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Gorghte

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Everything posted by Gorghte

  1. Spec - Scrapper Scoundrel 1. The perception I read and hear about is that this spec is underpowered as a damage dealer. Due to lack of closing abilities, it is kited to easily and just does not output consistent enough damage to be viable. It can generate a decent burst but that burst is not high enough to offset the lower sustained damage output. 2. I love playing this spec. Between the stealth giving me the ability to survey battles and choose optimum targets and self or off healing, this is my favorite PvP character. While a very mobile and intelligent player can make it difficult for me, the mix of ranged and melee damage makes this class effective. Sometimes resource management of my energy is a challenge, but I feel that is how it should be if I decide I need to burst damage when not attacking from stealth.
  2. Spec - Rage Marauder 1. The general perception seems to be that rage marauders are weaker than the Carnage or Annihilation trees. However the rage marauder is still considered overpowered compared to other DPS advanced class specs just not to the extent of the other 2 trees. 2. I feel very strong in PvP with this class. And while I can dish out a lot of damage, I am missing a defensive cooldown or 2 that would make me even stronger due to only being level 27 at this point. At this point I die very quickly when focused as I should. I need to get the other defensive cooldowns to see if they will increase my survivability beyond what it acceptable for the damage output I can generate.
  3. Current Spec - Defense Guardian 1. From reading the Guardian and PvP forums, the perception of this specification is that it is weak due to low damage output and not enough of a survivability increase to compensate. 2. I feel this build is an excellent tank build as I have had no problem tanking through all the HM flashpoints while able to do enough damage and threat generation using Soresu form to handle all the encounters. I think this build would also be effective in PvP for guarding and peeling off healers and also teaming with DPS to guard and assist them.
  4. That is the difference based on Expertise alone. It does not take into account the differences in main stat, endurance, and secondary stats (power, critical, surge, etc). For example on my Scoundrel, recruit had me at around 12K HP with Trooper buff. In nearly full WH gear, I have 18K HP with Trooper buff. I don't recall the main stat difference exactly but it is probably close to 150-200. Gear makes a big difference because SWTOR is a gear based MMO, but my point was Expertise is not the stat that makes the differences. So the OP's suggestion would not fix what they intended to fix. The second suggestion might work, but probably would be better to bolster up to WH rather than cap at BM or lower. My personal opinion is unranked 50 is fine the way it is. I didn't have a problem in Recruit gear. Without recruit, that would be bad.
  5. The difference in damage done by a WH (1350 Expertise) to a BM (1200 Expertise) is 15 damage per 1000. So a WH hitting BM does 1015 instead of 1000, while a BM hitting a WH does 985 instead of 1000. So even a 5K crit would be 5075 instead of 5000. Are you seriously asking for the minor difference to be programmed out for unranked? FYI - The WH hitting a Recruit (900 Expertise) is 60 per 1000.
  6. Gorghte

    Do Devs play pubs??

    But not Scoundrels.
  7. One thing people need to learn is which attacks are melee and which are force and which damage type they have so they can counter with the proper response. Ravage when rooted can be really nasty, but ravage is a melee attack and thus can be dodged or miss with high enough defense. If you can't defend against it, the OP is right that a stun or mez can work wonders. I snicker when I see all 3 ticks of Ravage do "0" while I sucker punch him a couple times.
  8. Because anyone who plays a damage spec'd Scoundrel well must what? Be cheating? I don't claim to eat any particular AC or spec for lunch, but I am on par with anyone else regardless of AC or spec.
  9. Gorghte

    Q&A

    WH vs Recruit gear expertise difference alone - WH does 25% more damage Recruit mitigates 15% damage. per 1000 damage done, WH does 62.5 more damage Recruit does 18% more damage WH mititgates 20% damage per 1000 damage done, Recruit does 56 less damage. Expertise is not the issue. WH however does give 5-8K more HP due to increased endurance plus the main stat boosts depending on your class. This I believe is more the cause for the complaints about expertise and gear. However, these same or bigger differences in HP and main stats would exist if you just used the PvE gear for PvP.
  10. Gorghte

    Recruits in Pvp

    MMO's typically are stat based games and if you get your stats from gear, the game is gear dependent. SWTOR gives you your stats from gear, so SWTOR is gear dependent. For PVP, Expertise is an important stat so WH > BM > Recruit > everything else. Expertise doesn't make you a good PvPer just gives you a gear advantage. Same as having Campaign doesn't make you a good PvEer, just gives you a gear advantage. Without Expertise it would be the same just no need for PvP specific gear so Campaign > Black Hole > Rakata > Columni > Tionese > lvl 50. And believe me the stat differences between Campaign and level 50 gear is much much greater than WH and Recruit. Expertise only separates PvP from PvE gear. It doesn't make the game or PvP more or less gear dependent. The game is gear dependent period.
  11. 8 of me behind the keyboards of any 8 classes.
  12. Two players with equal expertise cancel the damage bonus from expertise with the damage mitigation from expertise. All other effects to damage from primary stat, power, crit and surge are independent of this. Example = 2000 damage attack gets 25% bonus from expertise and does 2500 damage. 2500 damage is mitigated by 20% or 500 so the damage is now 2000 i.e. exactly where it started. I expect Expertise is the last thing applied to damage dealt and first thing applied to damage received. Otherwise it could potentially cause issues with other damage modifiers on either side.
  13. This is my understanding as well. We just hope we are a destination rather than an origin server.
  14. More props to Dreshdae Cantina and go Rep since the Imps are weak!
  15. Gorghte

    Trade Wins

    That makes no sense. If you are completing daily, it is still 6 matches, 3 wins and 3 losses which now is all it takes win or lose all 6. So why not play them for real since it results in the same results and wouldn't it be more enjoyable? Weekly, you have to be very unlucky or on a severely underpopulated server to not get the weekly done which is only 1 extra daily a week reward wise. Also without competing, you comms for losing are very low so you are hindering yourself long term.
  16. Agree completely here. When I started out, I was always getting knocked around into acid/fire, the pit, etc. Now I am better at seeing it coming and positioning myself to hit a pole or land in a safer spot. Still happens occasionally but concur with the 3/10 instead of 9/10 before.
  17. 8 second mezzes are needed at minimum since it takes 8 secs to cap a turret or plant a bomb in Civil War and Voidstar respectively. I do not know of any stuns longer than 4 seconds. I like the amount that exists and every class has things that are important to playing their class to the fullest. Resolve + cc breaks makes it manageable, though I do feel frustrated when I respawn with a full bar! Still nothing to complain about imo. I do find it funny when people complain about being rooted just before scoring, like that is a game breaking issue and not just a good use of abilities by their opponents. People act like all huttball matches are 0 vs 0 due to this issue.
  18. Gorghte

    Trade Wins

    This ^^ 100x.
  19. I burn down ball carriers, I kill people camping key spots waiting for passes, I intercept the ball constantly by waiting for a pass, shooting first to knockdown the recipient leaving me the only player in the zone to catch the ball. I help control mid by CCing their players who are ready to get the ball reset, take the ball and throw it forward to waiting teammates. Know the map, know your abilities and those of your opponents and use them the best you can.
  20. I like Novare Coast because you are never out of it until your bunker reaches 0%. It also seems to reward attackers better than Alderaan and Voidstar. For my class, a DPS spec scoundrel, I feel I perform best in Voidstar both defending and attacking so that would be #2.
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