fujeo-finel Posted June 13, 2012 Share Posted June 13, 2012 Is this normal? Link to comment Share on other sites More sharing options...
Hethroin Posted June 13, 2012 Share Posted June 13, 2012 Yes, it is. Link to comment Share on other sites More sharing options...
Ngamok Posted June 13, 2012 Share Posted June 13, 2012 Yes, Marauders and Sentinels do it often. It's Relic + Biochem stacking most of the time. Link to comment Share on other sites More sharing options...
kamikrazy Posted June 13, 2012 Share Posted June 13, 2012 I was finished with a 5k hit, and I have 1.2k expertise as a gunslinger in full WH gear. Link to comment Share on other sites More sharing options...
johnyangelo Posted June 13, 2012 Share Posted June 13, 2012 1083 expertise, sniper, 5k crits. Link to comment Share on other sites More sharing options...
SinnedWill Posted June 13, 2012 Share Posted June 13, 2012 (edited) Snipers/Slingers, Assassins/Shadows, Marauders/Sents, Powertechs/Vanguards, and of course Rage/Focus specced Juggs/Guardians can EASILY break 4k crits on equally geared opponents (particularly if both are in full WH gear). Hell, my Madness Sorc. can break 4k if I pop a relic (not even adrenal) and get a crit with deathfield (on certain specs/AC's in full WH gear) if they don't have a defensive ability or talent to mitigate damage active so long as they don't have an inquisitor/consular buff. Edited June 13, 2012 by SinnedWill Link to comment Share on other sites More sharing options...
emidas Posted June 13, 2012 Share Posted June 13, 2012 I can get 4k hits as a Scoundrel, so I'd assume the better classes could do even higher. Link to comment Share on other sites More sharing options...
SinnedWill Posted June 13, 2012 Share Posted June 13, 2012 Don't forget that expertise grants more damage bonus per point than it does for damage reduction. Link to comment Share on other sites More sharing options...
Laforet Posted June 13, 2012 Share Posted June 13, 2012 Is this normal? Its wrong, but it is normal. Link to comment Share on other sites More sharing options...
Varicite Posted June 13, 2012 Share Posted June 13, 2012 Its wrong, but it is normal. It's pretty common, and has always been even prior to 1.2's faster TTK. Why is it so wrong? Link to comment Share on other sites More sharing options...
FloschiG Posted June 13, 2012 Share Posted June 13, 2012 serious question? did not think I am that special, but there are chars with 1100+ expertice I hit with 6k+... Link to comment Share on other sites More sharing options...
Dracosz Posted June 13, 2012 Share Posted June 13, 2012 1.1k expertise is low... 1200-1300+ is the norm if you have decent gear. Link to comment Share on other sites More sharing options...
Bolanos Posted June 13, 2012 Share Posted June 13, 2012 on my dps sage I GET hit for that all the time but I have never been able to hit for that much and I am full battlemaster geared with one piece warhero Link to comment Share on other sites More sharing options...
Karesuando Posted June 13, 2012 Share Posted June 13, 2012 Don't forget that expertise grants more damage bonus per point than it does for damage reduction. NO, they scale almost perfect. i know..... math is hard.... Link to comment Share on other sites More sharing options...
DarthLightSide Posted June 13, 2012 Share Posted June 13, 2012 NO, they scale almost perfect. i know..... math is hard.... actually he's right... I'm 1300+ expertise with about 25% damage and 20% reduction...so they are close, but not "scaled perfectly" And to the guy who mentioned he's 1200 expertise with full WH gear as a Gunslinger....check again. you should be 1350'ish expertise with full WH. Link to comment Share on other sites More sharing options...
Laforet Posted June 13, 2012 Share Posted June 13, 2012 NO, they scale almost perfect. i know..... math is hard.... You ARE right buddy. But bear with me for a second. Damage is scaled by expertise and other stats righto? So the more expertise u get the more damage. But also the more (insert primary stat here) you get the more damage you do, that counts for power crit surge, talents builds etcetera, everything. Now bear with me, no one uses tank gear for pvp right? Not even the tank classes, since the dodge/shield mechanics are not tailored for pvp (they have low, if any impact in pvp). When we add another stats in the expertise equation we see that DAMAGE ALWAYS WINS, AND IT WINS HARDER THE MORE GEAR PROGRESSES, because PvPers dont use another defensive stat in their gear beyond armor and pure endurance (HP) well armor is good and ok but it gets bypassed by a LOT of attacks and gets neglated by more than one type of damage. Thats why i think expertise should defensely cover this, the more the gear evolves everyone gets more and more squishy and TTK goes down, making the game a no brainer zerg headshot fest. But that is my opinion tho, everyone is free to have the game they want. Link to comment Share on other sites More sharing options...
Vodrin Posted June 13, 2012 Share Posted June 13, 2012 actually he's right... I'm 1300+ expertise with about 25% damage and 20% reduction...so they are close, but not "scaled perfectly" And to the guy who mentioned he's 1200 expertise with full WH gear as a Gunslinger....check again. you should be 1350'ish expertise with full WH. You'll have to take my word for this since I am not about to go through the full math that has been put out in previous threads, but the way they illustrate the damage increase and damage reduction numbers is misleading currently. That 20% damage reduction will perfectly counteract your 25% damage increase. Link to comment Share on other sites More sharing options...
SinnedWill Posted June 13, 2012 Share Posted June 13, 2012 NO, they scale almost perfect. i know..... math is hard.... "almost perfectly" does not invalidate my statement - particularly when damage dealt becomes more than 5% higher than damage reduced. Damage bonus from expertise has the greatest impact on abilities with high damage values - which is why the big burst DPS classes are EASILY dishing out more than 4k damage hits to equally geared players (particularly at full war hero + augments). Link to comment Share on other sites More sharing options...
SinnedWill Posted June 13, 2012 Share Posted June 13, 2012 You'll have to take my word for this since I am not about to go through the full math that has been put out in previous threads, but the way they illustrate the damage increase and damage reduction numbers is misleading currently. That 20% damage reduction will perfectly counteract your 25% damage increase. If that were true, why is it that say... 2 snipers in identical gear (without any relics equipped) deal less damage to each other with Ambush compared to when they both equip the same pvp relics (without actually activating them) and use Ambush? I understand that the damage from weaker abilities is much less noticable with expertise changes, but on abilities that have high base damage, you will notice a difference - particularly from crits. Link to comment Share on other sites More sharing options...
Xinika Posted June 13, 2012 Share Posted June 13, 2012 I crit 6k on 1.1k+ exp targets. Link to comment Share on other sites More sharing options...
Xinika Posted June 13, 2012 Share Posted June 13, 2012 1.1k expertise is low... 1200-1300+ is the norm if you have decent gear. Soft cap is 1100. Anything over that is trivial at best. Even if you had 1300 I'll still hit 5ks selectively. Link to comment Share on other sites More sharing options...
YanksfanJP Posted June 13, 2012 Share Posted June 13, 2012 1.1k expertise is low... 1200-1300+ is the norm if you have decent gear. This is accurate. I have 3 BM pieces (gloves, legs, offhand saber), 1 WH piece (main hand saber) and the rest is all recruit gear and the lowest relics (Champion?) and I only have 1080 expertise. OP basically has my crappy gear except one more BM piece. Link to comment Share on other sites More sharing options...
Gorghte Posted June 13, 2012 Share Posted June 13, 2012 If that were true, why is it that say... 2 snipers in identical gear (without any relics equipped) deal less damage to each other with Ambush compared to when they both equip the same pvp relics (without actually activating them) and use Ambush? I understand that the damage from weaker abilities is much less noticable with expertise changes, but on abilities that have high base damage, you will notice a difference - particularly from crits. Two players with equal expertise cancel the damage bonus from expertise with the damage mitigation from expertise. All other effects to damage from primary stat, power, crit and surge are independent of this. Example = 2000 damage attack gets 25% bonus from expertise and does 2500 damage. 2500 damage is mitigated by 20% or 500 so the damage is now 2000 i.e. exactly where it started. I expect Expertise is the last thing applied to damage dealt and first thing applied to damage received. Otherwise it could potentially cause issues with other damage modifiers on either side. Link to comment Share on other sites More sharing options...
lpsmash Posted June 13, 2012 Share Posted June 13, 2012 (edited) Expertise is not all. All the whiners disagree, but armor plays a good role in mitigation. 4k crits on sorc or operatives aren't rare, 4k crits on vanguards/juggs (even damage dealers) are peculiar. Edited June 13, 2012 by lpsmash Link to comment Share on other sites More sharing options...
Hunterftw Posted June 13, 2012 Share Posted June 13, 2012 I crit 6k on 1.1k+ exp targets. Yeah that is because you are a beast Link to comment Share on other sites More sharing options...
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