Cempa Posted June 18, 2012 Share Posted June 18, 2012 How much longer will this design be maintained, allowing snares and roots to be off resolve? Link to comment Share on other sites More sharing options...
LenrocNewDawn Posted June 18, 2012 Share Posted June 18, 2012 Hopefully FOREVER!!! Link to comment Share on other sites More sharing options...
OGsam Posted June 18, 2012 Share Posted June 18, 2012 Until the end of time, those who understand how the game works and who know how to play will always agree. Link to comment Share on other sites More sharing options...
Mrcheezle Posted June 18, 2012 Share Posted June 18, 2012 Until the old gods speak and tell us to add them. (never) Link to comment Share on other sites More sharing options...
sDiesel Posted June 18, 2012 Share Posted June 18, 2012 forever working as intended Link to comment Share on other sites More sharing options...
HelinCarnate Posted June 18, 2012 Share Posted June 18, 2012 Until the sun rises in the West and sets in the East, until the rivers run dry, and the mountains blow in the wind like leaves. Link to comment Share on other sites More sharing options...
cycao Posted June 18, 2012 Share Posted June 18, 2012 Fo Eva brah Link to comment Share on other sites More sharing options...
PhilCanuck Posted June 18, 2012 Share Posted June 18, 2012 Until the sun rises in the West and sets in the East, until the rivers run dry, and the mountains blow in the wind like leaves. So safe to say post-expansion? Link to comment Share on other sites More sharing options...
Riiquiem Posted June 18, 2012 Share Posted June 18, 2012 Hopefully always... its exactly like it's intented to be and how it should be. It's part of tactics and timing .... L2P is all I can say, sry Link to comment Share on other sites More sharing options...
cyvaris Posted June 18, 2012 Share Posted June 18, 2012 Until the sun rises in the West and sets in the East, until the rivers run dry, and the mountains blow in the wind like leaves. It is known. Link to comment Share on other sites More sharing options...
Crawelc Posted June 18, 2012 Share Posted June 18, 2012 Why you want to break Combat spec bro? Dont nurf me bro, dont nurf me. Link to comment Share on other sites More sharing options...
richardya Posted June 18, 2012 Share Posted June 18, 2012 (edited) The best root, Long Range and off resolve belongs to Gunslingers. This is their main utility in WZ's, I would not want it removed. There are plenty of abilities that dwarf this one. Edited June 18, 2012 by richardya Link to comment Share on other sites More sharing options...
skidrows Posted June 18, 2012 Share Posted June 18, 2012 Simple remove over 50% off all stun, root, snare abilitys and add 3sec without attack before force stealth and am happy Link to comment Share on other sites More sharing options...
Exilim Posted June 18, 2012 Share Posted June 18, 2012 The only thing, even moderately, keeping certain melee classes in check. Link to comment Share on other sites More sharing options...
LarryRow Posted June 18, 2012 Share Posted June 18, 2012 (edited) Teammate was going for the far force field console on Voidstar with an enemy in hot pursuit. I did Force Charge, Battering Assault, Force choke, Ravage, Deadly Throw. Then I did /apologize Poor slob was frozen in place for 12 seconds straight. Edited June 18, 2012 by LarryRow Link to comment Share on other sites More sharing options...
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