NoTomorrow Posted May 31, 2012 Share Posted May 31, 2012 I am only lvl 35 and i am very far from mastering PT Pyro, but i do have a feeling that Arsenal Mercs and Shield PT are very easy kills for PT Pyro. Am I right, or I only met bad players from these specs? They just .. die. What about AP PT? Who has the advantage Merc or PT, both in pyro Spec? Link to comment Share on other sites More sharing options...
Cempa Posted May 31, 2012 Share Posted May 31, 2012 (edited) PT Pyro has advantages over any class other than Sniper and they absolutely dominate Mercs and |Sorcerers. Edited May 31, 2012 by Cempa Link to comment Share on other sites More sharing options...
Dajag Posted May 31, 2012 Share Posted May 31, 2012 A good Sorc in level 50 PvP will own you fast if your not on your A game, trust me I have both a War Hero BH and a War Hero DPS sorc and I actually like seeing PT Pyros on my Sorc, they melt like butter if they are cocky and storm in with the attatude that, I am master of DPS. Link to comment Share on other sites More sharing options...
anwg Posted June 1, 2012 Share Posted June 1, 2012 Pretty much the only class that should lose to a PT pyro is the merc. Link to comment Share on other sites More sharing options...
Agooz Posted June 1, 2012 Share Posted June 1, 2012 Pretty much the only class that should lose to a PT pyro is the merc. Actually I would like to make a slight adjustment to that....Pretty much the only classes that should lose to a PT Pyro are, Merc, Assassin, Sorc, Operative, Sniper, Marauder, Juggernaut. Anything else should easily smoke them. Link to comment Share on other sites More sharing options...
Cempa Posted June 2, 2012 Share Posted June 2, 2012 Actually I would like to make a slight adjustment to that....Pretty much the only classes that should lose to a PT Pyro are, Merc, Assassin, Sorc, Operative, Sniper, Marauder, Juggernaut. Anything else should easily smoke them. A sniper that loses to a PT Pyro needs to delete toon and go play Hello Kitty Online. Link to comment Share on other sites More sharing options...
Agooz Posted June 2, 2012 Share Posted June 2, 2012 A sniper that loses to a PT Pyro needs to delete toon and go play Hello Kitty Online. LOL, good thing snipers dont visit this forum often to take your advice. Link to comment Share on other sites More sharing options...
Sookster Posted June 2, 2012 Share Posted June 2, 2012 (edited) A good merc shouldn't lose to pyro PT, cleansing the fire dots takes away big hits they do. My merc is pyro spec also and it plays somewhat differently compared to pyro PT and not nearly as much burst. My PT is shieldtech because I think it is fun, I have done pyro on it for a while and I like merc's style better. A merc can heal, cleanse, knockback, sleep with concussive missile, add an extra big dot below 30% with fusion missile (use only with power surge+sensors override). Kiting a PT is cake with a merc, once he wastes his grapple, knock em back and reapply the snare. Edited June 2, 2012 by Sookster Link to comment Share on other sites More sharing options...
Agooz Posted June 2, 2012 Share Posted June 2, 2012 (edited) A good merc shouldn't lose to pyro PT, cleansing the fire dots takes away big hits they do. My merc is pyro spec also and it plays somewhat differently compared to pyro PT and not nearly as much burst. My PT is shieldtech because I think it is fun, I have done pyro on it for a while and I like merc's style better. A merc can heal, cleanse, knockback, sleep with concussive missile, add an extra big dot below 30% with fusion missile (use only with power surge+sensors override). Kiting a PT is cake with a merc, once he wastes his grapple, knock em back and reapply the snare. A good Merc can do well against a not-so-good PT, but not against an equally skilled one. Why would a PT waste grapple before being knocked back? But even if that happens, a 4sec stun closes the gap again. Once in range, the merc has no chance. You will get interrupted, carbonized, and burst to death. If you're spamming your cleanse, then you are as good as dead anyways. There is a reason why Mercs are getting a buff in 1.3 Mercs and dps Sorcs are the 2 easiest fights for a pyro PT. Edited June 2, 2012 by Agooz Link to comment Share on other sites More sharing options...
Sookster Posted June 2, 2012 Share Posted June 2, 2012 (edited) And I'm thinking they're adding an interrupt (I hope) and upping power shot back to its pre-1.2 state. Edited June 2, 2012 by Sookster Link to comment Share on other sites More sharing options...
Agooz Posted June 2, 2012 Share Posted June 2, 2012 And I'm thinking they're adding an interrupt (I hope) and upping power shot back to its pre-1.2 state. Mercs MUST get an interrupt. It's probably the biggest no-brainer in class balancing right now. I have no idea what genius Dev was working on the Merc AC and thought it needed to be the only class without it. Their knockback also needs like a 2-3sec root. Link to comment Share on other sites More sharing options...
NoTomorrow Posted June 6, 2012 Author Share Posted June 6, 2012 Mercs MUST get an interrupt. It's probably the biggest no-brainer in class balancing right now. I have no idea what genius Dev was working on the Merc AC and thought it needed to be the only class without it. Their knockback also needs like a 2-3sec root. please no more stupid roots. The only class that has roots on its knockback by default is sniper. And that has a good reason behind it, also you need to be in cover. Sorc needs to talent. You got 2 knockbacks, i dont want more roots. Link to comment Share on other sites More sharing options...
Briggs_Knightly Posted June 8, 2012 Share Posted June 8, 2012 And I'm thinking they're adding an interrupt (I hope) and upping power shot back to its pre-1.2 state. I wish people would stop asking for an interrupt! We have plenty of control abilities and don't need another. I do not want every class to have the same abilities. And PLEASE stop telling other Mercs how to use our highest damage/heat missile effectively. All we need is a better chance to gain and keep range to help us with tank classes. And yes, I know how to play a Merc/Pyro effectively as I'm over 80 valor and gotten better with time. I can beat an arrogant PT 1v1 if they don't watch themselves, but the ones who know me have learned. Link to comment Share on other sites More sharing options...
Briggs_Knightly Posted June 8, 2012 Share Posted June 8, 2012 Mercs MUST get an interrupt. It's probably the biggest no-brainer in class balancing right now. I have no idea what genius Dev was working on the Merc AC and thought it needed to be the only class without it. Their knockback also needs like a 2-3sec root. Same as above except: I liked the AFTERBURNERS ability from Arsen when I played that spec. I think it would go a long way towards balancing the Merc class if they included for all Mercs. Link to comment Share on other sites More sharing options...
AnAcuteAngle Posted June 11, 2012 Share Posted June 11, 2012 Meh. Sorc's are pretty good. But yeah, PT's > Mercs atm. Like everyone else has said, this will be patched soon. Link to comment Share on other sites More sharing options...
Humankeg Posted June 11, 2012 Share Posted June 11, 2012 PT Pyro has advantages over any class other than Sniper and they absolutely dominate Mercs and |Sorcerers. Sniper vs Pyro is fairly even. Marauders and Assassins hard counter Pyro's. Link to comment Share on other sites More sharing options...
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