Star Wars has and the fidelity many people were willing to give this game.

 

One would think they'd learn a thing or two from Activision-Blizzard (and can they mess stuff up...) but it's yet another proof that huge profit ruins creativity.

 

First, it was the movie industry. Now it has infected the game industry. The future does look grim.

 

I for one will keep playing the PVE content until i'm utterly bored with the lack of real PVP. In time, i suspect, i'll just let lose of my sub and return to another MMO where i actually feel i'm playing against other characters, not trying to guess where the enemy player is every second so i can actually melee him.

 

Peace.

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